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编辑“
AI rebellion
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Pokewiz
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{{version|3.1}}{{Technav}} {{expansion|snd|small=no}} The AI Rebellion is a Mid-Game incident that can happen to empires enslaving Artificial Intelligence. It can occur at any point after the Mid-Game year to any empire as long as it has researched either the {{iconify|Sapient Combat Simulations|24px}} or {{iconify|Synthetics Tech|24px}} technologies, the Artificial Intelligence Policy is not set to ''Citizen Rights'', the Robotic Workers Policy is set to ''Allowed'' and the empire does not have the [[File:ap the flesh is weak.png|24px]] The Flesh is Weak Ascension Perk. The AI Rebellion starts with various Warning Signs and if not suppressed it can lead to a Machine Uprising. Should that happen to a player empire, the player will have the option to switch to the Machine Uprising empire and fight against their previous empire. == Warning Signs == Once the first Warning Sign Quest chain takes place further Warning Signs will take place every 6 months. The AI Rebellion can be ended at any point during the Warning Signs phase by changing the Artificial Intelligence Policy to ''Citizen Rights'' or taking [[File:ap the flesh is weak.png|24px]] The Flesh is Weak Ascension Perk. After the Warning Signs appear changing the Artificial Intelligence or Robotic Workers Policies to ''Outlawed'' or disassembling a Pop with the {{iconify|Mechanical}} trait has a 75% chance to trigger another Warning Sign and a 25% chance to trigger the Machine Uprising. {| class="mildtable" ! Requirements ! Warning Sign effect |- | None | {{green|+5%}} {{icon|pop resource output}} Resources from Jobs modifier for 10 years |- | Any mining station | Option to let the mining station produce an additional {{green|+3}} {{iconify|Energy}} or lose the station half a year later |- | Any research building | {{red|-10%}} {{icon|pop soc}} Society Research from Jobs for 5 years |- | {{iconify|Administrative AI|24px}} technology researched | Option to get a {{green|+5%}} {{iconify|Research Speed}} modifier for 7 years for 500 {{iconify|Energy}} |- | Any Strategic Resource technology researched | A celestial body gains a random researched Strategic Resource |- | Any planet with {{iconify|Mechanical}} Pops | Option to lose a {{iconify|Mechanical}} Pop and gain 100 {{iconify|Minerals}} or get a {{red|-10%}} {{iconify|Unity}} from Jobs modifier for 10 years |- | Any planet with {{iconify|Mechanical}} Pops | Option to get a {{red|-5%}} {{iconify|Happiness}} modifier for 10 years or get 100 {{iconify|Minerals}} |- | Any planet with at least 6 {{iconify|Housing}} | Option to get 2 {{iconify|Mechanical}} Pops for a {{red|-10%}} {{icon|unity}} Monthly Unity modifier for 10 years or lost 1 {{iconify|Mechanical}} Pop 2 months later |- | Any fleet with at least 2 ships<br>{{iconify|Specialized Combat Computers|24px}} technology researched | A fleet loses 2 ships |} === Hotfix === At any point instead of a Warning Sign the Hotfix event can be given, allowing the AI Rebellion to end at the cost of 500 {{iconify|Energy}}, 100 {{iconify|Influence}} and a {{red|-10%}} {{iconify|Research}} from Jobs modifier for 20 years. If the option is refused then the Machine Uprising is inevitable barring the aforementioned way to end the AI Rebellion. == The Machine Uprising == [[File:Machine Uprising.png|280px|right|thumb|The Machine Uprising with the option to switch empires in red]] The Machine Uprising can trigger at any point in place of a Warning Sign. As each Warning Sign can only take place once the chance for the Machine Uprising increases each time. Once the Machine Uprising takes place a {{iconify|Machine Intelligence}} empire is created from all systems where at least one planet has any {{iconify|Mechanical}} Pop, taking up to half of the creator empire's systems. If any {{iconify|Mechanical}} pop has the {{iconify|Domestic Protocols}} trait or the Machine Uprising was caused by changing the Artificial Intelligence or Robotic Workers Policies to ''Outlawed'' after the Warning Signs appear then the Machine Uprising empire may have the {{iconify|Determined Exterminator}} civic. After the Machine Uprising the {{iconify|Machine Intelligence}} empire starts a war with the Machine Uprising Wargoal against the creator empire. The Machine Uprising empire will also get: * All of creator's technologies * 5000 {{iconify|Energy}}, {{iconify|Minerals}} and {{iconify|Alloys}} * 500 {{iconify|Influence}} and {{iconify|Unity}} * 3-6 {{icon|machine army}} Hunter-Killer Armies * A fleet that uses 80% of its {{iconify|Naval Capacity}} If either empire manages to conquer their opponent it will gain 2000-6000 {{iconify|Unity}} and 200-600 {{iconify|Influence}}. If the creator empire wins it will gain {{green|+80}} {{iconify|Opinion}} from all biological empires and {{red|-80}} {{iconify|Opinion}} from all {{iconify|Machine Intelligence}} empires. If the Machine Uprising empire wins it will gain {{green|+80}} {{iconify|Opinion}} from all {{iconify|Machine Intelligence}} empires and {{red|-80}} {{iconify|Opinion}} from all biological empires. == References == <references /> [[Category:Game_concepts]]
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