巨型結構

本頁面適用於最新的版本(3.4)。

 
(重新導向自Matter Decompressor
Humanoid Empire constructing a Dyson Sphere

!此wiki中文部分基於3.12!

巨型建築是在反重力條件下建造的建築。建造或維修這些非凡的工程傑作既昂貴又耗時,但它們是重要的奇蹟,能提供大量收益,顯示建造者帝國的技術和經濟優勢。巨型建築不能建造在有未調查異常的天體軌道上。

建造[編輯 | 編輯原始碼]

建造任何巨型建築的第一階段(基址)都需要一艘工程船。如果巨型建築有多個階段,後面的階段則不需要建造飛船。所有巨型建築都有不同的紋理,這取決於建造或修復它們的帝國。

建造速度提升[編輯 | 編輯原始碼]

有一些方法可以提升巨型建築的建造速度。考慮到此類工程需要大量時間,這些方法非常可取:

  • 建築大師 Master Builders 建築大師Master Builders 飛升會可提高 +50%的建造速度
  • 法令 Edict 活體金屬巨構工程法令可提高 +50%的建造速度
  • 法令 Edict "野望: 建築復興"可提高 +50%的建造速度
  • R contingency core.png 獨立的肅正核心遺珍可在啟用 10 年內提高 +300% 建造速度

超光速巨型結構[編輯 | 編輯原始碼]

Real scale of a Gateway
File:Hyper relay scale.jpg
Real scale of a Hyper Relay

超光速巨型建築只能建造在星系的邊緣,允許艦隊穿越到相同的巨型建築,大大方便了銀河系的旅行。它們將與另一個帝國的超光速巨型建築協同工作,除非關閉邊境或帝國之間發生戰爭。超光速巨型建築可以在任何還沒有這種巨型建築的星系中建造。與其他超大型建築不同的是,它們也可以在附屬國的星系中建造。

星門[編輯 | 編輯原始碼]

在探索銀河系時,帝國可能會發現廢棄的星門,這些星門曾經是橫跨銀河系的龐大網絡的一部分。廢棄星門的數量可以通過galaxy settings來調整。<ref>將廢棄星門設置為 0 會阻止星門技術的使用,因為帝國必須發現至少一個星門才能解鎖研究。如果設置為 0,繁星門階起源仍會產生一對廢棄星門。

一旦發現廢棄星門,星門激活 Gateway Activation 星門激活Gateway Activation技術就會一直有機會出現,從而修復廢棄星門。修復廢棄星門需要花費 2 年時間和 能量幣 Energy Credits  6000 能量幣Energy Credits合金 Alloys  2500 合金Alloys。當銀河系中的一個網關首次重新啟動時,另一個隨機網關也會隨之重新啟動。

一旦星門激活 Gateway Activation 星門激活Gateway Activation技術被研究出來,{星門建造 Gateway Construction 星門建造Gateway Construction技術就會一直有機會出現,從而可以建造新的網關。建造網關需要花費能量幣 Energy Credits  6000 能量幣Energy Credits合金 Alloys Template:紅色 合金Alloys,耗時3年。升級為全功能網關需要 3 年時間,耗費 合金 Alloys  2500 合金Alloys能量幣 Energy Credits  6000 能量幣Energy Credits}。

只要邊界是開放的,目的地不受敵方帝國控制,星門就可以立即前往任何其他網關。星門通常就像系統之間的超空間航道,戰爭和貿易可以通過網關進行,但星域不能通過星門進行。

L-Gate是一種特殊類型的星門,擁有與普通星門不同的獨立網絡。L-星門不是從任何星門跳轉到任何星門,而是全部跳轉到 L-星團的終端出口系統,然後再從終端出口系統跳轉到任何其他 L-星門,只要其邊界是開放的,或者你們正在交戰。L-星門是通過特殊項目打開的,在此之前,需要研究7個L-星門線索和而且無法建造新的 L-星門。

超空間中繼器[編輯 | 編輯原始碼]

一旦(unrecognized string 「hyper relays」 for Template:Icon) Hyper Relays技術被研究出來,就可以建造超級中繼器,讓飛船跳轉到鄰近星系的超空間中繼器,而不是使用現有的超光速航道,從而避免以亞光速穿越星系。超空間中繼器的建造只需一個階段,耗時一年,花費 影響力 Influence  25 影響力Influence合金 Alloys  500 合金Alloys稀有水晶 Rare Crystals  100 稀有水晶Rare Crystals。超空間中繼器連結在星系地圖上顯示為較粗的超線段。潛在(非活動)連結在星系圖上顯示為黃色連接。由於邊界關閉、戰爭或中繼站被毀,連結可能處於非激活狀態。被毀壞的超級中繼站可以通過能量幣 Energy Credits  500 能量幣Energy Credits合金 Alloys  500 合金Alloys稀有水晶 Rare Crystals  100 稀有水晶Rare Crystals}進行修復,修復時間為6個月。

超級中繼器可以根據法令 Edict 法令Edict附屬國賦予額外效果。超空間中繼器法令要求帝國的首都系統是網絡的一部分。包括網道主導、網道遷移、網道娛樂,都需要稀有資源和{iconify|unity}作為維護費。而附屬國專業化所帶來的好處則要求宗主國的首都與附屬國的首都之間存在連接。附屬國無法從宗主國的網絡效應中獲益。

超空間中繼器可以在星系視圖中建造,並會半隨機地放置在星系中。在有wormholes或現有星門的系統中,建議進入星系視圖,手動將超級中繼器放置在wormholes或星門附近,以方便旅行。不過,超級中繼器無法通過wormholes或星門進行連接。

Orbital megastructures[編輯 | 編輯原始碼]

Orbital megastructures can only be constructed in orbit of a planet. Unlike other megastructures, orbital ones do not require a construction site and are finished in a single stage by the construction ship. Each planet can only have one orbital megastructure, which can be further upgraded. Their appearance is dependent on the builder empire's ship set.

Habitats[編輯 | 編輯原始碼]

Plantoid size 4 habitat

Artificial planets in all but name, habitats have a 70% 宜居性 Habitability base 宜居性Habitability for all species and can be built above planets. Habitats have a unique set of districts distinct from normal planetary ones. Up to 4 district types are available on all habitats, with a fifth one being available if the habitat is built above a planet with a resource deposit. Building a habitat above such a planet leaves you unable to exploit its resource directly, destroying any mining or research station if one was present; however, 戰略資源 Strategic Resources 戰略資源Strategic Resources are added to the habitat as a special deposit, so they are not lost. Habitats still require colonization, but the colony develops twice as fast on a habitat. Habitats start at (unrecognized string 「size」 for Template:Icon) size 4, which means they can hold up to 4 districts. They can be upgraded twice via decisions once all district slots are filled, up to size 8.

Habitats can be researched and built by any empire if the 烏托邦 Utopia 烏托邦Utopia DLC is enabled. Otherwise, they are only available to empires with the 虛空居者 Void Dwellers 虛空居者Void Dwellers origin, which requires the 縱橫捭闔 Federations 縱橫捭闔Federations DLC.

(unrecognized string 「size」 for Template:Icon) Size Cost Time Housing buildings Required technology
4 影響力 Influence 150
合金 Alloys 1500
1800 days 格式塔意識 Gestalt Consciousness 格式塔意識Gestalt Consciousness only 軌道居住站 Orbital Habitats 軌道居住站Orbital Habitats
6 合金 Alloys 1000 720 days Yes.png 居住站擴建 Habitat Expansion 居住站擴建Habitat Expansion
8 合金 Alloys 1500 1440 days Yes.png 高級太空居住站 Advanced Space Habitation 高級太空居住站Advanced Space Habitation

The 太空子民 Voidborne 太空子民Voidborne ascension perk adds 宜居性 Habitability  +20% 宜居性Habitability to habitats (resulting in 90% habitability without other modifiers) and unlocks 建築槽位 Building Slots  +2 建築槽位Building Slots.

Habitats can be destroyed by a Colossus as well as Crisis factions and cannot be rebuilt once destroyed.

If the 啟示錄 Apocalypse 啟示錄Apocalypse DLC is enabled, empires created by the Horde breaking up start with the technology to construct habitats even if neither of the required DLCs is enabled. These habitats can be captured by other empires.

Orbital Rings[編輯 | 編輯原始碼]

Half megastructure and half starbase, Orbital Rings require the planet to be colonized before they can be built. They protect the planet from being invaded and can do everything a starbase can.

Tier 合金 Alloys 合金Alloys cost 影響力 Influence 影響力Influence cost Time.png  能量幣 Energy Credits Upkeep Modules Buildings Defense platform cap Platforms 船體值 Hull Points Hull 裝甲 Armor 裝甲Armor Weapons range Weapons Utilities Requirements
1 1000 50 720 2 2 0 2 5000 1000 100%
  • L槽 1
  • M槽 3
  • L槽 2
  • A槽 1
File:Tech orbital ring tier 1.png Orbital Rings technology
2 1500 100 900 3 3 1 4 10000 2000 150%
  • L槽 2
  • M槽 6
  • L槽 4
  • A槽 1
3 2000 150 1080 4 4 2 6 20000 2000 200%
  • L槽 3
  • M槽 9
  • L槽 6
  • A槽 1

In addition to the regular starbase buildings, Orbital Rings can construct a set of buildings that improve the planet's output. All of them take one year to build.

Building Cost Upkeep Effects Required technology Description
File:Orbitalring food hub.png Climate Optimization Stations
  • 合金 Alloys 100
  • 易爆微粒 Volatile Motes 100
  • 能量幣 Energy Credits 2
  • 易爆微粒 Volatile Motes 1
Pop resource food mult.png +2 Food from Farmers 高級食品加工 Advanced Food Processing 高級食品加工Advanced Food Processing Detailed monitoring of local conditions means we can influence the planet's climate at a regional level, increasing agricultural yields.
File:Orbitalring mineral hub.png Low Gravity Mega-Refiners
  • 合金 Alloys 100
  • 易爆微粒 Volatile Motes 100
  • 能量幣 Energy Credits 2
  • 易爆微粒 Volatile Motes 1
Mod resource minerals mult.png +2 Minerals from Miners 先進礦物提純 Advanced Mineral Purification 先進礦物提純Advanced Mineral Purification Centralizing mineral refining operations on the Orbital Ring allows for novel techniques that increase mining efficiency.
File:Orbitalring energy hub.png Stratospheric Ionization Elements
  • 合金 Alloys 100
  • 異星天然氣 Exotic Gases 100
  • 合金 Alloys 2
  • 異星天然氣 Exotic Gases 1
Mod resource energy mult.png +2 Energy Credits from Technicians 行星電力網 Planetary Power Grid 行星電力網Planetary Power Grid These devices dramatically reduce power loss during distribution, increasing overall generator output.
File:Orbitalring trade hub.png The Giga-Mall
  • 合金 Alloys 100
  • 稀有水晶 Rare Crystals 100
  • 能量幣 Energy Credits 2
  • 稀有水晶 Rare Crystals 1
  • 舒適度 Amenities  +1 舒適度Amenities from Clerks
  • Trade value.png  +5% Trade Value
星際經濟學 Interstellar Economics、​ 星際經濟學 Interstellar Economics 星際經濟學Interstellar Economics 星際經濟學Interstellar Economics Moving all shopping and trade facilities to the Orbital Ring means our Clerks can facilitate more business, more effectively than ever before.
File:Orbitalring alloy hub.png Alloy Processing Facilities
  • 合金 Alloys 200
  • 易爆微粒 Volatile Motes 300
  • 能量幣 Energy Credits 5
  • 易爆微粒 Volatile Motes 2
  • 合金 Alloys  +1 合金Alloys from Metallurgists
  • 礦物 Minerals -2 Minerals from Metallurgists
納米分離器 Nano-Separators 納米分離器Nano-Separators Alloys from the surface are further processed in orbit, creating usable materials from what would otherwise be wasted by-products.
File:Orbitalring consumer hub.png Orbital Logistics Systems
  • 合金 Alloys 200
  • 稀有水晶 Rare Crystals 300
  • 能量幣 Energy Credits 5
  • 稀有水晶 Rare Crystals 2
  • 消費品 Consumer Goods  +1 消費品Consumer Goods from Artisans
  • 礦物 Minerals -1 Minerals from Artisans
複製機終端 Replicator Kiosks 複製機終端Replicator Kiosks Transferring logistics operations to automated systems on the Orbital Ring allows planetside Factories to run continuously at full speed.
File:Orbitalring bureaucracy hub.png Orbital Filing System
  • 合金 Alloys 200
  • 稀有水晶 Rare Crystals 300
  • 能量幣 Energy Credits 2
  • 稀有水晶 Rare Crystals 1
凝聚力 Unity  +1 凝聚力Unity from Bureaucrats, Priests and Telepaths 高效吏治 Effective Bureaucracy 高效吏治Effective Bureaucracy Efficiency and progress can be ours once more, now that our Administrators have near instant access to the paperwork that defines their lives.
File:Orbitalring synapse hub.png Synaptic Relays
  • 合金 Alloys 200
  • 異星天然氣 Exotic Gases 300
  • 合金 Alloys 2
  • 異星天然氣 Exotic Gases 1
舒適度 Amenities  +1 舒適度Amenities from Synapse Drones 簇狀突觸 Clustered Synapses 簇狀突觸Clustered Synapses Portions of the Orbital Ring have been modified to enhance synaptic signals, improving control over drones on the surface.
File:Orbitalring maintenance hub.png Orbital Maintenance Drops
  • 合金 Alloys 200
  • 異星天然氣 Exotic Gases 300
  • 合金 Alloys 2
  • 異星天然氣 Exotic Gases 1
舒適度 Amenities  +1 舒適度Amenities from Maintenance Drones 資源處理算法 Resource Processing Algorithms 資源處理算法Resource Processing Algorithms Prepackaged pods of maintenance material - and the drones necessary to distribute them - can be dropped from orbit anywhere they are needed, at a moment's notice.

Multi-stage megastructures[編輯 | 編輯原始碼]

Multi-stage megastructures are constructed in multiple stages that require the technology of the same name before they can be constructed. Empires lacking the technology can make use of a multi-stage megastructure which they conquered from another Empire, but they cannot upgrade it before they research the technology.

Multi-stage megastructures start with a construction site that provides no benefit. However, each subsequent construction phase will bring increasing bonuses, culminating with the end of the megastructure construction.

Only one multi-stage megastructure may be built in each system. Multi-stage megastructures must be built either over an uninhabitable planet or the central star of the system (with the exception of the Quantum Catapult). There must not be an anomaly present on the planet or star, but an anomaly on another planet or star in the system will not block construction (even for the Ring World).

It is only possible to build, upgrade, or restore one multi-stage megastructure at a time. The limit can be increased by +1 with each of the following:

  • 建築大師 Master Builders 建築大師Master Builders ascension perk
  • 法令 Edict Architectural Renaissance ambition edict
  • 研究合作組織 Research Cooperative Level 5 研究合作組織Research Cooperative president

Apart from the Ring World, each multi-stage megastructure can only be built once per empire, and cannot be rebuilt if the existing one is lost or destroyed. However, multi-stage megastructures obtained through conquest, as well as ruined ones that were found in the galaxy and then restored, do not count against this limit. A conquered incomplete megastructure can still be upgraded as long as the new owner has the requisite technology.

Ring Worlds can have their habitable segments overrun by a Colossus as well as Crisis factions and cannot be repaired again. All multi-stage megastructures can be permanently ruined if the system is destroyed by a Star Eater.

Megastructure Stage Production Upkeep Time Cost Notes AP DLC
Ring World
Evt Ringworld.png
Site None 能量幣 Energy Credits −5 Time.png 5 years 影響力 Influence 300
合金 Alloys 5000
  • Cannot be built around a black hole, or in systems with multiple stars or without planets or asteroids
  • Cannot be built if there are habitable planets, including habitats, present
  • All habitable segments feature 宜居性 Habitability  100% 宜居性Habitability for all species, can build up to 10 unique districts, and have their own unique designations
  • Upon completion of the frame, all planets are removed from the system
  • Multiple segments can be built at the same time if the empire has the capacity to work on more than one megastructure simultaneously
星河奇蹟 Galactic Wonders 烏托邦 Utopia
Stage I (Frame) None None Time.png 13.3 years 合金 Alloys 10000
Stage II (1 Segment) Planet ringworld.png +1 Habitable Segment None Time.png 10 years 合金 Alloys 10000
Stage III (2 Segments) Planet ringworld.png +2 Habitable Segments None Time.png 10 years 合金 Alloys 10000
Stage IV (3 Segments) Planet ringworld.png +3 Habitable Segments None Time.png 10 years 合金 Alloys 10000
Stage V (Completed) Planet ringworld.png +4 Habitable Segments None Time.png 10 years 合金 Alloys 10000
Dyson Sphere
Evt Dyson Sphere.png
Site None 能量幣 Energy Credits −5 Time.png 5 years 凝聚力 Unity 1000
合金 Alloys 5000
  • Can only be constructed around regular single stars
  • Cannot be built if there are habitable planets or anomalies present
  • Upon completion, all rocky planets and moons in the system turn into frozen or cold barren worlds
  • If the star has a mining station, it is removed when the megastructure is completed
  • If any planet has the Pm planet from space.pngPm frame 1.png 環境改造候選Terraforming Candidate modifier, it is removed
星河奇蹟 Galactic Wonders 烏托邦 Utopia
Stage I (Frame) None None Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 10000
Stage II (Partial 25%) 能量幣 Energy Credits  +1000 能量幣Energy Credits None Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 10000
Stage III (Partial 50%) 能量幣 Energy Credits  +2000 能量幣Energy Credits None Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 10000
Stage IV (Partial 75%) 能量幣 Energy Credits  +3000 能量幣Energy Credits None Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 10000
Stage V (Completed) 能量幣 Energy Credits  +4000 能量幣Energy Credits None Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 10000
Science Nexus
Evt Science Nexus.png
Site None 能量幣 Energy Credits −25 Time.png 5 years 凝聚力 Unity 5000
合金 Alloys 5000
  • The final stage of a Science Nexus can be upgraded to produce 50 more 研究 Research 研究Research through an event that has a 30% chance to trigger a short time after the Megastructure is finished
烏托邦 Utopia
Stage I (Hub) 研究 Research  +100 研究Research
研究速度 Research Speed  +5% 研究速度Research Speed
能量幣 Energy Credits −50 Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 15000
Stage II (Research Wings) 研究 Research  +200 研究Research
研究速度 Research Speed  +10% 研究速度Research Speed
能量幣 Energy Credits −75 Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 15000
Stage III (Completed) 研究 Research  +300 研究Research
研究速度 Research Speed  +15% 研究速度Research Speed
能量幣 Energy Credits −100 Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 15000
Sentry Array
Evt Sentry Array.png
Site None 能量幣 Energy Credits −20 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 5000
  • Until finished, the Sentry Array cannot see through nebulae
  • As no system will have low intel level, a completed Sentry Array will prevent space creatures from respawning
烏托邦 Utopia
Stage I (Sentry Hub) 探測範圍 Sensor Range +20 Hyperlane Scanner Range
基礎情報等級 Base Intel Level  +10 基礎情報等級Base Intel Level
能量幣 Energy Credits −40 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage II (Sentry Spire) 探測範圍 Sensor Range +40 Hyperlane Scanner Range
基礎情報等級 Base Intel Level  +20 基礎情報等級Base Intel Level
能量幣 Energy Credits −60 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage III (Sentry Aerials) 探測範圍 Sensor Range +60 Hyperlane Scanner Range
基礎情報等級 Base Intel Level  +30 基礎情報等級Base Intel Level
能量幣 Energy Credits −80 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage IV (Completed) 探測範圍 Sensor Range Entire Galaxy Hyperlane Scanner Range
基礎情報等級 Base Intel Level  +40 基礎情報等級Base Intel Level
能量幣 Energy Credits −100 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Matter Decompressor
Evt Matter Decompressor.png
Site None 能量幣 Energy Credits −5 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 5000
  • Can only be constructed around black holes
  • Cannot be built if there are habitable planets or anomalies present
  • If the black hole has a research station, it is removed when the megastructure is completed
星河奇蹟 Galactic Wonders 寰宇企業 Megacorp
Stage I (Anchor) 礦物 Minerals  +500 礦物Minerals 能量幣 Energy Credits −25 Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 12500
Stage II (Lensing) 礦物 Minerals  +1000 礦物Minerals 能量幣 Energy Credits −50 Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 12500
Stage III (Boring) 礦物 Minerals  +1500 礦物Minerals 能量幣 Energy Credits −75 Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 12500
Stage IV (Completed) 礦物 Minerals  +2000 礦物Minerals 能量幣 Energy Credits −100 Time.png 10 years 凝聚力 Unity 5000
合金 Alloys 12500
Mega Art Installation
Evt Mega Art Installation.png
Site None 能量幣 Energy Credits −5 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 5000
  • The final stage requires the 上古之遺故事包 Ancient Relics Story Pack 上古之遺故事包Ancient Relics Story Pack DLC
  • A ruined Mega Art Installation will be repaired to stage 3, and can be upgraded to stage 4 as with the constructed version
寰宇企業 Megacorp
Stage I (Nascency) 凝聚力 Unity  +100 凝聚力Unity
舒適度 Amenities  +5% 舒適度Amenities
能量幣 Energy Credits −10 Time.png 10 years 凝聚力 Unity 2500
合金 Alloys 15000
Stage II (Maturity) 凝聚力 Unity  +200 凝聚力Unity
舒適度 Amenities  +10% 舒適度Amenities
能量幣 Energy Credits −20 Time.png 10 years 凝聚力 Unity 2500
合金 Alloys 15000
Stage III (Completed) 凝聚力 Unity  +300 凝聚力Unity
舒適度 Amenities  +15% 舒適度Amenities
能量幣 Energy Credits −30 Time.png 10 years 凝聚力 Unity 2500
合金 Alloys 15000
Stage IV (Perfection) 凝聚力 Unity  +400 凝聚力Unity
舒適度 Amenities  +20% 舒適度Amenities
能量幣 Energy Credits −30 Time.png 10 years 凝聚力 Unity 2500
稀有文物 Minor Artifacts 100
Strategic Coordination Center
Evt Strategic Coordination Center.png
Site None 能量幣 Energy Credits −5 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 5000
寰宇企業 Megacorp
Stage I (Hull) 海軍容量 Naval Capacity  +50 海軍容量Naval Capacity
恆星基地容量 Starbase Capacity  +2 恆星基地容量Starbase Capacity
Defense platform cap +4 Defense Platforms
亞光速航速 Sublight Speed  +5% 亞光速航速Sublight Speed
能量幣 Energy Credits −25 Time.png 10 years 凝聚力 Unity 2500
合金 Alloys 15000
Stage II (Comms) 海軍容量 Naval Capacity  +100 海軍容量Naval Capacity
恆星基地容量 Starbase Capacity  +4 恆星基地容量Starbase Capacity
Defense platform cap +8 Defense Platforms
亞光速航速 Sublight Speed  +10% 亞光速航速Sublight Speed
能量幣 Energy Credits −50 Time.png 10 years 凝聚力 Unity 2500
合金 Alloys 15000
Stage III (Completed) 海軍容量 Naval Capacity  +150 海軍容量Naval Capacity
恆星基地容量 Starbase Capacity  +6 恆星基地容量Starbase Capacity
Defense platform cap +12 Defense Platforms
亞光速航速 Sublight Speed  +15% 亞光速航速Sublight Speed
能量幣 Energy Credits −75 Time.png 10 years 凝聚力 Unity 2500
合金 Alloys 15000
Interstellar Assembly
Evt Interstellar Assembly.png
Site None 能量幣 Energy Credits −5 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 5000
寰宇企業 Megacorp
Stage I (Locus) 外交權重 Diplomatic Weight +10% Diplomatic weight
評價 Opinion  +10 評價Opinion from all empires
能量幣 Energy Credits −10 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage II (Consul Ring) 外交權重 Diplomatic Weight +20% Diplomatic weight
評價 Opinion  +20 評價Opinion from all empires
可派遣的特使 Available Envoys  +1 可派遣的特使Available Envoys
能量幣 Energy Credits −20 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage III (Forum Modules) 外交權重 Diplomatic Weight +30% Diplomatic weight
評價 Opinion  +30 評價Opinion from all empires
可派遣的特使 Available Envoys  +1 可派遣的特使Available Envoys
能量幣 Energy Credits −30 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage IV (Completed) 外交權重 Diplomatic Weight +40% Diplomatic weight
評價 Opinion  +50 評價Opinion from all empires
可派遣的特使 Available Envoys  +2 可派遣的特使Available Envoys
能量幣 Energy Credits −40 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Mega Shipyard
Evt Megashipyard.png
Site None 能量幣 Energy Credits −5 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 3000
  • All ships start with 100 experience
  • Can only be built around stars, in one-star systems
縱橫捭闔 Federations
Stage I (Framework) Sb shipyard.png +5 Shipyard Capacity
艦船建造速度 Ship Build Speed +33% Empire Ship Build Speed
能量幣 Energy Credits −10 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage II (Core) Sb shipyard.png +10 Shipyard Capacity
艦船建造速度 Ship Build Speed +66% Empire Ship Build Speed
能量幣 Energy Credits −20 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Stage III (Complete) Sb shipyard.png +20 Shipyard Capacity
艦船建造速度 Ship Build Speed +100% Empire Ship Build Speed
Sb colossus assembly yard.png Titan, Colossus, and Juggernaut construction
能量幣 Energy Credits −40 Time.png 5 years 凝聚力 Unity 2500
合金 Alloys 10000
Quantum Catapult
File:Evt quantum catapult.png
Site None 能量幣 Energy Credits −5 Time.png 5 years 影響力 Influence 300
合金 Alloys 5000
  • Can only be constructed around pulsars and neutron stars (including in binary or trinary systems)
  • The accuracy of the catapult decreases with distance and is increased by upgrading the megastructure
Overlord
Stage I (4 lenses) File:Fleet action button quantum catapult.png Can catapult fleets in the system
戰鬥撤離機率 Combat Disengagement Chance −10% Missing in Action time (requires Hyper Relays)
能量幣 Energy Credits −10 Time.png 5 years 合金 Alloys 10000
Stage II (8 lenses) File:Fleet action button quantum catapult.png Can catapult fleets in the system
−25% Catapult windup time
戰鬥撤離機率 Combat Disengagement Chance −20% Missing in Action time (requires Hyper Relays)
能量幣 Energy Credits −20 Time.png 5 years 合金 Alloys 10000
Stage III (Complete) File:Fleet action button quantum catapult.png Can catapult fleets in the system
−50% Catapult windup time
戰鬥撤離機率 Combat Disengagement Chance −30% Missing in Action time (requires Hyper Relays)
能量幣 Energy Credits −30 Time.png 5 years 合金 Alloys 10000
File:Origins slingshot to the stars.png Restored (8 Lenses) File:Fleet action button quantum catapult.png Can catapult fleets in the system
戰鬥撤離機率 Combat Disengagement Chance −20% Missing in Action time (requires Hyper Relays)
能量幣 Energy Credits −20 Time.png 10 years 合金 Alloys 2500
  • Must be restored from the ruined catapult spwned by the File:Origins slingshot to the stars.png Slingshot to the Stars origin
  • Any File:Origins slingshot to the stars.png Slingshot to the Stars empire can restore the special catapult without 巨型結構工程 Mega-Engineering 巨型結構工程Mega-Engineering, but requires that technology to improve the catapult; restoring the catapult also unlocks the (unrecognized string 「quantum catapult」 for Template:Icon) Quantum Catapult technology.
  • Other empires can restore the special catapult with 巨型結構工程 Mega-Engineering 巨型結構工程Mega-Engineering
File:Origins slingshot to the stars.png Improved (Complete) File:Fleet action button quantum catapult.png Can catapult fleets in the system
戰鬥撤離機率 Combat Disengagement Chance −30% Missing in Action time (requires Hyper Relays)
能量幣 Energy Credits −40 Time.png 10 years 合金 Alloys 15000

Ruined megastructures[編輯 | 編輯原始碼]

Ruined Dyson Sphere

A ruined version of a multi-stage megastructure can be found while exploring the galaxy, with larger galaxies having a chance to spawn more ruined megastructures. Repairing them only requires the 巨型結構工程 Mega-Engineering 巨型結構工程Mega-Engineering technology. If not yet researched, owning a system with a ruined megastructure also grants a ×20 weight for Mega-Engineering to appear.

While they upgrade from their broken to a fully functional state in one step, they do not count for any achievements. However, they do not count against any build limit for that particular megastructure, either.

Ruined Megastructure Time.png  合金 Alloys 合金Alloys System notes
烏托邦 Utopia Dyson Sphere 7200 20000
烏托邦 Utopia Science Nexus 4800 15000
烏托邦 Utopia Sentry Array 4800 15000 Contains a Tomb World
寰宇企業 Megacorp Matter Decompressor 4800 20000
寰宇企業 Megacorp Mega Art Installation 4800 20000 Is always a trinary system
寰宇企業 Megacorp Strategic Coordination Center 4800 15000
寰宇企業 Megacorp Interstellar Assembly 3600 15000 Contains deposits on most celestial bodies
縱橫捭闔 Federations Mega Shipyard 3600 10000
Overlord Quantum Catapult 3600 10000 Is always a pulsar system
File:Origins slingshot to the stars.png Quantum Catapult 3600 2500 Is always a pulsar system next to the origin homeworld

Empires with the File:Origins slingshot to the stars.png Slingshot to the Stars origin can repair the special Quantum Catapult without the 巨型結構工程 Mega-Engineering 巨型結構工程Mega-Engineering technology.

Conquerable Ringworlds[編輯 | 編輯原始碼]

Up to 8 ringworlds can spawn naturally in a game in various states. Damaged segments can be repaired with the 巨型結構工程 Mega-Engineering 巨型結構工程Mega-Engineering technology for the same cost as finishing a new segment.

  • 1 in the Sanctuary system. All 4 habitable sections are intact and each contains one pre-FTL civilization, none advanced beyond Steam Age. The system was abandoned by an Enigmatic Observer Fallen Empire but contains automated defense platforms totaling over 50k fleet power.
  • 1 in the Cybrex Alpha system. It requires completing the Cybrex precursor event chain. The ringworld is completely ruined and requires repairs on each section.
  • 1 in the Cybrex Beta system. It will only be revealed if the Contingency sterilizes 20% of the galaxy. A short time after the Contingency is defeated, the Cybrex will leave the galaxy, leaving the ringworld free for the taking.
  • 1 in a random empty system if the 烏托邦 Utopia 烏托邦Utopia DLC is enabled. It is completely ruined and each section requires repairing. If the 遙遠繁星故事包 Distant Stars Story Pack 遙遠繁星故事包Distant Stars Story Pack DLC is enabled as well, the system has a 50% chance to contain a unique anomaly.
  • 3 in the systems of the Ancient Caretakers if the 智械黎明故事包 Synthetic Dawn Story Pack 智械黎明故事包Synthetic Dawn Story Pack DLC is enabled. The ringworld in the home system has 3 intact and one ruined section, while the other two ringworlds are completely ruined and require each section to be repaired separately. If the Contingency appears and the Ancient Caretakers awaken to defend the galaxy, they will also disappear like the Cybrex once the Contingency is defeated, leaving their systems free for the taking.
  • Each empire with the 破碎之環 Shattered Ring 破碎之環Shattered Ring origin starts in a ringworld system with an intact segment and two damaged ones. By default only one empire with the origin can be generated, but force-spawning will ignore the limit.

Aetherophasic Engine[編輯 | 編輯原始碼]

The Aetherophasic Engine is a megastructure that will appear in the capital system of every empire that reaches the final crisis level. Each stage of the megastructure requires gargantuan amounts of 暗物質 Dark Matter 暗物質Dark Matter as well as 10 years to upgrade. If the system is conquered by another empire, the megastructure is ruined and can be repaired if the original empire reclaims it.

Stage 能量幣 Energy Credits 能量幣Energy Credits 礦物 Minerals 礦物Minerals 海軍容量 Naval Capacity 海軍容量Naval Capacity 評價 Opinion 評價Opinion 暗物質 Dark Matter 暗物質Dark Matter required Reward if conquered Effects
I +100 +250 +100 0 0
  • 影響力 Influence  200 影響力Influence if not crisis level 5
  • 合金 Alloys  5000 合金Alloys if not crisis level 5
  • 暗物質 Dark Matter  10000 暗物質Dark Matter if crisis level 5
None
II +200 +500 +150 0 20000
  • 影響力 Influence  300 影響力Influence if not crisis level 5
  • 合金 Alloys  7500 合金Alloys if not crisis level 5
  • 暗物質 Dark Matter  15000 暗物質Dark Matter if crisis level 5
Entering the Shroud displays a new set of messages
III +400 +1000 +200 -1000 30000
  • 影響力 Influence  400 影響力Influence if not crisis level 5
  • 合金 Alloys  10000 合金Alloys if not crisis level 5
  • 暗物質 Dark Matter  20000 暗物質Dark Matter if crisis level 5
  • Within 1-2 years, 5% of the owned systems will be invaded by shroud avatars
IV +800 +2000 +250 -1000 40000
  • 影響力 Influence  600 影響力Influence if not crisis level 5
  • 合金 Alloys  15000 合金Alloys if not crisis level 5
  • 暗物質 Dark Matter  30000 暗物質Dark Matter if crisis level 5
  • Within 1-2 years, 10% of the owned systems will be invaded by shroud avatars
  • Up to 6 pops with the 靈能 Psionic 靈能Psionic trait die
  • Up to 2 leaders with the 靈媒 Psychic 靈媒Psychic trait die
V - - - - 50000 -
  • Game victory
  • The galaxy is destroyed


遊戲概念