Human Buildings[编辑 | 编辑源代码]
Overview[编辑 | 编辑源代码]
Human factions have access to a number of different buildings which change the planet types
Advanced Buildings[编辑 | 编辑源代码]
Requires Advanced planet types technology
Omnissiah Factory Complex[编辑 | 编辑源代码]
build time - 8000 days
Requirements - The Planet must be an industrial world
cost -
9000 energy
1500 minerals
produces - 10 minerals
Omnissiah Power Station Complex[编辑 | 编辑源代码]
build time = 8000 days requirements = planet must be an industrial world
cost -
9000 minerals
1500 energy
produces - 12 energy
Omnissiah Temple Complex[编辑 | 编辑源代码]
Takes the planet further into the forge world line of planet types. The same goes for the other two omnissiah buildings
build time = 8000 days
Requirements = planet must be an industrial world
cost =
energy 5000
minerals 5000
Produces = 10 minerals
Hive City[编辑 | 编辑源代码]
Changes the world into a hive world
build time = 10000 days
cost =
7000 minerals 7000 energy
produces -
5 minerals
5 energy
Super Hive City[编辑 | 编辑源代码]
Changes the planet into a super hive world.
build time = 11000 days
cost =
minerals 9000
energy 8000
Produces =
2 minerals
2 energy
Requirements - must be built on a world what already has a hive city
Mega Hive[编辑 | 编辑源代码]
build time = 15000 days
cost =
minerals 18000
energy 15000
produces -
2 minerals
2 energy
Requirements
Planet must have both a hive city and a super hive.
Forge World With Ring[编辑 | 编辑源代码]
base build time = 9000 days
cost =
minerals 9000
energy 6000
Produced resources =
2 minerals
2 energy
Requirements = Planet must be a forge world
Forge World with Ring V2
base build time = 9000 days
cost =
minerals 9000
energy 6000
Produces -
2 energy
2 minerals
Requirements - Planet must be a forge world
Forge World With ring V3
build time = 9000
cost =
minerals 9000
energy 6000
produces -
2 minerals
2 energy
Requirements = Planet must be a forge world
Basic Buildings[编辑 | 编辑源代码]
Requires Basic Planet types technology
Changes the planet into a industrial planet
Factory Complex[编辑 | 编辑源代码]
Build time = 5000 days
Requirements = None
Cost
energy 4500
minerals 4500
produces - 10 minerals
Farm Complex[编辑 | 编辑源代码]
Changes the world into a Farming World
build time = 9000 days
requirements = planet class must be
tropical
continental
ocean
arid
tundra
Gaia
cost =
minerals 3000
energy 3000
Produces - 10 food
Shrine Complex[编辑 | 编辑源代码]
build time -= 6000 days
cost =
minerals 4500
energy 4500
Produces -
minerals 2
energy 2
influence 1
Penal Colony[编辑 | 编辑源代码]
Changes the world into a Penal World allowing for the construction of Penal Regiments
build time 4000 days
cost = {
minerals 4000
energy 3500
Produces
10 minerals
Fortress Complex[编辑 | 编辑源代码]
Changes the planet into a fortress world like Cadia
build time = 9000 days
cost
5500 minerals
3500 energy
Produces -
10 minerals
Small Hive V1-V5[编辑 | 编辑源代码]
You could have a whole world with its tiles filled with hive cities making in a strong economic and recruitment centre. Note that bonuses stack.
For all the small hives
Build time = 5000 days
cost
5000 minerals
3000 energy
produces -
2 minerals
2 energy
Fortresses[编辑 | 编辑源代码]
Require the engineering lab 1 tech. These are imperial strongpoints improving planet toughness and recruitment
Build time = 1 day
cost =
1000 minerals
1000 energy
requirements - the Planet must be a fortress world
army modifier
army damage + = 0.25
army health + = 0.25
army morale + = 2
army upkeep - = 0.2
Eldar Buildings[编辑 | 编辑源代码]
Craftworld Eternity Circuit[编辑 | 编辑源代码]
Unbuildable for human players
The eternity circuit is a powerful psychic matrix in every Craftworld. Must be built on your capital world.
base build time = 1000d to build
cost = 1000 minerals
Produced Resources[编辑 | 编辑源代码]
influence = 1
energy = 1000
minerals = 1000
Country Modifier[编辑 | 编辑源代码]
max energy increase = 2000
max minerals increase = 2000
country core sector system cap increase = 3
country leader cap increase = 1
planet colony development speed_ increase
Planet Modifier[编辑 | 编辑源代码]
planet army build speed bonus
planet army build cost bonus
planet fortification strength significant increase
planet border increase
Ork Buildings[编辑 | 编辑源代码]
The Beast Da Camp[编辑 | 编辑源代码]
Unbuildable for human players
The Beast is back and ready to wage a mighty Waaaagh against any who are a good fight. Must be built on your capital
base build time = 1000
cost = 1000 minerals
Produced Resources[编辑 | 编辑源代码]
influence = 1
energy = 2000
minerals = 2000
Country Modifier[编辑 | 编辑源代码]
max energy increase = 2500
max minerals increase = 2500
country core sector system cap increase = 3
country leader cap increase = 1
planet colony development speed increase
Planet Modifier[编辑 | 编辑源代码]
planet army build speed significant bonus -0.70
planet army build cost significant bonus
planet fortification strength significant increase
planet border increase
Tau Buildings[编辑 | 编辑源代码]
Ethereal Caste[编辑 | 编辑源代码]
Unbuildable for human players
Must be built on the capital world. The ethereal cast are stronger than ever cementing their control over all of Tau.
base build time = 1000d to build
cost = 1000 minerals
Produced Resources[编辑 | 编辑源代码]
influence = 1
energy = 2000
minerals = 2000
Country Modifier[编辑 | 编辑源代码]
max energy increase = 2000
max minerals increase = 2000
country core sector system cap increase = 3
country leader cap increase = 1
planet colony development speed increase
Planet Modifier[编辑 | 编辑源代码]
planet army build speed bonus
planet army build cost bonus
planet fortification strength increase
planet border increase
Chaos Buildings[编辑 | 编辑源代码]
Chaos Undivided[编辑 | 编辑源代码]
Unbuildable for human players
All four of the chaos factions have now united ready for a new black crusade. Must be built on your capital world
base build time = 1000d to build
cost = 1000 minerals
Produced Resources[编辑 | 编辑源代码]
influence = 1
energy = 40
minerals = 40
Country Modifier[编辑 | 编辑源代码]
max energy increase = 2000
max mineral increase= 2000
country core sector system cap increase = 3
country leader cap increase = 1
planet colony development speed increase
Planet Modifiers[编辑 | 编辑源代码]
planet army build speed increase
planet army build cost increase
planet fortification strength significant increase
planet border significant increase
Important Chaos can build the factory complex, the omnissiah line of buildings and forge worlds due to the presence of the Dark Mechanicum
Daemon Pit[编辑 | 编辑源代码]
Requires basic planets tech
The followers of Chaos have built this dark to temple to transform the world into a daemon planet taking it from normal space
build time = 5000 days
cost =
minerals 5000
energy 5000
Produces
2 minerals
2 energy
Dark Eldar Buildings[编辑 | 编辑源代码]
Commoragh[编辑 | 编辑源代码]
Unbuildable for human players
This ancient and dark city is now at its height making the dark Eldar even more powerful. Must be built on your capital.
base build time = 1000d to build
cost = 1000 minerals
Produced Resources[编辑 | 编辑源代码]
influence = 1
energy = 2000
minerals = 2000
Country Modifier[编辑 | 编辑源代码]
max energy increase = 2000
max mineral increase= 2000
country core sector system cap increase = 3
country leader cap increase = 1
planet colony development speed increase
Planet Modifiers[编辑 | 编辑源代码]
planet army build speed increase
planet army build cost increase
planet fortification strength increase
planet border increase
Necron Buildings[编辑 | 编辑源代码]
Full Developed Tomb[编辑 | 编辑源代码]
Unbuildable for human players
The Necrons are now fully awake are ready to launch a war of total annihilation. Must be build on your capital world
base build time = 1000
cost - 1000 minerals
Produced Resources[编辑 | 编辑源代码]
influence = 1.0
energy = 1000
minerals = 1000
Country Modifier[编辑 | 编辑源代码]
max energy = 2000 increase
max minerals = 2000 increase
country core sector system increase = 3
country leader cap increase = 1
planet colony development bonus
Planet Modifier[编辑 | 编辑源代码]
planet army build speed bonus
planet army build cost bonus
planet fortifications made stronger
planet border expanded
Recruitment Buildings[编辑 | 编辑源代码]
Each race has certain armies which require recruitment buildings. For example to build the raider titan as the Dark Eldar you must have built the raider recruitment building on that planet.
Chaos and Imperial Titans require the base buildings so they can be constructed. For example the imperial knight requires the imperial knight base.
Space Marines and their Chaos counterparts require the fortress monastry to be constructed before they can be built.
Recruitment and base buildings have varying costs depending on the unit it produces.