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{{mod header|WarhammerTotalConversion}} {{WarhammerTotalConversion/Navigation}} = Main = In this section I want to describe every event that I made for this mod. There are 3 types of events: Lore, random and special. Lore events is the same that occurred in Warhammer 40k and are official for example Armageddon wars or Gothic war. Random events are (as the name suggest) random. For example ork invasion or warpstorm. It would be too easy to play this mod if you know every place that will be attacked. Special events are for example alliance formed at the start of the game or starting fleet and army. If you don't want to be spoiled and make galaxy burn don't read this ;) Event list - number before event is a number of years after game start it will happen 1 - imperium secundus - age of aspostasy begin 1 - small chaos rebelions begin 1 - small waaaagh start 1 - small dark eldar raids start 1 - 1 black crusade 2 - aurelia dissapear into warpstorm 2 - age of apostasy in the fullest-rebelions, many rebelions 2 - medium chaos rebelions begin 2 - medium waaaagh start 2 - mediunm dark eldar raids start 3 - big chaos rebelions begin 3 - big dark eldar raids start 3 - big waaaagh start 3 - calixis sector xenos counter attack 3 - 2 black crusade 4 - sebastian thor 4 - random spacehulk spawn start 4 - random warpsotrms begin 4 - wrath of the chaos sun 5 - children's crusade - renamed lost crusade 5 - panacea wars 5 - the howling 5 - 3 black crusade 6 - lost crusade appear again - many spacehulks 6 - plague zombies random begin 6 - horkins rain event 6 - jericho reach cut by warpstorm hehe 7 - 4 black crusade 7 - armageddon war 9 - 5 black crusade 10 - graia event 11 - 2 armageddon war 11 - 6 black crusade 11 - krieg rebellion - nuke this planet :D 12 - redemption crusades 12 - tyran primaris hive fleet behemoth 12 - cyrene dawn of war 13 - 7 black crusade 13 - tyrant star 13 - dawn of war events orks 14 - eisenhorn series begin - scarus sector 14 - orpheus secotr necron attack 14 - genestelar cults start 15 - 3 armageddon war 15 - warpstorm around jericho reach dissapear 15 - 8 black crusade 16 - badab war 16 - dawn of war events eldars 17 - 9 black crusade 18 - tyranids in aurelia sub-sector 19 - 10 black crusade 20 - aurelia appear again - chaos attack aurelia sub-sector 21 - 12 black crusade 22 - random hive fleet starts 23 - 13 black crusade = Lore events = '''Armageddon 1st, 2nd and 3rd war '''Every black crusade except the 11th '''Dawn of war 2 and Chaos Rising Events '''Eisenhorn series events '''Orpheus sector campaign '''Macragge events '''Jericho reach warp storm '''Tyrant star events '''Graia Ork and Chaos invasion '''Lost crusade/Children's crusade '''Plague zombies events '''Age of Apostasy '''Imperium secundus Age of apostasy '''Sebastian Thor Age of apostasy '''Heretics Age of apostasy '''Redemption crusades '''Krieg rebellion '''The Howling '''Wrath of the Chaos Sun, Black Sun Events '''Tyran primaris first Tyranids '''Prandium and Maccrahe hive fleet behemoth '''Dance of rain events '''Panacea wars = Chaos events = '''Sometimes chaos cult can arise on your planet . You will be able to send Inquisitor to investigate these and a random outcome will be crated. Exterminatus, elimination of the chaos cult or Inquisitor being killed. '''Warp Storms will sometimes spawn in one of your systems. You will be unable to fly through it and unable to reach the planet affected. Stay vigilant because warpstorm can change planets into demon worlds and there is no way to destroy them(yes exterminatus is not enough)''' '''Chaos attacks and raids. '''Black Sun event = Necron events = '''Necron awakening. When you colonize a planet there is a small chance that it will be a hidden tomb world and necrons will attack you. '''Necron Orpheus Sector events = Tyranids events = '''Tyranid fleets will come to your galaxy after (200 years). This fleet will orbit the closest colonized planed and after destroying fortifications they will invade it with their armies. If Tyranids win the planet will be changed '''into barren wasteland. After that the fleet will fly to the next colonized planet. This behavior is looped so to stop the tyranids you have to destroy their fleet. '''Tyranid Fleets attack = Ork events = '''Sometimes your planets will be attacked by random ork ships in Ork Attacks = Special events = '''Space Hulk events '''Damage while in warp travel '''Nuking a planet to make it barren. Needed to build death planet Imperial Guardsmen '''Army turn traitor [[Category:Warhammer Total-Conversion]] = Dark Eldar = Dark Eldar Raids
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