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编辑“
Variables
”(章节)
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== Limitations and other notes == It is not required to "initialize" a variable before use. When a variable is first used, it is assumed by the game to be zero. However, the game will throw an error if you use an unset variable. To avoid unset variables errors, use a check if the specified variable is set on the current scope. : <code>is_variable_set = <string></code> We can assign more than only simple trigger/modifier values to a variable:<sup>(''with 3.0'')</sup> * <code>export_modifier_to_variable = { modifier = pop_growth_speed_reduction variable = <string> }</code> – Exports the value of a specified modifier in the current scope to a specified variable. * Resource stockpiles and incomes can also be exported using one of one of the following: :<code>export_resource_stockpile_to_variable = { resource = <resource> variable = <string> }</code> – Exports the value of the current country's stockpile of the specified resource to a variable. :<code>export_resource_income_to_variable = { resource = <resource> variable = <string> }</code> – Exports the value of the current country's monthly income of the specified resource to a variable. * <code>get_galaxy_setup_value = { which = <string> setting = <string> [ scale_by = <float> ] }</code> – Copies a value from the galaxy setup into a variable, optionally scaling it by an int value. :: possible values: <small><code>num_empires, num_advanced_empires, num_fallen_empires, num_marauder_empires, mid_game_year, end_game_year, victory_year, num_guaranteed_colonies, num_gateways, num_wormhole_pairs, num_hyperlanes, habitable_worlds_scale, primitive_worlds_scale, crisis_strength_scale, tech_costs_scale</code></small> {{Spoiler|Header=<small>Pre 3.1 outdated syntax</small>|Text=(''with 3.0'') the only trigger value that can be exported is <code>fleet_power</code>: <code>export_trigger_value_to_variable = { trigger = fleet_power variable = <string> rounded = yes (default: no) }</code> – Exports the value of a specified simple value trigger (i.e. no { }, returns a number on the right hand side) to a specified variable.</small>}} === Using variables – the wheres === We can (now ''with 3.1'') use variables in a lot of different places: * Any trigger that is comparing a single number, including ones with <code>{ }</code>. E.g. "<code>num_pops > my_var</code>", "<code>intel = { who = from value < trigger:num_pops }"</code>. * Any effect using a single number, including ones with <code>{ }</code>. E.g. "<code>add_experience = my_var</code>". * The count parameter of while loops! * Certain effects let you input variables for various reasons. E.g. <code>multiplier</code> on <code>add_modifier</code> (the modifier's bonuses will be multiplied by the variable), <code>mult</code> on <code>add_resource</code> (multiplies all resources granted by that effect). * Resource tables and triggered resource tables can take a "<code>multiplier = <variable></code>", the variable must be in the planet scope and may not be dot scoped: <pre> resources = { category = planet_buildings cost = { trigger = { <triggers> } minerals = 100 multiplier = my_var/trigger:num_pops } }</pre> * [[MTTH]]/AI Chance modifiers: <pre> ai_chance = { factor = 1 modifier = { add/factor = my_var/trigger:num_pops is_variable_set = my_var } }</pre> * Ordered script lists: scope to the country with the highest (or 3rd highest, or lowest) value for a variable or trigger. * In [[Localisation modding|locs]]: if you refer to <code>[This.my_var]</code>, it will print the value of the variable, so long as the variable is set. === Number precision and rounding === We have several native options for rounding variables:<sup>(''with 3.0'')</sup> : <code>round_variable = <string></code> – Rounds a previously-set variable to the closest integer. : <code>floor_variable = <string></code> – Rounds a previously-set variable down to the previous integer. : <code>ceiling_variable = <string></code> – Rounds a previously-set variable up to the next integer. : <code>round_variable_to_closest</code> – Rounds a previously-set variable to the closest X (multiple of the specified value). {{Spoiler|Header=<small>Pre 3.0 rounding syntax</small>|Text=You had to use an operation workaround here, by simply dividing and multiplying.<pre> <code>set_variable</code> = { which = myvar value = 360.3451 } divide_variable = { which = myvar value = 100000 } multiply_variable = { which = myvar value = 100000 } ... # gives 360 </pre> : Note: This rounds the number only down, if you want round to the nearest above 0, add <code>0.5</code>. If you want round up above 0, add <code>0.99999</code>. The floating point precision of (almost) every float number is 5 digits.</small>}} ---- {{ModdingNavbox}} [[Category:模组制作]]
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