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编辑“
Tradition modding
”(章节)
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== Tradition Groups == Tradition Groups are defined at "common/tradition_categories/xxx.txt". === Data Structure === * '''adoption_bonus''' - A tradition to be activated when the empire adopted this tradition group. * '''finish_bonus''' - A tradition to be activated when the empire finished this tradition group. It should give an Ascension Perk slot. * '''traditions''' - A set of traditions to be included in this tradition group. * '''tradition_swap''' - Definition of tradition swaps. ** '''name''' - Alternative localisation key used for this Tradition Group if this swap applies. ** '''trigger''' - A block of [[Conditions]] to determine should this swap apply. (Country scope) ** '''weight''' - If multiple swaps are valid to an empire, one with the highest weight wins. * There is no "ai_weight" for Tradition Groups. AI choose Tradition Groups based on the "ai_weight" of [[Tradition_modding#Tradition Group Adoption Effects|Tradition Group Adoption Effects]]. === Localisation Keys === * tradition_example:0 "Example" * tradition_example_desc:0 "Let me show you an example." * tradition_example_swap:0 "Example Swapped" * tradition_example_swap_desc:0 "Let me show you a swapped example." === Tradition Group Example === This example is the Diplomacy tradition group. tradition_diplomacy = { adoption_bonus = "tr_diplomacy_adopt" finish_bonus = "tr_diplomacy_finish" traditions = { "tr_diplomacy_secure_shipping" "tr_diplomacy_insider_trading" "tr_diplomacy_the_federation" "tr_diplomacy_entente_coordination" "tr_diplomacy_open_markets" } tradition_swap = { name = tradition_adaptability trigger = { OR = { has_valid_civic = civic_fanatic_purifiers has_valid_civic = civic_inwards_perfection has_valid_civic = civic_barbaric_despoilers has_authority = auth_hive_mind } } weight = { factor = 1 } } tradition_swap = { name = tradition_versatility trigger = { has_authority = auth_machine_intelligence } weight = { factor = 1 } } } === Dynamic Modding === Sometimes a Tradition Group have different name to different empires, but the game texts will show "Diplomacy Tradition" anyway. There is a scripted_loc named "GetDiplomacyTraditionName" to handle this issue. See [[Dynamic modding]] for details.
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