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===Binary and Trinary Systems=== Some star systems have two or three suns, respectively. Such systems can be pretty complex in real life (just ask [https://en.wikipedia.org/wiki/Mintaka Mintaka]!) but generally there are two types of binary/trinary systems, classified as "P-Type" and "S-Type". ====P-Type==== P-Type (or "circumbinary") systems have planets that orbit the barycenter of both (or all three) stars simultaneously. Sirius is an example of this kind of system, as is [https://starwars.fandom.com/wiki/Tatooine Tatooine] in the Star Wars universe. P-Types are the easiest to make in Stellaris. Instead of a single star with "orbit_distance = 0", do the following: planet = { class = star size = { min = 30 max = 35 } orbit_distance = 15 orbit_angle = { min = 90 max = 270 } } planet = { class = star size = { min = 25 max = 30 } orbit_distance = 10 orbit_angle = 180 } Then just add your planets as normal, change the star class to ''rl_binary_stars'' or ''rl_trinary_stars'' (or a specific class of either), and you're good to go! * Using "class = star" for both/all three stars will assign their class in accordance with the type of binary/trinary system: with "sc_binary_1", for instance, the first star will be A-class, and the second will be a Pulsar. * If it's a trinary instead of a binary: ** Add a third star in the same manner. ** Change the second star's orbit angle to 145. ** Give the third star an orbit angle of 70, an orbit distance of 0, and a maximum size of 25. * The orbit distances, orbit angles, and star sizes are entirely up to you; the values given above just look the nicest in my opinion. Feel free to experiment! ====S-Type==== In S-Type systems, each star has its own system of planets. Think of them as two or three unary systems that are close enough together that you can travel between them without needing a [[FTL|hyperdrive]]. 40 Eridani is an example of such a system, as is [https://memory-alpha.fandom.com/wiki/Vulcan_(planet) Vulcan] in the Star Trek universe. To recap, a unary system with one sun has basically this structure: planet = { class = star size = { min = 25 max = 30 } orbit_distance = 0 orbit_angle = 1 } planet = { count = { min = 3 max = 6 } orbit_distance = 20 orbit_angle = { min = 90 max = 270 } change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_distance = 5 orbit_angle = { min = 90 max = 270 } } } The structure of an S-type star and its planets looks more like this: planet = { class = star size = { min = 25 max = 30 } orbit_distance = 0 orbit_angle = 1 satellite_naming_policy = upper_case_roman_numerals planet = { count = { min = 3 max = 6 } orbit_distance = 20 orbit_angle = { min = 90 max = 270 } satellite_naming_policy = lower_case_latin_letters change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_distance = 5 orbit_angle = { min = 90 max = 270 } } } } See the differences? * In a unary system, the planets are all defined in the system scope. In an S-type binary or trinary system, the planets are defined '''''in their specific star's scope'''''. This ensures that they will have the correct orbit lines and names. * "satellite_naming_policy" indicates how this star's planets (or this planet's moons) will be named. A star should use "upper_case_roman_numerals" for its planets; planets should use "lower_case_latin_letters" for their moons. A full S-type trinary system would look like this: planet = { class = star size = { min = 30 max = 35 } orbit_distance = 0 orbit_angle = 1 satellite_naming_policy = upper_case_roman_numerals planet = { count = { min = 3 max = 6 } orbit_distance = 20 orbit_angle = { min = 90 max = 270 } satellite_naming_policy = lower_case_latin_letters change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_distance = 5 orbit_angle = { min = 90 max = 270 } } } } planet = { class = star size = { min = 25 max = 30 } orbit_distance = 230 orbit_angle = { min = 90 max = 270 } satellite_naming_policy = upper_case_roman_numerals planet = { count = { min = 3 max = 5 } orbit_distance = 20 orbit_angle = { min = 90 max = 270 } satellite_naming_policy = lower_case_latin_letters change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_distance = 5 orbit_angle = { min = 90 max = 270 } } } } planet = { class = star size = { min = 20 max = 25 } orbit_distance = 0 orbit_angle = { min = 90 max = 270 } satellite_naming_policy = upper_case_roman_numerals planet = { count = { min = 2 max = 4 } orbit_distance = 20 orbit_angle = { min = 90 max = 270 } satellite_naming_policy = lower_case_latin_letters change_orbit = @base_moon_distance moon = { count = { min = 0 max = 1 } orbit_distance = 5 orbit_angle = { min = 90 max = 270 } } } } * The second star, Star B, orbits 230 units away from the first, Star A. This is because we don't want the two systems to overlap. Star A has up to six planets, each orbiting at a distance of 20, which gives us a maximum system width of 120. Star B has up to five, giving it a maximum width of 100. 120 + 100 = 220, so we use 230 to give them a little extra space. * The third star, Star C, orbits at the same distance from A as B but at a different angle. This isn't a hard requirement, you can space it out further if you want, but all the vanilla systems do it that way and it just looks nicer in my opinion. We don't want systems to be ''too'' big, or it'll take forever to cross them at [[Core_components#Sublight_thrusters|sublight]] speeds.
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