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编辑“
Starbase modding
”(章节)
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==== Data Structure ==== * '''icon = <GFX key>''' - A reference to a GFX instance that indicates the icon of this module. * '''section = <ship section key>''' - A reference to a ship section key. For as long as the starbase has this module, a ship section of this key is attached to the Ship part of the starbase, visible in the solar system view. The section might also have component slots and the Starbase will attempt to add weapons and utilities to fill the slots. Head to [[Ship_modding#Ship_Sections|Ship Sections modding]] for details. * '''construction_days = <int>''' - Days until this starbase module is built. * '''potential''' - A block of [[Conditions]] that determines should this starbase module appear in the module construction menu. (Starbase scope) * '''possible''' - A block of [[Conditions]] that determines can this starbase module be built onto the starbase. (Starbase scope) * '''initial = <yes/no>''' - Default no. If yes, the very first Starbase present at the start of the game of each empire will have an instance of this module. * '''resources''' - An [[Economy modding#Economy_Units|Economy Unit]] that indicates the module build cost, upkeep and resource production. * '''station_modifier''' - A block of [[Modifiers]] to be applied to the Ship part of this Starbase. Modifiers that affect hull, armor, shield, shipyard capacity, trade protection and trade protection range go here. * '''triggered_station_modifier''' - Similarly, except it has a condition. Multiple allowed. ** '''potential''' - A block of [[Conditions]] that determines should this triggered modifier block apply. * '''country_modifier''' - A block of [[Modifiers]] to be applied to the owner of this Starbase. Modifiers that affect naval capacity and empire resource capacity go here. * '''triggered_country_modifier''' - Similarly, except it has a condition. Multiple allowed. ** '''potential''' - A block of [[Conditions]] that determines should this triggered modifier block apply. * '''ship_modifier''' - A block of [[Modifiers]] to be applied to Ships built from this Starbase. Modifiers that affect ship starting experience go here. * '''orbit_modifier''' - A block of [[Modifiers]] to be applied to Ships docking at this Starbase. Modifiers that affect docked ship upkeep go here. * '''system_modifier''' - A block of [[Modifiers]] to be applied to the Planets that's owned by the Starbase owner in the same solar system. ** Only Planets take the effect. If you want to affect Ships, use <code>equipped_component</code> to make this Starbase equip an aura and affect Ships. * '''ai_build_at_chokepoint = <yes/no>''' - If no, AI will avoid building this module at a chokepoint. * '''ai_build_outside_chokepoint = <yes/no>''' - If no, AI will avoid building this module outside a chokepoint. * '''ai_weight''' - Determines how likely the AI will build this starbase module. * '''custom_tooltip''' - A localisation key that appears as part of the effect description in the tooltip in addition to the generated tooltip of modifiers. * '''show_in_tech = <technology key>''' - That technology will display "Unlock Starbase Module: XXX" in its description. * '''show_tech_unlock_if''' - A block of [[Conditions]] that determines should this starbase be displayed in the tech description of the "show_in_tech". * '''equipped_component = <utility component key>''' - A reference to a [[Ship_modding#Components|component]]. If specified, this Starbase Module will add that component as a core component to the Ship part of this Starbase. Vanilla Starbase Buildings use this to implement aura equipping Starbase Buildings. * '''component_set = <component set key>''' - A reference to a component set. If specified, all components added to the '''section''' are only drawn from this component set. If multiple components of same component type (weapon/utility) and same slot type (small/medium/...) present in the component set, only the first of them will be used. Vanilla unused.
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