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编辑“
Starbase modding
”(章节)
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=== Starbase Levels === Starbase Levels is an abstract concept that classifies Starbases. Its entries are defined at "common/starbase_levels/xxx.txt". ==== Data Structure ==== * '''ship_size = <ship size key>''' - Determines a Ship Size this starbase level refer to. A Starbase will have a Ship part of this Ship Size at this level. * '''next_level = <starbase level key>''' - Determines what's the next level for this level to be upgraded into. * '''show_in_outliner = <yes/no>''' - Default yes. Determines if Starbases of this level should be displayed in the outliner. If this Starbase has any shipyard capacity, it's grouped under "Shipyards", or it's grouped under "Starbases". * '''display_empire_shield = <yes/no>''' - Default no. By default, a system will display an "empire shield" in the galaxy view only if there is a colony in this system. If this field is set to yes, a system containing a Starbase of this level will display the "empire shield" even if there is no colonies in this system. * '''display_map_icon = <yes/no>''' - Default yes. If yes, Starbases of this level will have an icon displayed on this system in the galaxy view. By clicking that icon in the galaxy view, the player can select this Starbase without looking into this system. * '''level_weight = <int>''' - Determines the level of this Starbase. Used to calculate claim costs and [[Dynamic modding#Conditions|Conditions]] to check the starbase level. * '''ai_weight''' - Determines how important the AI think this level of Starbases is. Vanilla entries always have AI weight equal to the '''level_weight'''. * '''potential_home_base = <yes/no>''' - Default no. If yes, Starbases of this level can be set as a homebase of military fleets. ==== Starbase Level Example ==== These examples are the outpost, the level 1 Starbase, and the Juggernaut. starbase_level_outpost = { ship_size = starbase_outpost next_level = starbase_level_starport show_in_outliner = no display_map_icon = no level_weight = 0 ai_weight = { weight = 1 } } starbase_level_starport = { ship_size = starbase_starport next_level = starbase_level_starhold level_weight = 1 ai_weight = { weight = 2 } potential_home_base = yes } starbase_level_juggernaut = { ship_size = juggernaut potential_home_base = yes show_in_outliner = no }
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