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编辑“
Star Trek New Civilisations/Traditions
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[[File:UI traditions.png|thumb|450px|Traditions tab]] Traditions represent the socio-cultural evolution of an empire as it expands and develops and represent abilities or bonuses unlocked with the {{iconify|unity}} resource. Traditions help define an empire by allowing the adoption of traditions trees that suit its particular play-style. Completing a tree allows the empire to pick an {{iconify|ascension perk|21px}} to further enhance themselves. == Standard Traditions == {{SVersion|3.1}} Traditions are grouped into tradition trees with 5 traditions each, as well as a bonus for adopting the tradition tree and one for finishing it. Each empire can select up to 7 tradition trees. === Acquisition === The acquisition tree greatly improves Trading Station megastructures and unlocks generation of resources whenever your ships are destroyed. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon adaptability.png]] * Trading Station Latinum Output: {{green|+50%}}. * Trading Station Upkeep: {{green|-25%}}. |- |[[File:Tradition adaptability dietary enrichment.png]] * Trading Stations stock additional goods. |colspan="2" |[[File:Tradition diplomacy dynamic ecomorphism.png]] * Awards {{icon|alloys}} and Components whenever one of our vessels is destroyed. |- |width="33%" |[[File:Tradition_adaptability_survival fittest.png]] * Trading Stations provide {{green|+1}} Merchant jobs to orbited planets. |width="33%" |[[File:Tradition_adaptability_adaptive ecology.png]] * Unlocks the {{yellow|Colony Deconstruction}} decision, which allows us to recycle {{icon|building}} and districts on conquered worlds for additional resources. |width="33%" |[[File:Tradition adaptability appropriation.png]] * Awards additional Dilithium and Deuterium whenever one of our vessels is destroyed. |- |colspan="3" | Trade Attractiveness: {{green|+20%}} |} === Adaptability === The Adaptability tradition tree focuses on using planets more efficiently and is not available to {{iconify|Machine Intelligence}} empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon adaptability.png]] * {{icon|pop housing usage}} {{green|−10%}} Pop Housing Usage |- |[[File:Tradition adaptability dietary enrichment.png]] * {{icon|food}} {{green|+10%}} Monthly Food output if not {{iconify|Lithoid}} * {{icon|building cost}} {{green|15%}} Refund per demolished building if {{iconify|Lithoid}} |colspan="2" |[[File:Tradition diplomacy dynamic ecomorphism.png]] * {{icon|habitability}} {{green|+10%}} Habitability |- |width="33%" |[[File:Tradition_adaptability_survival fittest.png]] * [[File:Mod ship orbital bombardment mult.png|24px]] {{green|−25%}} Orbital Bombardment Damage Received * {{icon|army damage}} {{green|+25%}} Defense Army Damage |width="33%" |[[File:Tradition_adaptability_adaptive ecology.png]] * {{icon|building}} {{green|+1}} Building slot for all planets |width="33%" |[[File:Tradition adaptability appropriation.png]] * {{icon|resettlement cost}} {{green|−33%}} Resettlement Cost |- |colspan="3" |[[File:Decision prospect.png|24px]] Unlocks Planetary Prospecting Decision if not {{iconify|Void Dwellers}} <br> [[File:Decision prospect.png|24px]] Unlocks Orbital Surveying Decision if {{iconify|Void Dwellers}} |} === Command === The Command tradition tree focuses on increasing available Crew and improving Admirals. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon discovery.png]] * Crew Training Capacity: {{green|+5000}} |- |[[File:Tradition_discovery_to_boldly_go.png]] * Crew from Soldier {{icon|job}} Jobs: {{green|+15%}}. |[[File:Tradition_discovery_science_division.png]] * Retiring a leader has a chance of increasing the skill of another leader in the recruitment pool. |[[File:Tradition_discovery_science_division.png]] * Unlocks the {{yellow|Shore Leave}} Shore Leave decision, which allows a leader to gain a temporary performance boost. |- |[[File:Tradition_discovery_planetary_survey_corps.png]] * Admiral Level Cap: {{green|+1}}. |[[File:Tradition_discovery_polytechnic_education.png]] * Killed leaders with skill 4 and above can have a starship named in their honour, granting a performance boost to the vessel. |- |colspan="3" | * Crew Training Capacity: {{green|+5000}} * Ships {{yellow|Crew}} Upkeep: {{green|-10%}} |} === Diplomacy === The Diplomacy tradition tree focuses on improving the benefits an empire can gain through diplomacy and is not available to empires with the {{iconify|Inward Perfection}} civic. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon diplomacy.png]] * {{icon|influence}} {{green|−50%}} Diplomatic Influence Cost * {{icon|edict}} Unlocks the Diplomatic Grants edict |- |[[File:Tradition_diplomacy_the_federation.png]] * {{icon|federation}} Can create Federations * {{icon|envoy}} {{green|+1}} Available Envoys |colspan="2" |[[File:Tradition_diplomacy_federal_unity.png]] * {{icon|unity}} {{green|+3}} Unity per Embassy |- |width="33%" |[[File:Tradition_diplomacy_entente_coordination.png]] * {{icon|naval capacity}} {{green|+100%}} Federation Naval Capacity Contribution |width="33%" |[[File:Tradition_diplomacy_direct_diplomacy.png]] * {{icon|trust cap}} {{green|+33%}} Trust Cap * {{icon|trust growth}} {{green|+33%}} Trust Growth |width="33%" |[[File:Tradition_diplomacy_eminent_diplomats.png]] * {{icon|alliance}} {{green|+5}} Diplomatic Acceptance * [[File:Trade cat favor.png|24px]] {{green|1%}} Monthly chance to gain a Favor per Improve Relations action |- |colspan="3" |{{icon|diplomatic weight}} {{green|+10%}} Diplomatic Weight <br> {{icon|envoy}} {{green|+1}} Available Envoys |} === Discovery === The Discovery tradition tree focuses on exploration and research and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="2" |[[File:Tradition icon discovery.png]] * {{icon|anomaly research speed}} {{green|+20%}} Anomaly Research Speed * {{icon|edict}} Unlocks the Map The Stars edict |- |width="50%" |[[File:Tradition_discovery_to_boldly_go.png]] * {{icon|survey speed}} {{green|+35%}} Survey Speed * {{icon|disengagement chance}} {{green|+50%}} Science Ship Disengage Chance |width="50%" |[[File:Tradition_discovery_science_division.png]] * {{icon|research alternatives}} {{green|+1}} Research Alternatives * {{icon|leader skill levels}} {{green|+2}} Scientist Level Cap |- |[[File:Tradition_discovery_planetary_survey_corps.png]] * {{icon|research}} {{green|+20%}} Research Station Output * {{icon|research}} {{green|+20%}} Research from Starbase Buildings * {{icon|edict}} Unlocks the Research Subsidies edict |[[File:Tradition_discovery_polytechnic_education.png]] * {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain * {{icon|leader skill levels}} {{green|+1}} Leader Level Cap |- | |[[File:Tradition_discovery_faith_in_science.png]] * {{icon|upkeep}} {{green|−20%}} Researcher Upkeep |- |colspan="2" |{{icon|research speed}} {{green|+10%}} Research speed |} === Domination === The Domination tradition tree focuses on better managing planets and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon domination.png]] * {{icon|clear blocker cost}} {{green|−33.3%}} Clear Blocker Cost if not {{iconify|Void Dwellers}} * {{icon|upkeep}} {{green|−20%}} Habitat Upkeep if {{iconify|Void Dwellers}} |- |width="33%" |[[File:Tradition_domination_colonial_viceroys.png]] * {{icon|Leader skill levels}} {{green|+2}} Governor level Cap * {{icon|influence}} {{green|+0.5}} Monthly Influence |width="33%" |[[File:Tradition_domination_protection_racket.png]] * {{icon|housing}} {{green|+1}} Housing from upgraded capital buildings if not {{iconify|Gestalt Consciousness}} * {{icon|housing}} {{green|+1}} Housing from all Housing buildings if not {{iconify|Gestalt Consciousness}} * {{icon|housing}} {{green|+2}} Housing from Synaptic Nodes if {{iconify|Hive Mind}} * {{icon|empire sprawl}} {{green|−25%}} Empire Sprawl from Districts if {{iconify|Machine Intelligence}} |width="33%" |[[File:Tradition_domination_fleet_levies.png]] * {{icon|unity}} {{green|+1}} Unity per Enforcer if not {{iconify|Gestalt Consciousness}} * {{icon|edict}} Unlocks the Enhanced Surveillance edict if not {{iconify|Gestalt Consciousness}} * {{icon|crime}} {{green|−10}} Deviancy on all planets if {{iconify|Gestalt Consciousness}} |- |colspan="2" |[[File:Tradition domination grand council.png]] * {{icon|Leader skill levels}} {{green|+2}} Ruler Level Cap * {{icon|edict capacity}} {{green|+1}} Edict Capacity |[[File:Tradition_domination_vassal_acculturation.png]] * {{icon|pop resource output}} {{green|+5%}} Worker and Slave Output if not {{iconify|Gestalt Consciousness}} * {{icon|edict}} Unlocks the Extended Shifts edict if not {{iconify|Gestalt Consciousness}} * {{icon|pop resource output}} {{green|+5%}} Menial Drone Output if {{iconify|Gestalt Consciousness}} * {{icon|edict}} Unlocks the Drone Overdrive edict if {{iconify|Gestalt Consciousness}} |- |colspan="3" |{{icon|administrative cap}} {{green|+20%}} Administrative Capacity |} === Engineering === The Engineering tradition tree improves the durability and speed of starships, while greatly improving Components output. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon expansion.png]] * Ship Hull Points: {{green|+5%}}. * Ship Armor Points: {{green|+5%}}. |- |colspan="2" |[[File:Tradition_expansion_reach_for_the_stars.png]] * Research Speed (Starships): {{green|+10%}}. |[[File:Tradition_expansion_colonization_fever.png]] * Daily Hull Regen: {{green|+0.2%}}. |- |width="33%" |[[File:Tradition_expansion_courier_network.png]] * Ship Build Speed: {{green|+10%}}. |width="33%" |[[File:Tradition_expansion_galactic_ambition.png]] * Research Speed (Starship Refits): {{green|+10%}}. * Ship Upgrade Cost: {{green|-10%}}. |width="33%" |[[File:Tradition_expansion_a_new_life.png]] * Engineer Jobs Minerals Upkeep: {{green|-10%}}. * Ship Component Upkeep: {{green|-10%}}. |- |colspan="3" | * Engineer Component Output: {{green|+15%}}. |} === Expansion === The Expansion tradition tree focuses on the expansion of territory and colonies and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon expansion.png]] * {{icon|colony development speed}} {{green|+25%}} Colony Development Speed |- |colspan="2" |[[File:Tradition_expansion_reach_for_the_stars.png]] * {{icon|starbase influence cost}} {{green|−10%}} Starbase Influence Cost |[[File:Tradition_expansion_colonization_fever.png]] * {{icon|pop}} {{green|+1}} Pop on new colonies |- |width="33%" |[[File:Tradition_expansion_courier_network.png]] * {{icon|empire sprawl}} {{green|−25%}} Empire Sprawl from Systems and Colonies |width="33%" |[[File:Tradition_expansion_galactic_ambition.png]] * {{icon|starbase}} {{green|−20%}} Starbase Upkeep |width="33%" |[[File:Tradition_expansion_a_new_life.png]] * {{icon|growth speed}} {{green|+10%}} Pop Growth Speed if not {{iconify|Machine Intelligence}} * {{icon|robot build speed}} {{green|+10%}} Pop Assembly Speed if {{iconify|Machine Intelligence}} |- |colspan="3" |{{icon|district cap}} {{green|+1}} Max Districts for all non-artificial planets if not {{iconify|Void Dwellers}} <br> {{icon|megastructure build speed}} {{green|−20%}} Habitat Build Cost if {{iconify|Void Dwellers}} |} === Harmony === The Harmony tradition tree focuses on better managing the empire and is not available to {{iconify|Gestalt Consciousness}} empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon harmony.png]] * {{icon|food}} {{green|−10%}} Pop Food Upkeep * {{icon|minerals}} {{green|−10%}} Pop Minerals Upkeep |- |width="33%" |[[File:Tradition_harmony_mind_and_body.png]] * {{icon|leader lifespan}} {{green|+20}} Years Leader Lifespan if not [[File:Origins necrophage.png|24px]] Necrophage * {{icon|leader skill levels}} {{green|+1}} Leader Level Cap if not [[File:Origins necrophage.png|24px]] Necrophage * {{icon|unity}} {{green|+5-100}} Unity per converted pop if [[File:Origins necrophage.png|24px]] Necrophage |width="33%" |[[File:Tradition_harmony_kinship.png]] * {{icon|time}} {{green|−75%}} Pop Demotion Time if not {{iconify|Shared Burdens}} * {{icon|leader recruitment cost}} {{green|−20%}} Leader Upkeep if {{iconify|Shared Burdens}} |width="33%" |[[File:Tradition_harmony_the_greater_good.png]] * {{icon|governing ethics attraction}} {{green|+25%}} Governing Ethics Attraction |- |colspan="2" |[[File:Tradition_harmony_harmonious_directives.png]] * {{icon|edict capacity}} {{green|+1}} Edict Capacity |[[File:Tradition_harmony_utopian_dream.png]] * {{icon|stability}} {{green|+5}} Stability on all planets |- |colspan="3" |{{icon|empire sprawl}} {{green|−10%}} Empire Sprawl from Pops |} === Medical === The Medical tradition tree greatly improves Medical Worker jobs. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon discovery.png]] * Leader Lifespan: {{green|+10}} Years. * Pop Growth Speed: {{green|+10%}}. |- |[[File:Tradition_discovery_to_boldly_go.png]] * Medical Worker Jobs: {{green|+1%}} Pop Growth. |[[File:Tradition_discovery_science_division.png]] * Medical Worker Jobs Upkeep: {{green|-25%}}. * Medical Worker Unity Output: {{green|+0.50}}. |[[File:Tradition_discovery_science_division.png]] * Reduces frequency of plague outbreaks, increases treatment effectiveness. |- |[[File:Tradition_discovery_planetary_survey_corps.png]] * Orbital Hospital Starbase Buildings grant {{green|+1}} medical Worker jobs to all colonies in system. |[[File:Tradition_discovery_polytechnic_education.png]] * Increase bonuses granted by Doctor and Counsellor traits. |- |colspan="3" |Grants: {{yellow|Hospital Ship}} technology. |} === Mercantile === The Mercantile tradition tree focuses on trade and is not available to {{iconify|Gestalt Consciousness}} empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon mercantile.png]] * {{icon|trade protection}} {{green|+5}} Trade Protection * [[File:Mod starbase trade collection range add.png|24px]] {{green|+1}} Collection Range |- |[[File:Tradition_mercantile_trickle_up_economics.png]] * {{icon|trade value}} {{green|+1}} Trade Value per Clerk |colspan="2" |[[File:Tradition_mercantile_adaptive_economic_policies.png]] * {{icon|policy}} Unlocks the Consumer Benefits trade policy * {{icon|policy}} Unlocks the Marketplace of Ideas trade policy |- |width="33%" |[[File:Tradition_mercantile_commercial_enterprise.png]] * {{icon|merchant}} {{green|+1}} Merchant job per Commercial Zone * {{icon|merchant}} {{green|+1}} Merchant job per Commercial Segment and Trade District |width="33%" |[[File:Tradition_mercantile_marketplace_of_better_ideas.png]] * {{icon|trade value}} {{green|+10%}} Trade Value |width="33%" |[[File:Tradition_mercantile_insider_trading.png]] * {{icon|market fee}} {{green|−10%}} Market Fee |- |colspan="3" |{{icon|trade value}} {{green|+10%}} Trade Value |} === Prosperity === The Prosperity tradition tree focuses on various empire-wide bonuses and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon prosperity.png]] * {{icon|minerals}} {{green|+20%}} Mining Station Output |- |colspan="2" |[[File:Tradition_prosperity_administrative_operations.png]] * {{icon|upkeep}} {{green|−10%}} Building and District Upkeep |[[File:Tradition_prosperity_sct.png]] * {{icon|building cost}} {{green|−10%}} Building and District Build Cost * {{icon|building build speed}} {{green|+25%}} Planet Build Speed |- |width="33%" |[[File:Tradition_prosperity_pursuit_of_profit.png]] * {{icon|pop resource output}} {{green|+5%}} Specialist and Complex Drone Output |width="33%" |[[File:Tradition_prosperity_trans_stellar_corporations.png]] * {{icon|clerk}} {{green|+1}} Clerk per City District if not {{iconify|Gestalt Consciousness}} * {{icon|clerk}} {{green|+1}} Clerk per Trade District if not {{iconify|Gestalt Consciousness}} * {{icon|clerk}} {{green|+3}} Clerk per Residential Arcology if not {{iconify|Gestalt Consciousness}} * {{icon|clerk}} {{green|+5}} Clerk per City Segment if not {{iconify|Gestalt Consciousness}} * {{icon|energy}} {{green|+5%}} Monthly Energy Credits if {{iconify|Gestalt Consciousness}} |width="33%" |[[File:Tradition_prosperity_public_works.png]] * {{icon|housing}} {{green|+1}} Housing per City/Hive/Nexus District if not {{iconify|Void Dwellers}} * {{icon|housing}} {{green|+3}} Housing per Residential Arcology if not {{iconify|Void Dwellers}} * {{icon|housing}} {{green|+5}} Housing per City/Hive/Nexus Segment if not {{iconify|Void Dwellers}} * {{icon|building slots}} {{green|+1}} Building Slot for Orbital Habitats if {{iconify|Void Dwellers}} |- |colspan="3" |{{icon|pop resource output}} {{green|+5%}} Resources from Jobs<br>{{icon|stability}} {{green|+5}} Stability on all planets |} === Supremacy === The Supremacy tradition tree focuses on fleets and armies and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon supremacy.png]] * {{icon|naval capacity}} {{green|+20}} Naval Capacity * {{icon|army damage}} {{green|+20%}} Army Damage |- |width="33%" |[[File:Tradition_supremacy_master_shipwrights.png]] * {{icon|ship cost}} {{green|−10%}} Ship Build Cost * {{icon|ship build speed}} {{green|+25%}} Ship Build Speed |width="33%" |[[File:Tradition_prosperity_fleet_logistical_corps.png]] * {{icon|ship upkeep}} {{green|−10%}} Ship Upkeep * {{icon|naval capacity}} {{green|+20%}} Naval Capacity |width="33%" |[[File:Tradition_supremacy_overwhelming_force.png]] * {{icon|fire rate}} {{green|+10%}} Ship Fire Rate * [[File:Mod ship orbital bombardment mult.png|24px]] {{green|+20%}} Orbital Bombardment Damage |- |colspan="2" |[[File:Tradition_supremacy_war_games.png]] * {{icon|fleet size}} {{green|+20}} Fleet Command Limit * {{icon|leader skill levels}} {{green|+2}} Admiral Level Cap |[[File:Tradition_supremacy_great_game.png]] * {{icon|damage}} {{green|+20%}} Damage against Starbases |- |colspan="3" |{{icon|policy}} Unlocks War Doctrine policies <br> Unlocks the Supremacist diplomatic stance |} === Subterfuge === {{expansion|nem}} The Subterfuge tradition tree focuses on espionage and counterespionage and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- | width=25% | | width=25% | | width=25% | | width=25% | |- |colspan="4" |[[File:Tradition icon subterfuge.png]] * {{icon|encryption}} {{green|+1}} Codebreaking |- |colspan="2" |[[File:Tradition_subterfuge_information_security.png]] * {{icon|encryption}} {{green|+1}} Encryption |colspan="2" |[[File:Tradition_subterfuge_operational_security.png]] * {{icon|encryption}} {{green|+1}} Codebreaking * [[File:OperationButton difficultyIcon.png|24px]] {{green|+1}} Operation Skill |- |[[File:Tradition_subterfuge_nda.png]] * [[File:OperationButton difficultyIcon.png|24px]] {{green|+1}} Hostile Operation Difficulty * {{icon|cost}} {{green|+10%}} Hostile Operation Cost |colspan="2" | [[File:Tradition_subterfuge_double_agents.png]] * {{icon|intel}} {{green|+10}} Intel per failed Hostile Operation |[[File:Tradition_subterfuge_shadow_recruits.png]] * {{icon|infiltration}} {{green|+50%}} Infiltration Speed |- |colspan="4" |{{icon|infiltration}} {{green|50%}} Infiltration Level refund for successful Operations |} === Synchronicity === {{expansion|utp|snd}} The Synchronicity tradition tree focuses on better managing the empire and is only available to {{iconify|Gestalt Consciousness}} empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon synchronicity.png]] * {{icon|upkeep}} {{green|−10%}} Pop Upkeep |- |width="33%" |[[File:Tradition_harmony_mind_and_body.png]] * {{icon|leader lifespan}} {{green|+20}} Years Leader Lifespan if not [[File:Origins necrophage.png|24px]] Necrophage * {{icon|unity}} {{green|+5-100}} Unity per converted pop if [[File:Origins necrophage.png|24px]] Necrophage |width="33%" |[[File:Tradition_harmony_kinship.png]] * {{icon|leader recruitment cost}} {{green|−20%}} Leader Upkeep |width="33%" |[[File:Tradition_harmony_the_greater_good.png]] * {{icon|amenities}} {{green|+2}} Amenities per Synapse Drone if {{iconify|Hive Mind}} * {{icon|administrative cap}} {{green|+3}} Administrative Capacity per Coordinator if {{iconify|Machine Intelligence}} * {{icon|crime}} {{green|-2}} Deviancy per Coordinator if {{iconify|Machine Intelligence}} |- |colspan="2" |[[File:Tradition_harmony_harmonious_directives.png]] * {{icon|edict capacity}} {{green|+1}} Edict Capacity |[[File:Tradition_harmony_utopian_dream.png]] * {{icon|stability}} {{green|+5}} Stability on all planets |- |colspan="3" |{{icon|empire sprawl}} {{green|−10%}} Empire Sprawl from Pops <br> {{icon|edict}} Unlocks the Industrial Maintenance edict if {{iconify|Machine Intelligence}} |} === Unyielding === {{expansion|apc}} The Unyielding tradition tree focuses on defense and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="2" |[[File:Tradition icon unyielding.png]] * {{icon|starbase}} {{green|+2}} Starbase Capacity * {{icon|starbase upgrade speed}} {{green|+50%}} Starbase Upgrade Speed |- |width="50%" |[[File:Tradition_unyielding_resistance_is_frugal.png]] * {{icon|army health}} {{green|+25%}} Defense Army Health * {{icon|unity}} {{green|+3}} Unity per Stronghold |width="50%" |[[File:Tradition_unyielding_defensive_zeal.png]] * {{icon|health}} {{green|+33%}} Starbase and Defense Platform Health * {{icon|damage}} {{green|+33%}} Starbase and Defense Platform Damage |- |[[File:Tradition_unyielding_never_surrender.png]] * [[File:Mod ship orbital bombardment mult.png|24px]] {{green|−25%}} Orbital Bombardment Damage Received * {{icon|war exhaustion}} {{green|−25%}} War Exhaustion Gain * {{icon|influence}} {{green|+25%}} Influence Cost on owned systems |[[File:Tradition_unyielding_fortress_doctrine.png]] * {{icon|starbase}} {{green|+2}} Starbase Capacity * {{icon|spaceport build cost}} {{green|−50%}} Starbase Upgrade Cost * [[File:OperationButton difficultyIcon.png|24px]] {{green|+4}} Hostile Operation Difficulty for Sabotage Starbase |- |[[File:Tradition_harmony_bulwark_of_harmony.png]] * {{icon|fire rate}} {{green|+15%}} Ship Fire Rate within the empire's borders * {{icon|ship build speed}} {{green|+33%}} Ship Build Speed while in a defensive war | |- |colspan="2" |[[File:Mod starbase defense platform capacity add.png|24px]] {{green|+50%}} Defense Platform Cap<br>{{icon|upkeep}} {{green|−20%}} Starbase Upkeep |} === Versatility === {{expansion|snd}} The Versatility tradition tree focuses on various empire-wide bonuses and is only available to {{iconify|Machine Intelligence}} empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon versatility.png]] * {{icon|cost}} {{green|−10%}} Pop Assembly Cost |- |[[File:Tradition_versatility_universal compatability.png]] * {{icon|trust cap}} {{green|+50}} Trust Cap from Machine Intelligence empires * {{icon|envoy}} {{green|+1}} Available Envoys |colspan="2" |[[File:Tradition_versatility_spatial optimization.png]] * {{icon|housing usage}} {{green|−10%}} Pop Housing Usage |- |width="33%" |[[File:Tradition_versatility_adaptive programming.png]] * {{icon|market fee}} {{green|−10%}} Market Fee |width="33%" |[[File:Tradition_versatility_material analysis.png]] * {{icon|upkeep}} {{green|−5%}} Job Upkeep |width="33%" |[[File:Tradition_versatility_operational proxies.png]] * {{icon|resettlement cost}} {{green|−33%}} Resettlement Cost |- |colspan="3" |{{icon|building cost}} {{green|50%}} Refund per demolished building or district |} == Borg Traditions == {{SVersion|3.1}} Traditions are grouped into tradition trees with 5 traditions each, as well as a bonus for adopting the tradition tree and one for finishing it. Each empire can select up to 7 tradition trees. === Adaptability === === Analysis === === Assembly === === Assimilation === === Collective === === Conquest === === Expansion === === Perfection === == Ascension Perks == {{SVersion|3.1}} Finishing an entire tradition tree or acquiring the {{iconify|Ascension Theory|24px}} technology unlocks an ascension perk slot. Ascension perks can be viewed as defining characteristics that emerge as a product of the socio-cultural evolution represented by the Traditions intertwining with the empire's identity (its [[Ethics]], [[Government#Civics|Civics]], [[Government#Authority|Government]] and [[Population]]). Ascension perks represent the empire's greater-scope ambition(s) and, in the case of the three [[Population modification#Ascension paths|Ascension paths]], its ultimate final fate. Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through Traditions alone. This includes the three [[Population modification#Ascension paths|ascension paths]], the ability to build deep-space [[megastructures]], the ability to use [[terraforming]] to create special planets and other powerful abilities. An empire can have up to 8 Ascension perks. Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected if any required technologies have not been researched yet. In addition, once chosen, the Ascension perk is permanent and '''cannot''' be changed. Tier 0 ascension perks can be taken from the start. Tier 1 ones require 1 previous ascension perk, tier 2 ones require 2 previous ascension perks and tier 3 ones require 3 previous ascension perks. {| class="mildtable plainlist sortable" ! width="1%" class="unsortable" | !! Ascension perk ! width="1%" | Tier ! class="unsortable" | Effects ! class="unsortable" | Prerequisites ! AI weight ! width=1% | DLC |- id="Consecrated Worlds" | [[File:ap consecrated worlds.png]] || Consecrated Worlds | 0 | [[File:Decision consecrated worlds.png|24px]] [[Planetary_management#Consecrate World|Consecrate World]] decision | {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist | 10 | |- id="Eternal Vigilance" | [[File:ap eternal vigilance.png|52px]] || Eternal Vigilance | 0 | * {{icon|health}} {{green|+25%}} Starbase Hull Points * {{icon|damage}} {{green|+25%}} Starbase Damage * {{icon|damage}} {{green|+25%}} Defense Platform Damage * [[File:Mod starbase defense platform capacity add.png|24px]] {{green|+5}} Defense Platform Capacity | {{icon|Star Fortress tech|24px}} Star Fortress technology | 10 * 15 if {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe * 30 if {{iconify|Inwards Perfection}} | |- id="Executive Vigor" | [[File:ap executive vigor.png|52px]] || Executive Vigor | 0 | {{icon|edict capacity}} {{green|+2}} Edict Capacity | | 10 | |- id="Galactic Wonders" | [[File:ap galactic wonders.png]] || Galactic Wonders | 0 | * [[File:Tech ring world.png|24px]] Ring World research option if Utopia is installed * [[File:Tech dyson sphere.png|24px]] Dyson Sphere research option if Utopia is installed * [[File:Tech matter decompressor.png|24px]] Matter Decompressor research option if MegaCorp is installed | * {{iconify|Mega-Engineering|24px}} technology * {{icon|yes}} Built or repaired a multi-stage megastructure | 10 * 20 if {{iconify|Pacifist}} * 30 if {{iconify|Fanatic Pacifist}} | * {{icon|utp}} * {{icon|mgc}} |- id="Imperial Prerogative" | [[File:ap imperial prerogative.png]] || Imperial Prerogative | 0 | {{icon|administrative capacity}} {{green|+20%}} Administrative Capacity | * {{icon|no}}{{iconify|Corporate}} | 10 | |- id="Interstellar Dominion" | [[File:Ap interstellar dominion.png]] || Interstellar Dominion | 0 | * {{icon|influence}} {{green|−20%}} Claim Influence Cost * {{icon|starbase influence cost}} {{green|−20%}} Starbase Influence Cost | | 10 * 20 if {{iconify|Xenophobe}} * 30 if {{iconify|Fanatic Xenophobe}} | |- id="Mastery of Nature" | [[File:Ap mastery of nature.png]] || Mastery of Nature | 0 | * {{icon|clear blocker cost}} {{green|−33%}} Clear Blocker Cost * [[File:Decision mastery of nature.png|24px]] [[Planetary_management#Mastery of Nature|Mastery of Nature]] decision | | 1 * 5 if second ascension perk * 10 if first ascension perk | |- id="Nihilistic Acquisition" | [[File:ap nihilistic acquisition.png|52px]] || Nihilistic Acquisition | 0 | {{icon|raiding}} Unlocks the Raiding bombardment stance | * {{icon|yes}} Is ''either'': ** {{iconify|Gestalt Consciousness}} ** {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian ** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe * {{icon|no}}{{iconify|Barbaric Despoilers}} | 10 if not {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal | style="text-align: center;" | {{icon|apc}} |- id="One Vision" | [[File:ap one vision.png]] || One Vision | 0 | * {{icon|amenities}} {{green|−10%}} Pop Amenities Usage * {{icon|unity}} {{green|+10%}} Monthly Unity * {{icon|governing ethics attraction}} {{green|+50%}} Governing Ethics Attraction | {{icon|no}}{{iconify|Machine Intelligence}} | 10 * 20 if {{iconify|Authoritarian}} or {{iconify|Spiritualist}} * 30 if {{iconify|Fanatic Authoritarian}} or {{iconify|Fanatic Spiritualist}} | |- id="Shared Destiny" | [[File:ap shared destiny.png]] || Shared Destiny | 0 | * {{icon|influence}} {{green|−50%}} Subject integration influence cost * {{icon|trust cap}} {{green|+100}} Subject Trust Cap * {{icon|Envoy}}{{green|+2}} Available Envoys | * {{icon|no}}{{iconify|Corporate}} * {{icon|no}}{{iconify|Inward Perfection}} * {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal | 5 if has any {{iconify|Vassal}} | |- id="Technological Ascendancy" | [[File:ap technological ascendancy.png]] || Technological Ascendancy | 0 | * {{icon|Research speed}} {{green|+10%}} Research Speed * [[File:Diplomacy research agreement.png|24px]] {{green|+50%}} Rare technology chance | | 10 * 20 if {{iconify|Materialist}} * 30 if {{iconify|Fanatic Materialist}} | |- id="Transcendent Learning" | [[File:ap transcendent learning.png]] || Transcendent Learning | 0 | * {{icon|leader skill levels}} {{green|+2}} Leader Level Cap * {{icon|leader experience gain}} {{green|+50%}} Leader Experience Gain | | 10 | |- id="Universal Transactions" |[[File:ap universal transactions.png]] || Universal Transactions | 0 | * {{icon|cost}} {{green|−15%}} Branch Office Cost * {{icon|commercial pact}} Commercial Pacts are free | {{iconify|Corporate}} * {{icon|no}}{{iconify|Criminal Heritage}} | 10 | style="text-align: center;" | {{icon|megacorp}} |- id="Voidborne" | [[File:ap voidborn.png]] || Voidborne | 0 | * {{icon|habitability}} {{green|+20%}} Habitat Habitability * {{icon|building slot}} {{green|+2}} Habitat Building Slots * {{icon|building}} Can upgrade Housing buildings on Habitats * {{icon|voidcraft}} Can always research the next tier of Habitat technology | {{icon|Orbital Habitats|24px}} Orbital Habitats technology | 10 * 20 if {{iconify|Pacifist}} * 30 if {{iconify|Fanatic Pacifist}} or {{iconify|Void Dwellers}} | style="text-align: center;" | {{icon|utp}} |- id="Xeno-Compatibility" | [[File:Ap xeno compatibility.png]] || Xeno-Compatibility | 0 | * {{icon|migration attraction}} {{green|+33%}} Immigration pull * {{icon|growth speed}} {{green|+20%}} Pop growth speed if world has at least 2 different species * [[File:Feature.png|24px|link=|Feature]] [[Population_modification#Hybrid_species|Hybrid Species]] | * {{icon|Xenophile}}{{icon|Fanatic xenophile}} Xenophile * {{icon|pop}} Any biological alien pop living in empire * {{iconify|Gene Tailoring|24px}} technology | 10 * 20 if {{iconify|Xenophile}} * 30 if {{iconify|Fanatic Xenophile}} | style="text-align: center;" | {{icon|megacorp}} |- id="Enigmatic Engineering" | [[File:ap enigmatic engineering.png|52px]] || Enigmatic Engineering | 1 | * {{icon|encryption}} {{green|+2}} Encryption * [[File:Feature.png|24px|link=|Feature]] Destroyed ships don't leave debris * [[File:Feature.png|24px|link=|Feature]] Enemy Steal Technology operations fail | | 10 * 20 if {{iconify|Materialist}} * 30 if {{iconify|Fanatic Materialist}} | style="text-align: center;" | {{icon|apc}} |- id="Grasp the void" | [[File:ap grasp the void.png|52px]] || Grasp the Void | 1 | * {{icon|starbase}} {{green|+5}} Starbase Capacity | | 10 * 15 if {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe * 30 if {{iconify|Inwards Perfection}} | |- id="Engineered Evolution" | [[File:ap engineered evolution.png]] || Engineered Evolution | 1 | * {{icon|trait point}} {{green|+3}} Genetic modification points * {{icon|building}} Clone Vats building * [[File:Mod country modify species cost mult.png|24px]] {{green|−25%}} Modify Species special project cost * {{icon|Gene Seed Purification|24px}} {{tech|rare|Gene Seed Purification}} research option | * {{iconify|Gene Tailoring|24px}} technology * {{icon|no}}[[File:ap mind over matter.png|link=#Mind over Matter|24px]] Mind over Matter * {{icon|no}}[[File:ap the flesh is weak.png|link=#The Flesh is Weak|24px]] The Flesh is Weak * {{icon|no}}{{iconify|Machine Intelligence}} | 10 if at least 10 worlds | style="text-align: center;" | {{icon|utp}} |- id="Mind over Matter" | [[File:ap mind over matter.png]] || Mind over Matter | 1 | * {{icon|Telepathy|24px}} {{tech|rare|Telepathy}} research option * {{icon|building}} Psi Corps building * [[File:Army_psionic.png|24px]] Psionic Armies * {{icon|psionic}} Primary species gains the Latent Psionic trait * [[File:Leader_trait_psionic_leader.png|24px]] New leaders have a 20% chance to get the Psychic trait * [[File:Leader_trait_psionic_leader.png|24px]] Existing leaders can get the Psychic trait through events * {{icon|Spiritualist}} Increased Spiritualist ethics attraction | * {{iconify|Psionic Theory|24px}} technology * {{icon|no}}[[File:ap engineered evolution.png|link=#Engineered Evolution|24px]] Engineered Evolution * {{icon|no}}[[File:ap the flesh is weak.png|link=#Flesh is Weak|24px]] The Flesh is Weak * {{icon|no}}{{iconify|Mechanical}} main species * {{icon|no}}{{iconify|Gestalt Consciousness}} | 2 if at least 10 worlds * 20 if at least 10 worlds and {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist | style="text-align: center;" | {{icon|utp}} |- id="The Flesh is Weak" | [[File:ap the flesh is weak.png]] || The Flesh is Weak | 1 | * {{icon|robot upkeep}} {{green|−10%}} Robot upkeep * {{icon|robot build speed}} {{green|+10%}} Pop Assembly Speed {{Collapse list | type= {{icon|cybernetic}} Special Project to turn all pops into cyborgs | body= ** {{icon|Cybernetic}} All biological pops gain the Cybernetic trait ** [[File:Leader trait cyborg.png|24px]] All biological leaders gain the class appropriate Cyborg trait ** {{icon|Cybernetic}} Assimilation Citizenship option ** {{icon|Materialist}} Increased Materialist ethics attraction ** {{icon|snd|24px}} Enslaved robots will never rebel }} | * {{icon|Droids tech|24px}} Droids technology * {{icon|no}}[[File:ap engineered evolution.png|link=#Engineered Evolution|24px]] Engineered Evolution * {{icon|no}}[[File:ap mind over matter.png|link=#Mind over Matter|24px]] Mind over Matter * {{icon|no}}{{iconify|Mechanical}} main species * {{icon|no}}{{iconify|Gestalt Consciousness}} | 2 if at least 10 worlds and not {{iconify|Necrophage}} * 20 if at least 10 worlds and {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist and not {{iconify|Necrophage}} | style="text-align: center;" | {{icon|utp}} |- id="World Shaper" | [[File:ap world shaper.png]] || World Shaper | 1 | * {{icon|terraforming cost}} {{green|−25%}} Terraforming Cost * [[File:Planet gaia.png|24px]] Gaia World terraforming option | * {{iconify|Climate Restoration|24px}} technology * {{icon|yes}} Is ''either'': ** {{icon|no}}{{iconify|Gestalt Consciousness}} ** {{iconify|Rogue Servitor}} ** {{iconify|Driven Assimilator}} | 5 | |- id="Arcology Project" | [[File:Ap_arcology_project.png]] || Arcology Project | 2 | [[File:Decision arcology project.png|24px]] [[Planetary_management#Arcology Project|Arcology Project]] decision | * {{iconify| Anti-Gravity Engineering|24px}} technology * {{icon|no}}{{iconify|Agrarian Idyll}} * {{icon|no}}{{iconify|Hive Mind}} | 10 * 20 if {{iconify|Pacifist}} * 30 if {{iconify|Fanatic Pacifist}} | style="text-align: center;" | {{icon|megacorp}} |- id="Galactic Force Projection" | [[File:ap galactic force projection.png]] || Galactic Force Projection | 2 | * {{icon|fleet size}} {{green|+20}} Fleet Command Limit * {{icon|Naval capacity}} {{green|+80}} Naval Capacity | | 10 * 20 if {{iconify|Militarist}} * 30 if {{iconify|Fanatic Militarist}} * 20 if [[File:ap become the crisis.png|24px]] Become the Crisis | |- id="Hive Worlds" | [[File:Ap_hive_worlds.png]] || Hive Worlds | 2 | [[File:Planet infested.png|24px]] Hive World terraforming option | * {{iconify|Hive Mind}} * {{iconify|Climate Restoration|24px}} technology * {{icon|no}}{{icon|devouring swarm}} Terravore | 10 | style="text-align: center;" | {{icon|utp}} |- id="Machine Worlds" | [[File:ap machine worlds.png]] || Machine Worlds | 2 | [[File:Planet ai.png|24px]] Machine World terraforming option | * {{iconify|Machine Intelligence}} * {{iconify|Climate Restoration|24px}} technology | 10 | style="text-align: center;" | {{icon|snd}} |- id="Master Builders" | [[File:ap master builders.png]] || Master Builders | 2 | * {{icon|megastructure build speed}} {{green|+50%}} Megastructures build speed * {{icon|megastructure build speed}} {{green|+1}} Megastructures build capacity | * {{iconify|Mega-Engineering|24px}} Technology | 10 * 20 if {{iconify|Pacifist}} * 30 if {{iconify|Fanatic Pacifist}} | style="text-align: center;" | {{icon|utp}} |- id="Synthetic Age" | [[File:ap synthetic age.png]] || Synthetic Age | 2 | * {{icon|Trait point}} {{green|+2}} Machine Modification Points * [[File:Mod country modify species cost mult.png|24px]] {{green|−33%}} Modify Species special project cost | * {{iconify|Machine Intelligence}} * {{iconify|Machine Template System|24px}} technology | 10 | style="text-align: center;" | {{icon|snd}} |- id="Evolutionary Mastery" | [[File:ap evolutionary mastery.png]] || Evolutionary Mastery | 2 | * {{icon|trait point}} {{green|+3}} Genetic modification points * [[File:Mod country modify species cost mult.png|24px]] {{green|−25%}} Modify Species special project cost * {{icon|Genetic Resequencing|24px}} {{tech|rare|Genetic Resequencing}} research option * {{icon|hive-minded}} Can add or remove the Hive-Minded trait by assimilation | * [[File:ap engineered evolution.png|link=#Engineered Evolution|24px]] Engineered Evolution * {{iconify|Glandular Acclimation|24px}} technology | 100 | style="text-align: center;" | {{icon|utp}} |- id="Synthetic Evolution" | [[File:ap synthetic evolution.png]] || Synthetic Evolution | 2 | * {{icon|Trait point}} {{green|+1}} Robot Modification Points * [[File:Mod country modify species cost mult.png|24px]] {{green|−50%}} Modify Species special project cost * {{icon|Robot resource output}} {{green|+10%}} Robot output {{Collapse list | type= [[File:trait_robotic_3.png|24px]] Special Project to turn the empire synthetic | body= ** [[File:trait_robotic_3.png|24px]] A new robotic species will be created and can be named. ** [[File:trait_robotic_3.png|24px]] All organic pops and leaders become that species ** [[File:trait_robotic_3.png|24px]] All organic pops have their traits replaced with Mechanical ** {{icon|Android Army}} Every organic army is turned into an Android Assault Army. ** {{icon|Machine Intelligence}} Machine Intelligences regard you as a machine empire ** {{icon|Opinion}} {{red|−40}} opinion from Spiritualist empires ** {{icon|Opinion}} {{red|−60}} opinion from Fanatic Spiritualist empires ** {{icon|Opinion}} {{red|−20}} opinion from every empire that is not Materialist, Fanatic Materialist, Machine Intelligence or Synthetic }} | * [[File:ap the flesh is weak.png|link=#Flesh is Weak|24px]] The Flesh is Weak special project * {{iconify|Synthetic Personality Matrix|24px}} technology * {{icon|Synthetics tech|24px}} Synthetics technology * {{icon|no}}{{iconify|Mechanical}} main species * {{icon|no}}{{iconify|Gestalt Consciousness}} | 100 | style="text-align: center;" | {{icon|utp}} |- id="Transcendence" | [[File:ap transcendence.png]] || Transcendence | 2 | * {{icon|encryption}} {{green|+2}} Codebreaking * {{icon|encryption}} {{green|+2}} Encryption * {{icon|intel}} {{green|+10}} Base intel level * {{icon|psionic}} Primary species gains the Psionic trait * {{icon|psionic}} Assimilation Citizenship option * {{icon|psychic}} All primary species leaders gain the Psychic trait * [[File:Mod shroud unavailable.png|24px]] Special Project to breach the [[Shroud events|Shroud]] | * [[File:ap mind over matter.png|link=#Mind over Matter|24px]] Mind over Matter * {{icon|no}}{{iconify|Cybernetic}} main species * {{icon|no}}{{iconify|Mechanical}} main species * {{icon|no}}{{iconify|Gestalt Consciousness}} | 100 | style="text-align: center;" | {{icon|utp}} |- id="Become the Crisis" | [[File:ap become the crisis.png]] || Become the Crisis | 2 | {{icon|menace}} Unlocks Menace and the [[Crisis#Galactic_Nemesis|Crisis]] tab | * {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile * {{icon|no}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist * {{icon|no}}{{iconify|Rogue Servitor}} * {{icon|no}}{{icon|overlord}} Subject * {{icon|no}}{{icon|galactic sovereign}} Galactic Sovereign * {{icon|no}}{{icon|galactic sovereign}} Corporate Sovereign * {{icon|no}} Not the [[Galactic_community#Custodian|Galactic Custodian]] | 7.5 if {{icon|militarist}}{{icon|fanatic militarist}} Militarist, {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe or {{iconify|Gestalt Consciousness}} * 75 if {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal | style="text-align: center;" | {{icon|nem}} |- id="Colossus Project" | [[File:ap colossus project.png|52px]] || Colossus Project | 3 | * [[File:Ship.png|24px]] Colossus ship type * {{icon|slot wd}} ''Colossus Project'' Special Project | {{icon|Titans tech|24px}} Titans technology | 10 * 20 if {{icon|militarist}}{{icon|fanatic militarist}} Militarist or {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe * 100 if{{iconify|Determined Exterminator}} * 200 if {{iconify|Fanatic Purifiers}} * 2.5 if {{icon|pacifist}}{{icon|fanatic pacifist}} Pacifist * 1 if {{icon|xenophile}}{{icon|fanatic xenophile}} Xenophile | style="text-align: center;" | {{icon|apc}} |- id="Defender of the Galaxy" | [[File:ap defender of the galaxy.png]] || Defender of the Galaxy | 3 | * {{icon|damage}} {{green|+50%}} Damage to endgame crisis factions * {{icon|damage}} {{green|+50%}} Damage to crisis empires * {{icon|opinion}} {{green|+20}} Opinion from all empires | | 20 if any crisis happened (Includes Gray Goo L-gate Outcome) | |- id="Galactic Contender" | [[File:ap galactic contender.png]] || Galactic Contender | 3 | * {{icon|diplomatic weight}} {{green|+20%}} Diplomatic Weight * {{icon|Damage}} {{green|+33%}} Damage to Awakened Empires * {{icon|Damage}} {{green|+33%}} Damage to Fallen Empires * {{icon|Damage}} {{green|+33%}} Damage to The Gate-builders | {{icon|yes}} Communications with a fallen or awakened empire | 10 * 20 if an awakened empire exists | |} [[Category:Star Trek New Civilisations]]
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