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  • …this page, it is recommended you familiarize yourself with [[Event modding|Events]] and [[On Actions]]. ==Game Start Modding==
    7 KB(1,017个字) - 2022年3月8日 (二) 20:30
  • | '''key''' || The ID of the project, it is used in events and also in the localisation file (description is expected as e.g. <small> …Event chain]] || No ||class="mw-code" | event_chain = "mymod_example_event_chain"
    8 KB(1,052个字) - 2022年3月8日 (二) 20:27
  • …n wars with occupied systems splitting off as a new subject or ally in the event of a status quo peace === Modding ===
    14 KB(2,140个字) - 2022年3月10日 (四) 02:25
  • * Added resource reward to Raid on Smugglers event * Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of sp
    12 KB(1,740个字) - 2022年3月10日 (四) 02:14
  • * Added new introduction event for the Artisan Troupe * Added encounter event for the Enigmatic Fortress
    8 KB(1,246个字) - 2022年3月10日 (四) 02:16
  • * Observation Post Indoctrination events now have a 540 day cooldown before they can fire again. * Fixed an OOS when you find a precursor civ. event and an observer is present at game start
    16 KB(2,578个字) - 2022年3月10日 (四) 02:27
  • == Event types == There are several types of events:
    30 KB(4,566个字) - 2022年3月8日 (二) 18:29
  • * Added some missing SFX to archaeology site dig stages and random events * Grunur system spawn popup event now displays neighbouring system name instead of an empty string
    15 KB(2,492个字) - 2022年3月10日 (四) 02:22
  • …t empire to reach 350 monthly trade income will fire the New Opportunities event for every other trading empire. ! Event name !! Requirements !! width="30%" | Description !! Choices & Effects
    18 KB(2,491个字) - 2022年3月6日 (日) 23:46
  • * Added some Envoy related events. * Added a joint operation event chain for Galactic Unions and Research Co-operatives.
    23 KB(3,775个字) - 2022年3月10日 (四) 02:26
  • * "Interpretation Signal" anomaly event now also offers a reward in society research. * Localised event option for restoring a ruined mega shipyard.
    20 KB(3,137个字) - 2022年3月10日 (四) 02:26
  • …conditions, and negatively affects planet stability. It can also generate events * Added a conclusion to the Strong Magnetic Field events
    21 KB(3,289个字) - 2022年3月10日 (四) 02:23
  • * Choosing the religious awakening end of the Old Gods event chain now just shifts your empire's ethics towards spiritualist rather than compl …upset by colonizing tomb worlds, as this caused issues with various event chains and was inconsistent when they would not be upset over terraforming them
    30 KB(4,661个字) - 2022年3月10日 (四) 02:18
  • * Cornucopicturesque and Mineralistic event option tooltips no longer refer to adding tile deposits * Fixed a bug preventing sector automation ever upgrading research labs to level 3
    20 KB(3,129个字) - 2022年3月10日 (四) 02:22
  • '''Modding''', or creating [[mods]], is the act of modifying the behavior of the base …ns of modders may vary widely; better translation to native language, more events or decisions, better map, major overhaul, shameless cheating, etc.
    62 KB(8,790个字) - 2022年5月11日 (三) 13:12
  • * Fleet reinforcement is now handled as an MIA event: When a ship is built to reinforce a fleet that is not in their system, the * Added a colony event chain about dancing.
    35 KB(5,468个字) - 2022年3月10日 (四) 02:20
  • * Added 13 random events to terraforming to make the feature more engaging. * Added new options to several old anomaly events which share categories with the newly added ones above.
    21 KB(3,331个字) - 2022年3月7日 (一) 21:26
  • * This special ethic prevents you from having any other ethics, but will also mean that none of your Pop === Events ===
    37 KB(5,640个字) - 2022年3月10日 (四) 02:17
  • * Scaled down the Unity rewards of various espionage events which now award a value based on existing, monthly Unity income. …e new Special Projects for the final step in the base game Precursor event chains now take 30 days to research.
    46 KB(7,233个字) - 2022年3月7日 (一) 21:27
  • ** Hyper Relays - Chained together, Hyper Relays permit high speed fleet travel and projection of… ** Machine Uprising Situation replaces old Machine Uprising event (requires synthetic dawn)
    34 KB(5,271个字) - 2022年5月16日 (一) 16:40
  • …ism”, “Lost Soul” and “Ancient Vending Machine”. Also added a colony event chain, “Insidious Ophidians”. * Fixed an issue with AI budgeting preventing it from using terraforming gasses when it wanted to.
    33 KB(5,253个字) - 2022年3月7日 (一) 21:26
  • * Extended the Rock Brain anomaly event chain for certain Lithoid empires. * Rebalanced Pop costs for Caravaneer events to better reflect pop growth changes.
    44 KB(6,837个字) - 2022年3月7日 (一) 21:26
  • * Added event that lets countries with a Chosen One become a Divine Empire …research benefits at all, only very minor advantages such as cheaper gene-modding)
    43 KB(6,892个字) - 2022年3月10日 (四) 02:24
  • …ing shut down has been reduced slightly, and the cooldown between shutdown events has been reduced to 10 years === Modding ===
    59 KB(9,191个字) - 2022年3月10日 (四) 02:23
  • …rt at their normal baseline but increase in speed as the population grows, eventually leveling off and slowing down as they fill up planets. The overall car * New factions-themed colony event chain, “Manifesti Destiny”, available to non-gestalt empires.
    53 KB(8,400个字) - 2022年3月7日 (一) 21:27
  • * Enigmatic Engineering, prevents enemies from reverse-engineering debris from your ships and extends sensor * FTL Inhibitors prevent hostile fleets from advancing, they can only leave by the hyperlane they ca
    49 KB(7,689个字) - 2022年3月10日 (四) 02:26
  • === Events === …antly inverting it to the opposite extreme. Also added a check so that the events cannot happen more than once every 5 years
    40 KB(6,003个字) - 2022年3月10日 (四) 02:15
  • …re synths that have not been given citizen rights may start to network and eventually rebel, forming a new Machine Empire that attempts to overthrow their… …chine Empires, gives +2 machine trait points and 33% cost reduction on robomodding
    41 KB(6,337个字) - 2022年3月10日 (四) 02:19
  • …ly easier to put the code into an Effect and just call the Effect from the event code everyplace it needs to run. An Effect runs in the scope in which it is | hidden_effect || Prevents enclosed effects from being displayed in tooltip ||class=mw-code| hidden_e
    185 KB(27,081个字) - 2022年3月8日 (二) 20:27
  • …ncursions from Captain Janeway... She will now only appear the once via an event. *Event - New anomaly Event - The Brightest Star - rescue a Kelpien who wonders if there is more to lif
    90 KB(13,717个字) - 2022年3月6日 (日) 23:56
  • * In condition blocks (<code>trigger</code> section of [[Event modding|events]], or equivalent: <code>mult_modifier</code>, <code>can_use_…</code>, <c * At the root of events for [[Event_modding#Pre-triggers|pre-trigger]]s used to improve performances (actually only on
    130 KB(19,838个字) - 2022年3月8日 (二) 08:21