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SW Fallen Republic/Version 0.9.X
”(章节)
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=== Changes === * improved country triggers, era perks are more variable on AI countries now (military countries want military perks, diplomatic countries want trade perks more, etc.) * improved Rebel Government Authority and Monarchy Authority * buffed the Starforge * increased the duration of the Jedi/Sith Ascension * various sound adjustments * changed playable Fallen Empires to start with only one fleet * updated Mon Cala name list * renamed Armageddon bombardment to Base Delta Zero * updated the credits systems * excluded more important planets from the habitability list * excluded cloud cities from the habitability list * Trandosha now spawns with some Wookie slaves * Separatist Faction now starts with the Battledroids tech * increased fleet power required for the AI to consider attacking a system * buffed Nihilus bombardment * reworked Multiplayer Settings (removed unused ones) * changed the Kingdom of Zeltron: ** from Imperial Authority to Monarchy ** from an Irenic Monarchy government to a Representative Monarchy one ** swapped the Authoritarian ethic with the Egalitarian ** swapped the Limited Telepathy trait with Zeltron Empathy (Happiness +10% / Amenities From Jobs +20%) * removed the monthly pulse on institution buildings (waiting for Paradox to fix it) * changed Increased Luxury decision cost to monthly * changed galaxy look (smaller stars, less bright hyperlanes) * changed galaxy and fleet zoom steps * changed the AI to care more about its admin cap * rebalanced combat computers * rebalanced Hapan architecture components * changed the habitability system to remove the deposits from the planets that are turned uninhabitable * changed habitability system to make the planet uncolonizable * changed alliance laws related to kicking members * changed alliance laws related to inviting members * removed Imperial only Legacy System * removed the limit per planet for unity/amenities producing buildings * changed all housing buildings to a limit of 1 per planet * added a small amount of naval capacity from the number of pops to remain consistent with the tooltip * replaced Imperial Escort Carrier with Tonnfalk Carrier * changed the Mandalorian Clans from Imperial authority to Dictatorial * increased by 10 the required intercepted trade value for pirates to spawn * changed vanilla pirate fleets composition * disabled popups for the player when AI countries were signing trade/science agreements, NA/commercial pacts and rivalries * changed shipyard queued max capacity * removed old Legacy system * disabled migration treaties
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