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SW Fallen Republic/Megastructures
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{{SW Fallen Republic/Navigation|0.9.3|wip}} The '''Megastructures''' from the base game have either been removed or altered. A significant change is that megastructures can be built from the start of the game and do not require an [[File:menu icon traditions.png|24px|link=SW Fallen Republic/Era Perks]] Era Perk. Megastructures require all mining stations to be removed before they can be built. None of the megastructures require DLC. ==Gateways== Infinity Gate construction is unlocked by the Secrets of the Kree special project. They function like normal Gateways. The Infinity Gate construction site can be built for [[File:influence.png|24px|link=SW Fallen Republic/Economy#Influence]] {{red|100}} and [[File:alloys.png|24px|link=SW Fallen Republic/Economy#Alloys]] {{red|5000}} and takes {{icon|time}} 1080 days. The Infinity Gate itself can be built for [[File:SWFR credit.png|24px|link=SW Fallen Republic/Economy#Credits]] {{red|10000}} and [[File:Minerals.png|24px|link=SW Fallen Republic/Economy#Minerals]] {{red|2500}} and takes {{icon|time}} 1800 days. Deconstruction of the structure can be done at any stage instantly for [[File:influence.png|24px|link=SW Fallen Republic/Economy#Influence]] {{red|50}} and [[File:alloys.png|24px|link=SW Fallen Republic/Economy#Alloys]] {{green|-800}}. ==Colonies== Several habitable megastructures exist and are built fully colonized, meaning a colony ship is not needed. [[File:tech starbase 3.png|24px]] Starhold tech is a prerequisite for these colony techs. {| class="wikitable mildtable" cellspacing="2" cellpadding="4" ! style="width:1%" | Megastructure ! Size ! Starting Available Districts ! Time ! Cost ! style="width:30%" | Notes |- id="Asteroid base" | style="vertical-align:top;border-top:2px solid black" | '''Asteroid Base'''<br>[[File:SWFR environment asteroid base.png|200px]] | style="border-top:2px solid black" | [[File:Planet Size.png|24px]] 5 * {{green|+2}} [[File:VerpineEnclaveIcon.png|24px|link=SW Fallen Republic/Empires#Verpine Enclave]] Verpine Enclave | style="border-top:2px solid black" | [[File:District hab housing.png|24px|link=SW Fallen Republic/Districts#habitat city]] Habitation District<br>[[File:district hab energy.png|24px|link=SW Fallen Republic/Districts#habitat energy]] Reactor District<br>[[File:SWFR district mineral dome.png|24px|link=SW Fallen Republic/Districts#habitat mining]] Mining District<br>[[File:SWFR district hydroponic.png|24px|link=SW Fallen Republic/Districts#habitat food]] Hydroponic Platform | style="border-top:2px solid black" | {{icon|time}} {{Hover box|1 200 days|3.3 years}} | style="border-top:2px solid black" | [[File:influence.png|24px|link=SW Fallen Republic/Economy#Influence]] {{red|50}}<br>[[File:alloys.png|24px|link=SW Fallen Republic/Economy#Alloys]] {{red|5000}} | style="border-top:2px solid black" | * Can only be constructed on asteroids * Some pre-spawned Asteroid Bases have a different planet size |- id="Cloud city" | style="vertical-align:top;border-top:2px solid black" | '''Cloud City'''<br>[[File:SWFR environment cloud city.png|200px]] | style="border-top:2px solid black" | [[File:Planet Size.png|24px]] 15 | style="border-top:2px solid black" | [[File:District hab housing.png|24px|link=SW Fallen Republic/Districts#habitat city]] Habitation District<br>[[File:district hab energy.png|24px|link=SW Fallen Republic/Districts#habitat energy]] Reactor District<br>[[File:SWFR district hab industrial.png|24px|link=SW Fallen Republic/Districts#habitat industrial]] Gas Mining District<br>[[File:district hab cultural.png|24px|link=SW Fallen Republic/Districts#habitat cultural]] Leisure District | style="border-top:2px solid black" | {{icon|time}} {{Hover box|1 200 days|3.3 years}} | style="border-top:2px solid black" | [[File:influence.png|24px|link=SW Fallen Republic/Economy#Influence]] {{red|150}}<br>[[File:alloys.png|24px|link=SW Fallen Republic/Economy#Alloys]] {{red|15000}} | style="border-top:2px solid black" | * Can only be constructed on Gas Giants with a Tibana deposit * Some pre-spawned Cloud Cities have a different planet size |- id="Deep space station" | style="vertical-align:top;border-top:2px solid black" | '''Deep Space Station'''<br>[[File:SWFR environment deep space station.png|200px]] | style="border-top:2px solid black" | [[File:Planet Size.png|24px]] 10 | style="border-top:2px solid black" | [[File:District hab housing.png|24px|link=SW Fallen Republic/Districts#habitat city]] Habitation District<br>[[File:district hab energy.png|24px|link=SW Fallen Republic/Districts#habitat energy]] Reactor District<br>[[File:SWFR district hab industrial.png|24px|link=SW Fallen Republic/Districts#habitat industrial]] Industrial District<br>[[File:district hab cultural.png|24px|link=SW Fallen Republic/Districts#habitat cultural]] Leisure District | style="border-top:2px solid black" | {{icon|time}} {{Hover box|1 200 days|3.3 years}} | style="border-top:2px solid black" | [[File:influence.png|24px|link=SW Fallen Republic/Economy#Influence]] {{red|150}}<br>[[File:alloys.png|24px|link=SW Fallen Republic/Economy#Alloys]] {{red|7500}} | style="border-top:2px solid black" | * Can only be constructed around uninhabited planets * Some pre-spawned Deep Space Stations have a different planet size |} ==Shipyards== Only civilian vessels and corvettes can be produced at [[File:spaceport_1.png|24px|link=SW Fallen Republic/Starbase]] Starbases. Megastructures are required to produce larger ships. All empires start with at least an Orbital Shipyard above their capital planet. Only one megastructure can be built over a planetary body at a time and only one shipyard can be built per system. {| class="wikitable mildtable" cellspacing="2" cellpadding="4" ! style="width:1%" | Megastructure ! Stage ! Production ! Upkeep ! Time ! Cost ! style="width:30%" | Notes |- id="Orbital shipyard" | rowspan=3 style="vertical-align:top;border-top:2px solid black" | '''Orbital Shipyard'''<br>[[File:SWFR orbital shipyard.png|200px]] | style="border-top:2px solid black" | '''Orbital Shipyard''' | style="border-top:2px solid black" | [[File:sb shipyard.png|24px]] {{green|+3}} Shipyard Capacity<br>Build up to [[File:menu icon ship designer.png|24px|link=SW Fallen Republic/Ship#Ship Class]] Heavy Cruisers | style="border-top:2px solid black" | [[File:SWFR credit.png|24px|link=SW Fallen Republic/Economy#Credits]] {{red|-2}} | style="border-top:2px solid black" | {{icon|time}} {{Hover box|600 days|1.7 years}} | style="border-top:2px solid black" | [[File:influence.png|24px|link=SW Fallen Republic/Economy#Influence]] {{red|25}}<br>[[File:alloys.png|24px|link=SW Fallen Republic/Economy#Alloys]] {{red|1000}} | rowspan=3 style="border-top:2px solid black" | * Can only be constructed around uninhabited planets * Can be deconstructed at any stage |- id="Heavy orbital shipyard" | '''Heavy Orbital Shipyard''' | [[File:sb shipyard.png|24px]] {{green|+5}} Shipyard Capacity<br>[[File:mod spaceport ship build cost mult.png|24px]] {{green|-5%}} Ship Build Cost<br>[[File:mod ship build speed mult.png|24px]] {{green|+15%}} Ship Build Speed<br>Builds any [[File:menu icon ship designer.png|24px|link=SW Fallen Republic/Ship#Ship Class]] Ship Class | [[File:SWFR credit.png|24px|link=SW Fallen Republic/Economy#Credits]] {{red|-5}} | {{icon|time}} {{Hover box|1 200 days|3.3 years}} | [[File:influence.png|24px|link=SW Fallen Republic/Economy#Influence]] {{red|50}}<br>[[File:alloys.png|24px|link=SW Fallen Republic/Economy#Alloys]] {{red|2000}} |- | '''Deconstruct''' | Removes Orbital Shipyard | | {{icon|time}} 0 Days | [[File:influence.png|24px|link=SW Fallen Republic/Economy#Influence]] {{red|50}}<br>[[File:alloys.png|24px|link=SW Fallen Republic/Economy#Alloys]] {{green|-800}} |- id="Planetary shipyard" | rowspan=3 style="vertical-align:top;border-top:2px solid black" | '''Planetary Shipyard'''<br>[[File:SWFR planetary shipyard.png|200px]] | style="border-top:2px solid black" | '''Planetary Shipyard''' | style="border-top:2px solid black" | [[File:sb shipyard.png|24px]] {{green|+5}} Shipyard Capacity<br>[[File:mod ship build speed mult.png|24px]] {{green|10%}} Ship Build Speed<br>Build up to [[File:menu icon ship designer.png|24px|link=SW Fallen Republic/Ship#Ship Class]] Heavy Cruisers | style="border-top:2px solid black" | [[File:SWFR credit.png|24px|link=SW Fallen Republic/Economy#Credits]] {{red|-2}} | style="border-top:2px solid black" | {{icon|time}} {{Hover box|600 days|1.7 years}} | style="border-top:2px solid black" | [[File:influence.png|24px|link=SW Fallen Republic/Economy#Influence]] {{red|50}}<br>[[File:alloys.png|24px|link=SW Fallen Republic/Economy#Alloys]] {{red|1500}} | rowspan=3 style="border-top:2px solid black" | * Can only be constructed around inhabited planets * Can be deconstructed at any stage |- id="Heavy planetary shipyard" | '''Heavy Planetary Shipyard''' | [[File:sb shipyard.png|24px]] {{green|+10}} Shipyard Capacity<br>[[File:mod spaceport ship build cost mult.png|24px]] {{green|-10%}} Ship Build Cost<br>[[File:mod ship build speed mult.png|24px]] {{green|25%}} Ship Build Speed<br>Builds any [[File:menu icon ship designer.png|24px|link=SW Fallen Republic/Ship#Ship Class]] Ship Class | [[File:SWFR credit.png|24px|link=SW Fallen Republic/Economy#Credits]] {{red|-5}} | {{icon|time}} {{Hover box|1 200 days|3.3 years}} | [[File:influence.png|24px|link=SW Fallen Republic/Economy#Influence]] {{red|1000}}<br>[[File:alloys.png|24px|link=SW Fallen Republic/Economy#Alloys]] {{red|3000}} |- | '''Deconstruct''' | Removes Planetary Shipyard | | {{icon|time}} 0 Days | [[File:influence.png|24px|link=SW Fallen Republic/Economy#Influence]] {{red|50}}<br>[[File:alloys.png|24px|link=SW Fallen Republic/Economy#Alloys]] {{green|-800}} |- id="Starforge" | rowspan=4 style="vertical-align:top;border-top:2px solid black" | '''Starforge'''<br>[[File:SWFR starforge.png|200px]] | style="border-top:2px solid black" | '''Site''' | style="border-top:2px solid black" | | style="border-top:2px solid black" | [[File:SWFR credit.png|24px|link=SW Fallen Republic/Economy#Credits]] {{red|-50}} | style="border-top:2px solid black" | {{icon|time}} {{Hover box|3 600 days|10 years}} | style="border-top:2px solid black" | [[File:influence.png|24px|link=SW Fallen Republic/Economy#Influence]] {{red|50}}<br>[[File:alloys.png|24px|link=SW Fallen Republic/Economy#Alloys]] {{red|5000}} | rowspan=4 style="border-top:2px solid black" | * Can only be constructed around stars with no anomalies (can be multi-star system) * Mining/Research Stations around the desired Star may need to be deconstructed first in order to start the construction * Can be deconstructed at any stage |- | '''Stage 1''' | [[File:sb shipyard.png|24px]] {{green|+10}} Shipyard Capacity<br>[[File:mod spaceport ship build cost mult.png|24px]] {{green|-12.5%}} Ship Build Cost<br>[[File:mod ship build speed mult.png|24px]] {{green|50%}} Ship Build Speed<br>[[File:Mod leader species exp gain.png|24px]] {{green|+100}} Ship Starting Experience<br>Builds ??? [[File:menu icon ship designer.png|24px|link=SW Fallen Republic/Ship#Ship Class]] Ship Class | [[File:SWFR credit.png|24px|link=SW Fallen Republic/Economy#Credits]] {{red|-100}} | {{icon|time}} {{Hover box|1 800 days|6 years}} | [[File:alloys.png|24px|link=SW Fallen Republic/Economy#Alloys]] {{red|10000}} |- | '''Stage 2''' | [[File:sb shipyard.png|24px]] {{green|+25}} Shipyard Capacity<br>[[File:mod spaceport ship build cost mult.png|24px]] {{green|-25%}} Ship Build Cost<br>[[File:mod ship build speed mult.png|24px]] {{green|100%}} Ship Build Speed<br>[[File:Mod leader species exp gain.png|24px]] {{green|+250}} Ship Starting Experience<br>Builds all [[File:menu icon ship designer.png|24px|link=SW Fallen Republic/Ship#Ship Class]] Ship Class | [[File:SWFR credit.png|24px|link=SW Fallen Republic/Economy#Credits]] {{red|-250}} | {{icon|time}} {{Hover box|1 800 days|6 years}} | [[File:alloys.png|24px|link=SW Fallen Republic/Economy#Alloys]] {{red|25000}} |- | '''Deconstruct''' | Removes Starforge | | {{icon|time}} 0 Days | [[File:influence.png|24px|link=SW Fallen Republic/Economy#Influence]] {{red|50}}<br>[[File:alloys.png|24px|link=SW Fallen Republic/Economy#Alloys]] {{green|-800}} |} ==Deathstar== The Deathstar can be constructed as part of the [[File:GalacticEmpireIcon.png|24px|link=SW Fallen Republic/Major empires/Galactic Empire]] Galactic Empire exclusive event chain It can be build in 5 Steps: {| class="mildtable sortable" ! class="unsortable" width=1% | ! Requiered Tech ! Cost ! Upkeep ! Time ! Additional |- |- id:"The Contruction Platform" | The Contruction Platform | [[File:tech_deathstar_logistics.png]] Deathstar logistics | 5000 {{icon|alloys}} Alloys<br>100 {{icon|influence}} Influence | 5 {{icon|energy}} Credits<br>1 {{icon|influence}} Influence | 1800 {{icon|Time}} Days | The Player needs to choose a construction ship<br>It can be build around any Planet without an Anomoly or other structure in its orbit | |- id:"The Deathstar Frame" | The Deathstar Frame | [[File:tech_deathstar_construction.png]] Deathstar Construction | 25000 {{icon|alloys}} Alloys<br>100 {{icon|influence}} Influence | 50 {{icon|energy}} Credits<br>50 {{icon|alloys}} Alloys<br>1 {{icon|influence}} Influence | 3600 {{icon|Time}} Days | |- id:"The Deathstar Hull Above" | The Deathstar Hull Above | [[File:tech_deathstar_construction.png]] Deathstar Construction | 50000 {{icon|alloys}} Alloys<br>100 {{icon|influence}} Influence | 75 {{icon|energy}} Credits <br> 30 {{icon|alloys}} Alloys <br> 1 {{icon|influence}} Influence | 3600 {{icon|Time}} Days | |- id:"Superlaser" | Superlaser | [[File:tech_kyber_mining.png]] Kyber Mining | 2500 [[File:SWFR kyber crystal.png|24px|link=SW Fallen Republic/Economy/Kyber crystals]] Kyber Crystals<br> 1000 [[File:SWFR agrocite.png|24px|link=SW Fallen Republic/Economy/Agrocite]] Agrocite <br> 100 {{icon|influence}} Influence | 100 {{icon|energy}} Credits<br> 50 {{icon|alloys}} Alloys <br> 1 {{icon|influence}} Influence | 720 {{icon|Time}} Days | How to acquire [[SW_Fallen_Republic/Economy/Kyber_crystals|Kyber Crystals]] | |- id:"The Finishing Touch" | The Finishing Touch | [[File:tech_deathstar_energy.png]] Deathstar Energy | 2500 {{icon|alloys}} Alloys <br> 5000 [[File:SWFR laser cell.png|24px|link=SW Fallen Republic/Economy/Laser cells]] Laser Cells<br> 5000 [[File:SWFR plasma cell.png|24px|link=SW Fallen Republic/Economy/Plasma Cells]] Plasma Cells<br> 5000 [[File:SWFR ordnance.png|24px|link=SW Fallen Republic/Economy/Ordanance]] Ordanance<br> 5000 [[File:SWFR starfighter part.png|24px|link=SW Fallen Republic/Economy/Starfighter parts]] Starfighter Parts <br> 100 {{icon|influence}} Influence | 75 {{icon|energy}} Credits<br>30 {{icon|alloys}} Alloys <br> 1 {{icon|influence}} Influence | 360 {{icon|Time}} Days | Gives the Player Control of the DS-1 Battlestation |}
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