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=Alpha= == Patchnotes 0.9.8a: == {{Spoiler| STNH 60K Subscriber patch v.0.9.8a: *'''Events:''' Altamid mini-crisis Samaritan snare anomaly Terratin Incident anomaly *'''Maps:''' New 2000 star random galaxy *Species: Bynars Yaderan Zakdorn *'''Systems:''' Federation accession now shows exact % progress Progress now scales better based on number of planets New Option to shift integration targets ethics towards the Federation New traits, governments and civics Lobi consortium enclave (requires Leviathans DLC) *'''GFX:''' Naval museum now showcases old ships *'''Music:''' Searching the beyond by London Digital Orchestra DS9 theme by London Digital Orchestra *'''Localisation:''' General improvements and more descriptions *'''Fixes:''' Fixed naval museum being a valid integration candidate Several minor fixes }} == Patchnotes 0.9.7a: == {{Spoiler| STNH v.0.9.7a: *'''Species:''' Anticans added Selay added Betazed now playable Hirogen now playable Xindi now playable Trill now playable Denobula now playable Kraylor now playable Rigellian Consortium now playable *'''Map:''' Gamma Quadrant map added Outdated maps removed Benzites now "minor" species unless played by a Human Bolians now "minor" species unless played by a Human Nausicaans now "minor" species unless played by a Human Random Galaxy (500 stars) *'''Ships:''' Klingon TOS Bird of Prey Klingon TOS D6 Cruiser Klingon TOS D7 Cruiser Ferengi Starbase Klingon Ty'Gokor Starbase Xindi Arboreal Cruiser Updated TOS Constitution *'''Systems:''' Technology specialisation - players now able to choose which tech specialisation path to progress down Starfleet Naval Museum - megastructure allowing players to re-activate older ship designs An assortment of new custom traits, civics and governments added to major and minor species New system will dynamically adjust playable factions at the start of every game, to ensure only valid species are spawned on the map, according to stellar locations. Preview ships on section Updated Xindi-Event-Chain NX-Refit Event }} == Patchnotes 0.9.6a: == {{Spoiler| STNH v.0.9.6a: *'''Species''': Xindi-Arboreal Xindi-Aquatic Hur'q Improved Voth clothes *'''Ships''': Intrepid type (Enterprise era ship) Destroyer Improved Neptune class Patrol Frigate Improved NX class Destroyer NX-Refit Cruiser Kaskara class Romulan Assault Cruiser Declaration class "Light" Science Ship Daedalus TOS science ship *'''Events and Anomalies''': De Declaratem *'''Icons''': Suliban space building icons *'''Systems''': Tal Shiar and Obsidian Order remember previous target, always offer at least one neighbour country Ferengi Commerce Authority now shows loan income / outcomes, other balance fixes Extended in-universe statistics weapon description *'''Trade Goods''': Root Beer - Humans Meridor - Gorn Balso Tonic - Trill Bolian Tonic Water - Bolian Plomeek Soup - Vulcan Kava Nut - Vorta Gallia Nectar - Talaxian Uttaberries - Betazoid Poma - Brunali Tulabberry Wine - Dosi and Karemma Pearl of Hus - Husnock *'''Diplomacy''': Vulcan species-specific dialogue - WIP Added Klingon species-specific dialogue - WIP *'''Other Fixes''': Human name list updated Suliban Helix starting buildings fixed Warscore gain tweaked Emergency FTL nerfed Failsave event for minor races }} == Patchnotes 0.9.5a: == {{Spoiler| ST:NH 0.9.5a: * Assault Cruisers: The Assault Cruiser, the most advanced ship of the line in any empire arsenal, is joining the fight. Similar to the Heavy Escort it is highly maneuverable and carries potent weapons, <br /> but this cruiser also has significant shields and hull to protect itself.<br /><br /> * The Mirror Universe: Our latest and most dangerous end-game crisis to date. Could you face… yourself? An invasion of the Terran Empire could topple the entire galaxy if not stopped quickly enough, <br /> but it also offers you a chance to embrace your dark side. The crisis comes complete with ship decals for the Terran Empire ships.<br /><br /> * More Federation Ships: In addition to the Assault Cruiser, represented by the Sovereign-class for the Federation, comes a number of new advanced ships for the Federation. The Prometheus, Intrepid and three variants of Nebula classes. <br /> Vulcans see the addition of the Surok class, a new starbase and new colony, transport and construction civilian ships.<br /><br /> * Deep Space Stations: Our second unique megastructure is launched, and this time it offers unique gameplay mechanics – the option to build deep space starbases, completely separate from existing colonies. <br /> While you are limited by how many starbases you may have, they offer valuable protection and capabilities and even come with their own unique building set.<br /><br /> * Q-Tips: Introducing our new professional voice actor, [B]Richard Griffiths[/B], who will be the voice of Q and narrate all our Q-tips. More tutorials have been added to various parts of the mod.<br /><br /> * Easy Mode: Q will also now offer you ‘easy mode’, intended for new players that want to learn the mod in peace. The player will receive a lot of advantages and several difficult events will no longer happen if you do so <br /> (such as the Xindi and Demons crisis, or the pirate event).<br /> To select easy mode, pick ‘normal’ difficulty and follow the instructions in the initial tutorial event.<br /> Be aware, in time, the difficulty level of ‘normal’ and higher difficulty levels will increase to compensate for the new easy difficulty. We believe STNH needs to be challenging, and keep the players on their toes.<br /><br /> * The Husnock Ascendency: A new force of technologically sophisticated and cunning slavers has emerged on the rim of the galaxy… the Husnock come with a complete ship set of their own.<br /><br /> * Empire Design Specializations: Not all ships are born equal. A new mechanic will differentiate the ships of different species and empires. Would you prefer the expensive ships of the Federation <br /><br /> which come with powerful shields and hull? Or the cheap Klingon ships that also offer powerful weapons? The Federation player will also be able to change design philosophies once he incorporated those members into the UFP.<br /><br /> * More Buildings: The Suliban Helix will now come with a new set of buildings and visuals. Other buildings have had a visual update.<br /><br /> * More Localization: A significant update to localization and descriptions, with almost 90% of all texts completed. Various bug fixes and spelling mistakes were corrected as well.<br /><br /> * The Third Imperium: The Rakhari, the xenophobic species from the Gamma Quadrant, has received a total overhaul. They are no longer pink and friendly. We also added several new portraits to other species, among them the Axanari.<br /><br /> * The Great Link: Thanks to the great contribution of [B]Gatekeeper[/B] of the More Planet Diversity mod fame, The Dominion now has a new planet type for their capital – one covered entirely by the Great Link. <br /> Dominion starting strength and capital planets has also been adjusted, and a few Jem’Hadar are already present.<br /><br /> * Commerce!: The starport building now serves its true purpose. A new policy system will allow you to trade resource across your empire, and you will find unique goods, such as Cardassian Kanar, <br /> Ferengi Beetle Snuff, Romulan Ale… all can be produced by their respective nations and traded across the galaxy.<br /> * Bug Squashing: As always, many hundreds of bugs were squashed and crashed, among them the disappearing Jem’hadar armies, the migration bug, the no-war bug, the slavery bug and the Mars Terraforming event not popping up for some players. <br /><br /> The entire mod is also fully compatible with the Adams 1.6.1 patch. * General Improvements: In addition, general cleaning of code, greatly increasing performance as well as improving sector AI building intelligence.<br /> * New discovery uniforms * Dominion ships * Vulcan ships * Husnock Ships }} {{Spoiler| Anniversary Patchnotes v.0.9.5a: -- Mechanics/Events -- - The Mirror Universe Crisis Event - Assault Cruiser (new shipclass) - Deep Space Stations - Q-Tips now with voiceover - Easy Mode offered by Q - Reworked Starport building to a commerce center - Empire Design Specializations - Improved "Mirror, Mirror" anomaly -- Ships -- - New Federation Ships: Intrepid, Sovereign, 3 Nebula Variants, Prometheus, Franklin - Mirror Universe TNG shipset - Husnock shipset - More Vulcan ships - More / improved dominion ships -- Species/2d art -- - The Husnock Ascendency including 3 enslaved Subspecies, the B'rinn, the Neryj and the Durnen - New Star Trek Discovery Era Uniforms for Starfleet - New Argrathi Portraits and updated government / ethics - The Great Link planet textures - Reworked Dominion home system - New building icons -- Localization -- - New descriptions - Improved Localisation - Great progress in German, Russian and French translation - Bug fixes -- General -- - Fixed an issue with sector AI being stuck building - Fixed Jem'Hadar armies - Fixed several species rights - Fixed opinion modifiers - Some GFX fixes - Several minor tweaks and fixes }} == Patchnotes 0.9.2: == {{Spoiler| ST:NH 0.9.2a: * Federation multiplayer mechanic * New building icons * Whale Probe Event * Mars terraforming event * Fixed mining station transfer when integrating empires through the council * Fixed terraforming chains for Tholian and Breen * First Q-torials * Ocett class Cardassian Heavy Escort * Breen Cruiser improvements * Breen Heavy Escort * Miranda class tri-nacelle and heavy variants * Constellation class dreadnaught cruiser variant * Xindi Insectoid Scout * Antares class federation transport * Rescaled Cardassian ships * Fixed ethos not showing correctly for some species (e.g., Bolians) * Fixed dominion spawn on original map * Added Trappist-1 system to all maps * Fix to migration * Fix to ship events (e.g. Klingon Leadership) triggering while in combat * Updates to "Second Chance" anomaly * Added traits and ethos to Remans and Xindi * Additional descriptions * Additions in general * Localization fixes * Spanish localization * Music and VO fixes Hotfix: * Fixed an issue where the xindi chain could get stuck after chosing an admiral * Oberth Class TMP science ship * Nova Class TNG science ship * Building fixes * Localization fixes }} == Patchnotes 0.9.0: == {{Spoiler| ''Icons'' * Revamped component icons * Retextured starship type icons * Tons of tech icons ''Species'' * Added Cheronite species * Added Rigelian species * Added Denobulan species (v.0.8.5) * Added Kraylor species (v.0.8.5) ''Ships'' * Andorian Ships: ** Revamped Andorian textures ** Andorian Colony Ship ** Andorian Construction Ship ** Andorian Troop Transport ** Andorian Heavy Escort ** Andorian Battleship * Cardassian Ships: ** Cardassian Battleship ** Cardassian Science Ship ** Revamped Cardassian Destroyer *Ferengi Ships: ** Full military shipset (v.0.8.5) * Dominion Ships: ** Dominion Colony Ship ** Dominion Construction Ship ** Dominion Troop Transport *Klingon Ships: ** Full TNG era shipset (v.0.8.5) *Romulan Ships: ** Full TNG era shipset (v.0.8.5) * Tellarite Ships: ** Tellarite Corvette ** Tellarite Destroyer ** Tellarite Cruiser ** Tellarite Battlecruiser * Xindi Ships: ** Xindi Reptilian Escort * Stations: ** New stations ** Station models ** Visual spaceport modules ''Visuals'' * Improved textures * New Weapons effects for all weapons ''Crisis'' * Xindi Crisis (v.0.8.5) * Undine Crisis (v.0.8.5) * Soul of Alar Crisis (v.0.8.5) ''Events'' * Updates to various special projects to close after event chain completed * Mirror Mirror Event (v.0.8.5) * United Earth Story (v.0.8.5) * Kazon Story (v.0.8.5) * Terra Prime Event Chain (v.0.8.5) * The Terratin Incident (v.0.8.5) ''Techtree'' * Remapped tech tree with over 700 unique technologies and specialization paths. check it [[ST_NewHorizons/techtree|here]] ''Balance'' * Re-balanced weapons, with over 300 heavy/light torpedo, cannons and beams, many of them with unique modifiers. ''Mechanics'' * Tweaks to Federation Accession mechanic to prevent edge case errors * Obsidian Order mechanic for Cardassians * Federation Council (v.0.8.5) * Tal Shiar Committee (v.0.8.5) * Klingon Civil war (v.0.8.5) * Improved AI (v.0.8.5) * Added new Edicts and policies ''Optimization'' * Streamlined and improved gamecode ''Localization'' * Localization of the new tech tree * More localizations in general # English # German # French # Russian * Complete localization overhaul ''Planets'' * 52 new and unique [[ST_NewHorizons/celestial body|planet classes]] including gfx * Habitability and terraforming overhaul ''Map'' * New Alpha/Beta Quadrant map with 600 star systems * New Alpha/Beta Quadrant map with 450 star systems * Revised starting pops, buildings and resources on homeworlds * Revised hostile spawns in the maps * Galactic core more difficult to access in the main galaxy map ''Weapon Effects'' * Weapon effects global overhaul ''GUI'' * Reworked New Game Interface. Disabled random species and edits * Re-imagined ship designer system, with an innovative section mechanic that allows the player to more specialize its ship classes ''Music'' * Added new music Tracks '' New Loading Screens'' by Locutus of Burg ''Several Bugfixes'' THX to Gatekeeper With Planetary Diversity Mod }} == Patchnotes 0.8.0: == {{Spoiler| '' Patchnotes 0.8.0: '' '' New and Updated Species '' * Argrathian * Karemma * Zahl * Random Humanoid 08 * Random Humanoid 09 * Random Humanoid 10 * Random Humanoid 11 * Betazoid * Trill '' Ship design Interface '' * 160+ components and icons * 300+ weapons and icons '' Ship Types '' * Romulan "Motion Picture" era ships * Federation and Klingon "Next Generation" era ships * Pirate and generic alien ships '' Cities '' * Tholian * Cardassian '' Starttext & Bio '' * Added new Starttext and Bio (WIP) '' Anomalies & Events '' * Gamesters of Triskelion * Romulan leadership challenge event * Ferengi "Dabo" event * Tellarite debate event * Andorian "Ushaan" event * Cardassian "Obsidian Order" events * Romulan "Tal Shiar" events '' Systems '' * New Borg assimilating mechanic * Borg-AI '' Technology '' * Complete overhaul of Techtree with over 400+ technologies. '' Map '' * Alpha/Beta Quadrant map '' Voice '' * Federation * Vulcan * Klingon * Romulan * Borg * Dominion '' Optimations '' * Complete overhaul and optimisation of ship code * Huge code optimisation leading to much better performance and stability * Sound optimisation '' Localisations '' * English Localisation * German Localisation (WIP) * Russian Localisation (WIP) * French Localisation (WIP) * Polish Localisation (WIP) }} == Patchnotes 0.7.5: == {{Spoiler| ''' Species: ''' * [[ST_NewHorizons/Races/Sheliak|Sheliak]] * Undine * Fen Domar * Random Humanoid #5 * Random Humanoid #6 * Random Humanoid #7 ''' Species Improvements: ''' * Enterprise era Tellarite clothing * Indian and Indo-Chinese Humans * Bajoran Militia uniforms updated * Fixes to various invisible pops ''' Ship Types: ''' * Andorian Faction Ships * Breen Faction Ships * Tholian Faction Ships * Tamarian / Generic 02 Faction Ships ''' Cities: ''' * Added Cardassian city type ''' Anomalies: ''' * Strange New World ''' Flavour Events: ''' * Cardassian Literature Events ''' Systems: ''' * Improved Ketracel White - requires Yridium Bicantizine and Sodium Tetrahydrate rare strategic resources, and "Ketracel White Synthesis" facility * Jem'Hadar buildable pops no longer enslavable ''' Technology: ''' * Number of small improvements to localisation and icons ''' Map: ''' * Sheliak system added * Removed Vortan Assembly, granted planet to Dominion * Garidian Republic starts as vassal of Romulan Star Empire }} == Patchnotes 0.7.0: == {{Spoiler| '''Species''':<br /> Wadi Devore Nyberrites Norcadians Garidians Tamarians Founders '''Klingon Improvements + Civilian Clothes'''<br /> Random Humanoids 02 Random Humanoids 03 Random Humanoids 04 '''Events''':<br /> Silent Enemy Anomaly Sword of Kahless Epic Chain Federation Formation Chain Praxis Mining Chain '''Systems''':<br /> Ketracel White and Jem'Hadar Cloning for Dominion Vanilla "Federations" renamed to "Coalitions" to avoid confusion and better reflect function ''' Map and Setup''':<br /> Nyberrite Alliance added to Alpha/Gamma border Fen Domar added to Beta/Delta border Weapons and Systems: Starbases can now construct multiple weapon and shield upgrades - NOTE the starbase power indicator is not accurately reflecting power upgrades Special ship components using more appropriate icons and localisation Added listening outpost space station Reduced sensor range of ships and planets Rebalnced number of Terraforming resources (at least doubled) Made civ trade optional Added Listening Post (Builded via Military station build menu) 10x range of sensor Reduced all sensor range (planets and ships) Civ Trade is now optional at game start via event Improved late game performance (mainly by turning off Civ trade) Rebalance of Terraforming Resources (mainly doubled) Added to the original static map the Fen Domar States (to border of beta/delta quadrants) and and Nyberrite Alliance (to border to alpha/gamma quadrants). Also added additional solar system initializers for certain star systems. Alternative Map: Added an alternative static map, which has more lore related features than the original map, but the alternative map is likely to be less balanced than the original. The map includes some randomization, so each star's initializers and position can vary from game to game. Has better defined spirals Randomises the position of the stars within the spirals each playthrough, providing slightly different tactical and strategic challenges each time you play it. Includes over 300 named stars (from real life, and Star Trek, in all four quadrants) in approximately the correct direction from Sol, with dozens of specific system initializers. Named stars all have the correct star class. An individual set of initializers for galactic core stars. Over 20 pre-warp races, each with a chance of spawning or not spawning in each particular game. '''New Ships''':<br /> Cardassians Faction Ships + Starbase TMP era Ships for FED '''Localisations''':<br /> German/Deutsche Localisation }} [[ST_NewHorizons|BACK]]
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