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=Release= ==NHV 2006 Into The Mirror, Darkly - (e080fc) - Stellaris 2.7.2== *Fix - Duplicate Janeway, no more temporal incursions from Captain Janeway... She will now only appear the once via an event. *Fix - Issue identified with AI building Branch Offices, they have temporarily disabled to avoid periodic CTD (crash to desktop) *Fix - Name Lists updated for Vulcan, Tellar & Andorians to include the canon UFP ship class names should they form the UFP as leaders *Fix - Tal'Shiar Trait can now be applied to multiple leader classes, with an appropriate bonus for each *Fix - Embassies grant additional envoys as they did previously *Fix - Empire Sprawl toned down slightly & increased slightly for Borg/Cravic/Pralor *Localisation - Various Localisation Fixes & updates ==NHV 2005 Into The Mirror, Darkly - (3984e1) - Stellaris 2.7.1== {{Spoiler| *Species - Ba'ul Species have been added as a new Warp Capable Primitive Race, complete with Kelpian's as their 'prey' *Mirror Universe - players can now choose their Heroic leaders careers as Scientists or Admirals *Mirror Universe - Terran Empire now have their own unique Origin *Event - New anomaly Event - The Brightest Star - rescue a Kelpien who wonders if there is more to life than being prey *Event - Participate in the Great Balance between the Kelpiens and the Ba'ul when you observe their home world *Event - New Event for fans of the Cheronites - The Last Battlefield (Community Event by Felis) *Event - The planet Khitomer is under attack, help defend the planet and former home of Worf or aid the mysterious attackers to in their battle against the Klingons. *Heroes - New Heroes for the Romulan, Dominion, Cardassian and Klingon Empire (Qapla'!!) *Heroes - New empire appropriate hero recruitment messages *Maps - New additions to the smaller maps - tiny alpha & Beta & normal alpha & beta & smaller mirror *Features - The Borg ships may now adapt to your attacks for a temporary defensive buff! *Features - The Borg may now have a small chance of 'assimilating' one of your ships when in combat and converting it to a new Borg vessel *Ships - Introducing the Luna class exploration cruiser - model by metles, adapted for STNH by G-Man *Legend Ships - What would Star Trek be without the named ships that help create the legends *Balance & Gameplay *Envoys - Embassies now give additional envoys at higher levels *AI - Empire personalities tuned *AI - New AII war time defines, should result in the AI making better priority decisions and splitting their fleets more appropriately *AI - Further AI tuning *2.6.3 - Compatibility changes included *2.6.3 - Country Types updates in line with vanilla changes made as part of the 2.6.3 updates *2.6.3 - Localisation changes and updates included *Fix - UI game set up and various front-end fixes *Fix - UI Select Empire Glossary position fix *Fix - UI Ship sizes fix *Fix - UI - empire sprawl UI Bug *Fix - UI - Top bar now shows envoy count *Fix - Various uniform fixes & Missing Discovery Era uniforms for certain species restored *Fix - Primitive & Borg Diplomatic Stance fix which was causing some minor slowdowns *Fix - War Rescue mission location should now provide a more realistic target *Fix - Vassalisation CB should now work as designed *Fix - Missing City Districts on game start resulting in pop unhappiness and homelessness *Fix - Co-operative missing policy fixed *Fix - Borg Edicts should now be only available when appropriate *Fix - Bombardment kill pop chance has been fixed for a number of races *Fix - Inappropriate Civics have been removed from the Borg *Fix - Control Event now spawns during the Discovery Era *Fix - No more tiny fleet encounters *Fix - Archane Deciphering now correctly reflects in game use *Fix - Karstic Planets now modify planets in line with their description *Fix - Borg decisions to remove inactive drones has now been fixed *Fix - Planet modifiers have been fixed, this will remove duplicate sub world classes & restore missing planet effects *Fix - Hero missions are now available to all hero classes (Admirals, Engineers & Scientists) *Fix - UFP formation culture - the UFP members will now be able to correctly select the Starfleet culture if formed during the 'Franklin Era' *Fix - Terra Prime now has a more appropriate Origin *Localisation - 2.7.1 updates and various changes and fixes }} ==NHV 2004 Into The Mirror, Darkly - (f03c2d) - Stellaris 2.6.2== {{Spoiler| *Localisation – 2.6.2 localisation update and various fixes *UI – Federation ship designer UI Fix *UI update - changed new federation files from green to blue *Content - New Federation type for UFP founders and federation builders, which will allow easier management of your fledgling coalition *Content - General Nedar, joins the Romulan Empire, but you may know her better as Commodore Oh *Event - If UE, Vulcan & Andor work together to defend Earth during the Xindi Crisis adds positive opinion. *Performance Tuning – small performance improvements to monthly pulse *Balance - Federation formation laws changed to ease issues with species voting against coalitions *Balance – AI Trellium-D boost for ship production *Fix – Expedition events military ship return home bug *Fix - Missing picture from Graviton Crystal anomaly (beta-1208) *Fix - Rejecting Andorian assistance during the Xindi crisis gives a more appropriate modifier *Fix - Repair Ship button should now send the ship back for repair *Fix - Federation UI icon fixes *Fix - Borg diplomatic actions restrictions, Borg should no longer be able to perform actions not relevant to their type. *Fix - Commercial Pacts now offered at the appropriate time *Fix - Numerous diplomatic Actions are now fixed following 2.6.2 update *Fix - Admiral Forrest portrait now correctly reflects his appearance *Fix - Numerous fixes & balances for envoys }} ==NHV 2003 Into The Mirror, Darkly - (9929a3) - Stellaris 2.6.1== {{Spoiler| *Federations Compat – Compatibility Changes in place ready for Federations / 2.6 changes, *Pre-2.6 STNH UFP set up still in place *Default Federation replaces coalition from 2.5 *Basic Origin set up is in place *Juggernaut Class disabled temporarily *UI – Planet build UI Update *UI – 2.6.0 top bar updates *UI - Numerous Icon updates for 2.6 *UI – Diplomatic notification icons have been correctly implemented *2D – Starbase outliner icon update *Content - Uniform Refresh, adding ST: Picard era uniforms to the game *Content – Heroic Engineers & Security Chiefs added to game as either science or admiral leaders, with appropriate uniform division. *Content - New Leader trait for Romulan Leaders – the mysterious Tal'Shiar operative *Content - New Leader for FED & TE, welcome Raffi Musiker *Content – New Leader for FED & TE, welcome the cigar wielding Chris Rios *Content - Jolan Tru to our new Romulan Leaders Zhaban & Laris *Content - Name lists updated as of ST:Picard *Content - Namelists for many species added, including Risan, Malcorians, Akaali, Akritirans, Ventaxians, Antarans, Antosians, Arbazans, Kressari and Coridans *Content - New event for Cardassians & the audacious discovery of a lightship from Bajor *New systems - Introducing the Xahean species (Po from ST: DIS) and their home world of Xahea, *Pahvo - with a new unique relic to be found explore and uncover the meaning of its strange harmony *Nepenthe - with its three moons and excellent Pizza! *Kzin complete with the angry Kzinti *Kyana Prime - a colony of the Krenim mentioned in VOY: Year of Hell. *Content – Bunnicorn *Content - Borg Starbases now have six buildings they can build, rather than the four they were stuck with and two empty slots! *Map - updated denobulan homeworld location on alpha/beta maps *Balance - AlphaBeta Borg Crisis now has a cube roughly 2.5 times as powerful as previous, so should actually be problematic *Balance - Self-destruct sequences have been added to some megastructures in the event of Borg assimilation. No more Borg Galactic Forums. *Balance - Expedition Missions have been balanced & rewards tuned. Flagship missions reward higher, but appear less frequently. *Fix - Warp Capable Primitives no longer cause performance lag & have been re-enabled *Fix - Crime & Devastation missions now have options for more playthrough styles *Fix - Component fix for Reactive Armour availability on military ships *Fix - A number of missing building icons added back in. *Fix - AA Guns removed due to performance issues, a more appropriate option will be added in later *Fix - Planet defence structures are removed on planet conquest *Fix – Leader portrait of Tuvok *Fix - Missing Hologram in a Bottle Relic image fixed *Fix - Star systems from culled empires at game start will no longer be a mess *Fix - Andorians and Vulcans using Fed ship designs should no longer be blocked from key techs *Fix - Aggressive Negotiations planet now has the recommended dose of Dilithium deposits *Fix - Interphase test site now disappears on completion of quest *Fix - Klingon Blas Rika now has proper access to the pulse disruptor branch of weaponry *Fix - Expedition Events - removed a bug which caused Hero Admirals and Flagships to become stuck if sent together. *Fix - Blank empire names after liberation/rebellion should be fixed. *Fix - Voth should start with Voth crew now rather than just Skeleton crew *Localisation - Numerous localisation 2.6.1 updates & fixes. }} ==NHV 2002 Into The Mirror, Darkly - (d64e30) - Stellaris 2.5.1== {{Spoiler| *Content - New expedition events for Science ships. Flagships & Hero Leaders, ships are now retained more realistically *Content - UI Updates & Fixes *Content - The Chase, uncover the secrets of DNA found at a mysterious dig site based on the TNG episode of the same name *Content - New heroic admirals for ENT era to balance early gameplay *Content - Planet Deneva Prime added by popular demand *Content - Decide whether you want Georgiou, Pike, Kirk & Picard to be Heroic Scientists or Heroic Admirals depending on your play style. *New Event - Admiral Missions – Your starship admirals can now help tackle high crime on planets that are suffering from high crime rates *New Event - Cause & Effect – can you escape the time loop that trapped the USS Bozeman *New Event - Planet Devastation Relief Mission – Send a team to aid one of your planets after it has suffered devastation. *Events Update - Distress call missions are now available to military ships with the chance of a ‘bonus’ outcome if picked. *New Event - The Chase, uncover the secrets of DNA found at a mysterious dig site based on the TNG episode of the same name *MU - Defiant Capture event has been reordered to fix a number of issues from testing *MU - Automatic enslavement for new species conquered by Terrans *MU - New civics which have been custom created for the Terran Empire *MU - A number of decals have been fixed, including TOS Fix – A number of decals have been fixed, including TOS Miranda *Fix - Sword of Kahless dig sites are now accessible only to the correct empire *Fix - Spore Drive no longer causes damages once you have completed the Discovery/Glenn mission *Fix - Discovery/Glenn event now has a greater chance of spawning in the correct era *Fix - Klingon Augment Virus now triggers more appropriately once the Klingon empire have established contact with humanity *Fix - The Grand Fleet edict fix *Fix - Component refresh correcting a number of links between ships and components *Fix - War events will successfully end when war is ended via Status quo. *Fix - Barzan names will now correctly appear in the game. *Fix - Klingon Augment Virus – growing pops now reflect state of Augment Virus (Thanks to SNW) *Fix - Houses of Gowron & Duras no longer trigger inappropriate vassal demands *Fix - Terran culture fix for Satellite defences *Fix - Primitives can no longer lay claim to systems (STNH-614/615) *Fix - Terraforming penalty for Asteroid strike on Mars during Mars terraform chain (STNH-660) *Fix - Metron ships images now display correctly *Fix - Dominion fix for galactic research institute *Fix - Warp-capable uplifted species now have the correct ship designs *Fix - Modi’in Class (infamous Section 31 ship) now flies the correct way! *Localisation - Numerous localisation updates and fixes *Performance Tuning - The number of mid – game monthly lags have been reduced Game *Performance Tuning - Increased Trellium – D spawn chance *Start - Starting scenario has been tweaked slightly to improve mid – game performance *Tribute - Name list updated to commemorate Star Trek Legends Rene Auberjonois & DC Fontana }} ==NHV 1911 Into The Mirror, Darkly - (edbad0) - Stellaris 2.5.1== {{ Spoiler| *Balance - retouched weapon damage and power costs. *Balance - starting conditions for Bajor, United Earth and Terran Empire slightly adjusted *Content - added unique unity buildings for bajoran and terran empire *Content - additional building icons added and implemented *Content - Dig site - Find Iconian Gateways throughout the galaxy *Content - Dig site - Find Tkonian fortresses throughout the galaxy *Fix - Abronath / Ship out of Time archaeological sites should appear when they say they should *Fix - Abronath bombardment now kills pops when devastation is over 25% and requires full scale bombardment *Fix - Abronath construction site will no longer stick around for ever. *Fix - corrected some tech prerequistes *Fix - D'Arsay Array now spawns *Fix - Federation member worlding of warp capable races now works more consistently *Fix - Hero design designs remain available whilst ship is out and about *Fix - Kelvin technology now has a Kelvin class icon *Fix - Pralor and Cravic now have access to armageddon bombardment *Fix - Selecting to play as Terra Prime no longer causes a game over screen *Fix - Spore Drive will not fail so often if you have better tech *Fix - Voth City Ship is no longer drunk *Fix - War declarations on the player now originate from the empire declaring war *Fix - War Events will now clear if status quo is reached *Performance - Borg Perfection tradition 3 adjusted to just provide complex drone bonuses, rather than shared xp *Special - ST:NH Icon for Windows Taskbar }} ==NHV 1910 Into The Mirror, Darkly - (4acc90) - Stellaris 2.5.0== {{spoiler| *Hotfix - Voth habitability fixed *Hotfix - Data Node no longer destroys itself after being constructed for machine races }} ==NHV 1910 Into The Mirror, Darkly - (8f898b) - Stellaris 2.4.1== {{spoiler| *Hotfix - Flagships will correctly autogenerate designs now. *Hotfix - Flagships are now correctly unavailable for construction once the Delphic Expanse expedition is started. Clarification has been added to the event to confirm flagships are not available. *Hotfix - AI now correctly uses Gorn shipset. *Hotfix - Kobali will correctly use Kobali ships designs for all classes. *Hotfix - Federation Kelvin Class had its shrink ray reversed. *Hotfix - Hideki has had instead been subject to the shrink ray. *Hotfix - Missiles are no longer the size of ships. *Hotfix - Demons will no longer stop the federation forming. *Hotfix - Voth and Son’a slaves can once again colonise worlds. *Hotfix - Various Event Art has been corrected (no more giant monsters on Mars). *Hotfix - Federation can once again comission andorian and vulcan phaser research. *Hotfix - Orbital Prisons have been temporarily outlawed. *Hotfix - Hirogen will now correctly setup nature reserves. *Hotfix - Terran Empire will no longer steal experimental shipyards from it's Prime counterpart, and now has access to it's own. *Hotfix - Starbase and Ship speed debuffs are now properly mutually exclusive. *Hotfix - Charon can now correctly equip the Mycelial Reactor. *Hotfix - University planets now correctly revert back to the standard districts. *Hotfix - Torpedo Tech Progression Now Flows Correctly. *Hotfix - Clarification added to Ship Out of Time event, Reward is Relic. *Hotfix - Columbia Refit technology will no longer incorrectly show Excelsior class ships. *Hotfix - Excelsior Hero Ship now correctly uses Lakota refit model. *Hotfix - Flagships are now correctly mutually exclusive. *Hotfix - Terran Empire will once again ensure that its museum and museum ships have the proper paintjobs. *Hotfix - Planet Specialisation : Cloning Planet can now be selected correctly. *Hotfix - Event rewards involving tech should now properly grant tech. *Hotfix - Borg Unicomplex expansion now correctly expansions. *Hotfix - Founder contemplation no longer results in massive amounts of mitosis. *Hotfix - UI Fixed overlapping tiles in the retrofit fleet designer window *Hotfix - It is no longer possible to obtain 2 NX Flagships during the Xindi Event Chain *Hotfix - Federation/Klingon/Romulan ships will no longer turn into multi-coloured boxes when integrated into each others empire. *Hotfix - Flagships will be properly unlocked if Xindi Projects are not completed on time. *Hotfix - Boliax only has one Swampy modifier. *Hotfix - Land appropriated in Mirror Universe Coalition of Hope fixed. *Hotfix - Ships should really unlock a design every time now in the ship designer. *Hotfix - Pirate Ships have been reconstructed to the correct technical specifications. *Hotfix - Random maps no longer have static events such as Vulcan P'Jem or Embassy bombing that force empires across the map. *Hotfix - Piracy suppression has been adjusted per archetype. *Hotfix - Abandoned Terraforming Creatures will no longer seize a world forever and ever. *Hotfix - AI will no longer design ships with Trellium Plating when they have no Trellium-D income. *Hotfix - Promising Candidate messages will now state which leader type the candidate is. *Hotfix - Onboard Activity events will only trigger on ships with Scientists. *Hotfix - The Undine in Caretaker now have the correct portraits. *Hotfix - Caretaker hero ship now returns from the Delta Quadrant in the correct scenario *Hotfix - Galactic Forum now gives one effect at stage 1 as intended, rather than going all in at stage 2 *Hotfix - Imperial shipyards will be restricted to the Terran Empire correctly, which will no longer attempt to build flagship shipyards without agonizers. *Hotfix - UFP Crew and Industrial policies work correctly now *Hotfix - The defiant should no longer be able to be rendered captainless *Hotfix - Advanced Cruiser Prototype now correctly grants the specified prototype *Hotfix - Some tech icons were swapped around to better reflect their technology. (ie, the Nagus will no longer watch the weather channel) *Added - Techtrees ingame in Research Window *Added - Dilitium and Crew to Topbar }} ==NHV 1910 Into The Mirror, Darkly - Release - Stellaris 2.4.0== {{spoiler| Major Changes * The Terran Empire is now a larger force to be reckoned with, with new vessels such as the powerful Charon class Mobile Throne, as well as proper paintjobs for all their ships showcasing Terran might. * Flagships added: These unique Federation (and Terran) science vessels have the ability to survey and outfit weapons upon themselves, making them powerful vessels. Only one can be constructed at a time. * Planet Diversity added, to stop the spam of modifiers on species habitability traits. Terraforming is now slightly more restrictive. * AI Improvements - Old AI budgets torn out, and brand new ones put in in their place. The AI is insanely better now. No more commercial zone spam from them! * Galaxy Generation changed - Habitable planets now scale properly with the habitability slider, and are more balanced throughout the galaxy. * Ship speed rework - Ships now travel across systems much faster, but decrease in speed whilst in combat to maintain the maneuverability of Trek battles. * District and building rework - Planet districts and buildings have been reworked fully. Six districts are available for construction on planets now, including trade, administration and research. Districts no longer provide jobs, but instead provide boosts to current jobs which improve as technology increases. Buildings are the sole source of jobs now, with multiple farms, power plants or mines being available for construction. For example, farm districts now provide stackable increases to farmer jobs, such as increased food or population growth. Whilst one district will only provide a small boost, multiple districts will increase it substantially! *3D: All Terran Empire ships and stations now feature signature decals. *3D: New Gorn Shipset *Balance: Changes to occupation armies, hirogen occupation armies now collect trophies (luxuries) *Balance: Defense pods and other mobile defensive platforms are now somewhat more potent. *Balance: Overhaul colony types, adding many more. Colony types are also more descriptive, accurate to the colony in question and beneficial. *Balance: Re-adjusted starting conditions to all species in the game, streamlining minor and major species. *Change: Incorporated performance enhancement triggers on all jobs *Change: Strategic resources have been adjusted and streamlined - Dilithium is just one resource now, and Duranium replaces neutronium. Luxuries are now available *Content: Added a memorial for Aron Eisenberg on Ferenginar *Content: Added Imperial Starfleet museum. *Content: Added multiple new planet-unique deposits, as well as two new rare deposits - Iconian gateways and Pergium layers. *Content: Added new species-specific jobs, including merciless Terran Imperial Marines *Content: Added the mighty Charon class, the mobile throne of the Terran Empire. *Content: All ships rescaled to reflect in-universe comparative sizes. *Content: Capital planets of numerous species now have more unique buildings and deposits *Content: Dozens of new building icons, especially for Borg. *Content: Dozens of new deposits, with new icons and localization *Content: Federation Hero Ships - Special combat capable science vessels, designed to be the forefront of exploration *Content: Greatly expanded and re-arranged namelist for numerous species. A lot of work has been put to add more diversity to Starfleet ship names. *Content: ground-to-space batteries have been re-introduced, and are now better than ever*! *Content: Hundreds of new technology icons *Content: Many data modules will now display your ship's length and mass *Content: Many new planet specialisations, including commercial worlds, embassy worlds and resort worlds, all available via decision. *Content: Mirror Jonathan Archer now enjoys the company of Porthos as well. *Content: More fighter based weapons and hangars available on vessels. *Content: New planetary UI *Content: Numerous new civics *Content: Players may now build a hangar bay on their planet, creating a small, yet powerful and expensive contingent of aerial defensive fighters to help ward off enemy invasions. *Content: Rework of the Xindi and Defiant event chains *Content: Smarter planet generation - Warmer planets closer to the suns, colder planets further out from the star. *Content: The federation light cruiser archetyp has been re-balanced, and several ship sizes have been adjusted *Content: The Modi'in recon cruiser, Section 31 advanced ship, is now available as a special reward. *Content: The nomadic Hirogen may now colonize terrestial planets - and make them into hunting reserves *Content: The Vaadwaar and Turei may now construct their very own subspace corridors, zipping across the galaxy in the Underspace. *Content: Various new female and male greetings have been added by multiple voice actors, for species such as the nausicaan, trabe, hirogen, garidian, devore, benzite, pralor, cravic, tamarian, gorn, romulan, krenim, vulcan, vidiian, voth, suliban, andorian and tellarite. *Content: Xindi Shipset updated, Arboreal and Aquatic ships added. Xindi Weapon and Probe rextured. *Content: you now have multiple ways to exploit your slaves - put them in labor camps, slave colonies, subject them to experimentation or extract the truth out of them *Event: Dangerous tech can now be actually very dangerous *Event: Locate and reconstruct the pieces of the ancient bioweapon known as the Abronath *Event: Minor updates to Cardassian, Klingon, Tellarite and Andorian leader events to improve performance, and stop them firing too often. *Event: The Alpha/Beta Quadrant Maps now have a midgame single Borg Cube crisis that threatens the quadrant. *Event: Undine Crisis - More challenging and new reward *Events: 'Demons' should trigger more commonly *Events: Added Mirror coup events - Upstarts and possibly known hero leaders will fight your admirals in combat... and if victorious their enthusiasm for coups might endanger your Emperor. *Events: Borg Subcomplexes are now destroyed on capture, the same as the Unicomplex. *Events: Celebrate 'First Contact Day' in style with the first of our new community written edict events *Events: Celebrate the Romulan Farmers Festival of Eitreih'hveinn (Community Edict Event) *Events: Expedition Events - 3 year missions to 'deep space' to level up and keep your scientists busy *Events: Experiment with the dangers of AI, face the consequences or reap the rewards of this dangerous technology *Events: Explore a series of stories surrounding a single ship and its crew lost in the Delta Quadrant, can you bring them home safely or succumb to the perils of this distant space? *Events: Find, aid & interact with the mysterious "Tin Man" / Gomtuu *Events: Garidians can now suffer discontent among the Plebeian class during their early years (community event) *Events: Iconian Probe dig site *Events: Kot'Baval - get the bloodwine flowing and celebrate this Klingon specific edict (inspired by our community events team) *Events: Mirror Invasion - The Tholians can now invade rather than the Terran or Klingon Cardassian Alliances. *Events: More hero leaders can now appear from the Academy, or work their way up ruthlessly in the Terran Empire *Events: More hero leaders can now appear from the Academy, or work their way up ruthlessly in the Terran Empire *Events: Skorr event outcomes adjusted, should have a higher chance of success *Events: The diplomatic conference at 'Babel One' could form the basis of a Federation, or the shattering of any hope of peace. *Events: The Terran Empire now has new unique leaders ('Smiley' O'Brien) and a few traits for flavour, as well as portraits for many leaders. *Events: War mini event - Capture strategic Outposts & Systems for strategic rewards (ALL) *Events: War mini event - Recruit an enemy defector mid war (Fed Hero ship compatible) *Events: War mini event - Rescue a crew trapped behind enemy lines (Fed variant) *Events: War mini event - Rescue a crew trapped behind enemy lines (non-Fed only) *Feature: New observation missions for Federation, Ferengi, Romulans and Cardassians to interact in unique ways with warp-capable primitives, including unique events for observation stations conducting business in orbit *Feature: New primitive age, warp-capable, has been added to include races that don't really warrant being a minor empire but were canonically warp capable in the show. *Graphics: Beam effects improved with the scrolling beam effect *Relics: A new reward for restoring the Dar'say array *Relics: Defeating the Mirror Invasion rewards you with a memento of whom you fought against *Relics: Echo Papa Drones, Tantalus Device, Stone of Gol, Sacred Chalice of Rixx for Betazed, mold included. Tox Uthat added as late game relic *Relics: Key Cardassian literature has been added, make it mandatory reading in the Unions education facilities. *Relics: Klingon Relics have been added and can be distributed to houses *Relics: Most relics now have an activation ability or charge *Relics: Ressikian Flute added *Relics: Secrets based on a Season 2 Short Trek and more *Relics: Terran Sword of State (Georgiou's Sword), Zefram Cochrane's Shotgun, Harry Mudd's Time Crystal Device added *Relics: The Whale Probe's communications sphere is available if you enjoy breaking things *Relics: Trophy for destroying Unicomplex *Sound: Undine Communication Voiceover Bug Fixes List not inclusive as buildings, technologies, ship components, utilities, districts, weapons etc all have been completely revamped. *Balance/Fix: Habitability follows vanilla and now affects population output and growth speed *Balance: All components and weapons have been adjusted. *Balance: Founders will only grow on the Great Link. *Balance: Heavy escort ships will now enjoy a bonus to piracy supression. *Fix: All ship designs now auto-generate correctly. *Fix: Auto-upgrade engineers now correctly recognise improved blueprints for all ship components *Fix: better population management from the side of the AI. *Fix: Borg will now correctly assimilate other races with correct uniforms and prosthetics *Fix: D7 Sections now differ for engineering/ tactical/ support *Fix: Embassy Bombing and P’Jem monastery events will no longer disable your ships permanently or redress your leaders to vanilla clothing. *Fix: Heavy/Rapid Polaron techs now give correct torpedo *Fix: improved AI, with new budgets and priorities. *Fix: Primitives should now have portraits more closely matching their canon appearances *Fix: The AI Federation will no longer Neutral Zone itself to death *Fix: The Mirror Universe Borg once again use Orange Lightbulbs (when used in conjunction with the content submod) *Fix: Veridians on Veridian IV no long wait for a saucer to crash into them before learning some traits. *UI Fix: Topbar Fleet Size now accounts for four digit numbers. *UI: adjusted ship designer cost/upkeep view *UI: fixed misaligned ship background (ship designer) *UI: fleet manager shiplist and retrofit list expanded *UI: shipyards building list expanded }}
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