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=Beta= ==NHV 1903 The Great Material Continuum - Beta (82e7ad)== Patchnotes from: March 20th {{Spoiler| * fixing versions # }} ==NHV 1903 The Great Material Continuum - Beta (82e7ad)== Patchnotes from: March 20th {{Spoiler| * 2D: Discovery Terran Empire uniforms added * 2D: Wrath of Khan Terran Empire uniforms added * Events: Fixes to Maquis events - localisation and ship generation * Mechanics: Great Houses will become pirates if the Klingon Empire is destroyed. * Mechanics: Fixed Kobali Necrogenesis trait to be functional. * Mechanics: Added Kobali jobs and other setup improvements. * Mechanics: trade routes, collection range and piracy have been restored. * Mechanics: Borg, Pralor, Cravik and Dominion now use crew mechanic. * Mechanics: Breen, Sheliak and Tholian may now establish slave colonies on alien planets. Those will protect their rulers - but at a great cost. * Mechanics: Borg, Pralor and Cravik now have an option to stop population assembly on their planets. * Mechanics: Pralor and Cravik may now convert M-class planets into Machine planets. Organics may terraform Machine planets back into M-class planets. * Balance: Starting, upkeep and production values for Dilithium and Crew have been greatly adjusted across the board. * Balance: Multiple new techs will now increase the naval capacity from pops. * Balance: various adjustments to buildings, techs and jobs weights to facilitate gameplay. * Balance: Traffic Control will no longer conflict with other positive support auras. * Content: The Galactic Forum is now a new and early-game megastructure for you to purchase. Neutronium will become available earlier in the game. * Content: Borg have access to traditions that unlock better matter fabrication buildings. * Content: Numerous new and expanded tooltips to faciliate gameplay. * Content: Added two new ascension perks for players to choose from. * Localisation Update * Bug fix: Starbase sensors will now correctly upgrade. * Bug fix: Ascension perks will now properly grant the +1 starbase facility bonus * Bug fix: Outpost influence costs on the BOTF map have been corrected * Bug fix: Yridians are now properly established as a criminal faction if played with the Megacorp DLC, and can establish branch offices without issue. * Bug fix: Terraform candidate planet modifier has been incorrectly applied and has been removed. * Bug fix: Several startport import decisions have been corrected and now work properly. We strongly recommend players will start a new game due to the changes to the game economy and AI. }} ==NHV 1903 The Great Material Continuum - Beta (ff809f)-A== Patchnotes from: March 15th {{Spoiler| * Localisation Update * Federation Testbox-Ship issue fix }} ==NHV 1903 The Great Material Continuum - Beta (ff809f)== Patchnotes from: March 7 {{Spoiler| * Megastructure costs * Tweak Tradition update * AI Tweaks * Minor Tweaks * Localization Update * Buildings progress Fix * Outpost costs tweak (Borg AI currently broken) }} ==NHV 1902 The Great Material Continuum - Beta (537ccb) - B== Patchnotes from: March 6 {{Spoiler| * tweaks to ai budget (savegame compatible) }} ==NHV 1902 The Great Material Continuum - Beta (537ccb) - A== Patchnotes from: March 5 {{Spoiler| * shipsize bug fixed }} ==NHV 1902 The Great Material Continuum - Beta (537ccb)== Patchnotes from: March 5 {{Spoiler| * Tholian EVA suit * Andorians / Aenar to unified clothing * Prewarp changes for observation posts. * Refresh of starbase facilities and modules, in expectation of restoring the old trade system * Borg (short) version of The Hundred + Vulcan Rebellion uniforms * Every 5 years tooltip for Chancellor selection * Refreshing crime events, reducing instant loss of crime enterprise * Loc update * Adjusting corporate authority malus * Jem'hadar requirement upkeep refinement * Removed fertility preacher ruler trait for borg/pralor/cravic * Tradition fix * Deposit fixes * Neutronium, water, dilithium, trader job import fix * Trade fixes * Starbase & Shuttlecraft fixed * Building fixes * Job fixes * multiple habitat bug fixed * Techtree fixes * Rom museum fix * Coalition fleet tax remove fix * NX project tech fix * Several minor fixes }} ==NHV 1902 The Great Material Continuum - Beta (720029)== Patchnotes from: Feb. 27 {{Spoiler| * AI Adjustments - AI Fleets should now be built with celerity * New Borg Models * Great House mechanics adjusted to fix the malus to damage they were suffering * Ascension perks adjusted to remove non-useful ones from Borg * Fallen Empires should no longer constantly try to humiliate the Borg * Borg assimilation now gives stored tech for assimilating a species * Buildings that require upkeep (Dilithium Refinery/Pergium etc) should now correctly cease working when resources run out * Civics adjusted slightly * Aenar are back on Andoria, tied to the blocker * Coalition fleet tax removed to tie in with removal of Coalition fleets. * Localisation fixes and a few events adjusted to account for new rewards }} ==NHV 1902 The Great Material Continuum - Beta (0b204e)== Patchnotes from: Feb. 25 {{Spoiler| * dilitium refinery fix * Xindi debris "show name" * Excelsior Model fix }} ==NHV 1902 The Great Material Continuum - Beta (a7b493)== Patchnotes from: Feb. 25 {{Spoiler| * Some ai budget tweaks * fix nausicaan shipset * Fixed Borg weapons damage value * disable coalition design * Resource update * Building / Job refresh * Ketracel assimilated fix * added Janus VI to small and random maps * Loc update * Tech Refresh * removed caste demands * Tweak to ruler trait - pop growth won't appear for dominion * Trait fixes }} ==NHV 1902 The Great Material Continuum - Beta (25b180)== Patchnotes from: Feb. 24 {{Spoiler| * Member world workers now work * Federation Embassy now works correctly * Dominion Start fixed including JemHadar habitability * KDF/ROM museum models fixed * KDF/ROM station models fixed * Fixed numerous building errors * Fixed three tradition modifiers * Max Processed Dilithium storage now 5000 * Adjustments made to slow down AI expansion * Suliban and Hirogen habitat cost increased slightly, but now includes a district * Improvements to police buildings * Starbase AI adjustment, should build more variations onboard * Klingon cities graphics readded * Ship upkeep costs reduced * Ship upgrade costs dramatically reduced * Borg can no longer use or become the galactic market * Ascension perks adjusted - no more instant integration * Localisation updates }} ==NHV 1902 The Great Material Continuum - Beta (90b8e6)== Patchnotes from: Feb. 23 {{Spoiler| * Slavery fix * Borg Colony Harvest now allows overpopulation on Unicomplex * KDF/ROM museum textures fixed * Trait fixes * Hero leaders adjusted (No more Saurian Saru) * Suliban/Hirogen habitats adjusted * UE Civic corrected * Generic civic adjustments removing piracy suppression * Kazon/Trabe/Hurq start adjustments * Banea fix * Vulcan civil war tweaks, no longer includes colonies under construction * Building fixes when conquered in war * Assimilated Pralor/Cravic no longer require CPMs * Ascension perk adjustments, removed disused Megacorp perks * Tradition Synchronicity fixed * Localisation updates * Event tweaks }} ==Hotfix (TGMC)== Patchnotes from: Feb 22 * UI fox for low resolution (768p) {{Spoiler| }} ==The Great Material Continuum (TGMC)== Patchnotes from: Feb 22, 2019 {{Spoiler| After six months of intense development, the Paradoxical Modding Group is proud to finally release The Great Material Continuum (TGMC) – the newest update to Star Trek: New Horizons. The name – The Great Material Continuum – is fittingly drawn from Ferengi mythology. It represents the strong focus this update has on the game’s economy and industry. As part of the update, the entire economy has been overhauled. This refers to every building, technology, component, utility, weapon, station, ship, and section in the game. The Ferengi are also the focus of our latest UI sub-mod, created in all its glory by CutterSlade, and have been elevated to the scale of a true major species in New Horizons: Unlock the Humans, Romulans, Cardassians, Klingons, Dominion and Borg. The Ferengi are also one of five species capable of using the MegaCorp DLC features if the player has it unlocked. Rid yourself of any scruples and gain Latinum as the Ferengi, sell broadcast rights to Tsunkatse as the Norcadians, ensure that information is your ammunition as the Yridians or just become strong, ethical traders with a fierce reputation as the Karemma. Failing that, use your wealth and power as the Orions to expand your criminal empire. New Horizons now includes over 200 jobs, 400 buildings, and 3000 technologies. Together, they will allow players to manage an intricate economy composed of over 20 resources. Ships will require to be crewed by officers and their warp engines must be supplied with Dilithium. Your planet’s energy grid will require a steady supply of deuterium, while your biggest megastructures will need Neutronium. The internal and galactic markets that exist in the base game have been enhanced with access to the new resources, as well as a new internal trading system. Your trade income will be converted into Latinum and used by your trading centers to produce a wide range of resources. Specialize your planets to gain galactic wide bonuses – declare a planet a religious retreat or a weapon testing ground, recreate the famed Memory Alpha or build centers of agriculture and industry. TGMC also allows a level of customization and flavor never before seen in any Star Trek game in history. Many planets across the galaxy will now have unique deposits, indicating rare flora and luxury goods, or unique locals. Many species have unique jobs, buildings, and resources, adding uniqueness to each of the 80+ species in the game. All seven major factions in the game also have their own unique leaders and traditions and have a way to increase their admin cap to new heights. The update also includes a major overhaul to the Klingon and Romulans. Similar to the ‘Starfleet ship overhaul’ update, both of those species will now have access to dozens of unique ship classes, each with their own modifiers, weapons, components, strengths, and weaknesses. Other species also have their own mechanics. The Hirogen, Borg, and Suliban can now finetune the development of their space habitats. The Federation gains access to much more powerful policies, jobs, technologies and resources as it gains more members. The Ferengi have new investment opportunities and mechanics. As always, every new update to New Horizons also includes new events and story content – and TGMC is no exception. You can now meet the ‘Edo’, and their protective guardian. Your Klingon houses will have their own fleets and lands, as well as demands. If you try hard enough, the intelligent Horta, dwelling deep in the bowels of Janus VI, may be willing to join your empire. There are also new uniforms, species, portraits, planet visuals, and even a new music track, inspired by the second season of Star Trek: Discovery. This is just a taste of everything that is hidden in this update. We hope you enjoy it! Official ST: New Horizons Patchnotes for NHV 1902 The Great Material Continuum - Beta (171351f9) ==Content== * A greatly expanded federation member mechanic - with jobs, policies and technologies available to a Federation player that chooses the peaceful path * A new 'crew' component will let you decide how to staff your ships. Will you want to include a MACO team, or maybe a group from the Vulcan Expeditionary team? * About 20 unique resources to manage, including species-specific such as Borg Nanites and Ketracel White for the Dominion and the migthy Jem'Hadar * Almost 3000 technologies, including many exciting decision paths for players of all species * Along with the hero leader mechanic, dozens of new leader traits. Is your admiral a wiz kid, a musician or a miracle worker? * An enhanced planetary specialization system. Turn your planets into weapon testing grounds or religious retreats. * An entirely new economic model. Manage your Dilithium and Crew carefully as you construct your fleets! Engage in battles over the control of Dilithium - every single deposit is key! * Choose how to expand and upgrade your space structures as the Borg, Suliban or Hirogen * Dozens of unique utilities will allow your ships to generate key resources. Turn your science ships into real science power houses, or stuff your ships with casinos, prisons and prospecting bays! * Even more loading screens to tickle your fancy * Expand your Hirogen Asteroid Habitats with new asteroids, or add more extensions to your Suliban habitats via decisions. * Hero Leaders: Exceptional academy graduates and leaders may make themself known and available for recruitment by your empire as the game progresses. Over 200 are currently in game ranging from Annorax to Zek * Hundred of new deposits will enrich your planets with lore-accurate locations. Explore the strange flora, fauna and luxury goods the wide galaxy has to offer. * Klingons and Romulans now have their own, unique, collection of dozens of ship classes, as well as their own museum structure that allows them to retire old designs - or re-commission them * MegaCorp: Rid yourself of scruples and gain latinum as the Ferengi, sell broadcast rights to Tsunkatse as the Norcadians, ensure that information is your ammunition as the Yridians or just become strong, ethical traders with a fierce reputation as the Karemma. Failing that, use your wealth and power as the Orions to expand your criminal empire. * Numerous unique planetary-based resources and modifiers will make every planet stand out - and worthy of fighting over * Occupation armies now give unique bonuses to certain species. The Klingons will gain unity in victory, while the Cardassians will strip the planets for minerals * Over 250 jobs, including many species-specific ones such as a Bajoran Vedek or a Federation Ambassador * Over 400 buildings to choose from, including unique capital buildings, naval headquarters, centers of intelligence and much more! * Supply your empire with limitless materials using the Particle Fountain megastructure, or improve your naval powers by constructing the new MIDAS Array megastructure! * Well over a thousand weapons, including new weapon effects inspired by Discovery ==Events== * "Q-Less" event chain * Added Edo Guardian interactions. * Charismatic Fathers of Profit and Loss * Eye of the Needle Distress Call * Ferengi female rights chain * Romulan Exodus Chain * Janus VI exploitation decisions ==Mechanics== * All major species now have unique jobs and traditions that will allow them a way to increase their admin cap. Expand your navy as the Cardassian, unite the houses as the Klingons or recruit more members to your Federation to unlock those rare and powerful bonuses * Ferengi Commerce Authority tweaks - added investment opportunities, removed resource exchange * Klingon Grea }} ==NHV 1808 Birth of a Federation - Beta (998807)== Patchnotes from: Nov 14, 2018 {{Spoiler| * ferengi-fed event fix * Loc update * fed museum fix * clean up saurian map flag * sheliak gfx culture fix * Karemma Ship Fix * doomsday weapon effect fix * romulan VO quality fix * hur'q start-tech fix * Terra Prime event fix * Cardassian namelist * Jem'hadar station and ship update * Borg armies & initialisers fix * Undine event ship fix * Event ship-weapons fix * tamarian language event update * pralor and cravic ship fix * Pjem quest fix * Klingons and Kazon subspecies change * removing nausicaan 'klingon' vo }} ==9dacdd== Patchnotes from: Oct 24, 2018 {{Spoiler| * Versions nr Corrections }} ==NHV 1810 Birth of a Federation - Beta (9dacdd)== Patchnotes from: Oct 24, 2018 {{Spoiler| * Localisation * Several name list updates * Several minor event fixes * VO debugs * GUI systemname fix * Map fixes (Alpha/Beta) * Portrait fixes * Federation mechanic fix * Demon & Surak War events fix * MU species rights fix * Hero ship fix }} ==NHV 1810 Birth of a Federation - Beta (4f768a)== Patchnotes from: Oct 10, 2018 {{Spoiler| * Fed Ship Fix * Localisation * Namelists Update * VO updates * Beam Weapon Effect }} ==NHV 1810 Birth of a Federation - Beta (4ea179)== Patchnotes from: Oct 4, 2018 {{Spoiler| * Localisation improvements * Several GFX optimisations }} ==NHV 1808 Birth of a Federation - Beta (501ef1)== patchnotes from: Sep 13, 2018 {{Spoiler| * Various Potrait fixes * Localisation update }} ==NHV 1809 Birth of a Federation - Beta (9cc0a2)-A== patchnotes from: Sep 10, 2018 {{Spoiler| * Localisation Patch }} ==NHV 1809 Birth of a Federation - Beta (9cc0a2)== patchnotes from: Sep 10, 2018 {{Spoiler| * Localisation Patch }} ==NHV 1809 Birth of a Federation - Beta (9cc0a2)== Patchnotes from: Sep 8, 2018 {{Spoiler| * 2.1.3 compatibility fixes * Enforce ideology war goal fixed * Fixed Borg utility components and defense stations * Fixed several component issues -> e.g. EPS conduits * Fixed an issue with Terra prime event chain triggering from wrong conditions * Fixed a lot of missing texts and descriptions * Localisation update }} ==NHV 1808 Birth of a Federation - Beta (9610ac)== Patchnotes from: 26. August 2018 {{Spoiler| ===Fixes=== * Fixed mod warning event to only fire once and detect compatible mods * Rescaled several Federation ships * Fixed several Q tutorial events * Fixed Nimitz class model for federation * Fixed Miranda class variants, now using correct models * Fixed Saladin class model * Fixed several voice over and notification sounds * Fixed several portrait bugs * Fixed an issue that allowed non Federation countries to build the naval museum * Fixed Terran empire spawn * Fixed an issue which prevented players from progressing ship techs when playing Voth or Hur'q * Fixed an issue which prevented players who switched to Federation shipset to progress further * Fixed an issue where the player was able to integrate species via the Federation council when being at war * Fixed an issue in several events that didnt reduce ship HP correctly * Fixed an issue that prevented Andorians and Vulcans to revoke their rivalry if the confederation of surak succeeds * Fixed multiple issues with incorrect buildings being shown, and some buildings being unable to be built * Removed the "grace" period for Federation ships due to player feedback * Moved empire modifiers from Federation spec techs to the techs themselves * Several localisation fixes * Planets captured by Federation member worlds will now transfer to the Federation ===Features=== * AI boost for Dominion and Borg on higher difficulties * Ruins of Xindus events added for Xindi players * Discovery uniform improvements * Rebalanced Starfleet museum cost * Added Breen notification sounds }} ==NHV 1808 Birth of a Federation - Beta== Patchnotes from: 12. August 2018 {{Spoiler| ===Events=== * colAndor Crisis for Tellarites / Andorians * P'Jem Observatory Crisis for Vulcans / Andorians / Humans * Syrrannite Crisis for Vulcans / Humans * Revamped Inner Light anomaly * Added Kobali and Romulan unique "Captain" titles for events * Starfleet crew activities * Distress call events added * periodically generate random distress call events * Kolinahr events for Vulcans * Changeling Obelisk anomaly ===Mechanics=== * Federation ship roster has been overhauled, Federation players can now enjoy over 40+ different ship classes. * Overhauled the Starfleet Museum mechanic. The museum automatically retires obsolete ship classes, which can now be recommissioned in a limited number. * Introducing the new mechanic of Tech Level, restricting certain ships to only use weapons, components and utilities of a maximum tech level. For now, this mechanic only applies to Federation players. * Some species now have unique techs and civics to boost their ability to produce and trade certain luxury trade goods. * All weapons and sections, as well as most components, have been re-balanced. * Overhauled the passive era bonus system. Previously, ships from later eras received passive buffs. Now, those buffs are replaced with unique modifiers to each ship class. This mechanic only applies to Federation ships. * Overhauled the balance of bombardment and anti-bombardment buildings, making bombardment more potent and making anti-bombardment buildings cheaper and easier to maintain * Tweaked the war score system to be more intuitive * "Interstellar Union" (alternative Federation) option for Andorian players meeting required criteria * The return of the jump drive. Starfleet Advanced Cruisers can now equip a range of advanced FTL solutions * but all of those come with a risk. Be warned. * Various diseases added, including Yarim Fel Syndrome, Bendii Syndrome, Dorek Syndrome * Xindi Council mechanic added. Every few years players can choose which species is dominant, granting bonuses and maluses. ===Content=== * New Federation ship-class specifics components, weapons and utilities * A new range of unique ship class techs for the federation * A new component type in Federation class ships will give you the low-down on your ships * Hundreds of new weapons, overhauling the current system of energy weapons being divided between beam and cannon. Instead, energy weapons will again be divided between sizes. * Numerous new civics, traits and governments * Unique buildings for multiple major empires, such as new embassies as well as HQ's for the Tal Shiar and Obsidian Order * Even more luxury goods * A few more easter eggs hiding for you to find ===Species=== * Saurian species added * Improved Jem'Hadar Variety * Added more variety to black male Human portraits ===Ships / graphics=== * Numerous new weapon effects * Improved a lot of federation ships * Added more than 20 new federation ships to the roster ===Map=== ====Misc==== * Various fixes to align solar system view to galaxy map view for binary systems * Improved Alpha Centauri system * Various improved star systems ====New textures for planets==== * Class A received 5 new textures (only available with submod) * Class B received 5 new textures (only available with submod) * Class C received 5 new textures (only available with submod) * Class D received 5 new textures (only available with submod) * Class E received 5 new textures (only available with submod) * Class F received 5 new textures (1 in main mod, 4 more in submod) * Class G received 5 new textures (1 in main mod, 4 more in submod) * Class K received 5 new textures (1 in main mod, 4 more in submod) * Class K transjovian received 4 new textures (1 in main mod, 3 more in submod) * Class N received 4 new textures (1 in main mod, 3 more in submod) * Class O received 5 new textures (only available with submod) ====Sol system revamp: (sub mod only)==== * Mercury: new texture using data from messenger * Venus: new texture using data from magellan * Earth: new texture using Blue Marble project by NASA * Luna: new texture using Lunar Reconnaissance Orbiter Camera data * Mars: new texture using data from Mars Orbiter & Viking * Jupiter: new texture using data from Juno & Cassini * Io: new texture using data from Voyager & Galileo * Europa: new texture using data from Voyager & Galileo * Ganymede: new texture using data from Voyager & Galileo * Callisto: new texture using data from Voyager & Galileo * Saturn: new texture using data from Cassini * Titan: new texture (custom made) * Iapetus: new texture using data from Voyager & Cassini * Uranus: new texture (custom made) * Neptune: new texture (custom made) * Pluto: new texture using data from New Horizons * Charon: new texture using data from New Horizons ====New bombardment textures==== * Any planet where a primitive civilization nuked themselves will have a special texture. * Any planet transformed into tomb world by either armageddon/biological/thalaron bombardment will receive a special texture. ===Fixes=== * Fixed Tamarian translation project from firing multiple times * Valerian capital fixed * Rakhari name fixes * Minor fixes to Klingon-Cardassian Alliance invasion Crisis * Minor fixes to Strange New World Anomaly * Fix for a faulty PDX cubemap resulting in bad reflection visible mostly on oceans and black holes. (submod only) * Barnard star now correctly shows as binary M/M star system. * EZ Aquarii now correctly shows as trinary M/M/M star system, system orbits corrected. * Struve 2398 now is a M/M binary star system, instead of M/G. }} ==NHV 1805 The Neutral Zone (7186a2) == Patchnotes from: 22. May 2018 {{Spoiler| ===Events=== * Maquis story chain * Orb of Prophecy story chain * Omicron Theta story chain * Bajoran Resistance events * Anbo-Jytsu events * Improved Mirror Universe events * Klingon Literature events * Bajoran Literature events * Romulan Literature events * Trill Literature events * Talaxian Literature events * Ferengi Literature events * Vulcan Literature events ===New Species=== * Lissepian Parliaments * Lurian Principality * Tzenkethi Coalition * Valerian Freeholds * Xepolite Guilds * Yridian League ===Mechanics=== * Neutral Zone feature in Federation Council * Supress Dissent feature in Obsidian Order / Tal Shiar * Klingon / Kazon Civil War improvements * Minor to major mechanics ===Map=== * Properly implemented multistar systems * Improved "Warp" travel -> better setup script * Re-enabled random maps * Improved loading time for random maps * Andorian gas giant improvements ===Misc. Improvements=== * Reworked and improved Cardassian ships * Dozens of new unique building icons * New traits, civics and governments * Improved Cardassian female hair * Starfleet Uniform improvements }} == NVH 1802 - Arsenal of Freedom (b7a73a) == Patchnotes from: 22. Feb. 2018 {{Spoiler| '''Major New Mechanics''' * Space combat has been re-worked. Every ship has a small chance to survive catastrophic damage and disengage from the fight. New backup consoles can increase your chance. Certain empires that have specialty in backup technologies will also boost that chance. * Stellaris 2.0 FTL system has been reworked extensively as to offer a viable warp simulation. * Deep Space Stations have been entirely removed from the game. Many of their unique advantages and buildings have been moved to the new Starbase facilities system. * Federation starbases will now have registry naming * just like our ship’s NCC-registry mechanic. * Starbases can now build dozens of unique facilities and modules. All have their own original icons. * Military stations can no longer be built independently and are now ‘slaved’ to starbases. Starbases may now build a very limited amount of military stations, but those tend to be very powerful. Stations include – minefield (Damage aura), dry dock (healing aura), listening post (sensor range) and two sizes of defense platforms. * New living standards allow players to choose the type of paradise you want to build to your people. Prosperity resource have been made more abundant, and a new ‘resort’ building, built on planets of exceptional beauty, can generate a lot more prosperity. * Dozens of new types of assault armies have been added, that offer deep and meaningful choice to how you want to engage with ground combat – as well as seven new bombardment policies and options! Unique armies have also been refactored, and work better than before. * Dozens of new edicts, including some that require energy or even unity. * Several new war goals, including supporting civil war between factions, as well as assimilation raids by the Borg. '''Visuals''' * Extensive work has been done on camera definition and engine setting, to improve visual fidelity and proper sense of scale. * A new UI for loading screens, that will now display rotating text messages. Over 110 ‘tips’ have been added so far. * Numerous new space atmosphere effects and unique solar systems, thanks to Annatar of the Real Space 3.0 mod * New type of stars and deep space anomalies, alongside visuals and icons for them * such as M-type anomalies and ‘Interstellar Space’ '''Ships''' * The Federation runabout is a new and unique ship class. * The Borg has been enhanced with two new ship classes * the fast Scout and the Pyramid, capable of providing space-superiority. * The Voth City Ship now a proper separate ship class * The Vulcan T’Pau added. * Imperial construction modifiers have been re-worked, to include advantages to armor as well as backup systems. '''Map''' * The Wormhole from Bajor to the Idran system in the Gamma Quadrant will now appear. Who knows what sort of chaos it will unleash on the galaxy… * Borg may now build transwarp conduits that allow for near instantons travel between any point on the map * Numerous planets now have more resources and unique structures, as to fit trek lore and canon more. * New range of planetary modifiers and deposits throughout the Galaxy. * You may now explore the origins of the Vorta and the Jem’Hadar – proto-Vorta can be found on Kurill prime, while the proto-Jem’Hadar hail from their mysterious homeworld: Gar’Sitra. * Several iconic systems, such as Bajor, Idran, Ross 973, the Founders planet and Murasaki 312 systems have been reworked * Numerous new systems have been added '''Species''' * The Haakonian Order has been added to the Delta Quadrant. * Skagarran species portraits. * Kelpiens are now delicious. * Nathan Samuels has a new hairdo. * General improvements to Jem’Hadar portraits. * The Sheliak, Tamarian and Tellarite now have new flags * the later based on the new official design shown in Discovery * Ferengi now have a few new clothing options * What came before the Borg? What comes after? New governments, species, portraits and clothes will explore the original Borg species as well as ex-drones. * Pops may now be partially assimilated, with their own looks and clothes. '''Components and weapons''' * All required components re-arranged into a system of 15 sizes, from type-1 components that fit Runabouts all the way to Type-20 carried by city-ships. * Numerous new icons for components, weapons, consoles and more. * New sensor settings, with upgradeable options * Weapons have been entirely re-balanced from scratch, with weapons that focus on armor and hull damage * Component progression is now more even and equal across all species, including having more stages for shields, thrusters and warp engines. * Players may now specialize in specific categories of weapons, weapon sizes and types of damage * All weapon specialization paths have been reworked – none of them are ‘useless’ anymore * Point Defense weapons can now be slotted into a new type of slot, and they can target fighters. * Weapons may now be restricted to certain ship sizes and types. Starbases and military stations will now use a new and exceptionally powerful variant of heavy beam weapons. * Science ships no longer have a ‘lab’ module. The relevant technologies have been reworked to include modifiers to the ships. * Cloaking generators no longer give a bonus to evasion – instead, they give a significant boost to damage at the start of every engagement. * AUX (science) utilities will no longer be responsible to off-combat bonuses but will now focus mostly on several types of damage repair. Shield generators have been moved to the AUX slot. '''Tech, tradition, perks and buildings''' * The entire tech tree has been rebuilt yet again to offer better progression * Dozens of new species-specific technologies, including unique techs for the Cardassian, Terran Empire, Zakdorn, Bynars, Kelpien and many others. A lot more unique and species-specific buildings, leading to some very diverse and powerful starting positions * The Federation Council tech exchange is now cheaper to use. In addition, more species will offer their unique technologies via the exchange. * The Federation Council framework has been improved extensively, including a rework of the ascension process. Players may also now ‘mediate disputes’ between warring allies. * Ascension perks are now available to all players without the need of a DLC, as well as a technology to grant players one additional perk. * Genetic and psionic tech branches have been significantly improved both in use, and in gating. * Factions have been updated to 2.0, including many improvements and bug fixes. * Dozens of new buildings, including the Tower of Commerce and a Kelpien Breeding Ground. '''Events''' * The mirror universe Terran Empire event chain has been re-worked and improved. * The Terran Empire invasion crisis event has been re-worked. * The Mars terraforming event chain has been re-worked and improved. * The Xindi event chain has been expanded. Expect cowboys. * The Altamid Swarm mini-criss has been expanded and improved upon. * A new event chain will let you explore the Denorios belt. Who knows what you may find there. }} == NVH 1712 == {{Spoiler| Victory is Life: *'''Dominion Overhaul''' The new "Dominion Member State" mechanic will replace Vassals for the dominion, allowing players to further exploit their subjects, demanding tributes, ships and even planets! The Great Link mechanic, allowing players the ability to dispatch Changeling Infiltrators to neighboring empires. "The Hundred" event chain. Dominion-appropriate replacement of the vanilla Pirate events. Dynamic anomaly based on the DS9 episode "The Ship". Visual updates for most Dominion ships, including a new Dreadnought Supercarrier, as well as several new station models. Dominion now start with Polaron Torpedoes as a starting weapon New Dominion-centric Tradition and Tech branch. New Dominion-style custom UI sub-mod, developed by Cutter Slade, is available to download New Dominion-unique megastructures, including the Super Carrier ship yard and the Asteroid Prison Vorta and Jem'Hadar can now be genetically engineered and improved with a individual lists of unique traits *'''Major New Features:''' Civilian Modules: A total overhaul to Science and Colony ships, that will now be able to unlock unique modules that will give them special abilities never before seen in New Horizons or Vanilla. Make your Colony Ships carry prefabricated structures and have your Science Ship become a floating Gambling Den! New Federation Council mechanics – gain access to unique technologies by federation members, establish embassies, adopt new ship construction techniques and dictate federation-wide policies. There have also been significant improvements to the accession mechanic. New Federation megastructure: The Argus Array Many faction uniue technologies and buildings, including the Monastery of Boreth and the Rure Penthe penal colony for the Klingon and the City Ship for the Voth A new 'performance' variant of our official New Horizon Main Galaxy map is out, which should provide players with improved game performance and more strategic challenges! The restored BOTF map is back, for your enjoyment! "The Great Monetary Collapse" Events for the Ferengi *'''Ships and species:''' New Ship sets - Voth, Kobali and the First Federation Improved ship models and additional stations for Vulcan and a new Generic race ship set and stations. A number of new Unaffected Races will join the galaxy, including the First Federation, the Metron Consortium and the Cytherians. Voth and Hur'q are set to be Unaffected Races (Fallen Empires) when not played by a human. Oschean Hunters, their Tosk prey and Skrreean races are added and now playable. Banean species added to the Delta Quadrant. *'''Events:''' The NX Project, a new event chain for United Earth, will tie the story of the first Human Hero Ship - Enterprise - better into the game universe. Improved terraform Mars mechanics with unique new building icons and mechanics - and a fresh new "Blue Mars" texture. Special thanks to Annantar and Lex Peregrine! Borgified vanilla events, which will make your borg experience even more immersive! *'''Balance and Components:''' Unique military consoles, capable of sending slavers, marines and even humanitarian aid corps to enemy planets during engagements, are now available to most large military ships An overhaul to starting conditions of all species, rebalancing empires across the board with a more standartized number of populations, resources and tile blockers. Klingons, Voth, Romulans, Xindi and Hurq starting conditions have been dramatically re-balanced. Overhaul to combat sensors. They should perform a lot more intuitively now and offer more player choice Re-balanced most utilities and components, including tactical components, computers and warp engines Re-balanced starbases, military stations and passive defenses - making them a lot more potent and meaningful Re-balance to all weapons, streamlining ranges and adding new torpedoes and starting weapons to factions such as the Vidiians and Krenim *'''General Improvements:''' Three new music tracks, courtesy of the London Digital Symphony and the composer Travis Grubissi Added hundreds of species-specific diplomatic lines, further increasing immersion. A total overhaul to the faction system, updating it with New Horizons relevant demands and policies, and giving most species a list of lore-friendly and appropriate names Incremental NCC ship registries for Starfleet vessels. Event to allow important leaders to have ships named after them on their deaths. Re-factored assimilation mechanics to remove edge cases that prevented species from being assimilated by the Borg. Option to switch to Borg Cooperative or Unimatrix Zero if the rebellions occur. Assimilated planets are turned to their original planet class when not being owned for a few years Unique fighter components and weapons for all five major factions - Federation, Cardassian, Romulan, Dominion and Klingon Many more original and lore-appropiate civics, governments and traits. Players will be happy to know the decadent trait has been removed entirely Unique traditions for a wide range of factions, including the Klingons, Ferengi, Bajorans and Voth, recognizing their unique philosophies, governments and religions. Many more Q-bit tutorials and voice overs, as well as expanded tooltips and text icons, meant to make New Horizons as user friendly as possible Improved Namelists for many empires. War names revamp - many unique lore-appropiate war names A total re-balance for strategic resources drop rates Streamlining living standards and prosperity costs *'''Graphics and UI:''' Updated all species leader portraits with the assimilated appearance. Added a glossary to the empire selection screen, which will indicate where each empire is located on the map, how important it is and whether it has an unique shipset. A whole range of new buildings icons, including distinct visual styles to each of the lab buildings Brand new Nightscape texture, courtesy of Dwaine Unique rooms for certain key empires }} == NVH 1710 == {{Spoiler| Implemented the Sheliak shipset Minor Sheliak fixes Suliban name list fix AI tech improvements Starting ship fixes Tamarian event fix Random Map fixes Some minor fixes Tweaks to Borg rulers: no more alien rulers + borg king in mirror universe }} == NVH 1709 == {{Spoiler| *'''Megaprojects:''' Colony Deconstruction project for Borg Subcomplex construction project for Borg *'''Setup:''' Hur'q Stagnancy now starts with Klingon slaves Jem'Hadar and Vorta starting rights corrected *'''Species:''' Kelpian Pralor APU machine empire - requires Synthetic Dawn Cravic APU machine empire - requires Synthetic Dawn Updated Garidian clothing Updated Vulcan clothing Updated Discovery era uniforms, added Doctor outfit for scientists with Doctor or Biologist trait Additional Borg prosthesis *'''Systems:''' Dilithium overhaul Rebalancing to defense stations and hangar bays Changes to starting borders and growth rates Adjusted growth rates and hospitals New living conditions including an idealogical choice for the future of your people General improvements to hirogen and suliban, including a new tradition tree focusing on megastructures Added "Improved assimilation" techs Reduced borg pop growth penalty to -90% Granted maturation chambers on initial unicomplex Added maturation chambers as start tech (savegame compatible) New Xindi Probe model Vorta are now constructed rather than growing naturally Tributary war goal disabled awaiting PDX fix *'''Events:''' Improvements to Terra Prime event Improvements to Mirror Universe event *'''Ships:''' Orion ship set *'''Traditions:''' Borg specific tradition trees Various additional tradition tree swaps *'''Sound and VO:''' Borg Advisor pack More q-tutorial voice overs }} == NHV 1708 == {{Spoiler| STNH 60K Subscriber patch v.0.9.8a: *'''Major Features:''' Playable Borg, with unique assimilation mechanic and giant unimatrix megastructures. Mirror universe maps, with dozens of new mirror factions and events. Delta quadrant map. More random map sizes. Birth of the Federation inspired map. *'''Species:''' Vidiians with Phage and non-Phage portraits. Playable Borg + various "borgified" options. Kobali Species. *'''Systems:''' Completely remapped tech tree, with over 1100 unique technologies and original Borg path, with new expanded descriptions and iconography. Completely remapped and rebalanced weapon list, with 6 new starting weapons and over 400 different weapons. Completely remapped tradition tree, with new Trek-themed traditions and options. Ethics gating completely removed. Expanded Deep Space Station megastructure system, with a variety of buildings to construct and the option to specialize in stations and expand them. Prosperity mechanic enhancement to vanilla ‘living standards’ system. Education and health-care policies. New Bombardment options. The Dominion will now have the option to move the Great Link via a Megaproject. Newly revised ship classes and roles, with unique tasks and components given to Destroyers, Cruisers, Battlecruisers and Heavy Escorts. More civics, traits and governments. *'''Events:''' Mirror universe rebellion mechanic and event chains. New Children of Tama translator mechanic. Various Borg specific events. Vidiian Phage cure events. Interstellar Medical Exchange events for federation founders. *'''GFX:''' Hundreds of new weapons, with new effects. Completely new UI, with support for alternative UI sub-mods. First option will be the Borg UI. Hundreds of new icons for techs, weapons, civics and much more. New Front-end animation and graphics. *'''Ships:''' Full Borg ship set. Vidiian ship set. Hangars, with Federation shuttles as first model. Added K’t’inga model for TMP klingons. New Klingon civilian ship. Improved ENT era Bird of Prey. New Tholian ships and improved textures. New Breen ships and improved textures. New generic starbase. New and improved Generic ships. New Kazon ships and improved textures. *'''Music and sound effects:''' New Computer and Borg narrator voice packs. Remastering of existing tracks. New Klingon voice overs. *'''Localisation:''' Over 400k words of text in multiple languages. New in-universe stats system, detailing every major component and weapon in the game in loving trek technobabble. *'''Minor fixes:''' Minor fix to Terra Nova event. Minor fix to Space Seed events. }}
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