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==NHV 1910 Into The Mirror, Darkly - Release - Stellaris 2.4.0== {{spoiler| Major Changes * The Terran Empire is now a larger force to be reckoned with, with new vessels such as the powerful Charon class Mobile Throne, as well as proper paintjobs for all their ships showcasing Terran might. * Flagships added: These unique Federation (and Terran) science vessels have the ability to survey and outfit weapons upon themselves, making them powerful vessels. Only one can be constructed at a time. * Planet Diversity added, to stop the spam of modifiers on species habitability traits. Terraforming is now slightly more restrictive. * AI Improvements - Old AI budgets torn out, and brand new ones put in in their place. The AI is insanely better now. No more commercial zone spam from them! * Galaxy Generation changed - Habitable planets now scale properly with the habitability slider, and are more balanced throughout the galaxy. * Ship speed rework - Ships now travel across systems much faster, but decrease in speed whilst in combat to maintain the maneuverability of Trek battles. * District and building rework - Planet districts and buildings have been reworked fully. Six districts are available for construction on planets now, including trade, administration and research. Districts no longer provide jobs, but instead provide boosts to current jobs which improve as technology increases. Buildings are the sole source of jobs now, with multiple farms, power plants or mines being available for construction. For example, farm districts now provide stackable increases to farmer jobs, such as increased food or population growth. Whilst one district will only provide a small boost, multiple districts will increase it substantially! *3D: All Terran Empire ships and stations now feature signature decals. *3D: New Gorn Shipset *Balance: Changes to occupation armies, hirogen occupation armies now collect trophies (luxuries) *Balance: Defense pods and other mobile defensive platforms are now somewhat more potent. *Balance: Overhaul colony types, adding many more. Colony types are also more descriptive, accurate to the colony in question and beneficial. *Balance: Re-adjusted starting conditions to all species in the game, streamlining minor and major species. *Change: Incorporated performance enhancement triggers on all jobs *Change: Strategic resources have been adjusted and streamlined - Dilithium is just one resource now, and Duranium replaces neutronium. Luxuries are now available *Content: Added a memorial for Aron Eisenberg on Ferenginar *Content: Added Imperial Starfleet museum. *Content: Added multiple new planet-unique deposits, as well as two new rare deposits - Iconian gateways and Pergium layers. *Content: Added new species-specific jobs, including merciless Terran Imperial Marines *Content: Added the mighty Charon class, the mobile throne of the Terran Empire. *Content: All ships rescaled to reflect in-universe comparative sizes. *Content: Capital planets of numerous species now have more unique buildings and deposits *Content: Dozens of new building icons, especially for Borg. *Content: Dozens of new deposits, with new icons and localization *Content: Federation Hero Ships - Special combat capable science vessels, designed to be the forefront of exploration *Content: Greatly expanded and re-arranged namelist for numerous species. A lot of work has been put to add more diversity to Starfleet ship names. *Content: ground-to-space batteries have been re-introduced, and are now better than ever*! *Content: Hundreds of new technology icons *Content: Many data modules will now display your ship's length and mass *Content: Many new planet specialisations, including commercial worlds, embassy worlds and resort worlds, all available via decision. *Content: Mirror Jonathan Archer now enjoys the company of Porthos as well. *Content: More fighter based weapons and hangars available on vessels. *Content: New planetary UI *Content: Numerous new civics *Content: Players may now build a hangar bay on their planet, creating a small, yet powerful and expensive contingent of aerial defensive fighters to help ward off enemy invasions. *Content: Rework of the Xindi and Defiant event chains *Content: Smarter planet generation - Warmer planets closer to the suns, colder planets further out from the star. *Content: The federation light cruiser archetyp has been re-balanced, and several ship sizes have been adjusted *Content: The Modi'in recon cruiser, Section 31 advanced ship, is now available as a special reward. *Content: The nomadic Hirogen may now colonize terrestial planets - and make them into hunting reserves *Content: The Vaadwaar and Turei may now construct their very own subspace corridors, zipping across the galaxy in the Underspace. *Content: Various new female and male greetings have been added by multiple voice actors, for species such as the nausicaan, trabe, hirogen, garidian, devore, benzite, pralor, cravic, tamarian, gorn, romulan, krenim, vulcan, vidiian, voth, suliban, andorian and tellarite. *Content: Xindi Shipset updated, Arboreal and Aquatic ships added. Xindi Weapon and Probe rextured. *Content: you now have multiple ways to exploit your slaves - put them in labor camps, slave colonies, subject them to experimentation or extract the truth out of them *Event: Dangerous tech can now be actually very dangerous *Event: Locate and reconstruct the pieces of the ancient bioweapon known as the Abronath *Event: Minor updates to Cardassian, Klingon, Tellarite and Andorian leader events to improve performance, and stop them firing too often. *Event: The Alpha/Beta Quadrant Maps now have a midgame single Borg Cube crisis that threatens the quadrant. *Event: Undine Crisis - More challenging and new reward *Events: 'Demons' should trigger more commonly *Events: Added Mirror coup events - Upstarts and possibly known hero leaders will fight your admirals in combat... and if victorious their enthusiasm for coups might endanger your Emperor. *Events: Borg Subcomplexes are now destroyed on capture, the same as the Unicomplex. *Events: Celebrate 'First Contact Day' in style with the first of our new community written edict events *Events: Celebrate the Romulan Farmers Festival of Eitreih'hveinn (Community Edict Event) *Events: Expedition Events - 3 year missions to 'deep space' to level up and keep your scientists busy *Events: Experiment with the dangers of AI, face the consequences or reap the rewards of this dangerous technology *Events: Explore a series of stories surrounding a single ship and its crew lost in the Delta Quadrant, can you bring them home safely or succumb to the perils of this distant space? *Events: Find, aid & interact with the mysterious "Tin Man" / Gomtuu *Events: Garidians can now suffer discontent among the Plebeian class during their early years (community event) *Events: Iconian Probe dig site *Events: Kot'Baval - get the bloodwine flowing and celebrate this Klingon specific edict (inspired by our community events team) *Events: Mirror Invasion - The Tholians can now invade rather than the Terran or Klingon Cardassian Alliances. *Events: More hero leaders can now appear from the Academy, or work their way up ruthlessly in the Terran Empire *Events: More hero leaders can now appear from the Academy, or work their way up ruthlessly in the Terran Empire *Events: Skorr event outcomes adjusted, should have a higher chance of success *Events: The diplomatic conference at 'Babel One' could form the basis of a Federation, or the shattering of any hope of peace. *Events: The Terran Empire now has new unique leaders ('Smiley' O'Brien) and a few traits for flavour, as well as portraits for many leaders. *Events: War mini event - Capture strategic Outposts & Systems for strategic rewards (ALL) *Events: War mini event - Recruit an enemy defector mid war (Fed Hero ship compatible) *Events: War mini event - Rescue a crew trapped behind enemy lines (Fed variant) *Events: War mini event - Rescue a crew trapped behind enemy lines (non-Fed only) *Feature: New observation missions for Federation, Ferengi, Romulans and Cardassians to interact in unique ways with warp-capable primitives, including unique events for observation stations conducting business in orbit *Feature: New primitive age, warp-capable, has been added to include races that don't really warrant being a minor empire but were canonically warp capable in the show. *Graphics: Beam effects improved with the scrolling beam effect *Relics: A new reward for restoring the Dar'say array *Relics: Defeating the Mirror Invasion rewards you with a memento of whom you fought against *Relics: Echo Papa Drones, Tantalus Device, Stone of Gol, Sacred Chalice of Rixx for Betazed, mold included. Tox Uthat added as late game relic *Relics: Key Cardassian literature has been added, make it mandatory reading in the Unions education facilities. *Relics: Klingon Relics have been added and can be distributed to houses *Relics: Most relics now have an activation ability or charge *Relics: Ressikian Flute added *Relics: Secrets based on a Season 2 Short Trek and more *Relics: Terran Sword of State (Georgiou's Sword), Zefram Cochrane's Shotgun, Harry Mudd's Time Crystal Device added *Relics: The Whale Probe's communications sphere is available if you enjoy breaking things *Relics: Trophy for destroying Unicomplex *Sound: Undine Communication Voiceover Bug Fixes List not inclusive as buildings, technologies, ship components, utilities, districts, weapons etc all have been completely revamped. *Balance/Fix: Habitability follows vanilla and now affects population output and growth speed *Balance: All components and weapons have been adjusted. *Balance: Founders will only grow on the Great Link. *Balance: Heavy escort ships will now enjoy a bonus to piracy supression. *Fix: All ship designs now auto-generate correctly. *Fix: Auto-upgrade engineers now correctly recognise improved blueprints for all ship components *Fix: better population management from the side of the AI. *Fix: Borg will now correctly assimilate other races with correct uniforms and prosthetics *Fix: D7 Sections now differ for engineering/ tactical/ support *Fix: Embassy Bombing and P’Jem monastery events will no longer disable your ships permanently or redress your leaders to vanilla clothing. *Fix: Heavy/Rapid Polaron techs now give correct torpedo *Fix: improved AI, with new budgets and priorities. *Fix: Primitives should now have portraits more closely matching their canon appearances *Fix: The AI Federation will no longer Neutral Zone itself to death *Fix: The Mirror Universe Borg once again use Orange Lightbulbs (when used in conjunction with the content submod) *Fix: Veridians on Veridian IV no long wait for a saucer to crash into them before learning some traits. *UI Fix: Topbar Fleet Size now accounts for four digit numbers. *UI: adjusted ship designer cost/upkeep view *UI: fixed misaligned ship background (ship designer) *UI: fleet manager shiplist and retrofit list expanded *UI: shipyards building list expanded }}
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