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编辑“
Pop Job modding
”(章节)
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=== Questions & Answers === {{Collapse list | type='''How to have a Job to produce something more or less without overwritting it?''' | body= * If you are asking about how to make a Job to produce more resources of a certain type, head to the <code>resource</code> block and find its economy category, then head to the "common/economy_categories" to find what kind of modifiers are generated for this economy category. ** For example, {{iconify|Researcher}} has its own economy category that "produces_mult" modifiers would be generated, making modifiers like <code>job_researchers_physics_research_produces_mult</code> usable. However, since "produces_add" modifiers won't be generated, it's impossible to have researchers produce resources they originally can't, unless you overwrite the economy categories and force it to generate your required kind of modifiers. ** Also, {{iconify|Miner}} has its own economy category that both "produces_mult" and "produces_add" modifiers would be generated, making <code>job_miners_minerals_produces_add</code> usable. You can also use the modifier <code>job_miners_minor_artifacts_produces_add = 1</code> to make Miners produce {{iconify|Minor Artifacts}} {{green|+1}}, just do what you want. ** If the job in question does not have its own economy category, for example, the {{iconify|Clerk}}, then it's impossible to make them produce more resources by modifiers without affecting other jobs at all. * If you are asking about how to make a Job to produce more modifiers, like {{iconify|Amenities}}, {{iconify|Naval Capacity}}, {{iconify|Crime}} Reduction, {{iconify|Trade Value}}, or {{iconify|Administrative Cap}}, then you have to overwrite the Jobs and use <code>triggered_(country/planet)_modifiers</code> to implement this. There are no modifiers to modify modifiers produced by Jobs. ** However, most of the modifiers produced by Jobs are <code>_add</code>. You can use <code>_mult</code> modifiers to multiply the overall Empire stat or Planet stat, effectively making relevant Jobs more effective. ** Despite the trait [[File:Leader trait bureaucrat.png]] Bureaucrat having a modifier that reads <code>planet_bureaucrats_produces_mult</code>, don't be confused, because {{red|this modifier has no effect and all it does is to confuse you.}} }}
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