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Pop Job modding
”(章节)
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=== Data Structure === {| class="wikitable mw-collapsible" |- ! width="20%" | Property ! width="80%" | Description |- | '''is_capped_by_modifier = <yes/no>''' | Default yes. If no, this job is always considered available if other conditions are met. If there is a job uncapped by modifiers available that's open to all pops, no pops will become unemployed. |- | '''category = <pop category key>''' | The Stratum this Job is binded to. A pop will be considered of this Stratum for as long as they are employed under this job and there isn't any Strata with a custom <code>assign_to_pop</code> and with higher weight than this one. |- | '''condition_string = <localisation key>''' | A localisation key to briefingly describe what kind of Pop can be employed on this Job. |- | '''building_icon = <building key>''' | Determines the building icon of this Job to be shown in the planet population view behind the Pop portrait. For example, the {{iconify|Researcher}} job will use the science lab for a building icon. Nonexistent buildings can be specified and the texture file "gfx/interface/icons/buildings/<building key>.dds" will be used. |- | '''clothes_texture_index = <int>''' | Optional. Determines the clothes index of a Pop working on this Job, overwritting the setting of the Stratum. |- | '''icon = <pop job key>''' | Optional. Makes this Job to use the icon of another Job. For example, the {{iconify|Science Director}} uses the same icon as {{iconify|Researcher}}. |- | '''possible_pre_triggers''' | A block of Pseudo-Conditions to determine can a Pop work in this Job. Only the following yes-or-no questions are allowed. Without the pre-triggers, the whole set of conditions will be evaluated once for each of the thousands of Pops in the galaxy, which can be performance intensive. * has_owner * is_enslaved * is_being_purged * is_being_assimilated * has_planet * is_sapient |- | '''possible''' | A block of [[Conditions]] to determine can a Pop work in this Job. (Pop scope) |- | '''resources''' | An [[Economy_modding#Economy_Units|Economy Units]] to determine the resource upkeep and production of this Job. (Planet scope, root = pop scope) |- | '''planet_modifier'''<br>'''triggered_planet_modifier''' | Block of [[Modifiers]] to be applied to the Planet. Modifiers that add {{iconify|Amenities}}, {{iconify|Trade Value}} or decrease {{iconify|Crime}} go here. |- | '''country_modifier'''<br>'''triggered_country_modifier''' | Block of [[Modifiers]] to be applied to the Empire. Modifiers that add {{iconify|Naval Capacity}} or {{iconify|Administrative Cap}} go here. |- | '''pop_modifier'''<br>'''triggered_pop_modifier''' | A block of [[Modifiers]] to be applied to the Pop. Modifiers that add defense armies go here. See [[Army modding]] for details of Pop-spawned defense armies. |- | '''weight''' | A Pop will attempt to take Jobs with higher weight for it. (Pop scope) |}
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