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Planet modifier colony events
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{{version|3.3}}{{Eventcatnav}} {{iconify|Planet Modifier}} [[colony events]] are guaranteed to occur 1 year after a planet with the triggering modifier has been colonized. Unlike random colony events, they can still happen if the planet has been terraformed. __TOC__ == Generic planet modifier colony event triggers == The following trigger conditions apply to all planet modifier colony events, unless otherwise noted: * Planet owner ** {{icon|yes}} Planet is owned by the original owner ** {{icon|no}} Planet owner is not AI * Planet ** {{icon|no}} Planet isn't a species homeworld ** {{icon|no}}{{icon|empire capital}} Planet isn't an empire's capital ** {{icon|no}} Planet doesn't have ground combat and isn't occupied ** {{icon|pop}} Colony has at least one Pop == Events == {| class="mildtable" |- align = center | colspan = 3 | {{Event |version = Timeless |event_id = colony_mod.1 |event_name = What Happened Here? |picture = evt_alien_city |cond_event_text = yes |event_text = While it's obvious that some past calamity released a vast amount of radiation on [Root.GetName], it's not obvious what caused it. This mystery is now bothering more and more of the colonists who have made [Root.GetName] their home. After all, if we don't know how this happened, what is to say it could not happen again? |trigger = * Generic planet modifier colony event triggers * {{icon|Irradiated pm}} Irradiated<ref>It's currently not possible to get the {{icon|Irradiated pm}} Irradiated planet modifier without using [[console commands]] or [[modding]] the game.</ref> planet modifier |triggered only = * {{icon|time}} The colony turning 1 year old |options = {{option |option_text = Let's get to the bottom of this!|effect = * (Hidden) One of the following events triggers in 40 to 60 days: ** 20% chance: [[#colony_mod.6|Bombardment]] ** 20% chance: [[#colony_mod.7|Interstellar War]] ** 20% chance: [[#colony_mod.8|Racial Suicide]] ** 40% chance: [[#colony_mod.9|We just don't know.]] }} }} |- style="vertical-align:top;" | {{Event |version = Timeless |event_id = colony_mod.6 |header = h4 |event_name = Bombardment |picture = evt_atmospheric_entry |event_text = After a thorough investigation, we have come to the conclusion that [Root.GetName] was the site of an ancient genocide. As far as we can determine, the native population of [Root.GetName] was on the verge of becoming a space-faring race when a far more advanced race suddenly entered the system, bombarded [Root.GetName] from orbit, and left again, leaving the few survivors doomed to extinction. |triggered only = * The [[#colony_mod.1|What Happened Here?]] colony event * 20% chance |options = {{option |option_text = Study the impact sites for details of the weapons used.|effect = * [[File:d_crater.png|32px|link=Planetary features#Ancient Bombardment Craters]] Ancient Bombardment Craters feature added to planet, with the following effects: ** {{icon|pop phy}} {{green|+20%}} Physics Research from Jobs ** {{icon|researcher}}{{icon|Brain Drone}}{{icon|Calculator}} {{green|+2}} Researcher, Brain Drone, or Calculator Jobs}} }} | {{Event |version = Timeless |event_id = colony_mod.7 |header = h4 |event_name = Interstellar War |picture = evt_ground_combat |event_text = After a thorough investigation, we have come to the conclusion that [Root.GetName] was a casualty in some forgotten war. Who lived here and who they fought is unknown, but it is clear that they were wiped out following an extra-solar invasion force entering the system and the ensuing battle for the planet. While this is a chilling realization, we can at least be reasonably sure that it is unlikely to happen again. |triggered only = * The [[#colony_mod.1|What Happened Here?]] colony event * 20% chance |options = {{option |option_text = Study what remains of the battlefields.|effect = * [[File:d_organic_landfill.png|32px|link=Planetary features#Ancient Battlefield]] Ancient Battlefield feature added to planet, with the following effects: ** {{icon|pop eng}} {{green|+20%}} Engineering Research from Jobs ** {{icon|researcher}}{{icon|Brain Drone}}{{icon|Calculator}} {{green|+2}} Researcher, Brain Drone, or Calculator Jobs}} }} |- style="vertical-align:top;" | {{Event |version = Timeless |event_id = colony_mod.8 |header = h4 |event_name = Racial Suicide |picture = evt_nuclear_explosion |cond_event_text = yes |event_text = The tragic history of [Root.GetName] has been uncovered. Long ago, it seems that [Root.GetName] was dominated by two competing superpowers. At some point war broke out between them and the conflict escalated until all advanced life on [Root.GetName] was eliminated by excessive use of nuclear weapons. |triggered only = * The [[#colony_mod.1|What Happened Here?]] colony event * 20% chance |options = {{option |option_text = What could drive people to such a fate?|effect = * [[File:d_metal_boneyard.png|32px|link=Planetary features#Irradiated Ruins]] Irradiated Ruins feature added to planet, with the following effects: ** {{icon|pop soc}} {{green|+20%}} Society Research from Jobs ** {{icon|researcher}}{{icon|Brain Drone}}{{icon|Calculator}} {{green|+2}} Researcher, Brain Drone, or Calculator Jobs}} }} | {{Event |version = Timeless |header = h4 |event_id = colony_mod.9 |event_name = We just don't know. |picture = evt_in_the_dark |event_text = Despite extensive research into the history of [Root.GetName] we just don't know what happened here. The past remains a mystery. |triggered only = * The [[#colony_mod.1|What Happened Here?]] colony event * 40% chance |options = {{option |option_text = Troubling.|effect = * {{planet modifier|pm_irradiated|2|Uncertain History|w=24px}} modifier added to the planet, with the following effects: ** {{iconify|Research||+10%|green}} from jobs ** {{iconify|Happiness||−10%|red}}}} }} |} <hr><br> {| class="mildtable" |- align = center | colspan = 2 | {{Event |version = Timeless |event_id = colony_mod.2 |event_name = Titanic Life |picture = evt_alien_nature |event_text = The native life of [Root.GetName] is built on an epic scale, far larger than anyone previously thought was possible for biological life. The question now in the minds of our researchers is "What is their secret, and can we benefit from it?" Proposals to study the native life in greater detail are flooding in. |trigger = * Generic planet modifier colony event triggers * {{iconify|Titanic Life}} planet modifier |triggered only = * {{icon|time}} The colony turning 1 year old |options = {{option |option_text = Proceed with the study.|effect = * Enables the [[Titanic Life Study]] special project}} {{option |option_text = No, leave the giants alone.|effect = * (No effect)}} {{option |option_text = {{icon|xenophile}}{{icon|fanatic xenophile}} Ensure that the research does no harm.|effect = * Enables the [[Titanic Life Monitoring]] special project * (Hidden) Sets the nice_titan_study planet flag}} {{option |option_text = {{icon|xenophobe}}{{icon|fanatic xenophobe}}{{icon|hive mind}} Study them? Harvest them and see if anything is useful!|effect = * Enables the [[Titanic Life Necropsies]] special project * {{planet modifier|pm_titanic_life|1|Eat the Titans|w=24px}} modifier added to the planet, with the following effects: ** {{iconify|Max Agriculture Districts||+6|green}} ** {{icon|pop food}} {{green|+30%}} Food from Jobs ** [[File:Job hunter.png|24px|link=Jobs#Titan Hunter]] {{green|+1}} Titan Hunter job ** [[File:Job hunter.png|24px|link=Jobs#Titan Hunter]] {{green|+1}} Titan Hunter job per 20 Pops}} }} |- style="vertical-align:top;" | {{Event |version = Timeless |event_id = colony_mod.101 |header = h4 |event_name = Titanic Life Study: Success |picture = evt_alien_cavemen |event_text = After a period of research and study, the scientists on [Root.GetName] have managed to make a breakthrough and achieve limited communications with some of the Titans. While huge, slow, and difficult to talk to, the Titans are incredibly tough and strong. Some few have expressed a desire to join our military forces, where they will undoubtedly be an incredible asset. |triggered only = * One of the following: ** {{icon|yes}} Completing the [[Titanic Life Study]] special project (70% chance) ** {{icon|yes}} Completing the [[Titanic Life Monitoring]] special project (90% chance) ** {{icon|yes}} Completing the [[Titanic Life Necropsies]] special project (50% chance) |option conditions = yes |options = {{option |option_text = Excellent.|trigger = Completing the [[Titanic Life Study]] or [[Titanic Life Necropsies]] special project|effect = * [[File:army_xenomorph.png|24px|link=Titanic Beast]] Allows the recruitment of up to three Titanic Beast armies}} {{option |option_text = Excellent.|trigger = Completing the [[Titanic Life Monitoring]] special project|effect = * [[File:army_xenomorph.png|24px|link=Titanic Beast]] Allows the recruitment of up to three Titanic Beast armies * {{icon|no}}[[File:D titanic life blocker.png|32px|link=Titanic Lifeforms]] Clears all Titanic Lifeforms Blockers on the planet}} }} | {{Event |version = Timeless |event_id = colony_mod.102 |header = h4 |event_name = Titanic Life Study: Failure |picture = evt_ground_combat |event_text = In a disastrous series of events, the scientists on [Root.GetName] have enraged the indigenous Titanic Life. Huge creatures are rampaging across the colony, smashing everything in their path. |triggered only = * One of the following: ** {{icon|yes}} Completing the [[Titanic Life Study]] special project (30% chance) ** {{icon|yes}} Completing the [[Titanic Life Monitoring]] special project (10% chance) ** {{icon|yes}} Completing the [[Titanic Life Necropsies]] special project (50% chance) |immediate = [[File:army_xenomorph.png|24px|link=Titanic Beast]] Three Titanic Beast armies invade the colony |options = {{option |option_text = Terrible news...|effect = }} }} |} <hr><br> {| class="mildtable" |- align = center | colspan = 3 | {{Event |version = Timeless |event_id = colony_mod.3 |event_name = Earthquake! |picture = evt_colony_settlement |event_text = The unstable tectonic plates of [Root.GetName] have just violently shifted once again. Reports on the damage to the colony are just starting to arrive. |trigger = * Generic planet modifier colony event triggers * {{iconify|Unstable Tectonics}} planet modifier |triggered only = * {{icon|time}} The colony turning 1 year old |options = {{option |option_text = Let us hear it.|effect = * recent_quake modifier added to the planet for {{icon|time}} 365 days, with the following effects: ** * One of the following events triggers in 10 to 15 days: ** 33% chance: [[#colony_mod.21|Earthquake: Damage Report (colony_mod.21)]] ** 33% chance: [[#colony_mod.22|Earthquake: Damage Report (colony_mod.22)]] ** 33% chance: [[#colony_mod.23|Earthquake: Damage Report (colony_mod.23)]]}} }} |- style="vertical-align:top;" | {{Event |version = Timeless |event_id = colony_mod.21 |header = h4 |event_name = Earthquake: Damage Report |picture = evt_colony_settlement |event_text = The recent earthquake which shook our colony on [Root.GetName] has caused a large sinkhole to open. Whatever once occupied that spot is now deep underground. |triggered only = * The [[#Earthquake!|Earthquake!]] colony event * 33% chance |options = {{option |option_text = Worrying.|effect = * [[File:D deep sinkhole.png|32px|link=Planetary_features#Deep Sinkhole]] Deep Sinkhole blocker added to the planet}} }} | {{Event |version = Timeless |event_id = colony_mod.22 |header = h4 |event_name = Earthquake: Damage Report |picture = evt_colony_settlement |event_text = The recent earthquake which rocked our colony on [Root.GetName] caused no damage and, serendipitously, has uncovered a batch of useful minerals. |triggered only = * The [[#Earthquake!|Earthquake!]] colony event * 33% chance |options = {{option |option_text = Remarkable.|effect = * {{icon|minerals}} Tier 1 material reward: Gain {{green|100-1000}} Minerals}} }} | {{Event |version = Timeless |event_id = colony_mod.23 |header = h4 |event_name = Earthquake: Damage Report |picture = evt_colony_settlement |event_text = The recent earthquake which staggered our colony on [Root.GetName] caused no damage! |triggered only = * The [[#Earthquake!|Earthquake!]] colony event * 33% chance |options = {{option |option_text = Good.|effect = <!-- no effect --> * }} }} |} <hr><br> {{Event |version = Timeless |event_id = colony_mod.4 |event_name = Comet Sighted Through Belt |picture = evt_asteroid_approaching_planet |event_text = The population of [Root.GetName] are currently witnessing a spectacular sight. A comet is passing through [Root.GetName]'s asteroid belt and the effect is being described as "breathtaking. |trigger = * Generic planet modifier colony event triggers * {{iconify|Asteroid Belt}} planet modifier * {{icon|no}}{{planet modifier|pm_asteroid_belt|1|link=Planet modifiers#Comet Sighted|w=24px}} Planet doesn't have the Comet Sighted modifier |triggered only = * {{icon|time}} The colony turning 1 year old |options = {{option |option_text = Keep looking at the sky!|effect = * {{planet modifier|pm_asteroid_belt|1|Comet Sighted|w=24px|link=Planet modifiers#Comet Sighted}} modifier added to the planet for {{icon|time}} 1800 days, with the following effects: ** {{iconify|Happiness||+10%|green}}}} }} <hr><br> {| class="mildtable" |- align = center | colspan = 2 | {{Event |version = Timeless |event_id = colony_mod.5 |event_name = Crackdown |picture = evt_in_the_dark |event_text = While it cannot be denied that the intoxicating effects of [Root.GetName]'s atmosphere are enjoyable, and even helpful in some cases, there is pressure from the more conservative parts of the [Root.Owner.GetName] to crack down on the possibly addictive gases. |trigger = * Generic planet modifier colony event triggers * {{iconify|Atmospheric Hallucinogen}} planet modifier * {{icon|no}}{{iconify|Gestalt Consciousness}} <!-- NOT = { has_planet_flag = atmospheric_hallucinogen_colony_flag } --> |triggered only = * {{icon|time}} The colony turning 1 year old <!--|immediate = { set_planet_flag = atmospheric_hallucinogen_colony_flag }--> |options = {{option |option_text = Shut it down!|effect = * Enables the [[Hallucinogen Removal]] special project}} {{option |option_text = No, leave [Root.GetName] as it is.|effect = * {{iconify|Unity||-200|red}}}} }} |- style="vertical-align:top;" | {{Event |version = Timeless |event_id = colony_mod.10 |header = h4 |event_name = Crackdown |picture = evt_atmospheric_entry |event_text = The atmosphere of [Root.GetName] has been cleansed of its intoxicating elements! |triggered only = * {{icon|yes}} Completing the [[Hallucinogen Removal]] special project * 75% chance |options = {{option |option_text = Good.|effect = * {{icon|no}}{{icon|Atmospheric Hallucinogen}} The Atmospheric Hallucinogen modifier is removed from the planet}} }} | {{Event |version = Timeless |event_id = colony_mod.11 |header = h4 |event_name = Crackdown: Breakthrough |picture = evt_atmospheric_entry |event_text = The atmosphere of [Root.GetName] has been filtered to greatly reduce the effects of the hallucinogen. |triggered only = * {{icon|yes}} Completing the [[Hallucinogen Removal]] special project * 25% chance |options = {{option |option_text = Marvelous.|effect = * {{icon|no}}{{icon|Atmospheric Hallucinogen}} The Atmospheric Hallucinogen modifier is removed from the planet * {{planet modifier|pm_atmospheric_hallucinogen|1|Filtered Atmospheric Hallucinogen|w=24px}} modifier added to the planet, with the following effects: ** {{iconify|Happiness||+10%|green}} ** {{icon|pop phy}} {{green|+10%}} Physics from Jobs}} }} |} <hr><br> {| class="mildtable" |- style="vertical-align:top;" | {{Event |version = Timeless |event_id = colony_mod.16 |event_name = Magnetic Miracle |picture = evt_alien_city |event_text = The Strong Magnetic Field around [Root.GetName] has been affecting computers on the surface recently. Oddly, this effect is not merely random interference, instead computers are actually working more efficiently than they should be. It's almost as if an outside force is lending a helping hand... |trigger = * Generic planet modifier colony event triggers * {{iconify|Strong Magnetic Field}} planet modifier * {{icon|no}}{{planet modifier|Pm_strong_magnetic_field|1|w=24px|link=Planet_modifiers#Magnetic Miracle}} Planet doesn't have the Magnetic Miracle modifier * {{icon|no}}{{planet modifier|pm_strong_magnetic_field|3|w=24px|link=Planet_modifiers#Magnetic Disruption}} Planet doesn't have the Magnetic Disruption modifier * {{icon|no}} Planet doesn't have the ''magnetic_mystery_solved'' flag |triggered only = * {{icon|time}} The colony turning 1 year old * 50% chance |options = {{option |option_text = Fascinating.|effect = * {{planet modifier|Pm_strong_magnetic_field|1|Magnetic Miracle|w=24px}} modifier added to the planet for {{icon|time}} 1800 days, with the following effects: ** {{iconify|Research||+20%|green}} from Jobs * If this is the third time you've gotten a Strong Magnetic Field event, enables the [[Special_projects_3#Investigate_the_Magnetic_Mystery_of_.5BRoot.GetName.5D|Investigate the Magnetic Mystery of Root.GetName]] special project}} }} | {{Event |version = Timeless |event_id = colony_mod.17 |event_name = Magnetic Disruption |picture = evt_alien_city |event_text = The Strong Magnetic Field around [Root.GetName] has always caused some problems with electronic instruments on the surface, but recently the effect on our computers has been especially notable. So far, it is unknown what has caused this flare up, although we suspect it to be temporary. |trigger = * Generic planet modifier colony event triggers * {{iconify|Strong Magnetic Field}} planet modifier * {{icon|no}}{{planet modifier|Pm_strong_magnetic_field|1|link=Planet_modifiers#Magnetic Miracle|w=24px}} Planet doesn't have the Magnetic Miracle modifier * {{icon|no}}{{planet modifier|pm_strong_magnetic_field|3|link=Planet_modifiers#Magnetic Disruption|w=24px}} Planet doesn't have the Magnetic Disruption modifier * {{icon|no}} Planet doesn't have the ''magnetic_mystery_solved'' flag |triggered only = * {{icon|time}} The colony turning 1 year old * 50% chance |options = {{option |option_text = Unfortunate.|effect = * {{planet modifier|pm_strong_magnetic_field|3|Magnetic Disruption|w=24px}} modifier added to the planet for {{icon|time}} 1800 days, with the following effects: ** {{iconify|Happiness||−5%|red}} ** {{icon|research}} {{red|−10%}} Research from Jobs * If this is the third time you've gotten a Strong Magnetic Field event, enables the [[Special_projects_3#Investigate_the_Magnetic_Mystery_of_.5BRoot.GetName.5D|Investigate the Magnetic Mystery of Root.GetName]] special project}} }} |- align = center | colspan = 2 | {{Event |version = Timeless |event_id = colony_mod.18 |header = h4 |event_name = Magnetic Mystery Revealed |picture = evt_in_the_dark |event_text = [Root.GetName] is the site of a self-organizing quantum computer of astounding complexity and subtly. The patterns of the weather, the native life, even our own colony is incorporated into it and somehow used as neurons in a planet-sized network. We do not understand how this is possible, and we have no way of controlling it, but we do know that if we arrange our computers in a certain way [Root.GetName] will enhance their performance. |triggered only = * {{icon|yes}} Completing the [[Special_projects_3#Investigate_the_Magnetic_Mystery_of_.5BRoot.GetName.5D|Investigate the Magnetic Mystery of Root.GetName]] special project |options = {{option |option_text = [Root.GetName] just became more attractive!|effect = * {{planet modifier|Pm_strong_magnetic_field|1|Magnetic Miracle|w=24px}} modifier added to the planet (permanently) * Sets the ''magnetic_mystery_solved'' planet flag}} }} |} <hr><br> == References == <references /> {{ConceptsNavbox}} [[Category:事件]] [[en:Planet_modifier_colony_events]]
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