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Phi mp balancing/Phi strategy guide
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{{mod header|Phi mp balancing}} {{:Phi mp balancing/Phi links}} [[Category:PHI - mp balancing]] == BIG TIME DIFFERENCES (from vanilla) == # going over admin cap is a suicide. # you have 400 admin cap points at start, but every planet costs 100. # no border gore: your empire should always be connected, or you lose the outpost station! # lot of your research will come from orbiting stations once you research the tech that increases their efficiency. # every planet has big bonus/malus modifiers. choose wisely before colonizing. # you'll have 4 planets max in early game and circa 6 in late game. very different from vanilla! # ethics/perks/civics are now balanced. no need to be a technocratic coward anymore. # (btw: technocracies have been nerfed - so look again at point 7...) # federations: now 8 types available, one for each ethic. lot of penalties for being in the same fed with opposing ethics. # better and reworked traditions. now diplomacy set the diplo influence cost to zero for most treaties. # new perks: go soviet or american! become space swizterland! open trade branches everywhere! # senate laws are passed faster: 1 every 2 years (more or less) == OPENING MOVES == # build up to 3 science ships and set them to explore and reap the rewards of the galaxy. # consider changing the war policy to “defensive wars” if you are not a militarist: +5 stability on each planet isn’t bad at all… # your first building could be a temple/monument to get unity fast... == FIGHT CLUB == # naval attrition can hit hard: try researching regenerative tissues or go "no retreat", if you want to push forward. # starbases are tougher now! beware of any fleet behind a starbase... # ...but a good fleet with point defenses will render all those pesky fighters useless! # destroyers will be the backbone of your fleet. # consider building at least a barracks on every planet - getting lots of naval capacity is difficult without soldiers... # don't go to war with disarmament or minimal army. move that slider down a bit! # don't build your starbases just next-door from your neighbor. once captured, they can repair their ships... == ARTS AND DESIGN == # remember to select an economic policy that benefits you. # if you are in dire straits, consider even non-uniform federations with lots of people + diplo economic policy, and get free stuff! # if you have huge fleets, consider supremacist economic policy, and save on maintenance... # you can even design empty ships and keep them around your starport... upgrade them when you need them! == RESEARCH CAMPUS == # always research those physics tech that gives +100% res station output. stronk! # green techs are super useful - and those two +1 civics are really a game changer # you should have at least 400 res points/month by the end of 2220; 1000 or more by 2230. == TRADITIONAL VALUES == # if you open with discovery, go for the left column first, as you get explo speed and then +50% station output! # it is very important to have courier network from exploration tree if you plan on having more than 3-4 planets. # unyelding is a very good defensive tradition == CIVICS/PERKS == # everything that gets you more admin cap is very stronk. consider taking them (efficient bureaucracy/imperial prerogative/ etc...) == DIPLO == # make some friends. # don't ignore fleet, army and defences or people like me will come and teach your a sad lesson. # gang up versus strongest players. # try to form a uniform federation. non-uniformity is poorly rewarded by the game. # use the senate to your advantage. if you are behind in research points, vote AGAINST that technocratic law. this is not single player! # no, seriously, stop voting for things that make the strongest players even more stronk. nobody cares if you say "but i am a materialiiiist" and you have 200 res points after 3 sessions... == HUMAN EATING THINGS == # in this game there could be stronk players with the very bad habit of eating up whole species (like killer-bots, nazis or even devouring wasps). # in the case you find one next door: #* there is no talking your way out of the situation. they will come for you. #* start getting alloys and corvettes and crank up your capital base. #* find asap another "non-homicidal" player and ask him to join against the common foe. #* gang up with as many others you can and send those monsters to space-hell where they belong. == FINAL WORD == # this guide is the BARE minimum. if you can't read and understand these very short lines, the joke is on you. # read them all again, just to be safe. # for any question, dm me (preferably on discord, or send a message through steam) - almost always available! # remember that playing games is for FUN. find a friendly community and be decent to others! # losing a game usually makes you stronger in the next one # try different things/strategies. and if you lose, see the previous point! '''DON'T BE A NOOB! BE A COMPETENT PLAYER AND HAVE MORE FUN!!!'''
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