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{{version|2.0}} == Diplomatic actions == === Variables=== * # is_listed, boolean, decides if this diplomatic action type is listed in diplomatic view. * # prerequisites, list, the technologies required to enable the player to send this diplomatic action. * # requires_actor_peace, boolean, false by default, will require the actor to be at peace for this action to pass the possible check. * # requires_alliance_vote, boolean, false by default, will require the alliance of the actor to vote for this action before passing it on to the recipient. * # requires_actor_independence, boolean, true by default, will require the actor to be independent. * # requires_recipient_independence, boolean, true by default, will require the recipient to be independent. * # requires_actor_federation_leader, boolean, false by default, if the actor is in a federation, he has to be the leader of it. * # requires_recipient_federation_leader, boolean, true by default, if the recipient is in a federation, he has to be the leader of it. * # show_decline_to_alliance_members, boolean, false by default, will show your alliance members when you decline a proposal of this type. * # should_show_auto_accept_message_recipient, boolean, decides if the recipient gets a message showing the diplomatic action. * # should_open_auto_accept_message_recipient, boolean, decides if the recipient automatically opens this message. * # should_show_auto_accept_message_actor, boolean, decides if the actor gets a reply showing the diplomatic action. * # should_notify_all_communications, boolean, decides if a message notification is sent to all countries who have communications with actor or recipient * # AI_acceptance_base_value, default = 0 === Actions === * action_declare_war * action_offer_peace * action_invite_to_alliance * action_ask_to_join_alliance * action_leave_alliance * action_demand_vassalization * action_demand_protectorate * action_demand_tributary * action_ask_to_become_vassalized * action_ask_to_become_protectorate * action_form_federation * action_invite_to_federation * action_ask_to_join_federation * action_leave_federation * action_release_subject * action_ask_to_be_released_subject * warning_not_active_in_war * action_not_active_in_war * action_propose_invite * action_offer_trade_deal * action_cancel_trade_deal * action_embassy * action_recall_embassy * action_make_rival * action_end_rivalry * action_insult * action_integrate_subject * action_cancel_subject_integration * action_open_borders == Subjects == === Definitions === * # can_expand = allowed to expand to other systems * # potential = if possible to select in diplomatic interactions * # become_vassal = trigger when it converts into a vassal * # tech_cost_mult = tech cost multiplier if overlord has a tech * # overlord_influence = extra influence given to overlord * # joins_overlord_wars = Joins in if overlord goes to war (Defensive or Offensive) * # calls_overlord_to_war Calls overlord to war (Defensive only) * # can_do_diplomacy Can do some limited diplomacy * # overlord_becomes_warleader, if overlord takes over as warleader. Default true * # gets_sensors(yes): gets overlords sensors * # gets_access(yes): gets overlords access @protectorate_tech_threshold = 0.4 === vassal === * can_colonize = no * can_be_integrated = yes * joins_overlord_wars = yes * calls_overlord_to_war = yes * can_do_diplomacy = no * potential > or = tech_unlocked_ratio === protectorate === * can_colonize = yes * joins_overlord_wars = no * calls_overlord_to_war = yes * can_do_diplomacy = yes * tech_cost_mult = -0.5 * overlord_influence = 1 * potential < @protectorate_tech_threshold * become_vassal = tech_unlocked_ratio ratio > 0.6 == References == <references /> {{Template:ModdingNavbox}} [[Category:模组制作]]
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