群星
ParaWikis
Notice
: Undefined index: HTTP_ACCEPT_LANGUAGE in
/data/wwwroot/www.parawikis.com/skins/Liberty/LibertyTemplate.php
on line
185
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
Console commands/Species traits examples and descriptions
”(章节)
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
=== Organics === {| class="wikitable sortable" style="font-size:90%; text-align:left" |- ! scope="col" style="width: 150px;" | Trait ! scope="col" style="width: 225px;" | Key ! scope="col" style="width: 375px;" | Effect(s) ! scope="col" style="width: 150px;" | Exclusive With ! scope="col" style="width: 150px;" | Possible Initial Trait? |- | {{iconify|Agrarian}} || trait_agrarian || {{iconify|Food}} from {{iconify|Jobs}} {{green|+15%}} || None || Yes |- | || trait_ingenious || {{iconify|Energy}} from {{iconify|Jobs}} {{green|+15%}} || None || Yes |- | {{iconify|Thrifty}} || trait_thrifty || {{iconify|Trade Value}} from {{iconify|Jobs}} {{green|+15%}} || None || Yes |- | {{iconify|Industrious}} || trait_industrious || {{icon|pop min}} Minerals from {{iconify|Jobs}} {{green|+15%}} || None || Yes |- | {{iconify|Intelligent}} || trait_intelligent || {{iconify|Research}} from {{iconify|Jobs}} {{green|+10%}} || {{iconify|Nerve Stapled}}<br/> {{iconify|Erudite}} || Yes |- | {{iconify|Natural Engineers}} || trait_natural_engineers || {{icon|eng}} Engineering Research from {{iconify|Jobs}} {{green|+10%}}|| {{iconify|Natural Physicists}}<br/> {{iconify|Natural Sociologists}}<br/> {{iconify|Nerve Stapled}} || Yes |- | {{iconify|Natural Physicists}} || trait_natural_physicists || {{icon|phy}} Physics Research from {{iconify|Jobs}} {{green|+10%}} || {{iconify|Natural Engineers}}<br/> {{iconify|Natural Sociologists}}<br/> {{iconify|Nerve Stapled}} || Yes |- | {{iconify|Natural Sociologists}} || trait_natural_sociologists || {{icon|soc}} Society Research from {{iconify|Jobs}} {{green|+10%}} || {{iconify|Natural Engineers}}<br/> {{iconify|Natural Physicists}}<br/> {{iconify|Nerve Stapled}} || Yes |- | {{iconify|Extremely Adaptive}} || trait_extremely_adaptive || {{iconify|Habitability}} {{green|+20%}} || {{iconify|Adaptive}}<br/> {{icon|NonAdaptive}} Non-Adaptive<br/> {{iconify|Robust}} || Yes |- | {{iconify|Adaptive}} || trait_adaptive || {{iconify|Habitability}} {{green|+10%}} || {{iconify|Extremely Adaptive}}<br/> {{icon|NonAdaptive}} Non-Adaptive<br/> {{iconify|Robust}} || Yes |- | {{icon|Nonadaptive}} Non-Adaptive || trait_nonadaptive || {{iconify|Habitability}} {{red|-10%}} || {{iconify|Extremely Adaptive}}<br/> {{iconify|Adaptive}}<br/> {{iconify|Robust}} || Yes |- | {{iconify|Rapid Breeders}} || trait_rapid_breeders || {{icon|Growth Speed}} Pop Growth Speed {{green|+10%}} || {{iconify|Slow Breeders}}<br/> {{iconify|Fertile}} || Yes |- | {{iconify|Slow Breeders}} || trait_slow_breeders || {{icon|Growth Time}} Pop Growth Speed {{red|-10%}} || {{iconify|Rapid Breeders}}<br/> {{iconify|Fertile}} || Yes |- | {{iconify|Talented}} || trait_talented || {{icon|Leader Skill Levels}} Leader Skill Cap {{green|+1}} || None || Yes |- | {{iconify|Quick Learners}} || trait_quick_learners|| {{iconify|Leader Experience Gain}} {{green|+25%}} || {{iconify|Slow Learners}} || Yes |- | {{iconify|Slow Learners}} || trait_slow_learners || {{iconify|Leader Experience Gain}} {{red|-25%}} || {{iconify|Quick Learners}} || Yes |- | {{iconify|Very Strong}} || trait_very_strong || {{iconify|Army Damage}} {{green|+40%}}<br/> {{icon|pop resource output}} Worker Output {{green|+5%}} || {{iconify|Strong}}<br/> {{iconify|Weak}} || Yes |- | {{iconify|Strong}} || trait_strong || {{iconify|Army Damage}} {{green|+20%}}<br/> {{icon|pop resource output}} Worker Output {{green|+2%}} || {{iconify|Very Strong}}<br/> {{iconify|Weak}} || Yes |- | {{iconify|Weak}} || trait_weak || {{icon|army damage}} Army Damage {{red|−20%}}<br/> {{icon|pop resource output}} Worker Output {{red|−2%}} || {{iconify|Very Strong}}<br/> {{iconify|Strong}} || Yes |- | {{iconify|Nomadic}} || trait_nomadic || {{icon|pop growth from immigration}} Pop growth from immigration {{green|+15%}}<br/> {{iconify|Resettlement Cost}} {{green|-25%}} || {{iconify|Sedentary}}<br/> {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Sedentary}} || trait_sedentary || {{icon|pop growth from immigration}} Pop growth from immigration {{red|-15%}}<br/> {{iconify|Resettlement Cost}} {{red|+25%}} || {{iconify|Nomadic}}<br/> {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Communal}}|| trait_communal || {{icon|housing}} Pop Housing Usage {{green|-10%}} || {{iconify|Solitary}}<br/> {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Solitary}} || trait_solitary || {{icon|housing}} Pop Housing Usage {{red|+10%}} || {{iconify|Communal}}<br/> {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Charismatic}} || trait_charismatic || {{icon|amenities}} Amenities from {{iconify|Jobs}} {{green|+20%}} || {{iconify|Repugnant}} || Yes |- | {{iconify|Repugnant}} || trait_repugnant || {{icon|amenities}} Amenities from {{iconify|Jobs}} {{red|-20%}} || {{iconify|Charismatic}} || Yes |- | {{iconify|Conformists}} || trait_conformists || {{iconify|Governing Ethics Attraction}} {{green|+30%}} || {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Deviants}} || trait_deviants || {{iconify|Governing Ethics Attraction}} {{red|-15%}} || {{icon|Hive Mind (trait)}} Hive-Minded<br/> [[File:Auth_machine_intelligence.png|24px]] Machine || Yes |- | {{iconify|Venerable}} || trait_venerable || {{iconify|Leader Lifespan}} {{green|+80}} || {{iconify|Enduring}}<br/> {{iconify|Fleeting}} || Yes |- | {{iconify|Enduring}} || trait_enduring || {{iconify|Leader Lifespan}} {{green|+20}} || {{iconify|Venerable}}<br/> {{iconify|Fleeting}} || Yes |- | {{iconify|Fleeting}} || trait_fleeting || {{iconify|Leader Lifespan}} {{red|-10}} || {{iconify|Venerable}}<br/> {{iconify|Enduring}} || Yes |- | {{iconify|Decadent}} || trait_decadent || {{icon|happiness}} Worker Happiness {{red|−10%}}<br/> {{icon|happiness}} Slave Happiness {{red|−10%}} || None || Yes |- | {{iconify|Resilient}} ||trait_resilient || {{icon|Army Damage}} Defense Army Damage {{green|+50%}} || None || Yes |- | {{iconify|Conservationist}} || trait_conservational || {{icon|pop consumer goods upkeep}} Pop consumer goods upkeep {{green|-10%}} || {{iconify|Wasteful}} || Yes |- | {{iconify|Wasteful}} || trait_wasteful || {{icon|pop consumer goods upkeep}} Pop consumer goods upkeep {{red|+10%}} || {{iconify|Conservationist}} || Yes |- | {{iconify|Cybernetic}} || trait_cybernetic || {{iconify|Army Damage}} {{green|+10%}}<br/> {{iconify|Habitability}} {{green|+20%}}<br/> {{iconify|Leader Lifespan}} {{green|+40}} <br/> {{icon|no}} {{red|WARNING:}} Will alter species identity! || None || No |- | {{icon|Psionic}} Latent Psionic || trait_latent_psionic || {{icon|energy}} Energy Credits from {{iconify|Jobs}} {{green|+5%}}<br/> {{icon|research}} Research from {{iconify|Jobs}} {{green|+5%}} || None || No |- | {{iconify|Psionic}} || trait_psionic || {{icon|energy}} Energy Credits from {{iconify|Jobs}} {{green|+10%}}<br/> {{icon|research}} Research from {{iconify|Jobs}} {{green|+10%}}<br/> {{icon|happiness}} Happiness {{green|+5%}}|| None || No |- | {{iconify|Delicious}} || trait_delicious || {{icon|food}} Food from Livestock {{green|+2}} || None || No |- | {{iconify|Nerve Stapled}} || trait_nerve_stapled || {{icon|Pop Resource Output}} Resources from {{iconify|Jobs}} {{green|+10%}}<br/> {{icon|no}} Cannot generate Leaders <br/> {{icon|no}} Cannot be employed in {{yellow|Ruler}} or {{yellow|Specialist}} Jobs <br/> {{icon|no}} {{yellow|Not Affected by Happiness}} <br/> {{icon|no}} Can't join a faction || {{iconify|talented}}<br/>{{iconify|Intelligent}} <br/> {{iconify|Natural Engineers}}<br/> {{iconify|Natural Physicists}}<br/> {{iconify|Natural Sociologists}} <br/> {{iconify|Erudite}} || No |- | {{iconify|Fertile}} || trait_fertile || {{icon|Growth Speed}} Pop Growth Speed {{green|+30%}}<br/> {{iconify|Happiness}} {{green|+5%}} || {{iconify|Slow Breeders}}<br/> {{iconify|Rapid Breeders}} || No |- | {{iconify|Erudite}} || trait_erudite || {{icon|Research}} All Research Output {{green|+20%}}<br/> {{icon|Leader Skill Levels}} Leader Skill Cap {{green|+1}} || {{iconify|Intelligent}}<br/> {{iconify|Nerve Stapled}} || No |- | {{iconify|Robust}} || trait_robust || {{iconify|Habitability}} {{green|+30%}}<br/> {{iconify|Leader Lifespan}} {{green|+50}} || {{icon|NonAdaptive}} Non-Adaptive<br/> {{iconify|Adaptive}}<br/> {{iconify|Extremely Adaptive}} || No |- | {{iconify|Irradiated}} || trait_presapient_irradiated || {{iconify|Tomb World}} Habitability: {{green|+100%}}<br/> {{iconify|Leader Lifespan}} {{green|+30}} || None || No |- | {{iconify|Starborn}} || trait_presapient_starborn || {{iconify|Migration Time}} {{green|-50%}}<br/> {{iconify|Habitability}} {{green|+10%}}<br/> {{iconify|Resettlement Cost}} {{green|-25%}} || {{iconify|Earthbound}}<br/> {{iconify|Sedentary}}|| No |- | {{iconify|Earthbound}} || trait_presapient_earthbound || {{icon|pop enc}} Energy {{green|+10%}}<br/> Garrison Health: {{green|+100%}}<br/> Fortification Defense: {{green|+50%}} || {{iconify|Starborn}}<br/> {{iconify|Nomadic}} || No |- | {{iconify|Proles}} || trait_presapient_proles || {{iconify|Army Damage}} {{green|+10%}}<br/> {{icon|pop min}} Minerals {{green|10%}}<br/> {{icon|pop food}} Food {{green|10%}}<br/> {{icon|Research}} All Research Output {{red|-15%}} || {{iconify|Natural Intellectuals}} || No |- | {{iconify|Natural Intellectuals}} || trait_presapient_natural_intellectuals || {{icon|Research}} All Research Output {{green|+10%}}<br/> {{iconify|Unity}} {{green|+5%}}<br/> {{icon|pop min}} Minerals {{red|-10%}}<br/>|| {{iconify|Proles}} || No |- | {{iconify|Conservative}} || trait_presapient_conservative || {{iconify|Happiness}} {{green|+5%}}<br/> {{iconify|Governing Ethics Attraction}} {{green|+25%}}<br/> {{icon|Leader Skill Levels}} Leader Experience Gain {{red|-33%}}|| None || No |- | {{iconify|Uplifted}} || trait_uplifted || {{iconify|Happiness}} {{green|+20%}} When ruled by Uplifting' Empire || None || No |- | {{icon|hive mind (trait)}} Hive-Minded || trait_hive_mind || {{icon|no}} Not affected by Happiness || {{iconify|Hive Mind}} || No |- | [[File:Leader trait resilient.png|link=]] Nivlac || trait_nivlac || {{iconify|Habitability}} {{green|+50%}}<br/> {{icon|Growth Speed}} Pop Growth Speed {{green|+15%}} || None || No |- | {{iconify|Brain Slug Host}} || trait_brainslug || {{icon|research}} {{green|+10%}} Tile Research Output <br/>{{icon|unity}} {{green|+10%}} Unity Output <br/> {{icon|growth speed}} {{red|-25%}} Pop Growth Speed || None || No |- | {{iconify|Social Pheromones}}|| trait_social_pheromones || Pop Housing Usage {{green|-5%}} || None || No |- | [[File:Trait primitive.png]] Docile Livestock || trait_presapient_docile_livestock || {{icon|growth speed}} {{green|+30%}} Pop Growth Speed <br/> {{icon|Happiness}} {{green|+5%}} Other Species Happiness <br/> {{icon|unity}} {{green|+10%}} Unity Output <br/> {{icon|pop enc}} {{red|-50%}} Energy Credits <br/> {{icon|research}} {{red|-75%}} Tile Research Output <br/> {{icon|no}} Not Affected by Happiness || None || No |}
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录