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编辑“
Bypass modding
”(章节)
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== Data Structure == {| class="wikitable mw-collapsible" |- ! width="40%" | Property ! width="30%" | Paired Bypass Type ! width="30%" | One-to-All Bypass Type |- | '''name = <localisation key>''' | colspan=2 | The name of this type of bypass. |- | '''is_pathfind = <yes/no>''' | colspan=2 | If yes, this bypass allows the pathfinder to use it. Vanilla always have "yes". |- | '''uses_action = <yes/no>''' | colspan=2 | Actual functionality is unclear. Vanilla always have "no". |- | '''windup_time = <int>'''<br>'''winddown_time = <int>''' | colspan=2 | Time spent to prepare / cooldown for fleets when using this bypass. Vanilla always have "0" for both. |- | '''ftl_multiplier = <float>''' | colspan=2 | Multiplies the time spent in FTL travel. If 0, the travel is finished in an instant. Vanilla always have "0". |- | '''icon_frame = <int>'''<br>'''galactic_map_tooltip_header = <localisation key>'''<br>'''galactic_map_tooltip_desc = <localisation key>''' | colspan=2 | Determines the icon and tooltip of the icon of this bypass type in the galaxy view. |- | '''ftl_ship_effect = <entity key>'''<br>'''ftl_bypass_effect = <entity key>''' | colspan=2 | Determines the animation effect to be displayed for this bypass type. |- | '''animation_time = <int>''' | colspan=2 | Days to wait for the jump animation to be played. |- | '''always_active = <yes/no>''' | colspan=2 | If yes, this {{blue|bypass type}} can't be used without activating or upgrading something. In addition, an inactive instance of this {{blue|bypass type}} triggers a red icon in the galaxy view. |- | rowspan=2 | '''remember_instances = <yes/no>'''<br>'''requires_exploration = <yes/no>''' | {| class="wikitable" width=100% style="text-align: center;" |- | colspan=2 rowspan=2 | {{blue|Wormhole}} Properties | colspan=2 | <code>requires_exploration</code> |- | yes | no |- | rowspan=2 | <code>remember_instances</code> | yes | colspan=2 | {{green|Each pair must be explored}} |- | no | colspan=2 | {{red|No need to explore}} |} | {| class="wikitable" width=100% style="text-align: center;" |- | colspan=2 rowspan=2 | {{blue|Gateway}} Properties | colspan=2 | <code>requires_exploration</code> |- | yes | no |- | rowspan=2 | <code>remember_instances</code> | yes | colspan=2 | {{red|Each instance must be explored}} |- | no | colspan=2 | {{green|No need to explore}} |} |- | colspan=2 | As we can see, the <code>requires_exploration</code> property actually does nothing. |- | '''extends_sensors = <yes/no>''' | colspan=2 | Determines should ship sensors see through this {{blue|bypass}}. |- | '''prerequisites = { tech_xxx }''' | colspan=2 | Technologies to be researched before this bypass can be used for an Empire. |- | '''connection_type''' | * <code>one_to_one</code> | * <code>any_other</code> ({{blue|Gateway}}) * <code>scripted_connection</code> ({{blue|L-Gate}}) |- | '''scripted_connection''' | style="text-align: center;" | {{icon|no}} | Vanilla use this for the {{blue|L-Gate}} bypass type. <pre> scripted_connection = { node = { has_star_flag = lgate } nexus = { has_star_flag = lcluster1 } } </pre> Vanilla comments claim that: * {{icon|yes}} node to nexus * {{icon|yes}} nexus to node * {{icon|no}} node to node * {{icon|no}} nexus to nexus |- | '''on_action''' | colspan=2 | An On-Action to be fired when a fleet uses this bypass. See [[Event modding]] for details. |- | '''on_pre_explore''' | colspan=2 | Vanilla comments claim that this is a block of [[Effects]] to be executed after this bypass have been explored. The only usage of this property is the {{blue|gateway}} bypass type, bu it actually doesn't need to be explored, making this property irrelevant. |- | '''potential''' | colspan=2 | Vanilla comments unmentioned. Presumably some sort of [[Conditions]] to be checked. The only usage of this property is the {{blue|wormhole}} bypass type, but it has <code>always = yes</code>, making this property irrelevant. Actual functionality is unclear. |- | '''country_can_use''' | colspan=2 | A block of [[Conditions]] to check can an Empire use this bypass. (Country scope, FROM = owner of target system) |}
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