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编辑“
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== AI attitudes == AI attitudes describe how an AI empire would react at certain opinion levels towards another empire, and what actions it may take. Attitude entries consist of a type and a list of allowed behaviours. The type of attitude is normally set to be the same as the name of the entry itself. === Structure === Example: neutral = { type = neutral behaviour = { trade = yes } } Any number of behaviours may be attached to the behaviour list on each attitude entry. If a behaviour is not listed inside the attitude's behaviour list, it will assume the value of 'no'. Available behaviours are listed in the table below. {| class="wikitable sortable" |- ! Behaviour name !! Data type !! Default value !!! Example !! Description |- | trade || Boolean (yes/no) || no || trade = yes || An attitude with trade set to yes will permit an empire to be traded with. |- | weaken || Boolean (yes/no) || no || weaken = yes || An attitude with weaken set to yes will cause an empire to try and weaken another. This does not mean that they will fight. |- | attack || Boolean (yes/no) || no || attack = yes || An attitude with attack set to yes will cause an empire to actively attack another, provided that war goals can be achieved. |- | vassalize || Boolean (yes/no) || no || vassalize = yes || An attitude with vassalize set to yes will cause an empire to attempt vassalization on another. This does not necessarily involve war. |- | coexist || Boolean (yes/no) || no || coexist = yes || An attitude with coexist set to yes will cause the empire to be more accepting of non-aggression pacts. |- | alliance || Boolean (yes/no) || no || alliance = yes || An attitude with alliance set to yes will cause the empire to try and seek an alliance, or accept an alliance offer if it comes their way. |- |} === Warnings === Removing attitude entries from attitudes.txt can cause the game to crash to desktop. It is likely that these are accessed in a hard-coded manner by the game.
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