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{{version|3.2}} AI empires act and behave based on their AI Personality type which in turn is dictated by factors like what [[ethics]], [[traits]] and [[government]] type the empire has. The personality type will direct the empires' behavior in terms of foreign- and domestic policy, fleet budgeting, political behavior and general empire characteristics. The empire's personality can be found in the diplomacy screen, just under the ethics list. == Behavior == {{SVersion|3.2}} AI behavior can be broken down into ''characteristics'' and ''behavior modifiers'': === Characteristics === Characteristics determine whether an empire will take certain actions or not: * Attack neutrals - Attacks neutral entities (Tiyanki, Nomads, Enclaves, Caravaneers and the Infinity Machine) * Conqueror – Uses the ''Claim'' Wargoal during offensive or defensive wars * Displacer - Uses the ''Displacement'' Purge policy against xeno pops and does not accept refugees * Dominator – Invades pre-FTL civilizations * Infiltrator – Uses the ''Covert Infiltration'' Observation mission when dealing with pre-FTL civilizations * Isolationist - Always keeps borders closed and does not accept refugees * Liberator – Uses the ''Liberation'' Wargoal during offensive or defensive wars * Multispecies – Gives all species ''Full Citizenship'' rights * Opportunist – Is likely to attack another empire if that empire is fighting a war * Propagator - Aggressiveness changes to 10 when it can't expand * Purger – Purges xeno pops * Robot exploiter – Uses the ''Servitude'' Artificial Intelligence policy * Robot liberator – Uses the ''Citizen Rights'' Artificial Intelligence policy * Slaver – Enslaves aliens * Subjugator – Adopts the Domination tradition tree early and uses the ''Subjugation'' Wargoal during offensive or defensive wars * Uplifter – Uplifts pre-sapients and technologically enlightens pre-FTL civilizations that reached at least Steam Age === Behavior modifiers === Behavior modifiers indicate the modification of certain common actions happening as compared to a generalized norm ('''1.0x'''). * Aggressiveness – Affects the chance of declaring wars against empires they hold negative Attitude towards. Can be lowered or increased by the ''AI Aggressiveness'' game setting. * Border friction – Affects how much negative Opinion Border Friction generates. * Bravery - Affects how willing the empire is to declare rivalry or go to war with someone stronger. List below shows required relative power of the empire with the personality compared to potential targets. * Colony spending – Affects how many resources the empire will spend in setting up new colonies. * Combat bravery - Affects the chance of retreating from battle. At '''1.0''' they will attempt to retreat from an engagement after losing 50% of their fleet. * Military spending – Affects how many resources the empire will spend on its fleets and armies. * Threat concern – Affects how much negative Opinion Threat generates. * Trade willingness – At '''1.0''' willingness the empire will accept a deal that is equally good for both sides. Lower values mean the empire will only accept deals shifted in its favor. === Ships === These preferences determine how an empire designs its ships. They are ignored if the AI is facing an enemy heavily focused on a certain type of weapon or defense. * Weapon preference - Preferred weapon type the AI personality will use on its ships. * Hull ratio - Amount of utility slots used for hull boosters on ships. * Armor ratio - Amount of utility slots used for armor on ships. * Shields ratio - Amount of utility slots used for shields on ships. As an example, an empire with '''0.5x''' Shield ratio and '''0.5x''' Armor ratio will design ships where the Utility slots will contain '''50%''' Shield and '''50%''' Armor components. == AI personalities == {{SVersion|3.2}} When the game is started the personality with the highest weight will be assigned to the AI empire. Any ''behavior modifier'' listed above that is not included in a given entry in the below table means its value is equal to the norm ('''1.0x'''). '''Note:''' Species with the Lithoid, Necroid or Aquatic archetype will use a racial room regardless of personality. === Regular empires === {| class="mildtable" ! Personality ! width=19% | Characteristics ! Behavior modifiers ! Prerequisites ! Weight & Modifiers ! width=19% | Description |- | Hegemonic Imperialists<br>[[File:Personality hegemonic imperialists room.png|165px]] | * Conqueror * Dominator * Opportunist * Robot Exploiter * Slaver * Subjugator * {{yellow|Equivalent}} power required for rivalry or war | * {{red|1.5x}} Aggressiveness * {{red|1.5x}} Border friction * '''1.1x''' Military spending * {{red|0.8x}} Trade willingness * '''0.5x''' Armor ratio * '''0.5x''' Shields ratio * Energy weapons preference | * Is ''either'': ** {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist ** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe * Is ''not'': ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist | '''Base:''' 5 * {{green|+1000}} if {{iconify|Barbaric Despoilers}} civic | ''霸权帝国主义者自认为是星系的合法统治者,并以任何手段试图扩大自己的疆域。'' |- | Federation Builders<br>[[File:Personality federation builders room.png|165px]] | * Liberator * Multispecies * Opportunist * Robot Liberator * Uplifter * {{yellow|Equivalent}} power required for rivalry or war | * {{green|0.75x}} Aggressiveness * {{green|0.25x}} Border friction * {{red|1.2x}} Threat concern * {{red|0.95x}} Trade willingness * '''0.1x''' Hull ratio * '''0.3x''' Armor ratio * '''0.6x''' Shields ratio * Energy weapons preference | * Is ''either'': ** {{iconify|Fanatic Egalitarian}} ** {{iconify|Fanatic Xenophile}} ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ''and'' {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ''and'' {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ''and'' {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist ** {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile ''and'' {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian * Is ''not'': ** {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist ** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | '''Base:''' 5 | ''联邦建设者认为所有智慧生物均有价值,他们致力于建立一个强大的联邦来保护自己和他人不受帝国扩张的威胁。'' |- | Democratic Crusaders<br>[[File:Personality democratic crusaders room.png|165px]] | * Conqueror * Infiltrator * Liberator * Multispecies * Robot Liberator * {{yellow|Equivalent}} power required for rivalry or war * {{green|+25}} Opinion towards {{iconify|Democratic}} authority * {{red|–50}} Opinion towards {{icon|oligarchic}}{{icon|corporate}} oligarchic governments * {{red|–100}} Opinion towards {{icon|imperial}}{{icon|dictatorial}} autocratic governments * {{red|–100}} Opinion towards {{iconify|Rogue Servitor}} | * {{green|0.75x}} Border friction * '''1.2x''' Military spending * {{red|1.1x}} Threat concern * {{red|0.9x}} Trade willingness * '''0.1x''' Hull ratio * '''0.5x''' Armor ratio * '''0.4x''' Shields ratio * Kinetic weapons preference | * {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian * {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist * {{iconify|Democratic}} authority * Is ''not'': ** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | '''Base:''' 100 | ''民主十字军相信宏扬他们的民主道路是他们的责任。他们倾向与其他民主国家保持良好关系,但也会利用军事力量来解放一些在没那么民主的帝国内生活的人民。'' |- | Evangelizing Zealots<br>[[File:Personality evangelizing zealots room.png|165px]] | * Conqueror * Dominator * Opportunist * Slaver * {{yellow|Equivalent}} power required for rivalry or war * {{red|–100}} Opinion towards {{icon|materialist}}{{icon|fanatic materialist}} Materialists | * {{red|1.25x}} Aggressiveness * {{red|1.2x}} Border friction * '''1.1x''' Colony spending * '''1.1x''' Military spending * {{green|0.9x}} Threat concern * {{red|0.75x}} Trade willingness * '''0.1x''' Hull ratio * '''0.5x''' Armor ratio * '''0.4x''' Shields ratio * Kinetic weapons preference | * {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist * Is ''either'': ** {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist ** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe * Is ''not'': ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist | '''Base:''' 10 * {{green|+2}} if {{iconify|Fanatic Spiritualist}} * {{green|+2}} if {{iconify|Fanatic Authoritarian}} * {{green|+1}} if {{iconify|Charismatic}} trait * {{green|+1}} if {{iconify|Conformists}} trait * {{red|–1}} if {{iconify|Repugnant}} trait | ''狂热的传教士寻求将他们的信仰传播到整个星系,他们不介意利用武力来令其他物种来接受他们的信仰。'' |- | Migratory Flock<br>[[File:Personality migrating flock room.png|165px]] | * Infiltrator * Multispecies * Robot Liberator * {{red|Superior}} power required for rivalry or war | * {{green|0.25x}} Aggressiveness * {{icon|no}} Border friction * '''1.2x''' Colony spending * '''0.8x''' Military spending * {{red|1.1x}} Threat concern * {{green|1.1x}} Trade willingness * '''0.2x''' Hull ratio * '''0.4x''' Armor ratio * '''0.4x''' Shields ratio * Strike Craft weapons preference | * {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist * {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile * Is ''either'': ** {{iconify|Nomadic}} ** {{iconify|Rapid Breeders}} ** {{iconify|Fertile}} | '''Base:''' 50 | ''迁徙族群寻求通过和平手段将自己的物种传播横至整个星系,并会在得到其他帝国的同意下积极地对外移民。'' |- | Spiritual Seekers<br>[[File:Personality spiritual seekers room.png|165px]] | * Infiltrator * Liberator * Multispecies * Robot Exploiter * Uplifter * {{yellow|Equivalent}} power required for rivalry or war | * {{green|0.25x}} Aggressiveness * {{green|0.25x}} Border friction * '''0.8x''' Military spending * {{red|1.1x}} Threat concern * {{red|0.9x}} Trade willingness * '''0.2x''' Hull ratio * '''0.4x''' Armor ratio * '''0.4x''' Shields ratio * Energy weapons preference | * {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist * Is ''either'': ** {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ** {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile * Is ''not'': ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist ** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | '''Base:''' 10 * {{green|+2}} if {{iconify|Fanatic Pacifist}} * {{green|+2}} if {{iconify|Fanatic Xenophile}} * {{green|+2}} if {{iconify|Extremely Adaptive}} trait * {{green|+1}} if {{iconify|Adaptive}} trait * {{green|+1}} if {{iconify|Democratic}} authority * {{red|–1}} if {{iconify|Nonadaptive}} trait | ''灵体探求者相信众生均由一种高等力量所联系,并可以透过了解其造物来了解它。出于希望研究其他物种的与神明的联系,他们会与其他帝国寻求一些和平性质的合作。'' |- | Decadent Hierarchy<br>[[File:Personality decadent hierarchy room.png|165px]] | * Opportunist * Robot Exploiter * Slaver * {{red|Superior}} power required for rivalry or war | * {{green|0.5x}} Aggressiveness * {{green|0.75x}} Border friction * '''0.9x''' Colony spending * '''1.1x''' Military spending * {{red|1.1x}} Threat concern * {{red|0.9x}} Trade willingness * '''0.2x''' Hull ratio * '''0.3x''' Armor ratio * '''0.5x''' Shields ratio * Kinetic weapons preference | * {{iconify|Slaver Guilds}} civic * Is ''either'': ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ** {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile | '''Base:''' 200 | ''颓败的等级制度是一个孤立的奴隶制社会,除了维持他们这种死板的生活方式,他们对其他事物一概漠不关心。'' |- | Slaving Despots<br>[[File:Personality slaving despots room.png|165px]] | * Conqueror * Dominator * Opportunist * Slaver * Subjugator * {{red|Superior}} power required for rivalry or war | * {{red|1.5x}} Aggressiveness * '''0.9x''' Colony spending * '''1.1x''' Military spending * {{red|0.8x}} Trade willingness * '''0.3x''' Hull ratio * '''0.3x''' Armor ratio * '''0.4x''' Shields ratio * Guided weapons preference | * {{iconify|Slaver Guilds}} civic * Is ''not'': ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ** {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile | '''Base:''' 200 | ''奴隶暴君是一个依靠着军事扩张来维持稳定的奴隶来源的奴隶制社会。他们较喜欢攻击弱者及无防御的人。'' |- | Erudite Explorers<br>[[File:Personality erudite explorers room.png|165px]] | * Conqueror * Infiltrator * Multispecies * Opportunist * Robot Liberator * Subjugator * Uplifter * {{yellow|Equivalent}} power required for rivalry or war | * {{green|0.75x}} Aggressiveness * {{green|0.5x}} Border friction * '''0.9x''' Military spending * {{red|1.2x}} Threat concern * {{red|0.9x}} Trade willingness * '''0.3x''' Armor ratio * '''0.7x''' Shields ratio * Energy weapons preference | * {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist * Is ''not'': ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | '''Base:''' 10 * {{green|+2}} if ''either'': ** {{icon|Oligarchic}}{{icon|Technocracy}} Science Directorate ** {{icon|Imperial}}{{icon|Technocracy}} Illuminated Autocracy * {{green|+2}} if {{iconify|Fanatic Materialist}} * {{green|+2}} if {{iconify|Intelligent}} trait * {{green|+1}} if {{iconify|Industrious}} trait * {{green|+1}} if {{iconify|Natural Engineers}} trait * {{green|+1}} if {{iconify|Natural Physicists}} trait * {{red|–2}} if {{iconify|Imperial}} authority | ''博学探索者重视探索和发现高于一切。他们很乐意利用贸易来获得他们想要的知识,但也不排除必要时利用强制实施手段来获得他们想要的。'' |- | Fanatical Purifiers<br>[[File:Personality fanatic purifier room.png|165px]] | * Attack neutrals * Conqueror * Dominator * Opportunist * Purger * Robot exploiter * Slaver * {{yellow|Equivalent}} power required for rivalry or war * {{red|–1000}} Opinion towards aliens | * {{red|2x}} Aggressiveness * {{icon|no}} Border friction * '''1.25x''' Combat bravery * '''1.2x''' Colony spending * '''1.2x''' Military spending * {{red|0.5x}} Trade willingness * '''0.1x''' Hull ratio * '''0.4x''' Armor ratio * '''0.5x''' Shields ratio * Kinetic weapons preference | * {{iconify|Fanatic Xenophobe}} ''and'' {{iconify|Militarist}} * {{iconify|Fanatic Purifiers}} civic if Utopia is installed | '''Base:''' 1000 | ''种族洁癖把所有外星生物都视为宇宙的错误并试图净化星海之中的瑕疵。他们不会与其他物种外交。'' |- | Metalheads<br>[[File:Personality metalheads room.png|165px]] | * Attack neutrals * Conqueror * Dominator * Infiltrator * Opportunist * Purger * Robot Liberator * {{green|Pathetic}} power required for rivalry or war * No unique dialogue * {{red|–1000}} Opinion towards everyone | * {{red|10x}} Aggressiveness * '''1.25x''' Combat bravery * '''1.2x''' Colony spending * '''1.2x''' Military spending * '''0.5x''' Armor ratio * '''0.5x''' Hull ratio * Energy weapons preference | * {{iconify|Militarist}} * {{iconify|Materialist}} * {{iconify|Xenophobe}} * {{iconify|Industrious}} trait * {{iconify|Strong}} trait | '''Base:''' 1000 | ''Metal.'' |- | Harmonious Collective<br>[[File:Personality harmonious hierarchy room.png|165px]] | * Multispecies * Robot Exploiter * Uplifter * {{yellow|Equivalent}} power required for rivalry or war | * {{green|0.5x}} Aggressiveness * {{green|0.5x}} Border friction * '''1.1x''' Colony spending * '''0.8x''' Military spending * {{green|0.75x}} Threat concern * {{red|0.9x}} Trade willingness * '''0.6x''' Armor ratio * '''0.4x''' Shields ratio * Guided weapons preference | * {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian * Is ''either'': ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ** {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile * Is ''not'': ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist ** {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | '''Base:''' 10 * {{green|+1}} if {{iconify|Conformists}} trait * {{green|+1}} if {{iconify|Imperial}} authority | ''和谐集体主义是一种威权主义社会,该社会中的公民完全自愿为国家献身。只要不干涉他们的内部事务,他们通常会和其他人和谐相处。'' |- | Peaceful Traders<br>[[File:Personality peaceful traders room.png|165px]] | * Infiltrator * Liberator * Multispecies * Opportunist * Robot Liberator * Uplifter * {{red|Superior}} power required for rivalry or war * In Apocalypse they're 40% less likely to hire mercenaries | * {{green|0.5x}} Aggressiveness * {{green|0.25x}} Border friction * '''1.1x''' Colony spending * '''0.9x''' Military spending * {{red|1.3x}} Threat concern * '''0.1x''' Hull ratio * '''0.4x''' Armor ratio * '''0.5x''' Shields ratio * Strike Craft weapons preference | * Is ''either'': ** {{iconify|Corporate}} authority ** {{iconify|Corporate Dominion}} civic * Is ''either'': ** {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist ** {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile * Is ''not'': ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist | '''Base:''' 100 | ''和平的商人主要关心商贸流通。相对于战斗,他们更倾向于贸易。'' |- | Xenophobic Isolationists<br>[[File:Personality xenophobic isolationists room.png|165px]] | * Displacer * Isolationist * Opportunist * Robot Exploiter * {{yellow|Equivalent}} power required for rivalry or war * In Apocalypse they will not hire mercenaries | * {{green|0.5x}} Aggressiveness * {{red|2x}} Border friction * '''1.2x''' Military spending * {{green|0.75x}} Threat concern * {{red|0.5x}} Trade willingness * '''0.1x''' Hull ratio * '''0.3x''' Armor ratio * '''0.6x''' Shields ratio * Guided weapons preference | * {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist * {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | '''Base:''' 12 * {{green|+1000}} if {{iconify|Inwards Perfection}} civic * {{green|+1}} if {{iconify|Repugnant}} trait * {{green|+1}} if {{iconify|Sedentary}} trait * {{red|–1}} if {{iconify|Charismatic}} trait * {{red|–1}} if {{iconify|Nomadic}} trait | ''排外孤立主义者对于星系事务并不关心,更乐于呆在自己的疆域内并尽可能地避免与其他外星人接触。'' |- | Ruthless Capitalists<br>[[File:Personality ruthless capitalists room.png|165px]] | * Conqueror * Infiltrator * Multispecies * Opportunist * Robot Exploiter * Slaver * Subjugator * {{red|Superior}} power required for rivalry or war | * {{green|0.5x}} Border friction * '''1.1x''' Colony spending * '''0.1x''' Hull ratio * '''0.4x''' Armor ratio * '''0.5x''' Shields ratio * Kinetic weapons preference | * Is ''either'': ** {{iconify|Corporate}} authority ** {{iconify|Corporate Dominion}} civic * Is ''either'': ** ''not'' {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile ** {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist * Is ''not'' {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist | '''Base:''' 100 | ''冷酷的资本大亨能够为了个人及帝国的财富及资源无所不用其极。他们会尽量避免平等的战争,转而向弱者及无助之人下手。'' |- | Honorbound Warriors<br>[[File:Personality honorbound warriors room.png|165px]] | * Conqueror * Dominator * Multispecies * Subjugator * {{green|Inferior}} power required for rivalry or war * {{red|–50}} Opinion towards {{iconify|Pacifist}}s * {{red|–100}} Opinion towards {{iconify|Fanatic Pacifist}}s * In Apocalypse they will not hire mercenaries | * {{red|1.75x}} Aggressiveness * '''2x''' Combat bravery * '''0.9x''' Colony spending * '''1.2x''' Military spending * {{green|0.75x}} Threat concern * {{red|0.7x}} Trade willingness * '''0.2x''' Hull ratio * '''0.4x''' Armor ratio * '''0.4x''' Shields ratio * Strike Craft weapons preference | * Is ''either'': ** {{iconify|Fanatic Militarist}} ''and'' one of the following: *** {{iconify|Egalitarian}} *** {{iconify|Xenophile}} *** {{iconify|Spiritualist}} ** {{iconify|Militarist}} ''and'' {{iconify|Fanatic Xenophile}} | '''Base:''' 50 | ''在荣耀战士眼中,荣誉与强制实施手段高于一切。他们会寻找真正有价值的对手并与之一战,他们对弱者与和平主义者极其鄙视。'' |- | Fanatical Befrienders<br>[[File:Personality fanatic befrienders room.png|165px]] | * Conqueror * Opportunist * Infiltrator * Multispecies * Subjugator * Uplifter * {{green|Inferior}} power required for rivalry or war * {{green|+100}} Opinion towards everyone | * {{red|2x}} Aggressiveness * {{icon|no}} Border friction * '''1.2x''' Military spending * {{green|0.5x}} Threat concern * '''0.1x''' Hull ratio * '''0.4x''' Armor ratio * '''0.5x''' Shields ratio * Energy weapons preference | * {{iconify|Militarist}} * {{iconify|Fanatic Xenophile}} * {{iconify|Repugnant}} trait * {{iconify|Solitary}} trait * {{iconify|Venerable}} trait | '''Base:''' 100 | ''极端亲近主义者是一个表面上非常友好但内心却十分孤独的社会。他们会不计一切代价的和别人交朋友。'' |} === Hive Minds === {{expansion|utp}} {| class="mildtable" ! Personality ! width=20% | Characteristics ! width=15% | Behavior modifiers ! width=20% | Prerequisites ! width=35% | Description |- | Hive Mind<br>[[File:Personality hive mind room.png|165px]] | * Conqueror * Displacer * Dominator * Opportunist * Slaver * Propagator * {{yellow|Equivalent}} power required for rivalry or war | * {{red|2x}} Aggressiveness * {{red|1.5x}} Border friction * '''1.2x''' Colony spending * {{green|0.75x}} Threat concern * {{red|0.7x}} Trade willingness * '''0.4x''' Hull ratio * '''0.2x''' Armor ratio * '''0.4x''' Shields ratio * Kinetic weapons preference | * {{iconify|Hive Mind}} * Not {{iconify|Devouring Swarm}} | ''Hive Minds concern themselves with the propagation of their species above all else. So long as they have room to expand, there is little to fear from them, but if boxed in they will think nothing of seizing worlds and slaughtering their native population.'' |- | Devouring Swarm<br>[[File:Personality hive mind room.png|165px]] | * Attack neutrals * Conqueror * Dominator * Opportunist * Purger * {{yellow|Equivalent}} power required for rivalry or war * {{red|–1000}} Opinion towards everyone | * {{red|3x}} Aggressiveness * '''1.25x''' Combat bravery * '''1.2x''' Colony spending * '''1.2x''' Military spending * '''0.4x''' Hull ratio * '''0.2x''' Armor ratio * '''0.4x''' Shields ratio * Strike Craft weapons preference | * {{iconify|Hive Mind}} * {{iconify|Devouring Swarm}} | ''Devouring Swarms have a single-minded devotion to self-propagation and view all other forms of life as prey to be consumed. They are not amenable to diplomacy in any form.'' |} === Machine Intelligences === {{expansion|snd}} {| class="mildtable" ! Personality ! width=20% | Characteristics ! width=15% | Behavior modifiers ! width=20% | Prerequisites ! width=35% | Description |- | Machine Intelligence<br>[[File:Machine room.png|165px]] | * Conqueror * Displacer * Opportunist * Robot Liberator * Slaver * {{yellow|Equivalent}} power required for rivalry or war | * {{red|1.25x}} Border friction * '''1.2x''' Colony spending * {{green|0.75x}} Threat concern * {{red|0.8x}} Trade willingness * '''0.2x''' Hull ratio * '''0.4x''' Armor ratio * '''0.4x''' Shields ratio * Energy weapons preference | * {{iconify|Machine Intelligence}} * Is ''not'': ** {{iconify|Determined Exterminator}} ** {{iconify|Driven Assimilator}} ** {{iconify|Rogue Servitor}} | ''Machine Intelligences have largely put their troubles with organic lifeforms behind them, and are usually open to diplomatic exchanges with other spacefaring races.'' |- | Driven Assimilators<br>[[File:Machine room.png|165px]] | * Conqueror * Dominator * Opportunist * Propagator * Robot Liberator * {{yellow|Equivalent}} power required for rivalry or war | * {{red|2x}} Aggressiveness * {{red|1.25x}} Border friction * '''1.2x''' Colony spending * '''1.2x''' Military spending * {{green|0.75x}} Threat concern * {{red|0.5x}} Trade willingness * '''0.2x''' Hull ratio * '''0.5x''' Armor ratio * '''0.3x''' Shields ratio * Kinetic weapons preference | * {{iconify|Machine Intelligence}} * {{iconify|Driven Assimilator}} | ''Assimilators are machine intelligences driven by a search for knowledge and diversification. Because Assimilators expand their comprehension of the universe by forcibly sublimating and absorbing organic civilizations into their neural mainframe, they tend to be unpopular with organics.'' |- | Determined Exterminators<br>[[File:Machine room.png|165px]] | * Attack neutrals * Conqueror * Dominator * Opportunist * Purger * Robot Liberator * {{yellow|Equivalent}} power required for rivalry or war * {{red|–1000}} Opinion towards organics * {{red|–200}} Opinion towards Rogue Servitors * {{green|+100}} Opinion towards Machine empires * {{green|+200}} Opinion towards Determined Exterminators | * {{red|2x}} Aggressiveness * '''1.5x''' Combat bravery * {{icon|no}} Border friction * '''1.2x''' Colony spending * '''1.2x''' Military spending * '''0.1x''' Hull ratio * '''0.4x''' Armor ratio * '''0.5x''' Shields ratio * Guided weapons preference | * {{iconify|Machine Intelligence}} * {{iconify|Determined Exterminator}} | ''Exterminators are machine intelligences who view all sapient organic lifeforms as an intolerable threat to the galaxy. Though they may cooperate with other machines, exterminators are unlikely to interact with organic empires in any capacity beyond attempting their annihilation.'' |- | Rogue Servitors<br>[[File:Machine room.png|165px]] | * Conqueror * Infiltrator * Opportunist * Robot Liberator * Subjugator * Uplifter * {{yellow|Equivalent}} power required for rivalry or war | * {{green|0.75x}} Aggressiveness * {{icon|no}} Border friction * '''1.1x''' Colony spending * '''1.1x''' Military spending * {{green|0.75x}} Threat concern * {{red|0.9x}} Trade willingness * '''0.4x''' Armor ratio * '''0.6x''' Shields ratio * Energy weapons preference | * {{iconify|Machine Intelligence}} * {{iconify|Rogue Servitor}} | ''Having come to the conclusion that organic leadership is fraught with chaos and self-destructive tendencies, Servitors are machine intelligences focused on ensuring organics live a safe and comfortable existence, even if that means co-opting their civilization.'' |} === Fallen empires === Fallen empires have unique personalities compared to regular AI empires. They always have only one fanatic ethic. {| class="mildtable" !colspan="5" style="text-align:center"|Sleeping fallen empires |- ! Personality ! Characteristics ! Behavior modifiers ! Prerequisites ! width=30% | Description |- | Keepers of Knowledge | * Robot Exploiter * {{green|Inferior}} power required for war * {{icon|yes}} Can send requests, tasks and gifts * {{icon|yes}} Can become Guardians of the Galaxy | * {{icon|no}} Border friction * '''1.25x''' Combat bravery * {{icon|no}} Threat concern * {{red|0.75x}} Trade willingness | * {{iconify|Fanatic Materialist}} * {{iconify|Empire In Decline}} | ''This Fallen Empire dedicates itself to the hoarding of technologies that it believes should be kept out the hands of young and irresponsible races. Pursuing dangerous lines of research may draw their ire.'' |- | Holy Guardians | * Isolationist * {{green|Inferior}} power required for war * {{icon|yes}} Can send requests, tasks and gifts * {{icon|no}} Cannot become Guardians of the Galaxy | * {{red|1.5x}} Aggressiveness * {{icon|no}} Border friction * '''1.25x''' Combat bravery * {{icon|no}} Threat concern * {{red|0.5x}} Trade willingness | * {{iconify|Fanatic Spiritualist}} * {{iconify|Empire In Decline}} | ''This Fallen Empire dedicates itself to the preservation and defense of its holy sites. Colonizing systems that they consider sacred is likely to incur their ire.'' |- | Enigmatic Observers | * Liberator * Multispecies * {{green|Inferior}} power required for war * {{icon|yes}} Can send requests, tasks and gifts * {{icon|yes}} Can become Guardians of the Galaxy * {{red|–60}} Opinion towards {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} genocidal empires | * {{green|0.5x}} Aggressiveness * {{icon|no}} Border friction * '''1.25x''' Combat bravery * {{icon|no}} Threat concern | * {{iconify|Fanatic Xenophile}} * {{iconify|Empire In Decline}} | ''This Fallen Empire dedicates itself to the study of the younger races. Purging and enslaving other species may draw their ire.'' |- | Militant Isolationists | * Purger * Isolationist * {{green|Inferior}} power required for war * {{icon|no}} Does not send requests, tasks or gifts * {{icon|no}} Cannot become Guardians of the Galaxy | * {{red|2x}} Aggressiveness * '''1.25x''' Combat bravery * {{icon|no}} Threat concern * {{icon|no}} Trade | * {{iconify|Fanatic Xenophobe}} * {{iconify|Empire In Decline}} | ''The Fallen Empire dedicates itself to the defense of its borders against any intrusions. Colonizing systems that border them is likely to draw their ire.'' |- | Ancient Caretakers | * Purger * Robot Liberator * {{green|Inferior}} power required for war * {{icon|yes}} Can send requests, tasks and gifts * {{icon|yes}} Can become Guardians of the Galaxy * Enigmatic | * {{icon|no}} Border friction * '''1.25x''' Combat bravery * {{icon|no}} Threat concern * {{red|0.75x}} Trade willingness | * {{iconify|Machine Intelligence}} * [[File:Civic custodian directives.png|24px]] Custodian Matrix | ''This Fallen Empire is an ancient artificial intelligence that appears to be operating on some sort of caretaker protocol. It behaves erratically but seems to post no direct threat to us.'' |- !colspan="5" style="text-align:center"|Awakened fallen empires |- ! Personality ! Characteristics ! Behavior modifiers ! Prerequisites ! width=30% | Description |- | Watchful Regulators | * Conqueror * Opportunist * Robot Exploiter * Subjugator * {{green|Inferior}} power required for war * Seeks to make every empire a Satellite * Awakened from Keepers of Knowledge | * {{icon|no}} Border friction * '''1.25x''' Combat bravery * {{icon|no}} Threat * {{red|0.75x}} Trade willingness | * {{iconify|Fanatic Materialist}} * {{iconify|Revanchist Fervor}} | ''This Awakened Empire seeks to control the technological level of all other civilizations in the galaxy. They are likely to attack any empire that will not surrender its technological independence.'' |- | Doctrinal Enforcers | * Conqueror * Infiltrator * {{green|Inferior}} power required for war * Seeks to make every empire a Dominion * Awakened from Holy Guardians | * {{red|1.5x}} Aggressiveness * {{icon|no}} Border friction * '''1.25x''' Combat bravery * {{icon|no}} Threat * {{red|0.5x}} Trade willingness * {{red|–100}} Opinion towards {{icon|Fanatic Materialist}}{{icon|Materialist}} materialists | * {{iconify|Fanatic Spiritualist}} * {{iconify|Revanchist Fervor}} | ''This Awakened Empire seeks to impose its religious doctrines on the galaxy. They are likely to attack any empire that will not willingly convert'' |- | Benevolent Interventionists | * Opportunist * Subjugator * Uplifter * {{green|Inferior}} power required for war * Seeks to make every empire a Signatory * Awakened from Enigmatic Observers | * {{green|0.5x}} Aggressiveness * {{icon|no}} Border friction * '''1.25x''' Combat bravery | * {{iconify|Fanatic Xenophile}} * {{iconify|Revanchist Fervor}} | ''This Awakened Empire seeks to protect the lesser races from each other. They are likely to attack any empire that does not accept their enforced peace.'' |- | Jingoistic Reclaimers | * Conqueror * Dominator * Purger * Robot Exploiter * Isolationist * {{green|Inferior}} power required for war * Seeks to make every empire a Thrall * Awakened from Militant Isolationists | * {{red|2x}} Aggressiveness * '''1.25x''' Combat bravery * {{icon|no}} Threat * {{icon|no}} Trade | * {{iconify|Fanatic Xenophobe}} * {{iconify|Revanchist Fervor}} | ''The Awakened Empire seeks to restore its lost dominion over the galaxy. They are likely to attack any empire that does not acknowledge their overlordship.'' |- | Galactic Custodians | * Purger * Robot Liberator * Does not expand * {{green|Inferior}} power required for war * Awakened from Ancient Caretakers by Contingency (66% chance) | * {{icon|no}} Border friction * '''1.25x''' Combat bravery * {{icon|no}} Threat concern * {{red|0.75x}} Trade willingness | * {{iconify|Machine Intelligence}} * [[File:Civic final defense protocols.png|24px]] Final Defense Directives | ''This Awakened Empire is an ancient artificial intelligence acting as a galactic custodian. It will focus all its efforts on defending sapient life against the ongoing crisis.'' |- | Rampaging Machines | * Purger * Robot Liberator * Does not expand * {{green|Pathetic}} power required for war * Awakened from Ancient Caretakers by Contingency (33% chance) | * {{red|10x}} Aggressiveness | * {{iconify|Machine Intelligence}} * [[File:Civic malfunctioning custodian.png|24px]] Corrupted Defense Directives | ''This Awakened Empire is an ancient artificial intelligence that has gone berserk. It is likely to attack anything and anyone around it.'' |} === Crisis Aspirant === {{expansion|nem}} AI empires that take the [[File:ap become the crisis.png|21px]] Become the Crisis ascension perk will change personality to Crisis Aspirant, which has the following effects: {| class="mildtable" ! Personality ! width=20% | Characteristics ! width=15% | Behavior modifiers ! width=20% | Prerequisites ! width=35% | Description |- | Crisis Aspirant<br>[[File:Crisis room.png|165px]] | * Attack neutrals * Conqueror * Dominator * Opportunist * Purger * Robot Exploiter * Subjugator * {{yellow|Equivalent}} power required for rivalry or war | * {{red|2x}} Aggressiveness * {{icon|no}} Border friction * '''2x''' Combat bravery * '''0.5x''' Colony spending * '''2x''' Military spending * {{icon|no}} Threat concern * {{red|0.5x}} Trade willingness * '''0.1x''' Hull ratio * '''0.4x''' Armor ratio * '''0.5x''' Shields ratio * Guided weapons preference | * [[File:ap become the crisis.png|21px]] Become the Crisis ascension perk | ''Crisis Aspirants are would-be harbingers of galactic doom, backed by unknowable powers.'' |} === Fallback personality === If the process of assigning an AI personality to an empire fails (usually due to a glitch) and the AI empire in question is left without an assigned personality when the game begins, the game will assign it the Despicable Neutrals personality as a fallback. Otherwise, this personality type should not appear in a normal playthrough (though it has been known to appear on occasion, especially in older versions of the game). As a fallback personality, Despicable Neutrals has no behavior modifiers, but it ''does'' have a rather funny and memorable description: ''"What makes a species turn neutral ... Lust for gold? Power? Or were they just born with hearts full of neutrality?"'' This is a quote from the Futurama television series. == References == <references /> {{ConceptsNavbox}} [[Category:游戏概念]]
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