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== Bug Fixes == * Federation allies in Common Ground and Hegemony origins no longer start with 0 resources (sometimes therefore falling into deficit immediately) * Multi-path jumps should now show proper arrows. * Bypass travel times are now correctly specified in days. * War exhaustion icon now displays the correct values when resuming a saved game. * Fixed the appearance of invalid em dash characters in a Crisis diplomacy message and a First Contact/Diplomacy tutorial event. * Update to VIR's diplomatic tact subroutines: the tutorial no longer refers to enclaves as likely possessing an animal intelligence. * Added a scrollbar to planetary production resources in planetview so they don't overflow. * Fixed a variety of issues and oversights where the job weight scripts would not take into account all production bonuses given by traits. * Fixed certain megastructure construction positions. * Planet automation can now use resources from the shared stockpile even when not part of a sector. * Fixed some cases where you would get popups that instantly disappeared while being in a federation. * Fixed DLC icons in the Multiplayer lobby sometimes escaping outside of their container. * Fixed Ancrel.4078 "Fire" event triggering for species that don't eat food. * Fixed order of repaired ringworld segments for ruined and partially ruined ringworlds. * Deviant drones no longer provide trade value based off their living standards. * Gestalts can no longer get the Numistic Data Modeling tech. * Fixed rare case where the empire flag would be randomized for empires created in MP. * Fixed certain colony designation effects not having Planetary Ascension multipliers applied to them, * Fixed a bug where empires could sometimes (e.g. on revolts) end up registering as owning more starbases than they actually did for a time. * Fixed the ship reinforce button sometimes telling you repeatedly that there are no available shipyards. * Enrolled engineers in the Curator's seminar on "Ringworld Repairs and You!" (Repaired ringworlds from the shattered ring origin and alpha refuge no longer have display issues). * The shard will no longer inform the player twice about its demise. * Fixed an issue where the list of supporters for an upcoming resolution in the Galactic Community didn't refresh correctly when clicking between two Resolutions with the same number of supporters. * Fixed armies being mistaken for buildings in some build queue tooltips * Here Be Dragons empires are now less amazed to see an Ether Drake (it's still a remarkable occurrence, but not something the likes of which they've never seen before) * Fixed an issue where only one pop would switch jobs when shift-clicking to change job priority * Sectors released as subjects by empires with the Pompous Purist civic will have the civic removed. * Fixed some issues with AI Uprising Empires, where the created empire would have unreasonably large fleets, but could also immediately go bankrupt in several resources. * Fixed issue with scrollbars ending up outside of the technology window in the "researched” tab of the technology view. * Fixed Starbase triggered station modifiers not always applying properly (which means that now e.g. Offworld Trading Companies have an effect again) * Fixed some cases where countries would have policies set that they were not meant to be allowed to choose. * Fixed players being unable to replace e.g. a Mining District with an Industrial District if they were already replacing two Generator Districts with Industrial Districts. * Fixed scrollbar for DLC feature descriptions not being reset. * Fixed unlocalized DLC names in Multiplayer lobby. * Fixed tooltips for Mortal Initiates. * Fixed truncated data percentage in fleet view (in simple chinese). * Fixed fleet orders and activity text localisation overlaps. * Non-Disclosure Agreements in the Subterfuge traditions now correctly states that it increases Infiltration Required for hostile operations, rather than saying it increased the cost. * Added alternate text and event rewards for when Gestalt empires with the Doomsday origin colonize their first planet. * Transit Hubs no longer have incorrect and outdated text referring to previous versions of the automatic resettlement system. * Improved tooltips for Plunder wargoal. * Fixed federation background not rendering correctly * Fallen Empires spawned from the Scion origin have the correct graphical culture. * Fixed some issues where Artificers had the Artisan icon in certain texts * Fixed missing modifier icon for Ancient Trading Route * Fixed a rendering issue with drop pods. * Fixed a rendering issue with the mammalian orbital habitat. * Fixed some megastructures not animating properly. * Fixed hyperlane shader.
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