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=== Bugfixes === * Organic Pop Assembly now respects population controls. * Fixed cases where destroying an empire through war would not grant you the Menace from Destroy Empires. * Fixed various error log messages relating to Crisis Objectives, along with several edge cases where the rewards were not granted when they should have been. * Fixed an issue where Galactic Community resolution categories would not be hidden if they contain targeted resolutions that there are no valid targets for. * Fixed an issue where the acceptance breakdown for diplomatic actions was available even if you didn't have sufficient intel. * Fixed an issue where an already proposed Galactic Community resolution could be passed even if not all of its conditions were fulfilled. * Fixed scripted trigger scope validation. * Fixed scripted effect scope validation. * Fixed an issue where it was not possible to invite others to a federation if you were a Custodian while a crisis was ongoing. * Systems previously made visible no longer become unknown when your intel on a country is too low. * Fixed tooltip of active operation in spy network view to show the operations modifiers and not only the spy networks. * Fixed an issue where the capital location of special empires, such as the caravaneers, would not be revealed after establishing communication. * Fixed long tooltip for war goal to close branch offices if they have multiple branch offices in your borders. * Increased chance for Auto-Research to pick certain strategic techs. * Fixed it being possible for the Caravaneers to request one of your systems when they lost theirs even if you have never met the Caravaneers. * Fixed an issue where tooltips mentioning joining a war would sometimes be missing empire names and be oddly formatted. * Fixed it being impossible to repeal the Pax Galactica. * Fixed an issue where the name of your ally wouldn't be displayed in a notification when joining a war as the Galactic Imperium ruler. * Made ketling country intel not affecting their planets surveyed status for other empires. * Fixed so aggressive stance does not trigger the wrong animation state to be set on ships. * Fixed edge cases where the event to prompt you to consider first contact protocols happened quite late. * Fixed cases where event rewards granting progress in a technology would not save that as a permanent research option. * Fixed an issue in the diplomacy view where the Closed Borders icon would also appear when you were the one that had closed borders to the other empire. * Fixed some scripted localization functions in German. * Fixed some minor intel leaks when finding out why you cannot make a pact with an Inwards Perfectionist country, and similar. * Fixed base value for upkeep/production/cost sometimes missing in tooltip. * Fixed excessive and unhelpful messages upon completion of a Galactic Rebellion (whether it fails or succeeds). * Fixed an issue where the Fleet Manager showed that Federation and Galactic Defense Force fleets had command limits. * Fixed an instance of a broken event title when an Aetherophasic Engine has been destroyed. * Unemployed Lithoids will no longer move back to a Doomed homeworld through auto-migration, even if there *are* plenty of good jobs and housing available. (can_planet_receive_auto_migration added to Game Rules.) * Purging a pop now gives Menace even if the pop runs away to another empire. * Updated Cradle of Life event text to account for intel levels. * Fixed an issue where Galactic Defense Force ship sizes would just be shown as '(GDF) Name' when adding a design to a fleet in the Fleet Manager. * Corrected an event option which follows a successful completion of Operation Sabotage Starbase. If an opportunity to also destroy a Defense Platform arises, this action will no longer consume (or attempt to consume) a Military Asset on the relevant Spy Network. Also corrected a minor grammatical error. * Aggressive stance set on a transport fleet is now reapplied to it after an invasion is completed. * Fixed it being impossible to abduct pops to Necrophage purge them once their species is already set to Undesirables who are to be Necrophaged. * Winning a Crisis vassalisation war no longer gives an additional notification that the war ended because the opponent was vassalized. * Fixed strange occurrences when a starbase is reconstructed on the monthly tick when fighting a Wipe them Out war and the system has multiple colonies of which the assailant only controls some. * Changing species rights of a cyborg/psionic species now works properly, instead of using the species rights requirements of the base species. * Added scrollbar to victory view summary to avoid text overflow. * Fixed First Colony event firing (with inappropriate text) when settling Tomb and Relic worlds. * Modifiers from Crisis perks now show up with names. * Further fixes to Finders Keepers event. * Planet colonizations that can never be finished will now be properly aborted on a monthly basis. * Fixed a broken First Contact notification in Brazilian Portuguese * Fixed an integer overflow in border distances where if two countries had no possible connections they would have 1000 reasons to be your vassal (mainly happening in modded games) * Modifiers from Relics should show up properly. * Fixed a bug where if you captured the Aetherophasic Engine in a Total War, it would not be destroyed (and would carry on any in-progress upgrade) * Fixed ownerless megastructures not cancelling upgrades * The area of the envoy portrait in the envoy selection view should be correctly clickable. * Determined Exterminators, Fanatic Purifiers and Devouring Swarms now remain true to their purity ideology, and may no longer adopt lost Space Amoebae. * Fixed the event for establishing communications with Caravaneers inappropriately referring to them by their pre-comms code name. * Fixed excessive rounding on species rights indicator for speed of purging. * Fixed an error which would prevent Operation Arm Privateers from successfully spawning a Privateer fleet inside a valid target empire. * Fixed a typo in the purging code that meant that you could have negative progress in purging the month after a pop is purged. * Fixed Contingency worlds wiped out by Star Eaters not counting as destroyed. * Fixed a large number of events, particularly in espionage, where failing to account for gender-neutral Plantoids and Fungoids would cause mistakes in English grammar. In other words, occurrences of "they is" are now correctly rendered "they are". * Grammar fixes for descriptions of the "Master's Teachings" edicts. * Fixed oddities when a Machine Uprising is given a planet that is under colonisation. * Fixed Hive Worlds not getting the full benefit from Food Processing Centers. * Fixed some typos in German. * Acceptance breakdown is now hidden when proposing diplomatic actions if intel level is not high enough. * Fixed it being possible to pass most of the Custodian and Imperial Resolutions multiple times when they were already active. * Fix for crash on destruction of the last planet of the Galactic Custodian. * Fixed the Unbidden Crisis' dimensional portals and anchors being destroyed by Star Eaters. * Fixed a bug with being unable to survey an anomaly in foreign territory. * The Imperial Crusade resolution can no longer be proposed against Fallen Empires or Awakened Empires. * If two countries reach crisis level 5, the Galactic Community will now correctly declare war on both. * The very first pop colonizing a planet will no longer feel strangely compelled to abandon their duties to go work in that... Odd Factory. * Fixed the final event in the Cybrex precursor chain firing at the wrong time. * Fixed typo in Nemesis Main Theme name in the music player. * Fixed bug when fleet icon appears far away from ships. * Removed some event script that was deprecated four years ago. * Robots can no longer be acquired as assets unless the targeted empire has unlocked droids * Megastructure icon is now shown on the galaxy map for L-gate systems. * Fixed bug when fleet icon appears far away from ships. * Fixed scopes in "Caravaneers: Local Franchise" event so that the event text correctly refers to the country rather than the species. * Fixed an issue where brain slugs would not impact colony stability as intended * If the initiator fails to win an Imperial Crusade, the resolution is no longer left active into perpetuity * Fixed cases where the Galactic Community would fail to declare war on the empire Becoming the Crisis because the potential war leader was already at war with them. The crisis is now removed from all wars with Galactic Community members, and a new war is created. * Fixed various oddities where passing the resolution to Declare a Crisis by vote would lead to federation members of the newly-declared crisis fighting against them (despite remaining federation members). They will now support the Crisis in this case (note: countries reaching Crisis Level 5 will continue to not keep their federation allies). * Fixed an issue where if the galactic community declared war on one country as the Crisis, and then passed the resolution to declare a subsequent country the Crisis, various issues would ensure e.g. the war ending immediately, or the Galactic Community's leader having to face the crisis alone without the members to back it up. * Fixed tooltip for why you can't replace a building saying there were too few pops. * Fixed the confirmation message for commercial pacts and research agreements showing the information on their benefits reversed. * Fixed an issue where Extradimensional Exploration would not let Gestalts learn about Zro. * The Superconductive robot trait no longer requires Droid technology since Robots can now work Technician jobs. * Fixed certain First Contact stages getting stuck and never progressing * Neutronium Armor will now properly upgrade to Dragonscale Armor. * Fixed it being possible to target Genocidal empires with the Imperial Crusade. Better just Declare Crisis on them... * Sapient robots like Synthetics (including those created Synthetic Ascension) can now utilize the auto-migration system. AI Servitude policies will restrict their migration as if they were slaves (in which case they will relocate if a Slave Processing Plant exists on the planet). * Fixed Mistaken for Food espionage random event permanently stopping the operation's progress * Envoy Substance Abuse events can now no longer happen for gestalts either as the source of the envoy or the source of the substances) * Fixed the confirmation message for commercial pacts and research agreements showing the information on their benefits reversed (simplified statement) * Fixed Menacing ships not displaying weapon models properly. * Spawned Star-Eaters now use correctly-dimensioned thruster components. * A Galactic Custodian or Galactic Emperor will now always be able to propose Council resolutions, even if the Council has been abolished. * Replaced references to 'Spy Power' in trigger localisation, instead referring to a spy network's 'Infiltration Level'. * Fixed Mercantile diplomatic stance being visible to Gestalt Consciousness empires, taunting them with the tantalizing yet impossible promise of internal trade. * Wrong advisor voice is removed from available ones for the case when a planet is successfully invaded. * Vassals created by the Galactic Sovereign no longer get the Galactic Sovereign civic * Espionage operation asset category icons now show tooltips with category names. * The Pax Galactica is now correctly binding on the Emperor * Notifications for refused peace offers are now properly removed when a war has ended. * Some country modifiers that were removed much too slowly should now be removed faster. * Updated numbers in espionage operation roll tooltip to show correct information * Fixed a too-long string cutting off invader power values in ground combat view in French * Fixed an issue where destroying the Contingency's final world with a Star-Eater would not not properly end the Contingency Crisis * Further fixes to the end of the Cybrex precursor chain * The tooltip when you can't reinforce a fleet shouldn't duplicate the cause. * Fleets can be reinforced even if one ship type in the fleet can't be built. * Fixed a crash upon mousing over a system with planets in as an observer * Fixed a couple of Edicts having wrong deactivation cost * Thought Enforcement tech is now researchable with Utopia. * Fixed an issue where Nomads would keep asking for a Planet over and over, before establishing communications * You can no longer invite someone you are at war against to join your side in a new war * Corrected opinion text placement in the Declare War view. * The Manifesti faction should no longer reform after it has disbanded, either through suppression or lack of popularity. * Fixed the Research Institute building not properly converting to Planetary Supercomputer when conquered by Gestalt empires, and vice versa. * Fixed auto-resettlement for Void Dweller habitats and certain other planets (needs a new save, though). * Fixed an issue where Branch Office value tooltips could be displayed based on the wrong Branch Office owner. * Branch Office value generated from Criminal jobs for Criminal Syndicates is now properly shown in the tooltip for Branch Office value. * Fix for planetary designation icons being offset.
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