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== 2.8.1 == Patch 2.8.1 was released on 2020-11-19<ref>Forum, [[forum:1443323|[Dev Team] 2.8.1 Patch Released [checksum dfce]]], 2020-11-19</ref> with the checksum ''dfce''. === Balance === * Added a define OVERCROWDING_ABSOLUTE_THRESHOLD_FOR_NO_GROWTH that sets the minimum number that overcrowding must be for a planet's population to stop growing, set it to 5. * Redid sector automation scripts and code with the following goals: ** Closed vital gaps in sectors' knowledge concerning the likes of nonstandard planet (habitat etc) districts and bureaucracy buildings. ** All sectors now know about all buildings, i.e. if you put an alloys foundry on a science sector, it will still know how to upgrade it (it will of course still favour research buildings). ** Made checking for whether building a certain building would cause resource shortages and whether there were pops ready to take the job more reliable by shifting them to hardcoded checks. ** The automation will no longer clear blockers before districts are blocked by them. === Stability & Performance === * Moved the calculations for attack radius to threaded code instead of serial. * Update trade routes every 7 days instead of every day. * Fixed a nasty slow down when owning many many many planets and opening the planet view * Fixed an OOS related to fleets. * Fixed an issue where loading would get stuck when trying to load a lot of mods. * Fixed being unable to load 2.7.2 saves in 2.7.2 made after installing Necroids. === UI === * Added debug tooltips to the fleet view header and rename button. * Experimental DX11 mode now supports Chinese, Polish and Russian === AI === * The AI will not try to build a megastructure if it's already building or upgrading one. * Fixed a case of the AI wanting to attack disabled starbases and getting stuck in a loop. * The economic AI will now take better account of the resources a district would provide when choosing whether to build one. * The AI will now check whether it would have any pops on the planet willing and able to take a job before building a building providing that job (i.e. Necrophages will not spam consumer goods buildings when there are no necrophage pops on the planet). * Made the contingency constructor choose better systems to build in, and fixed their getting stuck after a while. * Massively sped up all types of purging, with the crisis factions now purging 2 pops per month. * Various improvements to crisis military AI. * Fix issue with military AI ping-ponging fleets. * Fixed AI not changing fleet bombardment stances. * Crisis countries will now use Armageddon Bombardment. * Augmented the distance at which AI looks for targets on larger maps. * The Unbidden will no longer wait patiently to be allowed out of their initial system. * The AI will no longer sell the last pop of a planet. * Made the crisis worry less about ship health and more about taking over the galaxy. * The Necrophage AI will no longer build Houses of Apotheosis so as to make it less likely it'll run out of necrophytes. * AI considers "Take Point" fleet as objective when appropriate(*) * The AI is now drastically more likely to know to build shipyards and titan/colossus factories === Modding === * Added "ignores_sapience" flag to job types to say a job works for both sapients and presapients. === Bugfixes === * Corrected name for necroid titan engine effect so the effect spawns in the correct position. * Added missing undead army translations for Chinese. * Fixed a layering issue with Necroid Portrait 11. * Fixed a black face-tentacle on a Necroid Portrait to have color. * Fix Ships not reaching their assigned slots when there are too many ships * Evasive fleet now cancel order if the path to their targets contain hostiles * Made it so the positions of hostile forces are remembered while you're at war. * Fixed purging and assimilation not working on presapients * Setting a sector to Production focus now correctly updates the icon in the UI. * Necrophages with Glandular Acclimatisation will now make pops that suit the local planet, even if they have Necrophage pops that don't on the planet already. * Death Priest job upkeep raised to 3 Consumer Goods in addition to the baseline level for specialist workers. * Fixed the Pasharti Absorbers' default purge type being Displacement rather than Necropurging * Fixed a bug with a Necroid Battleship weapon slot. * Increased Necroid Corvette size and optimized some other textures. * Fixed leader clearing by right-clicking. * Fixed impossibility of swapping scientists between research areas. * Fixed the Death Cult sacrifice effects so that the counting of Mortal Initiates proceeds as intended. * The option to play as the Machine Uprising when that happens is now back.
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