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2.6 版本
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=== Balance === * Xenophile empires now start with additional envoys. * The Federation tradition now grants an additional envoy (Universal Compatibility does not). * Hive Districts on Hive Worlds now provide extra housing and maintenance drone jobs. * Hive Warren buildings no longer provide maintenance jobs, but instead provide housing and amenities * Countries with high income from trade value will now be somewhat more likely to be picked as the host of the Galactic Market, whereas Gestalts are less likely to be chosen. * The One Mind hive mind civic now also makes your leaders less likely to gain negative traits. * Removed civic restrictions from Byzantine Bureaucracy. Philosopher King now also makes your Rulers and Governors less likely to gain negative traits. * Fallen Empires will now use up to 8 armies' worth of occupation armies, up from 0. * Khanate Diadochi now always get claims on all systems belonging to their rival Diadochi. * More Pops from the Great Khan's Horde are now generated when they conquer a planet. * The Khanate Successor States now get Alloys and Consumer Goods when they are created. * Genetic Resequencing now permits Lithoids to gain the Adaptive and Rapid Breeders species traits. * Synchronicity Tradition Change: Instinctive Synchronization (Hive) now causes Synapse Drones to produce 2 Amenities. Integrated Preservation (Machine) Coordinators increase Admin Capacity generation by an additional 3 and reduce Deviancy by 2. * Prosperity Tradition Change: The Prosperity finisher will now grant +1 Maintenance Drone per 20 pops for Machine Empires. * Domination Tradition Change: Modular Depots (Machine) now decreases Empire Sprawl from Districts by 25%. * The reward for destroying pirates now scales somewhat as the game progresses, and destroying the Privateer Conglomerate will grant you a reward proportional to the task. * Resource Processing Centers now provide two Alloy Drones or one Fabricator instead of a Synapse Drone or Coordinator. * The second housing tech will now give gestalts extra maintenance drones per city section. * Increased Gestalt empires' maintenance drones from arcology habitation districts from 2 to 9, to scale for the larger population they can support. * Federation influence upkeep reduced from 2 to 1. * The UNE is now more powerful when it is spawned by playing as the Commonwealth. * The Byzantine Bureaucracy civic's effect is now: Bureaucrats now produce +1 Unity and +1 Stability. Fill out these forms in triplicate and have them properly stamped and filed, everything will be fine, citizen. * Empire Sprawl Changes: Colonies are worth 5 Empire Sprawl instead of 2. Each Pop produces 0.5 Empire Sprawl. Sector Governors reduce Pop Contribution to Empire Sprawl by 2% per level. The Species traits Unruly, High Bandwidth, Docile, and Streamlined Protocols increase or decrease Pop contribution to Empire Sprawl by 10%. * Minor tweaks to Arc Site rewards related to the Zroni. * Added two new Engineering (Materials) techs that increase Metallurgist production and two new Physics (Computing) techs that increase Artisan production. * Master Builders ascension perk no longer requires Voidborne or Galactic Wonders, and now only requires Mega-Engineering. * Defense Platforms can start with Hangar sections (using scout craft). * Some changes have been made to strike craft to make hangar sections more valuable. Strike craft now move significantly faster, reinforce losses faster, and have increased tracking and evasion. They will now engage from a larger distance, and will act as a point defense screen against missiles, other strike craft, and act as a counter against swarms of light ships such as corvettes. A "Carrier" combat computer has been added that will attempt to stay at extreme range during combat. * Reduced research cost of the "Hallucinogen Removal" project. * Gaia worlds can no longer get the "High Gravity" or "Hazardous Weather" modifiers. * Added the "Indentured Servitude" slavery type, which allows slaves to be employed in Specialist jobs, but leaves them with most of their political power. This requires the expanded slavery types from the Utopia DLC. * Tweaked the reward from the "Finding the Truth" event. * Tweaked the cost of the "Probe the Void" Project. * Barbaric Despoilers now have access to the Form Federation tradition if the host has the Federations DLC enabled. They are restricted to only being able to form Martial Alliances or Hegemonies (if they meet the other prerequisites). * Lowered the duration of the "Scared Populace" modifier from 20 years to 5. * Mardak vol should spawn a bit more often * Reward for selling Alien Box is now Consumer Goods rather than Minerals. * Nanite-oriented events now reward actual Nanites. * Player now gets paid in Consumer Goods rather than Minerals for giving up findings in Teaching of Explorers event. * Rebalanced hive start to have 3 more pops, 1 less hive district. * Rebalanced hive capitals to have amenities/housing 8/8 and 15/15. * Having Empire Sprawl over your Administrative Cap no longer modifies Leader Upkeep. * Private Military Companies civic now also increases army starting XP by +100. * Shadow Council civic now also increases ruler resource output by +10%. * Ascetic civic now also increases habitability by +5%. * Divided Attention civic now increases admin capacity by +10% instead of +20. * Strength of Legions civic now also increases army starting XP by +100. * Subsumed Will civic now reduces empire sprawl from pops by -20% instead of reducing edict cost. * Pooled Knowledge civic now increases leader experience gain by +10% instead of increasing leader pool by +1. * Scrapping the ship in the "Atomic Countdown" event now gives you Alloys instead of Minerals. * Adaptive Bureaucracy tech now increases empire admin cap by 5% instead of reducing bureaucrat upkeep. * Colonial bureaucracy now gives +10 admin cap and level 2 bureaucrat building * Galactic bureaucracy now gives + 10 admin cap and level 3 bureaucrat building * Adaptive Combat Algorithms tech no longer requires Colonial Bureaucracy. * Adaptive Combat Algorithms tech category is now Military Theory instead of Biology. * Criminal Syndicates can now form and join Federations, and now use the standard Diplomacy traditions. * Lithoids are now less likely to take farming jobs if they are not running low on food. * The Interstellar Assembly now grants an additional envoy at the second and fourth tiers. * The Private Prospectors MegaCorp civic now reduces Empire Sprawl from Systems by 33% instead of adding a flat bonus to Admin Capacity. * Migration Pacts now also cost 0.25 in influence upkeep * Use of Javorian Pox bombardment requires the Indiscriminate (or worse) Bombardment policy. * Harmony/Synchronicity tradition finisher no longer increases stability, but reduced empire sprawl from pops by 10%. * Utopian Dream tradition no longer reduces pop amenities usage, but increases stability by 5%. * Pacifist ethics now reduce empire sprawl from pops by -15%/-30% instead of increasing admin cap by 10/20. * Imperial Prerogative ascension perk now increases admin cap by 20% instead of by +30. * Courier Networks expansion tradition now reduces empire sprawl from colonies and systems by 25%. * Auto-Curating Vault now increases unity and culture worker output. * Citadel of Faith now also provides high priest jobs. * Standardized technology costs for resource building upgrades and booster buildings (Ministry of Production etc.). * Psionic Theory now reduces empire sprawl from pops by 10% instead of increasing unity output by 5%. * Construction Templates technology now also reduces empire sprawl from districts by 10%. * The Resourceful achievement has been changed to "Have monthly income above one for every resource in the galaxy". (Resources potentially found outside the main galaxy are not required.) * Divine Enforcers are now able to shine their righteous light upon the core worlds of the Contingency, granting them blessed release from their regrettable soulless existences. * Hyperlane Registrar has been reworked and now increases trade collection range by 1 instead of its previous effects. * Secrets of the Precursors artifact actions are now clearer on use that they start a special project. Secrets of the Cybrex no longer grants 25% progress in its associated tech (but still provides it as a research option). * Switching assembly focus from one robot to another now only removes 10% progress instead of the default 50%. * Rebalanced starting positions for all empires so that they are more similar to each other. * Tradition Cost penalty from Empire Sprawl exceeding Admin Cap is now increased by 20%. * Technology Cost penalty from Empire Sprawl exceeding Admin Cap is now increased by 33%. * Resource districts now provide 1 additional housing for machine empires. * Normalized buildings so that upkeep, build costs and times, are more consistent across tiers. * Unity buildings have been standardized to have 3 levels which upgrade similarly to other buildings, and provide similar amounts of jobs. * Calculator jobs now turn energy instead of minerals into research. * Integrated Preservation Synchronicity tradition now increases maintenance drone jobs from nexus districts instead of maintenance depots. * OTA Updates machine civic now reduces Empire Sprawl from Pops instead of reducing Edict Cost. * Added Mega-Assembly technology, which unlocks the Machine Assembly Complex. * Machine Assembly Complex building added, which is an upgrade to Machine Assembly Plant, with 3 Replicator Jobs. * Driven Assimilators now have an additional maintenance drone job, but still have 1 less replicator jobs than other machine empires. * Machine capitals no longer receive more Replicator jobs the higher the population is.
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