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== Bugfixes == * Fixed incorrect starbase Missile Battery description * Restoring changes to Impossible Organism event to allow Nivlacs to be spawned on any planet, not just the capital * Fixed Contact Report: Primitives event sometimes fetching the wrong text key * Fixed incorrect pluralization for Gene Warrior armies * Fixed a handful of Crystalline Entities not being affected by the Crystal Pacification project * Fixed the Lokken Mechanists pre-scripted empire using the wrong ruler title * Fixed a bunch of old sound files that had bad loops or other cruddiness * Fixed literally unplayable localization bugs * Removed references to a nonexistent special project in an event chain * Fixed an edge case where paying off Marauders would cost you nothing * Fixed "The Xvan Labs" special project spawning in too-distant systems * Preventing Ketling planets subject to ongoing invasion, orbital bombardment and/or starbase construction from progressing to spacefaring Ketlings * Fix crash at start when the outliner settings contain double entries * Fixed Leviathans first contact report not firing in some cases * Scavenger Bot and Tiyanki Matriarch systems are now flagged as hostile (and guardian) systems * Fixed bug where upon re-election a ruler would not get a proper new mandate * Fixed Crisis ambient audio continuing to loop after Crisis has been defeated * Fixed an issue where Primitives would accumulate too many Ethics over time * Removed arrow from peace messages since they were misleading * Added localization that had been missing from Observation events that had been missing since 2015, good golly Miss Molly * Pacifists are now blocked from Aggressive First Contact protocols, as charming as it was that they had a loophole in their ethical structure that permitted unlimited violence until polite first greetings had been exchanged * Leviathan Death Notification message should now function * Fixed the bug when in the MP Lobby create new empire tab was shown beneath custom empires * Fixed the multiplayer "show players" mapmode being saved and reloaded in single player mode, resulting in all-grey maps * Fixed tutorial making observer mode outline visible in single player * Master Builders Ascension Perk no longer applies twice to Habitats * Marauder fleets now actually show up in the Marauder Vengeance event, rather than merely threatening to do so * Fixed a crash when deleting an empire led to having a corrupted empire design selected * Create vassal button now checks properly if a vassal can actually be created * Fixed multiple contact from same empire * Fixed empires created by rebellion, being released as a vassal always showing up with grey map colour * Fixed the "blue solution" sometimes not granting a trait * The red/green/blue event now adds a custom free trait so as not to mess with trait points. * There will now always be a minimum of one L-Gate system when playing with the Distant Stars Story Pack, regardless of galaxy size * Fixed peace deal localization * Fixed some loc references in post-war messages from Fallen Empires * Fixed the Horizon Signal event chain sometimes resulting in Pops getting incompatible traits * Fixed the Grateful Refugee pop modifier potentially stacking (modifier is now instead refreshed if the pop becomes a refugee again) * Contact Report: Leviathans (story.8) should now fire for all leviathans (will now display a special desc for mechanical leviathans) * Fixed an issue with terraforming in the Atomic Clock event * Numerous other bugfixes and performance improvements
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