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2.2 版本
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== Balance == * Improved distribution of space creatures and unique systems * Leader Capacity has been removed from the game and replaced with energy credits upkeep for each leader * Subterranean civilization famine event now uses food rather than energy * Increased the delay between the Prethoryn Vanguard and the main swarm arriving * You no longer get influence when another empire finishes first contact project before you do * Teachings of Warriors event now only gives energy as reward for selling to a private collector * Removed neighbor restrictions on rivals and most CBs * No longer possible to pick Imperial Prerogative as first ascension perk * Federation members now automatically have a commercial agreement with each other, but have to pay 15% of their energy credit income in federation taxes * Federations are now always led by the most powerful member empire rather than having a rotating presidency (25% more power than leader is required to replace an existing president) * Added a decision to curtail planetary growth through voluntary measures, available to empires that don't allow other forms of growth control. It reduces growth by 75% at the expense of increased pop upkeep * Reworked relative empire power to be based on fleet power, economic power and tech power (in order of descending importance). Economic power is calculated as the amount of resources produced by the empire each month, multiplied by the base value of said resources, while tech power is calculated by the total cost of researched techs * Added two new technologies for machine empires that improve pop assembly speed * Nivlac pops now generally spawn in groups of 15 * Nivlac species trait effect on habitability and pop growth has been significantly reduced * Added Cadet difficulty setting as an 'easy' level below Ensign, granting the player economic buffs * Admirals no longer gain the Fleet Logistician trait from a random (MTTH) event * Changed Forlorn Ruins modifier to be -5% happiness instead of -20% * Drastically reduced the research cost for Entropic Recursion and Doctrine: Strange Loop, and removed their associated buildings * Drastically reduced the Machine Uprising's starting fleets so they shouldn't immediately economically collapse * Habitats now have a monthly alloy upkeep on their capital building * Strong/Weak traits now have a small effect on worker output * Culture shock is now a planet modifier rather than a pop modifier * Assimilation now faster, and planetary culture shock will be removed if there is only hive/cyborg/machine pops on the planet, because free will is a painful illusion * Xenophobes now get +10%/+20% pop growth instead of claim cost reduction (to balance for not having as much growth from migration, etc) * Ascension perk Defender of the Galaxy now grants bonus damage against the Tempest too * Ascension perk Galactic Contender also grants bonus damage vs the gate builders * Yuht, Vultaum, and Irassian Home systems now have some additional resources * Having an L-gate in your space increases the odds of rolling gateway tech if you don’t have a regular gateway * Spiritualist faction will no longer be unhappy about Tomb Worlds if you get Wormed * Having Psionic pops in your empire allows for the possibility of rolling the Psionic theory tech if not otherwise possible * Several existing civics have been adjusted to affect the new jobs system: Police State, Agrarian Idyll, Aristocratic Elite, Citizen Service, Exalted Priesthood and Technocracy * Species trait Thrifty now increases Trade Value production, new trait Ingenious increases Energy Production * Reduced cost of robo-modding a species * Reduced the cost of bio-modding a species * Databanks Uplinks tradition now increases research station output instead of unlocking assist research * Assist Research is now available from the start of the game * Ending a resource deal with a merchant enclave early now gives -5 opinion * Distinguished Admiralty civic effect on admiral level cap reduced from 2 to 1. In addition, the effect on naval capacity has been replaced with ship fire rate
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