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=== Balance === * Pop growth further adjusted to put less priority towards minority pops * Battle Thralls can now take enforcer jobs * Hallucinogen Removal special project cost reduced from 5000 to 3000 * Breaching the Shroud special project cost reduces from 50000 to 20000 * Transcendent Learning ascension perk effect on leader pool removed and replaced with Leader Experience Gain +50% * Reduced the machine empire bonus to orbital station production to 10% (was 50%, which turned out to be rather OP) * Rogue Servitor tweaks: **Organic Sanctuary/Paradise no longer provide housing, instead Biotrophy jobs eliminate those pop's need for housing **Artisan Drones produce 8 Consumer goods for 8 minerals (up from 6 of each) **Biotrophy Jobs now also increase Complex Drone output on their planet by 0.2% each **Starts with 2 additonal Nexus Districts * Driven Assimilator tweaks: **Bio pop growth reduced by 40% **1 fewer Replicator job per level of capital **Now start with +100 food, and 100 less energy * Ship upgrades are cheaper due to refund amount from old components being increased to 90% (was 50%) * Pops have a wider possible range of Political power, so for example you can care less about unhappy slaves since it's not as though they can vote or anything * Meritocracy Civic effect on leader pool size removed and replaced with specialist output +10% * Clone Vats are no longer required to build Clone armies, they are now unlocked by the Gene Banks tech (resolves an issue where this tech had no benefit for assimilators) * Technological Ascendancy ascension perk now also makes rare technologies 50% more common * Shroud entities have been tweaked slightly. Corrupted Avatar now has lower total HP, but has increased regen. Shroud Avatar is now slightly stronger in its total HP and regen. End of Cycle entities have also been tweaked similarly * Transcendence, Evolutionary Mastery, Synthetic Evolution ascension perk slot requirement reduced from 4th to 3rd * World Shaper ascension perk slot requirement reduced from 3nd to 2nd * Imperial Prerogative ascension perk no longer has any slot requirements * Eternal Vigilance ascension perk no longer has any slot requirements, but instead requires the Star Fortress technology * Eternal Vigilance ascension perk now also increases starbase hull points by 25% * One Vision ascension perk now also reduces pop amenities usage by 10% * Numistic shrine now costs 4000 energy to buy and 1000 minerals to build * Clerks and Preachers job weights no longer care about being strong, weak, or proles * Miner job weights DO care about being proles * Synth Empires pay only alloys for Colony ships, like Machines
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