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=== Bugfixes === * Number of districts required to enact Arcology Project is no longer reduced by uncleared blockers * Fixed overlapping UI elements in Megastructure view * Authoritarian faction is now also OK with Academic Privilege and Robotic Servitors * Tech drones and Technician jobs now correctly look for the Ingenious trait rather than Thrifty (which was changed to trade value) * Starting on Earth as Life-Seeded now properly gives you a 25 size planet with rare deposits * Fixed an OOS on hotjoin due to MIA ships reappearing in different places on server and client * Fixed status quo peace not spawning new empires in ideology and vassalization wars * Fixed ship alloy costs being truncated in the choose design window of the fleet designer * Fixed first wave scourge invasion fleets being led by admirals using robot portraits for some bizarre reason * Fixed massively out of date credits in the Chinese version, because Jamor is a human that exists in the universe apparently * Fixed out of synch event related to special projects * Added missing effects to the description of the Trium Caravaneer's atmospheric deodorizer deal * Gateways will no longer spawn in directly adjacent systems on galaxy creation * Fixes the issue of people not able to hot join a multiplayer when too many players are present * Made tweaks to Galactic Market that should prevent an infinite profits exploit from flooding the market, then rebuying, you shameless tophat-wearing capitalist exploiters, you * Fixed a graphical display bug with shielded worlds * Fixed an incorrect modifier being applied by the "Alien Drag Racing" anomaly * Improved the text truncation in longer planetary Decision descriptions, should avoid spillouts * Reduced number of calls to CalcMaxEmployed done in DailyUpdate by up to 50%. Should improve performance * Fixed literally unplayable grammar issue in the Horizon Signal event chain * Fixed leader portraits being slightly off-center in level up windows * Fixed OOS due to Leaders not being reregistered when changing class (Scientist to Empire Leader, etc) * Fixed potential CTD when loading market and certain empires no longer exist, because all those empires will be lost, in time, like tears in rain * Empire size modifier on leader cost and upkeep is now multiplied on the total and not added to the other mult modifiers * Fixed OOS due to Galactic Market cache * Fixed Master's Teaching: Warring States edict not affecting army upkeep as it should * Fixed Gospel of the Masses civic not applying trade value bonus * Fixed event spam when gaining access to the Galactic Market * "Free at last" modifiers are now removed from the planet after it's reconquered (or conquered by anyone else) * Prevented abandoned terraforming project or underground civilization events on an Ecumenopolis * Added a check so that servitude robots cannot become criminals. We'll miss you, serial killer auto assembly claw. * Khan, "berserker" and "invader" AI personalities should no longer get stuck considering targets they cannot reach * Fixed empire size tooltip with literally unplayable missing % signs * Fanatic Purifiers, Determined Exterminators, and Devouring Swarms now have a tooltip properly explaining why, as generally antisocial genocidal murderers, they are not welcome in the Galactic Market * Fixed issue where the Marauder Horde was not dealt with properly if the Khan died of old age * Reworked refugee pop effect script to eliminate faulty event spam * Fixed a situation with total wars. If a player takes a planet that has the same name as a planet he already owns, a new sector would be created with that name, but with no planets in it * Effects of "Survival of the Fittest" tradition now include a "%" character where needed * Fixed broken tooltips for Gang Wars and Mob Rule events * Fixed a bug where presapient pops on a planet would distort the necessary number of fully sapient pops required to unlock the next building slot * Fixed some missing resource icons in various screens and tooltips * Fixed robot pops being unable to resettle * Fixed the Consecrated World Worship modifier disappearing when a certain combination of planets are consecrated * Caravaneers should not join a colony before it is fully established * Some moon-related events had their triggers improved after the startling realization that Habitats also count as moons. That's no moon... * Fixed Aberrant and Vehement lacking starting anchor starbase rendering their portals indestructible * Fanatic Materialist Fallen Empire is no longer wrongfully DLC-locked behind Synthetic Dawn * Fixed broken text for Dark Matter deposits * "Pollen Aphrodisiac" event chain is no longer available to Ecumenopolis worlds * Fixed an event option tooltip relating to the Science Nexus reporting incorrect resource amounts * Fixed Automated Colonization Units tradition not granting an extra pop on colonization for machine empires * Fixed issue with the Artisan troupe dialogue windows not popping up * Fixed crash when trying to reroute a trade route * Totalitarian faction demands should be satisfied by either having a stratified living standard on everyone, or by purging/enslaving pops * Fixed a crash when opening the megastructure build list with a Dyson Sphere you cannot afford at midnight on the Summer Solstice atop Barad-dûr * Fixed text grey out function to actually grey out texticons instead of only cheekily putting "_grey" into the text * Fixed a crash when tooltipping power in diplomacy view while not observing as a country * Fixed duplicate Simplified Chinese ship design names * Fixed a possible crash when showing event windows * Fixed issue where system ownership change on actions were executed in a unsafe environment potentially causing CTDs and/or OOSs * Fixed an OOS at game start when the client is playing in a different language than the host * Fixed a crash related to extremely long trade routes * Fixed CTD from trying to update invalid planets * Fixed the Caravansary Home Station being indestructible after it is re-established, because that which has died once can die again * Fixed a missing ship design name for the Caravansary starbase * The Numistic pops sold by the Numistic Order will now have the same traits as their original owner but the ideal planet class of their buyer * Fixed Vassalization Wars unhelpfully not creating Vassals * Subsidiaries can now have branch offices and open branch offices in their overlord's territory. Commercial pact trading is also done automatically just as when in a federation when you're a subsidiary * Merchants now properly produce Unity for empires with Merchant Guilds civic * Fixed a number of Special Projects occasionally displaying unintended event images in the Situation Log * Fixed some Governor traits that were wrongly empire-wide in their effect * Hyperplanes are now correctly colored on OSX * Drone Megastorage now correctly checks that you are a Machine empire * No resettlement policy now actually means no resettlment * Fixed Observation Posts producing no science * Sector automation now includes hives and nexus * Technologies for lvl 2 buildings no longer appear before you have the resources to build them * Fixed the Numistic Order fleet having the wrong name * Alleviated some issues with Caravaneer fleets getting "stuck", as their jump distance when escaping hostiles is now randomized * Fixed an edge case where Consecrating a world would not result in a modifier, making the planet impossible to un-consecrate * Fixed literally unplayable typo in Cyto-Revitalization Center tooltip * Fixed Solid Liquidity faction issue stating the wrong amount of Energy Credits * Private Prospectors civic effect description now shows the correct Administrative Cap increase * Fixed Empire rulers spawning without any traits * Fixed busted trade value collection range * Fixed an issue where Gestalt Consciousnesses would not colonize due to not budgeting enough alloys for colony ships * Fixed an exploit where you could give orders to NPC/other empire ships
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