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=== Bugfixes === * Fixed issues with the pulsar Marauder system initializer * Fixed edge case where Marauders would sometimes demand more tribute than they should * Fixed a number of minor syntax issues (shoutouts to Dayshine) * Pop production modifier no longer affect strategic resources * Fixed more potential out-of-sync issues in multiplayer * Fixed stability issue when a selected situation log entry is removed * Fixed aborted special projects not disappearing from the situation log and blocking others from completion * Fixing game text descriptions for planet classes * Fixed the OOS when you ctrl-shift-click an enemy fleet * Fixing the set location effect having a wrong angle for fleet position * Withdrawal symptoms are no longer reset when changing species rights * Bugfix for when deleted bypasses were not removed * Fixed issue where the Strategic Resource tutorial mission could trigger for resources located inside other empires, because envy is the darkest emotion * Fixed an effect attempting to link up already-linked wormholes (which would crash the game) * Fixed issue where tutorial missions could sometimes trigger for Gestalt Consciousness empires, who really should know all this instinctively already * Fixed issue where Remove Orbital Debris special project did not require a Science Ship * Fixed Occupation tooltip always displaying 0 planets being occupied * Planet picture override should now apply correctly * Fixing the issue when context effect used in hidden effect caused assert * Fixed more potential text overflows in Federation view * Habitats no longer double dip on orbital deposits * First Contact tutorial mission will no longer trigger when encountering primitives * Fixed anomaly tooltips sometimes displaying incorrect value types * Fixed issue where gateways were sometimes weirdly initialized, causing first gate activation to not activate a second gate * Made it impossible to start building pops that cannot grow and will be removed next monthly tick anyway * Starbase occupation now counted even if there are no occupiable planets in the system * Fixed OOS on hot join due to fleet auto-moving * Fixed CTD for survey console command in case of player is invalid * Fixed erroneous tooltip in "Leviathan Down" anomaly * Disabled the upgrade button of starbase defense stations when you can't afford to upgrade them * Defense armies are no longer so morally affronted by cybernetic enhancements that they mass disband upon completing Synthetic Ascension * Fallen empires will now avoid spawning at the edges of the galaxy * In case a starbase is lost in a save game it will be restored * Fixed the bug when jump drive didn't call the notification for entering the system * Blocked the ability to pick a non-mergeable fleet for deploying newly built ships to prevent an exploit with fleets lacking a size limit * Fixing the bug when it was possible to load save game in an ironman game, and the attendant confusion * Planet having sapient pops during colonization no longer messes up interface and other things * Fixed ironman UI being broken in setup GUI * Made debris try to pick earlier tech available for research rather than having latest one * Event ships can now be removed from fleet designs when they have been destroyed
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