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== 2.1.1 == Patch 2.1.1 was released on 2018-06-14<ref>Forum, [[forum:1105391|[Dev Team] 2.1.1 patch is now live [checksum d173] ]], 2018-06-14</ref> with the checksum ''d173''. === Free Features === * Hyperlane density can now be changed to "full", which guarantees every possible hyperlane will exist * You can now choose to start in a trinary or binary star system when creating your empire * Experimental ETA feature put in for starship movement orders, telling you the approximate date of arrival * Now possible to achieve partial victory in subjugation and liberation wars with occupied systems splitting off as a new subject or ally in the event of a status quo peace * Put in greyscale versions of strategic resources icons, to indicate that you currently lack the technology to collect them === Balance === * Increased power usage of torpedoes * Reduced frequency of gaining L-Gate Insights from unrelated anomalies by 70% * A technology must now be researched after gathering all L-Gate insights before you can start the project to open the gates * Reduced HP of missiles across the board, making point defense more potent * The Prosperity faction will now be happier if you have war policy set to Defensive Wars Only * The Imperialist faction is now also OK with ideological wars, and will only be angry if policy is set to Defensive Wars Only * Reduced the chance of a Marauder Great Khan dying from noncombat causes * Rogue Servitors can now allow organics to colonize planets * Increased AI weight for naval cap & command limit techs * Increased base weight of terraforming techs * Reduced Materialist opinion boost towards Machine empires === UI === * New icon for the L-cluster === AI === * AI will now a wait some time before changing AI priority if it recently changed priority === Performance === * Cached tile resource production for faster performance * More border calculations optimization * Borders are now only updated if they need to be, reducing unnecessary operations * Removed useless recalculation of borders when planet change owners * Bypass distance cache improvements * Ensured Starbases owner modifiers are calculated only once, and parallelized that bit * Parallelizing AI strategy monthly recalc and reducing the number of system evaluated * More caching of tile related data performance - fixes a performance bug with previous caching of tile related data === Modding === * Moved scripted variables for buildings into the scripted variables file * Saved Event Targets should now always persist through Special Projects * Added is_event_design setting for event ship designs that should be blocked by fleet manager * Improved performance of Global SavedEventTargets * You can now define in a section template whether its components (turrets etc) should be drawn graphically or not * Effects that take name (such as create_ship or set_name) can now extract name from scope, ie set_name = root will take the name from the root object (even if it's a different type of object, such as naming a ship after a leader) === Bugfixes === * Fixed a bug where guaranteed nearby colonizable worlds sometimes did not appear * Fixed pop_modifier out of sync in MP * Fixed several other OOS causes with convoluted causes * Fixed several crashes with similarly arcane origin stories * Added Distant Stars ownership icon for MP setup * Fixed an OOS related to ship armor stats * Fixed missing ambient sounds for certain star classes * Fixed missing brain slug traits for scientists and admirals * Fixed getting brain slugs and other non-robotic traits for event-spawned robotic leaders * Fixed "Asteroid Collision" anomaly awarding the wrong deposit type * Fixed "...and Hope?" achievement for opening the L-Cluster not being awarded * Fixed missing text description for the L-Gate insight technology * Missing word added in Phase Disruptor tech description * Fixed other typos rendering the game literally unplayable * Fixed some Horizon Signal-related building tooltips * Improved janky Tiyanki death animations, giving rise to a desire for a new 1930's dance craze * Fixed cases where you would sometimes not identify Leviathans after meeting them, this should also fix Curators not having anything to say about them * Fixed The Gray Tempest event having 2 choices with identical outcomes, because it was painfully close to much of real life * Gestalt consciousness can no longer pick liberation wars policy as it did nothing for them anyway * Phaseshifting planet now has edge case handling if a nation completes the project before researching the anomaly * Pacification of Space Amoebas or Crystals now turns them neutral instead of friendly because come on guy, you don't know me like that * Fixed Fanatic Purifier, Devouring Swarm, and Determined Exterminator Empires suddenly becoming socially presentable when talking to the Curators about L-Gates * Fixed instances where Empires created after initial L-Gate activation would be unable to use the L-Gates * Fixed a text overflow issue in the Anomaly tracker * Fixed "Bunker-Bot" anomaly not generating an L-Gate Insight * Fixed a crash when the gateway type doesn't exist (affected certain mods) * Fixed an OOS due to Experimental Subspace Navigation * Added missing modifier string for all languages * Marauder neighbor events can no longer trigger for empires that have no communications with them * Properly calculate cached values when ships are created, meaning fleet power is now displayed correctly * Fixed a bug where freshly created ships would not benefit immediately from bonus hull point effects * Addressed a couple of edge cases that might cause improper Strategic Resource tech weights * Added Go To buttons to a couple of Anomalies * Fixed a cause of ship stats OOS. Some code was executed in unsafe order somehow when recalculating for hot join * Scriptable localization error logging fix * Asteroids can now glow * Fixed L-Gates that were opened in 2.1.0 being unusable in 2.1.1 * Minor loc polish and fixes to events * Fixed broken repair costs for ruined buildings * Fixed the Great Khan being stuck bombarding the planets of Satrapies * Fixed issue with Ancient Manufactory that could leave the system's star without a resource deposit * Hid display of weapons when inspecting space creatures, to prevent Amoebas with frickin' lasers attached to their heads * Added missing check to prevent Sea of Consciousness tech gain exploit * Fixed the bug where it was impossible to land troops on planets captured by titanic life * Fixed ruined gateways blocking construction of megastructures * Fixed construction time being calculated incorrectly for defensive platforms * Machine Intelligences will no longer look down upon Synthetic Empires for being Artificial Beings * Fixed ludicrously broken costs for starbase defense platform upgrades * Added missing selection sound effects for ice asteroids and brown dwarves * Fixed Gray Goo and Marauder fleets sometimes just idling instead of attacking nearby targets * World Shaper ascension perk is no longer available to Machine Empires * Fixed hyperlane detection range wrongly showing up in every ship-related popup known to sentient life * Autonomous Ship Intellects is no longer marked as a dangerous tech * Planned Obsolesence can no longer fire for non-materialist empires * Fixed CTD on loading save game from in game * Fixed "Asteroid Collision" anomaly awarding the wrong deposit type
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