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== User modding == === Misc. === * armor_damage can now be specified for components * Added a hull_damage column to the components sheet which decides how much bonus damage is dealt to hulls * combat_max_speed and combat_rotation_speed have been removed, only max_speed and rotation_speed are used now * can_recharge_shield component property has been removed * Added shipsize_X_hull_add * Add add_casus_belli effect * you can now skip the hyperlane creation and the auto discovery of systems created by spawn_system * Rename on_white_peace -> on_status_quo, on_white_peace_forced -> on_status_quo_forced * Removed declare_white_peace_with effect * Added fleet settings can_disband and uses_naval_capacity * Removed can_support_spaceport option from planet class * Removed spaceport context switch * Removed random_spaceport, every_spaceport effects and any_spaceport, has_spaceport_construction triggers * Removed create_spaceport effect * added effects add_seen_bypass_type, add_seen_bypass * Added support for show_tech_unlock_if for armies * change_species now works to change country founder species * Civics can enforce species traits on the primary species * Added new scope system_star, targets the star object in a solar system * Added new scope capital_star, targets the star object in capital solar system * Added set_species_flag, remove_species_flag and set_timed_species_flag effects * Added effect remove_auto_move_target * Added effect auto_move_to_planet, this makes a fleet automatically move to and orbit the targeted planet * Added fleet_uses_templates game rule * Added an on-action for when an auto-moving fleet completes its movement to destination * Added optional parameter destroy_on_arrival to auto_move_to_planet effect * Added new effect auto_attack_fleet = { target = <fleet> }, makes a fleet follow and force-attack another fleet regardless of hostility rules. Can be aborted with remove_auto_move_target * Reworked auto_attack_fleet into auto_follow_fleet with an optional attack_fleet parameter, if off the fleet just keeps following the target * Fixed every_ship and every_pop effects being read with an incorrect scope * Files in common/defines and common/sector_settings use UTF-8 encoding (without BOM) to be consistent with other script files * Added a define to control whether staffed science ships are needed to explore unknown systems * Scripted base cost for Traditions removed and is now based on a defined base cost * clear_uncharted_space is now clear_uncharted_space = <Country/GalObj> * Added leader_age_min and leader_age_max variables for randomizing an age in create_leader effect * Can now set whether a ship size is able to be inspected with sensors or not using can_be_inspected setting * Possible to script create_fleet with species name in fleet title name * Added effect randomize_flag_symbol = <category> * Add clone_leader effect where the last created leader is cloned * set_skill effect now ignores level caps * create_leader effect now takes skill level (skill = 1-10) instead of amount of experience, and ignores level caps * Added show_notification flag for Casus Belli types * Add add_static_war_exhaustion effect for planet destruction events * Add event target for attacking country in add_static_war_exhaustion effect * Add define for message notification standard duration (30 days) * ship_emergency_ftl_mult now controls the chance that a ship takes damage or dies during emergency FTL * Support for Male/Female Second Names in Name Lists * Added location EventTarget for battle in add_static_war_exhaustion effect * Add random_owned_starbase effect * Added add_claims effect * Added remove_claims effect * root scope in effect inside create_species now points to root instead of from * It is now possible to script a limit on how many an empire can build of a certain ship size, potentially scaled to naval capacity * Add exclusive_trigger to event options that, if valid, disables all other event options * Use false as default value for is_space_critter (previous named has_leader) * declare_war, can_declare_war: enemy country is specified with "target" * declare_war and can_declare_war require the attacker_war_goal to be specified * Added a should_force_rename setting to governments, that forces an empire renaming if they are switched to or from * Added set_planet_size effect * The resettle_pop effect now optionally takes a tile as well, planet does not need to be defined if moving pops on the same planet * added 'base' parameter to modify_species effect to change the base species of the new species * Exported orbital bombardment stances into a scriptable database, so new stances can easily be added * Added a ship size setting for whether designs should have a mineral maintenance cost * Added tiered_technology_module for country types, unlocks all techs of a certain tier and below * Armies can now be set as not being limited by number of pops * Added set_fleet_bombardment_stance effect * added "can_have_their_comms_shared" to country type to allow countries that have custom diplomacy to be shared with allies * Added effects add_hyperlane and remove_hyperlane * change_pc effect now lets you keep the previous planet entity * added on_action events for on_space_battle_lost and on_space_battle_won the same way other such events are triggered from the combat manager === Defines === * Added CLAIM_COST_MAX define limiting how much a single claim can cost * Added define SHIP_DESIGN_SAME_NAME_FACTOR * Renamed WAR_EXHAUSTION_MAX_FROM_UNITS define to WAR_EXHAUSTION_FROM_UNITS_CUTOFF * Added WAR_EXHAUSTION_SHIPS_KILLED_DIV gameplay define * Added WAR_EXHAUSTION_HIGH_ALERT define * Added WAR_EXHAUSTION_PLANET_OCCUPATION_DIV gameplay define * WAR_EXHAUSTION_MAJOR_WAR_MULT gameplay define is now added to 1.0 before being applied * Apply WAR_EXHAUSTION_MAJOR_WAR_MULT properly for fleets and armies * WAR_EXHAUSTION_PASSIVE_GAIN_MONTHLY gameplay define has been reworked into WAR_EXHAUSTION_PASSIVE_GAIN_YEARLY * The define PEACE_MAX_WARSCORE_TO_DEMAND has been remade into PEACE_MAX_WAR_EXHAUSTION_TO_DEMAND * Added WAR_EXHAUSTION_PASSIVE_GAIN_MONTHLY define * WAR_SCORE_MAJOR_WAR_MULT has been reworked into WAR_EXHAUSTION_MAJOR_WAR_MULT * WAR_SCORE_SHIP_KILL_MULL has been reworked into WAR_EXHAUSTION_SHIP_KILLED_MUL * Renamed define WAR_EXHAUSTION_FROM_UNITS_CAP to WAR_EXHAUSTION_MAX_FROM_UNITS * Added define WAR_EXHAUSTION_MIN_FROM_BATTLE which defines the minimum amount of war exhaustion gained from battles that is required for it to be registered * Rename WAR_EXHAUSTION_X_MUL defines to WAR_EXHAUSTION_X_MULT for consistency * WAR_SCORE_X defines have been reworked into WAR_EXHAUSTION_X * WAR_EXHAUSTION_CAN_ENFORCE_SURRENDER has been renamed to WAR_EXHAUSTION_ENFORCE_SURRENDER * WAR_EXHAUSTION_CAN_STATUS_QUO has been renamed to WAR_EXHAUSTION_ENFORCE_STATUS_QUO * Added WAR_EXHAUSTION_ARMY_KILLED_MULT * Added CLAIM_COST_BASE and CLAIM_COST_DISTANCE_{FREE,FAR,COST,SCALE} economy defines * Rename SET_DEFENDER_WAR_DEMANDS_TIME_LIMIT -> SET_DEFENDER_WAR_GOAL_TIME_LIMIT * PLANET_DISSOLVE_ANIMATION_TIME_SCALE define has been added to the game * MILITARY_POWER_ARMOR_DAMAGE_WEIGHT define has been added to the game * MILITARY_POWER_ARMOR_WEIGHT define has been added to the game * DAMAGE_REDUCTION, SIZE_MULTIPLIER_DAMAGE_REDUCTION_EFFECT, DAMAGE_REDUCTION_MAX_SHIP_SIZE, DAMAGE_REDUCTION_HIGH, DAMAGE_REDUCTION_HIGH_SCALING, DAMAGE_REDUCTION_MAX defines have all been removed * MIN_COMBAT_SPEED_FOR_AFTERBURNERS has been replaced with MIN_SPEED_FOR_UTILITIES * SHIP_SPEED_SCALE define has been added to the game, which decides how the scripted/displayed ship speed scales towards the internal speed * REPAIR_RATE ship define has been removed * STARTING_WEAPON_TECHS_ICONS define has been removed * STARTING_WEAPON_TECHS define has been removed * OUTPOST_STATION_BUILD_SPEED_MULT define has been removed * REPAIR_SHIELD_MUL define has been removed * START_REPARATION_TIMER_DAYS define has been removed * STATION_SELF_REPAIR_RATE define has been removed * WAR_SCORE_WARGOAL_MULT define has been removed * WAR_SCORE_FLEET_COMBAT_WIN_BASE gameplay define has been removed * WAR_EXHAUSTION_ENFORCE_SURRENDER define has been removed * WAR_EXHAUSTION_{PLANET_BASE,PLANET_POP,OCCUPATION_MULT,SUBJECT_MULT,SUBJECT_FE_MULT} gameplay defines have been removed * WAR_EXHAUSTION_SHIP_KILLED_MUL define has been removed === Modifiers === * Added ship_max_damaged_effect static modifier which is fully applied to damaged ships at 1% HP and scaling to nothing at 100% HP * ship_hull_regen_add_perc modifier has been added to the game * ship_hull_regen_add_static modifier has been added to the game * ship_armor_regen_add_perc modifier has been added to the game * ship_armor_regen_add_static modifier has been added to the game * ship_shield_regen_add_perc modifier has been added to the game * ship_shield_regen_add_static modifier has been added to the game * station_self_repair static modifier has been added to the game * ship_armor_damage_mult modifier has been added to the game * ship_armor_regen_add modifier has been added to the game * ship_disengage_chance_mult modifier has been added to the game * ship_shield_reduction modifier has been added to the game * ship_armor_reduction modifier has been added to the game * ship_speed_reduction modifier has been added to the game * country_claim_influence_cost_mult modifier has been added to the game * country_distant_claim_influence_cost_mult modifier has been added to the game * country_claim_distance_mult modifier has been added to the game * ship_auto_repair_add modifier has been removed * ship_auto_repair_mult modifier has been removed * ship_hitpoints_add has been renamed to ship_hull_add * ship_hitpoints_mult modifier has been renamed to ship_hull_mult * ship_hull_damage_mult modifier has been added to the game, which decides how much bonus damage is dealt to hulls * starbase_building_build_{cost,speed}_mult modifiers has been added to the game * starbase_module_build_{cost,speed}_mult modifiers has been added to the game * shipclass_<class>_build_speed_mult modifiers has been added to the game * ship_disengagement_chance_reduction modifier has been added to the game * ship_shield_regen_mult modifier has been removed * orbit_repair_effect static modifier has been added to the game * ship_combat_speed_mult modifier has been removed, only ship_speed_mult should be used * opinion_white_peace_not_accepted has been renamed to opinion_status_quo_not_accepted * country_starbase_upkeep_mult modifier has been added to the game, it affects upkeep of all Starbases, Starbase Buildings/Modules and Defense Platforms in empire * ship_speed_reduction modifier has been added to the game * ship_speed_reduction modifier has been added to the game * ship_shield_hp_add has been renamed to ship_shield_add, to be consistent with armor and hit points * Component armor_value has been removed and is now handled via the ship_armor_add modifier * Replaced the define for ship orbit reduction with ship_orbit_upkeep_mult modifier, multiplicative on maintenance when ship is docked with Starbase * renamed leader_influence_x_cost modifiers to leader_x_cost * shipclass_X_hit_points_mult has been renamed to shipclass_X_hull_mult === Triggers === * Added is_designable trigger which checks if the ship design/ship/fleet is designable * Added has_auto_move_target trigger * Added has_species_flag trigger * added "owns_any_bypass" trigger. Returns true if the scoped country owns a bypass of the type passed in parameter. Ex = "owns_any_bypass = gateway" * the "distance" trigger can now skip either min_distance or max_distance for when you want don't need both * New trigger "num_active_gateways" compares the number of currently active trigger to a value * Removed war_demand_counter trigger * Removed is_proposing_war_demands trigger * Added count_starbase_modules trigger * Added has_starbase trigger and set_starbase_owner effect * add has_casus_belli trigger to check if a country has a valid CB (any CB or a specific one) on another country * Added trigger has_hyperlane_to * Add count_starbase_sizes trigger * Add any_owned_starbase trigger * Add using_war_goal trigger * Add free_army_slots trigger * expended trigger "is_constructing" to also accept "starbase", "mining_station", "research_station", "observation_post" and specific ship class to see if a constructor ship is constructing it * {off,def}_war_score_sum triggers have been reworked into {off_def}_war_exhaustion_sum triggers * {attacker,defender}_war_score triggers have been reworked into {attacker,defender}_war_exhaustion triggers * Rework is_charging trigger to has_status trigger for checking the current status of colossus * Added has_orbital_bombardment = yes/no trigger * Renamed orbital_bombardment trigger to has_orbital_bombardment_stance * Add is_charging trigger for checking if a colossus is charging to attack a planet * added triggers has_seen_any_bypass, has_seen_specific_bypass
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