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2.0.X 版本
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=== Bugfix === * General fixes and improvements to the Fleet Manager * You will now be properly able to use gateways you've built even if you didn't encounter one before * Added missing localization for new features added in 2.0.2 * Fixed a bug where empires could appear without visible borders * Overlords can no longer get CBs against their vassals * Fixed issue where Gateways could not be used despite having the necessary technology * Fixed corrupted Looped Syzygy display model in Ship Details view * Fixed federation fleets created by an ally empire not being added to your fleet manager when you become federation president * Fixed a case where ships trying to find the nearest starbase to perform upgrades would ignore the one in the system they are in * Fixed the Unbidden always treating their home system as conquered, even when there were colonies blocking them from leaving it * 'Does not Compute' event will now also trigger when the final machine world is destroyed by a Colossus * No longer crashes when 'intel' or 'sensor' commands are used as an observer * Fixed some other crashes * Fixed an endlessly spamming threats from Fallen Empires about encroachment, if you have a wormhole that exits inside their territory * Planet having sapient pops during colonization no longer messes up interface and other things * Ships can now properly upgrade at the stations of allies * Added some missing tooltips * Synth Leaders in a non-synth ascended empire can now also suffer malfunctions * Which empire takes control of a disabled starbase in a war is now consistent between Starbases that were already disabled and ones that had to be disabled through force * Fixed the 'Captive Star' achievement triggering from building a Dyson Sphere construction site * Fixed a case where clicking on an obsolete ship in the fleet manager would not show the updgrade options * Event-spawned ships can now be removed from fleet templates when they have been destroyed * Claims on systems that become unowned (due to owner disbanding the outpost) are now deleted * Fixed Marauders demanding nothing in tribute when empire income was >250 minerals, because even lunch money counts * Fixed accidentally disabled mega engineering tech unlock * Fixed a bug where you couldn't build multiple gateways at the same time * Ships will now use captured enemy shipyards to upgrade during war rather than pathing all the way back to friendly territory * Fixed pre-sapients not getting pre-sapient traits * Planetary edict expired messages now will properly open planet view instead of country edicts view * Fixed Awakened Empires not being able to use the demand subjugation action * Fixed successful battles against starbases where your attacking fleet takes losses showing as a defeat in the war summary screen * Fixed a bug where establishing contact with an enclave would silently give you comms with all other empires known to the enclave * 'Stay on Target' achievement will now also trigger if the colossus is in the process of charging its weapon * Fixed issue where anomalies could overwrite modifiers in Precursor systems * Event triggers were reworked to prevent some events spawning massively far away from the player, because the game thought they were close due to a wormhole or gateway * Fixed issue where the Extradimensionals would sometimes end up owning a planet * Fixed Unbidden sometimes spawning without diplomatic contacts * Fixed leaders being able to get both Chosen One and Psychic if they were elected to or out of office * Fixed incorrect tooltip for Devouring Swarm * Pop happiness modifier will no longer increase cost of colony ships * Proper total war CB is now given when you have a colossus, but you can still make claims (was wrongly locked out before) * Disabled custom ship design when auto-generate design is on, to prevent a bunch of bad bugs with upgrading * Fixed sectors wrongly ignoring their resource storage limit via monthly income * When an empire changes their ethics, the 'go to' button on the notification event will now work properly * Fixed some species getting the wrong living standards set when citizenship was changed * Fixed AI not building Starbase buildings/modules * Fixed broken/missing graphics, sound, and starship components * Fixed occupation armies spawning mid-invasion/bombardment * Fixed enlighten primitives action giving you low-level intel of the entire galaxy, despite their weird primitive all-seeing animist wisdom
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