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=== Modding === * Added a country modifier for war exhaustion gain (when multiple countries are involved on the same side in a war, the averaged modifier of all of them is used) * add_threat effect now once again takes country scope (generates threat scaled towards whole target empire) * Expanding changes from "distance" trigger to "distance_to_empire" trigger distance_to_empire = { who = <target> type = <hyperlane/euclidean> uses_bypass = <yes/no> } uses hyperlane and bypasses by default, the empire in "who" is used to determine bypass usage * Reworked distance trigger. It now works: distance = { source = <target> min = 50 max = 120 type=<hyperlane/euclidean> uses_bypass=<yes/no> bypass_empire=<empire> min_jumps = 2 max_jumps = 10 }" ); type = hyperlane/euclidean (hyperlane by default) uses_bypass: yes/no (yes by default) whether to use bypasses (wormholes/gateways) when evaluating distance bypass_empire is used to determine what bypass can be used. This parameter is ignored if uses_bypass=false if unset, bypasses will be ignored min_jumps and max_jumps work the same as min/max, except in number of jumps instead of distance units. These parameters are ignore if 0, or if the type isn't hyperlane * Added GetMidGameDate, GetLateGameDate and GetDate localization script variables * Added on_mid_game_pulse & on_late_game_pulse * Added `research_technology <tech key>` console command * research_technologies to research_all_technologies (to make it easier to autocomplete vs research_technology) * Added SHIP_MAX_EVASION ship define limiting the maximum amount of evasion a ship is allowed to have (used to be hardcoded to 90%) * There is now a ship_modifier entry for ship sizes that takes modifier types that the normal modifier (which is used for base ship design stats) does not, such as weapon range mult * Added modifier country_occupation_armies_add that determines the number of occupation armies spawned by an empire * Fixed years_of_peace trigger being misdocumented as "years_at_peace"
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