群星
ParaWikis
Notice
: Undefined index: HTTP_ACCEPT_LANGUAGE in
/data/wwwroot/www.parawikis.com/skins/Liberty/LibertyTemplate.php
on line
185
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
1.8 版本
”(章节)
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
== Bugfixes == * Fixed various issues with the self-modification event chain * Fixed fleet/empire military power over 2M overflowing into negative numbers * Fixed various issues and inconsistencies with prescripted empires * Fixed a bug where starvation would sometimes not take effect in empires with heavy food deficit in sectors * Fixed various incorrect first contact messages * Fixed an exploit where initializers not meant for player empires (such as Fallen Empire ringworlds) could be used as home systems through text file editing * Fixed various cases where species rights were not correctly applied on conquest of pops * Deactivating buildings no longer prevents Livestock & Processing from producing food * Fixed caste system (residence) being able to have migration controls off while caste system (full citizenship) was not * Fixed some bugged or broken diplomatic greetings * Fixed admiral duplication when splitting fleets * Fixed mapmode settings not being correctly saved and loaded * Fixed some VO lines playing on top of each other * Fixed various bugs with the Federation fleet designer * Pops that are being purged no longer count towards Tradition costs at all * Synthetically ascended empires no longer get increased tradition cost from robotic pops * Fixed sub-species of the empire's dominant species not Psionically Ascending along with their parent species * Numerous fixes to Artist Enclave patronage events * Fixed a bug where you would not get sensor of allied countries in a newly started war in some circumstances * Fleets are now capped at 500 ships, to prevent various bugs and interface issues * Fixed Artist Enclave diplomacy window closing unexpectedly when selecting certain options * Fixed some Mandates reporting the wrong reward * Fixed Habitats and Sentry Arrays being buildable in Ring World systems * No longer possible to queue up an endless number of defensive armies while a planet is being invaded * New armies are now spawned for the Prethoryn if they have ships but no armies or planets * Fixed Prethoryn Scourge crisis having newly-spawned ships "overflow" from planetary orbit, causing them to appear in the center of the galaxy * Fixed bug where ships would drag behind their logical positions and rotations on slower game speeds * Random names for fleets in namelists are now used, getting preferentially picked with sequential names being fallback * Fixed a rare case where unbidden bombing a planet would never turn the planet barren no matter how long they attacked it. * When modifying a species, an appropriate fraction of leaders from that species will now have their species changed as well, prioritizing the ruler if the new species is superior to the old * It is no longer possible to join a Federation if you have rivaled any member of it * Spaceports on planets occupied by events (like titanic life) will no longer engage ships in combat * It is no longer possible to change a ship design while a fleet that makes use of that kind of hull is upgrading (prevents various exploits to reduce upgrade costs) * Gas Giant Signal anomaly only spawns once for players now * When joining a Federation, communications are now properly shared both ways * Sentinels can no longer spawn inside Prethoryn space * Fixed a bug where removing the last system of a sector would not properly delete that sector, potentially resulting in weird construction ships that were not owned by any sector * Fleets in aggressive stance will no longer feel the need to nuke innocent primitives just because they're in the same system * Fixed a bug where auto-upgrading ship designs would also give you free retrofits of existing ships * Gene Modification no longer removes uplifted happiness boost from a species * Many happiness modifiers that did not make sense for synths (like Atmospheric Hallucinogen) now only affect biological pops * Energy deficit no longer reduces energy production of robot pops, as this makes the deficit worse * Countries bordering subjects now count as bordering overlord for purposes of faction goals, etc * Changing policies no longer resets all observation station missions * Fixed the Awoken being angry at other empires for being synthetics * Civics that cannot be removed after game start will no longer block you from reforming government if invalidated * Terraforming doesn't generate energy anymore when many modifiers where stacked * Fixed founder species portrait being constantly reset in diplomacy view for some species * Added a new event option for the Dathnak naming their new homeworld Baldarak if your species name is, in fact, Baldarak * Fixed bug where a ruler title could be displayed for heirs in text * Fixed bug where leader titles could have incorrect gender in tooltips * Fixed bug where the full cost of orbital stations was not shown in the construction ship panel and placement tooltip * Fixed exploit where you could cancel fleet wind-down by transferring ships * Fixed bug where ruler and species names could be missing from responses when establishing contact with fallen empires * Fixed bug where dead ships remained after loading saves * Solar Sailer anomaly can now only spawn once per empire per game * Ships will no longer go MIA when entering a war if they belong to the side that was declared war on * It is no longer possible to set planets and fleets owned by other empires as rally points * Fixed Awakened Empires doing liberate/cleanse wargoals on behalf of their subjects * Blocked Hive Minds from getting Neural Implants tech * No longer possible to get Peacekeeper achievement if your empire isn't Pacifist * Fixed a case where planets could spawn with less than 5 tiles not covered by tile blockers * Fixed various messed-up event ship designs, such as nomad ships * Fix for different Precursor anomalies sometimes appearing on the same planet * ixed some cases where Stellarite Devourer system could end up with very small, very large or deposit-less planets * fix any_owned_ship, every_owned_ship, random_owned_ship, count_fleet_ships, count_owned_ships and count_ships not taking into account if a ship was recently destroyed * Pops that are being displaced from a planet due to policies or low habitability can no longer continue to reproduce on that planet * Fixed habitability buildings not correctly applying to the planet in some cases * Certain event-generated leaders (such as Prethoryn Queen) can no longer lead factions or be elected as rulers * If FTL type is restricted, the hyperlanes mapping tech is no longer available * Can no longer get terraforming candidates in uninhabitable systems or on cracked planets * Fixed out-of-sync where countries could be given starting starting techs when they should have none * Election support and candidate selection in democracies now works correctly * Can no longer resettle pops to planets that they're not allowed to live on due to core worlds policy * Max Trust increasing modifiers now work correctly even if you are not in the same Federation * Pops that are being Exterminated, Processed or used as Livestock no longer have their buildings cost maintenance * Fixed various issues with migration and displacement that would sometimes block Pops from moving * Removed duplicate fighters and bombers on Materialist Fallen Empire battlecruisers * Fixed issue where Fleet Maneuver events could fire even when the exercise fleet no longer existed * Egalitarians are no longer exempted from the Collective Self tech * Egalitarians no longer get a reduced chance of getting the Targeted Gene Expressions Tech * Kick from Federation diplomatic action now properly displays member votes * Awakened Empires will now leave the Galactic Defense League properly once the crisis is over * Fixed an exploit where terraforming could be used to stop the Prethoryn AI in its tracks * Fixed a diplomatic greeting breaking for synthetically ascended empires * Fixed ship upgrade cost modifier being broken * Fixed a bug where the default species rights settings was sometimes opened from the planet interface * Fanatic Purifiers and Devouring Swarms can no longer join the League of Non-Aligned Powers * Fixed and clarified the "No Alien Slaves" and "No Purge Policy" Xenoist faction issues (now "No Species-Wide Slavery" and "No Purges") * Fixed various issues with the Crises and Ring Worlds/Habitats * Fixed slavery/purge sounds sometimes incorrectly playing when changing default species rights * Fixed a bug where Enigmatic Decoder was not applying its bonuses correctly * "Slave Optimizations" will no longer appear as an Agenda when Slavery is outlawed * Fixed duplicated tooltip when attempting to colonize planet with too low habitability * Dominions can no longer use factions to shift their ethics * Fixed mechanists being treated as having encountered other species due to robot pops * Fixed bug where liberating a planet being purged by events (such as abandoned terraforming project) would not stop the purges * Fixed bug where the Prethoryn Scourage would fail to purge pops on occupied planets * Added option to force full names with regnal numbers and set this option to yes for plantoid names * FIXED: Create country effect could in some fringe cases add the scripted civics multiple times to the creation data * Numerous other fixes & tweaks
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录