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1.8 版本
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== User modding == === Important === * Implemented a system for dynamically swapping out traditions that do not suit certain empires * Government Authorities now support a localization_postfix, allowing for custom renaming of Technologies, Policies, Edicts, Spaceport Modules, Buildings and Strategic Resources depending on the player's governing authority * There's now a country customization system that lets you create customization options for countries, such as what garrisons and capital buildings they use === Misc. === * There is now an AI personality setting for combat bravery, that determines how keen the AI is on retreating from battle * Added on_accept and on_decline effects to diplomatic actions * add show_tech_unlock_if trigger to buildings to hide them from the tech option in the technology screen * Added species_class random_non_machine option * Added support to set planet classes as not being able to be invaded by armies * Replaced MAX_TRAITS and MAX_TRAIT_POINTS defines by species_trait_points and species_max_traits entry in species_class definition * Add optional 'description' field to modifiers in technologies, traditions and ascension perks, which can be used to override the auto-generated modifier description. Useful for example for summarizing lots of similar modifier effects * Added define ALLOW_MANAGE_SECTOR_PLANETS * Added MISSILE_RETARGET_CHANCE_{START,REDUCTION} defines * Added define COMBAT_TARGET_STICKYNESS * Added ENERGY_CONSUMPTION_FOOD_SCALE define which decides how much of the food consumption pops which consume energy will use * Added define FORCE_MIGRATION_SPEED_MULT * Renamed trait definition's potential trigger to leader_potential_add * Added a trigger for whether buildings can be demolished/replaced by player * Replaced trait defition's must_match_primary_species by species_potential_add and species_possible_remove triggers === Effects === * Added effects play_sound, set_crisis_sound and stop_crisis_sound * change_leader_portrait supports species event targets in addition to portrait names * create_leader effect can now define leaders as event_leader = yes, this prevents leader from being elected as ruler and leading factions * Added set_city_graphical_culture effect * Added set_player effect to switch the country a player is controlling * set_event_locked = yes disallows disbanding the fleet by the player * Removed deprecated add_resource effect * Added set_deposit effect * Added copy_techs_from effect * add_modifier and set_timed_flag now takes years= and months= in addition to days= for length === Triggers === * species_portrait trigger now also supports species scope * Added is_ftl_restricted = yes/no trigger * Add has_component trigger to check ships for component templates * added trigger is_event_leader * add is_colony trigger to buildings to script which building should be used for the colony shelter * has_resource trigger is easier to use, e.g. has_resource = yes and has_resource = minerals are now supported * Added count_tile trigger * is_species_class trigger now supports species scope === Modifiers === * Add planet_unrest_mult modifier * Added pop_robot_build_cost_mult modifier * Renamed country_robot_build_speed_mult to pop_robot_build_speed_mult and turned it into a pop modifier * Removed country_robot_maintenance_mult, it is replaced by pop_robot_maintenance_mult * Renamed slave_production_output to pop_slave_resource_output * Added new modifiers pop_resource_output and pop_non_slave_resource_output * Added pop_processing_output modifier * Added shipclass_x_evasion_add modifier effect === On-actions === * add on_initialize_advanced_colony on_action called for each planet in an advanced empire during galaxy generation === Game Rules === * Added a game rule for whether AI will avoid colonizing a planet to not anger Fallen Empires * Added pop_has_no_happiness game rule deciding whether pops have variable happiness or not * Added pop_eats_energy game rule deciding whether pops should consume energy instead of food * Added a game rule for when subjects can colonize planets if not normally allowed to
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