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1.8 版本
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=== Important === * Flattened impact of spaceports on naval capacity, so it is same or higher in the early mid game but lower in the endgame * Massively buffed Dyson Sphere & Science Nexus, but you are now restricted to building only one of each * Replaced the Leader Skills modifier with Leader Max Skills modifier that increases the maximum skill cap of leaders instead of simply increasing their base skills * The effects of Food surplus on Pop Growth is now based on the number of planets that have growing (biological) populations rather than on the number of total pops in the empire. This should make Food more useful for fueling growth in the mid and late game * Hard difficulty is now a bit easier * Reduced the output of power and food-producing buildings, but made large planetary deposits of these types more common * Added a new Very Hard difficulty mode that is roughly on par with old Hard mode * Removed the restrictions on interfering with sector planet buildings and pops, can be re-enabled via a define * Removed the influence cost for revoking systems from sectors and deleting sectors * Reworked the way ships target other ships to be more 'sticky', so disruptors do not immediately retarget once enemy's shields are down, etc * Major rebalancing done to ship costs. Costs of hulls and components have been overhauled to make it so that ships with basic components are no longer the most cost-effective option * Major rebalancing done to weapons to make more types of weapons useful in different situations * Missiles can now retarget if their target is lost after they are fired. Missiles can always retarget at least once, and has a decreasing chance to retarget again after the first time * Habitability no longer caps happiness but instead reduces happiness for Pops that have less than 100% habitability on their planet * Low habitability now also reduces Pop Resource Output * The minimum habitability to colonize a planet is now 20% (down from 40%) * Reduced number of habitable worlds in the galaxy by about 50% on default setting * The Core Sector (all core systems) are now governed by a single governor instead of one per planet * Governors now boost all pop resource production in sectors they govern
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