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1.6 版本
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== AI == * AI now better understands how to develop planets with only slaves and non-sentient robots * Improved AI logic for calculating when it can win a ground invasion * AI now devotes more resources to building up a force of assault armies before declaring war * Fixed AI calculating adjacency bonuses wrong * Auto explore no longer explores war territory * Created define for army military power mult when calculating if AI should land armies * Fixed bug causing fleet order within borders to be canceled when target fleet was moving between systems * AI no longer installs two required components of the same type on a ship * Tweaked calculation of AI fleet size to avoid fleets being split up right after the country fleet size is above the define value * Civilians and transports emergency-FTL as soon as they are in combat and their health is below 100% * Fixed bug where AI was trying to move a leader that was already on its way to a location * Fixed bug where AI cancelled fleet order to attack hostiles within borders * Fixed a bug where the sector AI was checking against the owner country's minerals instead of its own when deciding whether to build a spaceport === Sectors === * Sectors will now properly stop colonizing when you turn off the colonize setting * Sectors will no longer settle planets that would anger a Fallen Empire that is superior to their own empire * Sector AI should no longer build over Alien Pets and Betharian Stone with buildings that can't make use of them * Fixed an issue where sector AI would construct buildings on tiles worked by Livestock * Sector AI now prioritizes building robot Pops on planets with unworked buildings * Sector AI now prioritizes building robot Pops on planets that have biological pops that cannot reproduce * Sector no longer gets stuck trying to colonize planet in hostile system
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