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1.6 版本
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== Balance == * Humans are now Adaptive, Nomadic and Wasteful instead of Quick Learners and Nomadic * The cost of species modification projects is now based on the difference between the traits at the start and end of modification, rather than on the sum of the trait cost * The Prethoryn Scourge crisis will now show up more often and the Unbidden less often * More than doubled the base strength of the Prethoryn Scourge invasion fleets * Doubled the base strength of the Extradimensional fleets, and their initial fleet has been more than quadrupled * The power of crisis fleets now scales to the size of the galaxy * The power of Fallen/Awakened empire fleets now scales somewhat to the size of the galaxy * Certain common anomalies will no longer spawn repeatedly * It is no longer possible to technologically enlighten Fanatic Xenophobe primitives * Choosing the religious awakening end of the Old Gods event chain now just shifts your empire's ethics towards spiritualist rather than completely replacing them * Increased warp wind-down time * Charismatic and Repugnant now only impact opinion of other empires (+25/-25 respectively) rather than affecting happiness * Pops that are freed from slavery in a Caste System will now have some lingering unhappiness about being made slaves in the first place * Delicious Titans now gives +50% food (down from +100%) * Hive Minds can now choose to eat titanic life * World Shaper ascension perk now also unlocks the Atmospheric Manipulation technology * Master Builders ascension perk now increases megastructure build speed by +100%, but no longer provides a cost reduction * Terraforming-related technologies are now less rare, and even more likely to appear if you have the World Shaper ascension perk * Planetary Survey Corps now gives 1/10th of monthly research (min of 3) instead of 1/3rd * Reduced likelihood of enclaves and space monsters spawning within player borders at game start * Tuned Xeno Outreach agenda weights * All consumer goods are now paid for on the empire level, to make it more clear to the player what costs are incurred by living standards * 'Megastructure Demands Rejected' modifier set to 7200 days * Withdrawal effects of Chemical Bliss are now less severe and do not last as long * Extradimensionals now turn planets barren after destroying colonies * Sensor techs now increase planet sensor range instead of survey speed * Automated Survey Protocols now provides +50% ship survey speed (up from +15%) * Reduced distance at which Xenophobe Fallen Empires are angered by Frontier Outposts * Corporate Dominion civic no longer requires you to be Egalitarian * Leviathans will no longer occasionally spawn right next to empire starting systems * Spiritualist Fallen Empires are no longer upset by colonizing tomb worlds, as this caused issues with various event chains and was inconsistent when they would not be upset over terraforming them * Upgrading transport ships is now instant and has no cost * Ships caught in FTL magnets no longer warp in right on top of a station, but rather near it * Boosted the damage output, shield hit points and hull points of military stations and frontier outposts substantially * Increased the distance at which military stations have to be built from each other * Boosted the output of Science Nexus to +30/+60/+90 * Habitat Solar Processors can no longer be built in a system with a at least half-completed Dyson Sphere * It is now possible for Fanatic Xenophobe Spiritualists to be Fanatic Purifiers * Strength of Legions Civic now also adds -20% army upkeep * Faction Issues have been remixed, with multiple new and re-tuned demands * Increased the effect of promoting an ethic to +100% attraction * Fallen Empires now spawn slightly further apart from other empires * Removed influence cost from Fleet Academy spaceport module * Guardians of Zanaam are now a bit more difficult to defeat * There is now a 30-day cooldown on insults, to prevent spamming of them in multiplayer * Homeworld habitability is now a +30% bonus instead of always being 100% * Colonial Centralization is now a tier 2 tech * No longer possible to trade away systems while at war * Galactic Administration and a number of technologies depending on it are now tier 3 techs * Pre-FTL civilizations can no longer achieve FTL in the first 25 years of the game * Share the Burden edict is no longer possible for synthetic empires * Removed weapons from Mining and Research stations * Adopting domination now gives +20 to acceptance on diplomatic subjugation actions * Properly completing the Enigmatic Fortress event chain now yields a random Enigmatic technology rather than all of them * Hive Minds now get a +25% Pop Growth Speed * Hive Minds now get +10% habitability * Each tradition group adopted now adds +10% to tradition adoption cost * Terraforming technology is now more common * Pops will now only voluntarily migrate away from planets that are heavily crowded * Fanatic Purifiers civic now increases Xenophobe attraction * Mechanist civic now increases materialist attraction * Inward Perfection civic effect on citizen happiness removed === Buildings === * Symbol of Unity building and related technology have been removed from the game * Artist Monument no longer affects happiness or unity as a modifier, but instead has its unity ouput increased from 3 to 10 * Champion of the People trait effect on happiness reduced from +10% to +5% * Peace Festivals edict effect on happiness replaced with +30% food * Paradise Dome building effect on happiness reduced from +10% to +5% * Dragon Monument building effect on happiness replaced with 15 unity output * Dragon Shrine building effect on happiness replaced with 15 unity output * Stellarite Trophy building effect on happiness replaced with 15 unity output * Cultural Center habitat building effect on happiness reduced from +10% to +5% * Cultural Center habitat building unity output increased from 3 to 4 * Loop Institute building effect on happiness reduced from +10% to +5% * Loop Institute building society output increased from 4 to 8 * Omega Alignment building physics output increased from 8 to 10 * Clinics now produce society research instead of food * Habitats are now a little better at mineral production, and a little worse at energy and science production (though still much better at the latter than the former)
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