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=== Misc. === * Fixed AI federation members issuing orders to the Federation fleet while not president * Fixed AI and automatic exploration stopping completely due to bad distance calculations * Fixed event countries such as Rampaging Titans making use of planetary fortifications * Fixed Debris and similar projects not being able to be researched from the galaxy map when clicking project icon * Fixed some ship components not auto-upgrading when new level was researched * Wildcat miners anomaly can now only appear inside an empire's borders * Remove tech in every case where the tech is completed. Techs no longer restart when finished * Fixed crash when is_guaranteeing trigger was used with invalid scope * Fixed a bug where Physics Lab 3 technology required the wrong technology * Level 3 engineering lab tech now costs the same as corresponding physics/society lab techs * Fixed weapons with limited firing arc choosing an ineligible target and therefore failing to fire at all * Fixed a bug where buildings would not apply their modifier to the planet until the next monthly production pass * Fixed a bug where cancelling terraforming of a planet within your borders was impossible if you didn't start the process * Fixed issue with a ship destroyed VO sound not working * Fixed an issue where country types, that would normally not have spaceports, could take them over from other empires * Awakened Empires will no longer accept white peace in War in Heaven under any circumstances * Fixed Artisan Enclave diplomacy breaking in some circumstances * Fixed game freezing on a rare occasion when ending a war * Fixed bug where colony ship cost modifiers were applied twice * Starvation no longer makes robots unhappy * Fixed issue with sound effects being played while loading save * Changing a colonized planet into an uninhabitable planet class now destroys the colony * Disbanded or destroyed observation posts will no longer save primitive civilizations from their doom in certain circumstances * Ship costs can no longer be negative * The Ship Cost modifier no longer affects station costs * 'Likely to be purged' AI peace acceptance reduction now only triggers if you're demanding planets * Fixed out-of-sync where cached values for ships and fleets were not updated after hotjoin * Fixed out-of-sync where the radii of galactic objects were only recalculated after loading saves * Fixed out-of-sync where the fleet size was not recalculated after hotjoin * Fixed out-of-sync where modifiers were not properly recalculated after hotjoin * Fixed out-of-sync where the galaxy map was not regenerated after hotjoin * Fixed out-of-sync where custom fleet formations were not saved * Fixed out-of-sync where commands could be executed during hotjoin * Fixed out-of-sync related to deficit spending in the empire AI * Fixed out-of-sync when client and host used different language settings * Fixed situation where multiple Wraiths could spawn in a single galaxy * Construction ships no longer get stuck trying to build stations if there is no valid path to the station's intended coordinates * Fixed bug where the reclaimed ship obtained from Horizon Signal did not have a model in the ship view * Fixed bug where is_boss setting could propagate to other ships * Use move order to check if a colonization order is possible * Fixed science ship trying to research anomaly in inaccessible system getting getting stuck * Fleets that are already in combat will no longer get the 'hostile fleet engaged' sound effect playing for additional enemy engagements. * Fixed a potential failure for an anomaly category to generate an anomaly * Fixed debris sounds sometimes playing in galaxy map * Fixed text/effect mismatch in Wraith event * Fixed missing species names in events related to Shielded Planets * Fixed agendas and mandates not being available for the first ruler, and rulers not clearing or generating agendas or mandates when switching between government types * Fix ship designer sometimes trying to equip a component for the wrong slot size * Fix some ship components not auto-upgrading after researching the next tier component technology * Fix advisor sound volume not being saved between game launches * Fix hostile intel persisting past the end of hostilities * Fixed anomaly generation chance from scientist trait or ship components never getting applied * Fixed Curator Archeology Lab's anomaly fail risk and research speed effects not working correctly * Fixed Curator Archeology Lab's Anomaly Research Speed bonus effects not working correctly * Fixed Curator Explorer Lab's survey speed effect not working correctly * Fix science ship trying to research an anomaly in an inaccessible system getting stuck * Fix weapons with limited firing arc sometimes not firing at all * Fixed a bug where it was possible to move your capital to a planet that is under colonization * Pops should no longer modify themselves on planets of the same type as their species' homeworld * Fixed a bug where fleets could in some cases attack a disabled fleet * Fleets cancel all orders when they are forced out of a system * Fixed broken Manhattan-distance calculations for ship targeting * Fixed issue with Support Independence not working * Pops can no longer migrate away from occupied planets
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