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== Bugfixes == === Misc. === * Fixed AI federation members issuing orders to the Federation fleet while not president * Fixed AI and automatic exploration stopping completely due to bad distance calculations * Fixed event countries such as Rampaging Titans making use of planetary fortifications * Fixed Debris and similar projects not being able to be researched from the galaxy map when clicking project icon * Fixed some ship components not auto-upgrading when new level was researched * Wildcat miners anomaly can now only appear inside an empire's borders * Remove tech in every case where the tech is completed. Techs no longer restart when finished * Fixed crash when is_guaranteeing trigger was used with invalid scope * Fixed a bug where Physics Lab 3 technology required the wrong technology * Level 3 engineering lab tech now costs the same as corresponding physics/society lab techs * Fixed weapons with limited firing arc choosing an ineligible target and therefore failing to fire at all * Fixed a bug where buildings would not apply their modifier to the planet until the next monthly production pass * Fixed a bug where cancelling terraforming of a planet within your borders was impossible if you didn't start the process * Fixed issue with a ship destroyed VO sound not working * Fixed an issue where country types, that would normally not have spaceports, could take them over from other empires * Awakened Empires will no longer accept white peace in War in Heaven under any circumstances * Fixed Artisan Enclave diplomacy breaking in some circumstances * Fixed game freezing on a rare occasion when ending a war * Fixed bug where colony ship cost modifiers were applied twice * Starvation no longer makes robots unhappy * Fixed issue with sound effects being played while loading save * Changing a colonized planet into an uninhabitable planet class now destroys the colony * Disbanded or destroyed observation posts will no longer save primitive civilizations from their doom in certain circumstances * Ship costs can no longer be negative * The Ship Cost modifier no longer affects station costs * 'Likely to be purged' AI peace acceptance reduction now only triggers if you're demanding planets * Fixed out-of-sync where cached values for ships and fleets were not updated after hotjoin * Fixed out-of-sync where the radii of galactic objects were only recalculated after loading saves * Fixed out-of-sync where the fleet size was not recalculated after hotjoin * Fixed out-of-sync where modifiers were not properly recalculated after hotjoin * Fixed out-of-sync where the galaxy map was not regenerated after hotjoin * Fixed out-of-sync where custom fleet formations were not saved * Fixed out-of-sync where commands could be executed during hotjoin * Fixed out-of-sync related to deficit spending in the empire AI * Fixed out-of-sync when client and host used different language settings * Fixed situation where multiple Wraiths could spawn in a single galaxy * Construction ships no longer get stuck trying to build stations if there is no valid path to the station's intended coordinates * Fixed bug where the reclaimed ship obtained from Horizon Signal did not have a model in the ship view * Fixed bug where is_boss setting could propagate to other ships * Use move order to check if a colonization order is possible * Fixed science ship trying to research anomaly in inaccessible system getting getting stuck * Fleets that are already in combat will no longer get the 'hostile fleet engaged' sound effect playing for additional enemy engagements. * Fixed a potential failure for an anomaly category to generate an anomaly * Fixed debris sounds sometimes playing in galaxy map * Fixed text/effect mismatch in Wraith event * Fixed missing species names in events related to Shielded Planets * Fixed agendas and mandates not being available for the first ruler, and rulers not clearing or generating agendas or mandates when switching between government types * Fix ship designer sometimes trying to equip a component for the wrong slot size * Fix some ship components not auto-upgrading after researching the next tier component technology * Fix advisor sound volume not being saved between game launches * Fix hostile intel persisting past the end of hostilities * Fixed anomaly generation chance from scientist trait or ship components never getting applied * Fixed Curator Archeology Lab's anomaly fail risk and research speed effects not working correctly * Fixed Curator Archeology Lab's Anomaly Research Speed bonus effects not working correctly * Fixed Curator Explorer Lab's survey speed effect not working correctly * Fix science ship trying to research an anomaly in an inaccessible system getting stuck * Fix weapons with limited firing arc sometimes not firing at all * Fixed a bug where it was possible to move your capital to a planet that is under colonization * Pops should no longer modify themselves on planets of the same type as their species' homeworld * Fixed a bug where fleets could in some cases attack a disabled fleet * Fleets cancel all orders when they are forced out of a system * Fixed broken Manhattan-distance calculations for ship targeting * Fixed issue with Support Independence not working * Pops can no longer migrate away from occupied planets === Sector === * Fixed so that spaceports in a sector have their maintenance paid for by the sector === Events === * Fixed a bug where some events could spawn Pops with no name and portrait * Fixed several cases where precursor anomaly generating events would not properly spawn anomalies * Fixed a Horizon Signal event chain outcome not affecting Continental-preference Pops properly * Fixed localization/scope issue in country.209 so that the radical_cult event target points to the cult and not your own empire * Improved reliability of Old Gods event chain * Fixed the second Horizon Signal chain not terminating correctly in all instances * The Artisan Troupe Enclave will no longer ask you to take in Pops if they would have low habitability on your colonies * Nomads will no longer ask you to take in Pops if they would have low habitability on your colonies * Causing the Enigmatic Fortress to catastrophically explode will turn uninhabitable planets into Molten rather than Tomb Worlds (gas giants and asteroids will not change) * Pops from a certain tomb world-related event now have their habitability traits set properly * Fixed unintended behavior in the outcome(s) of the Syzygy fight in the Horizon Signal event chain * Fixed the Redirected Delivery of Nomad ships not being delivered when appropriate * Fixed missing event reward related to the ancient mining drones * Fixed Primitives sometimes building certain structures on tile blockers * Fixed missing species names in events related to Shielded Planets * Fixed faulty event title in Enclave Trader menus * Rogue covert infiltration agent can no longer appear on multiple planets === Achievements === * Fixed Deus Vult achievement ignoring Spiritualist requirement === Interface === * Added missing commas in Federation Association Status listing * Fixed some cases where the warning that a planetary invasion was likely to fail showed up incorrectly * Fixed a bug with fleet box health bars overlap icons when more than four designs in fleet * Fixed faulty event title in Enclave Trader menus * Fixed inconsistent naming of Swarm and Amoeba strike craft in localization * Fixed a case where Automatic Exploration would fail due to incorrect pathfinding checks * Disabled the expansion planner colonization button if the colony ship has no valid path to the planet * Planet view: Rally point toggle now shows when it's enabled * You will no longer close windows when you accidentally release mouse outside of the window (after drag) * Fleet transfer window will no longer close when you release the scrollbar * Fixed incorrect production and station energy income in budget view if there were sectors * Fixed Using the X (or Esc) in top right corner of diplomatic dialog events leads to event having no effect * Fixed a bug where Debris and similar projects would not be researched from the galaxy map when clicking project icon * Fixed some inconsistencies in top-bar resource tooltips * Fixed endless "Evading hostile fleet" if the fleet had additional orders queued up in the system with hostiles * Fixed Both 'Decline' and 'No' in a two option dialog on sector deletion * Don't show warning when invading allied planet occupied by hostile empire * Fixed so that Pop maintenance is paid for by the sector and displayed in the planet and economy balance * Fix incorrect production and station energy income in Government Budget window if the empire has sectors * Federation Victory progress now shows up for all members of a Federation correctly instead of just the leader * Technology screen: Fixed Swapping between "Researched" tabs causes low FPS when a large amount of techs are researched * Fixed Victory screen shows TITLE and DESC * Situation Log: Condition text overlaps finish time text * Situation Log: Updated VO is always triggered on load * Situation Log: Fixed Text overlaps with buttons when the list of components is long in debris * Situation Log: Fixed "Requires science ship" text overlap for debris * Fixed Crash to Desktop when clicking a fleet in the Federation Window * Identical movement arrows no longer stack, improving performance and reducing the very bright bloom when having multiple fleets selected * 'Would likely be purged' will no longer apply when all wargoals are liberation-type goals * Create proper tooltip for is_same_species trigger if the current scope is a country scope * Connecting to a server no longer freezes the game * System name background shows correct diplomatic status color * Fleet order list is visible again when overing over the icon in the outliner * Fix new traits missing from the Leaders window * Make it less likely that projectiles of big weapons are not visible * System name background uses correct diplomatic status color in systems with only stations (instead of planets === Launcher === * Fixed broken scrollbar for MOD and DLC list in launcher * Fixed DoB field displaying incorrectly in Spanish Launcher when creating a Paradox account
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