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== Bugfixes == * Leader death chance tooltip now displays correctly for leaders with non-standard Lifespan * Fixed some cases where technology research would end up before special projects in the tech queue, causing some weird issues * Fixed so that the progress rate of special projects in the situation log entry tooltip shows the correct value * Fixed so you get mouseover effects for "track on map/"stop tracking" button in situation log * Fixed bug where sector outliner members icons would flicker when list is rebuilt * Fixed bug where where outliner integration would be constantly created/deleted * Save games will now be saved in the same folder as they where loaded from * Fixed a bug where random_planet_within_border effect would scope to invalid planets * Fixed a crash when canceling construction for inexistent spaceports * Fixed so you can't build military stations within someone elses borders unless you're allied or at war * Fixed multitudes of Sentinel nations spawning during the Prethoryn Scourge crisis * "Change of Heart" colony event and Xeno Integration tech weights no longer count non-sentient robots as alien pops * "Grimacing" anomaly will no longer result in too-large habitable planets * "Mothballed Fleet" event will no longer spawn a fleet that is permanently missing in action * Fixed so the edict "Master's Teachings: Warring States" correctly grants 10% larger naval capacity * Can no longer play galactic abolitionist and emancipate pops on planets you do not own * Purge tooltips now give the correct information for robots * Species list during game setup no longer animates at start * Fixed an edge case where a Nationalist faction would seek to be repatriated to the empire it already belongs to * Fixed issues with bad deposits ending up on tiles, also made a savegame fix to repair previously broken savegames * Fixed so you cannot build Frontier Outposts within the territory of others * Fixed so that vassals cannot give you borders if their overlord has closed borders against you * Fixed Fleet command buttons and leader be off screen with large enough fleet and high UI scaling * Planet view now scales correctly with UI scaling * Fixed a bug where colonzation and tile blocker technologies were incorrectly weighted after repeatable techs instead of their own tech groups * Randomly generated species will no longer have a negative sum of traits * You now get notifications when other countries leave your alliance or federation * Changing government from one monarchy to another no longer kills your heir * Crisis countries and Fallen Empires now count towards Conquest victory, and have to be destroyed before it can be achieved (if they exist on the map) * Right-clicking on a country shield now actually goes to homeworld rather than home system * Can now properly see health of fleets of uncontacted empires if they are within sensor range * Fallen Empires should no longer attempt to re-contact empires they already have communications with * Fixed robot pops joining the AI Uprising when not yet fully grown * Fixed CTD related to strike craft of killed carrier * Pops will no longer be xenophobic against gene-manipulated version of their species * Fixed so that fleets stuck in FTL will go MIA if they have no path back to their empire * Fixed a bug where the resettlement screen didn't show all planets * Fixed a bug where player couldn't surrender in war * Empire-unique buildings are now destroyed when changing owner if the owner already has a building of that type * Reassembled Ship Shelters are now properly removed from planets without owners * Fixed a bug where the ship designer didn't add armor and shields to some ship sizes * Fixed a bug where ships could get stuck between two stations in combat * Fixed a bug where ending a war ended non-war-related occupation * Fixed a bug where the message after losing an invasion was sent to the owner instead of controller
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