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1.2 版本
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== Balance == === General === * Base Happiness reduced from 60% to 50% * All Pops now have a base War Happiness of -10% * Emergency FTL cooldown increased from 12 to 30 days * Habitability of Planet Classes two steps removed from your species' primary type increased from 20% to 40% * Reduced chance of post-combat Admiral events firing by a factor of 5 * Leaders will no longer gain any additional traits from leveling up if they already have 3 or more * Newly spawned pops are now more likely to take their ethics from pops of the same species * The Ruler Savior modifier duration from The Ransomeers event has been reduced from 100 years to 5 years * The Grand Design modifier from Void Unclouded event is no longer permanent and now gives +10% Happiness for 20 years * Propaganda edict can now be used by everyone. Fanatic Collectivists were previously prevented from using it * Mineral Deficit effect increased from -33% to -50% and now also affects research speed * Energy Credits Deficit effect increased from -33% to -50% and now also affects Robot output by -50% * Comet Sighted event effect on happiness reduced from +15%/-15% to +10%/-10% * Migration Treaties no longer affect Pop Happiness * Xenophilia effect on happiness reduced by 75 * Frontier Outpost mineral cost increased from 100 to 200 * Frontier Outpost maintenance cost increased from 2 to 3 === Ethics === * In general, fanatic versions are now 3 times stronger than non-fanatic ethics Fanatic Individualist * Energy Credits output reduced from +20% to +15% Individualist * Energy Credits output reduced from +10% to +5% * Slavery Tolerance reduced from -50% to -33% Fanatic Collectivist * Food requirement increased from -10% to -15% Collectivist * Slavery Tolerance increased from +50% to +100% Fanatic Xenophobe * Xenophobia reduced from 20% to 15% * Rival Influence Gain increased from +50% to +75% Xenophobe * Xenophobia reduced from 10% to 5% * Alien Slavery Tolerance increased from +50% to +100% Fanatic Xenophile * Xenophobia reduced from -20% to -15% * Alliance Influence cost effect removed * Max Embassies effect removed * (NEW) Diplomatic Influence Cost reduced by 75% * (NEW) Rival Influence gain is reduced by 75% Xenophile * Xenophobia reduced from -10% to -5% * Alliance Influence cost effect removed * Max Embassies effect removed * (NEW) Diplomatic Influence Cost reduced by 25% * (NEW) Rival Influence gain is reduced by 25% Fanatic Militarist * Army Damage effect removed * (NEW) Max Rivalries increased by 3 * (NEW) Ship Damage increased by 10% * (NEW) Trust growth reduced by 60% Militarist * War Happiness increased from +5% to +10% * Army Damage effect removed * (NEW) Max Rivalries increased by 1 * (NEW) Ship Damage increased by 3% * (NEW) Trust growth reduced by 20% Fanatic Pacifist * Growth Requirement effect removed * Army Damage effect removed * War Happiness reduced from -20% to -15% * (NEW) Peace Happiness increased by +15% * (NEW) Max Rivalries reduced by 3 (cannot have rivals) * (NEW) Trust growth increased by 75% Pacifist * Growth Requirement effect removed * Army Damage effect removed * War Happiness reduced from -10% to -5% * (NEW) Peace Happiness increased by +5% * (NEW) Max Rivalries reduced by 1 * (NEW) Trust growth increased by 25% Fanatic Spiritualist * Happiness effect removed * (NEW) Ethics Divergence reduced by -30% * (NEW) Growth Requirement reduced by -15% Spiritualist * Happiness effect removed * (NEW) Ethics Divergence reduced by -10% * (NEW) Growth Requirement reduced by -5% Fanatic Materialist * Physics, Society and Engineering output increased from +10% to +15% === Traits === * Nonadaptive trait Trait Points cost changed from -1 to -2 * Very Strong trait Trait Point cost reduced from 4 to 3 * Weak trait now also reduces mineral output by 5% * Venerable trait effect on leader lifespan reduced from 120 to 90 === Modifiers === * Youthful Elite modifier effect on Leader Lifespan reduced from +25 to +10 years * Youthful People modifier effect on Happiness reduced from +5% to +3% * Natural Beauty planet modifier effect on happiness reduced from +15% to +5% === Components === * Increased the engagement range of strike craft from 80 to 120 * Strike Craft rebuild speed improved from 1 per month to 4 per month * All Laser Weapons have had their armor penetration reduced from 50% to 33% * Plasma Weapons have had their armor penetration reduced from 100% to 75% * Most Projectile Weapons now deal +15% damage vs. Shields * Crystal-Forged Plating effect on Hull Points reduced by 25% Small Red Laser * Accuracy increased from 82% to 90% Medium Red Laser * Accuracy increased from 80% to 85% Large Red Laser * Max damage increased from 41 to 43 * Accuracy increased from 75% to 80% Small Blue Laser * Max damage reduced from 12 to 11 * Accuracy increased from 82% to 90% Medium Blue Laser * Accuracy increased from 80% to 85% Large Blue Laser * Max damage increased from 47 to 48 * Accuracy increased from 75% to 80% Small UV Laser * Max damage reduced from 13 to 12 * Accuracy increased from 82% to 90% Medium UV Laser * Max damage reduced from 27 to 26 * Accuracy increased from 80% to 85% Large UV Laser * Max damage increased from 57 to 56 * Accuracy increased from 75% to 80% Small XRAY Laser * Max damage reduced from 15 to 13 * Accuracy increased from 82% to 90% Medium XRAY Laser * Max damage reduced from 31 to 30 * Accuracy increased from 80% to 85% Large XRAY Laser * Max damage increased from 66 to 63 * Accuracy increased from 75% to 80% Small Gamma Laser * Max damage reduced from 16 to 14 * Accuracy increased from 82% to 90% Medium Gamma Laser * Max damage reduced from 36 to 33 * Accuracy increased from 80% to 85% Large Gamma Laser * Max damage increased from 76 to 71 * Accuracy increased from 75% to 80% Particle Lance * Armor penetration reduced from 100% to 75% Tachyon Lance * Armor penetration reduced from 100% to 75% Large Fusion Missiles * Max damage increased from 55 to 57 Medium Antimatter Missiles * Max damage increased from 33 to 34 Large Antimatter Missiles * Max damage increased from 62 to 65 Medium Quantum Missiles * Max damage increased from 37 to 39 Large Quantum Missiles * Max damage increased from 68 to 72 Medium Marauder Missiles * Min damage increased from 24 to 25 Large Marauder Missiles * Damage increased from [48 to 80] to [50 to 83] Sentinel Point-Defense * Accuracy reduced from 40% to 20% * Range increased from 8 to 10 Barrier Point-Defense * Accuracy reduced from 40% to 30% * Range increased from 8 to 10 Guardian Point-Defense * Range increased from 8 to 10 === Resources === * Doubled the spawn rate of Garanthium Ore, Lythuric Gas, Engos Vapor, Teldar Crystals, Pitharan Dust, Orillium Ore and Satramene Gas === End Game Crisis === * End-Game Crises fleets are now significantly tougher * End-Game Crises now occur later on average, with the earliest appearances of the Prethoryn Scourge and Unbidden being delayed by at least 50 years compared to 1.1 * Extradimensional Invaders will now reinforce more aggressively * Extradimensional Invader Portal has had its base Hull Points tripled === Governments === * Democratic governments have had their election terms increased to 10 years Military Republic * Ship Upkeep effect removed * War Happiness effect removed * Army Upkeep increased from -10% to -20% * (NEW) Army Damage increased by 10% * (NEW) Military Station build cost reduced by 15% * (NEW) Military Station damage increased by 10% Martial Demarchy * Ship Upkeep effect removed * War Happiness effect removed * Army Upkeep increased from -20% to -40% * (NEW) Army Damage increased by 20% * (NEW) Military Station build cost reduced by 30% * (NEW) Military Station damage increased by 20% Military Junta * Ship build cost effect removed * (NEW) Ship Upkeep reduced by 5% * (NEW) Admiral starting level increased by 1 Ordered Stratocracy * Ship build cost effect removed * (NEW) Ship Upkeep reduced by 10% * (NEW) Admiral starting level increased by 2 Military Dictatorship * Ship Upkeep effet removed * Naval Capacity effect reduced from +20% to +10% * (NEW) Ship build cost reduced by 10% * (NEW) Rivalry Influence Gain increased by 25% Martial Empire * Ship Upkeep effet removed * Naval Capacity effect reduced from +40% to +20% * (NEW) Ship build cost reduced by 20% * (NEW) Rivalry Influence Gain increased by 50% Theocratic Republic * Ethics Divergence effect removed * Core Systems effect removed * (NEW) Happiness increased by 5% * (NEW) Food Requirement reduced by 10% Transcendent Republic * Ethics Divergence effect removed * Core Systems effect removed * (NEW) Happiness increased by 10% * (NEW) Food Requirement reduced by 20% Theocratic Oligarchy * Ethics Divergence effect removed * Leader Influence cost effect removed * (NEW) Leader Lifespan increased by 20 years * (NEW) Resettlement Cost reduced by 15% Transcendent Oligarchy * Ethics Divergence effect removed * Leader Influence cost effect removed * (NEW) Leader Lifespan increased by 40 years * (NEW) Resettlement Cost reduced by 30% Divine Mandate * Slavery Tolerance effect removed * Resettlement Cost effect removed * (NEW) Edict Influence cost reduced by 15% * (NEW) Edict duration increased by 15% * (NEW) Ethics Divergence reduced by 10% Transcendent Empire * Slavery Tolerance effect removed * Resettlement Cost effect removed * (NEW) Edict Influence cost reduced by 30% * (NEW) Edict duration increased by 30% * (NEW) Ethics Divergence reduced by 20% Direct Democracy * Core Systems effect removed * (NEW) Happiness increased by 5% * (NEW) Leader Experience Gain increased by 15% Subconscious Consensus * Core Systems effect removed * (NEW) Happiness increased by 10% * (NEW) Leader Experience Gain increased by 30% Despotic Hegemony * Survey Speed effect removed * (NEW) Research Station cost reduced by 25% Neural Network Administration * Survey Speed effect removed * (NEW) Research Station cost reduced by 50% Moral Democracy * Happiness effect removed * (NEW) Leader Pool increased by 1 * (NEW) Empire Leader Cap increased by 1 * (NEW) Core Systems increased by 2 Irenic Democracy * Happiness effect removed * (NEW) Leader Pool increased by 2 * (NEW) Empire Leader Cap increased by 2 * (NEW) Core Systems increased by 4 Peaceful Beaurocracy * Leader Pool effect removed * Leader Influence Cost effect removed * Empire Leader Cap effect removed * (NEW) Core Systems increased by 5 Irenic Protectorate * Leader Pool effect removed * Leader Influence Cost effect removed * Empire Leader Cap effect removed * (NEW) Core Systems increased by 10 Enlightened Monarchy * Edict duration reduced from +25% to +15% * Edict cost reduced from -25% to -15% * Core Systems increased from +1 to +2 Irenic Monarchy * Edict duration reduced from +50% to +30% * Edict cost reduced from -50% to -30% * Core Systems increased from +2 to +4 Indirect Democracy * Leader Influence cost reduced from -10% to -15% Democratic Utopia * Leader Influence cost reduced from -10% to -30% Plutocratic Oligarchy * (NEW) Mining Station build cost reduced by 25% Mega Corporation * (NEW) Mining Station build cost reduced by 50% Despotic Empire * Slavery Tolerance effect removed * (NEW) Building construction cost reduced by 15% Star Empire * Slavery Tolerance effect removed * (NEW) Building construction cost reduced by 30% === Technology === * Databank Uplinks base cost reduced from 900 to 240 * Improved Databank Uplinks base cost reduced from 1800 to 900 * Specialized Combat Computers base cost reduced from 480 to 360 * Extended Combat Algorithms base cost reduced from 1500 to 1200 * AI-Controlled Colony Ships base cost reduced from 1200 to 900 * Self-Aware Colony Ships base cost reduced from 1800 to 1500 * Self-aware Logic base cost reduced from 1200 to 900 === Units === * Colony Ship mineral cost now depends on components and is no longer static * Private Colony Ship now costs 50% of Colony Ship, but in Energy Credits * Private Colony Ship cost now depends on components and is no longer static
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