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== Balance == === Technology === * Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%) * Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs * Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales === Ethics === Fanatic Individualist * Pops are now more unhappy in collectivist empires * No longer have increased ethics divergence Individualist * Pops are now more unhappy in collectivist empires * No longer have increased ethics divergence Fanatic Xenophobe * Rivalries now provide 50% more Influence Xenophobe * Rivalries now provide 25% more Influence Fanatic Xenophile * Alliance Influence cost reduced by 100% * Maximum number of embassies increased by 2 Xenophile * Alliance Influence cost reduced by 50% * Maximum number of embassies increased by 1 Fanatic Militarist * No longer gains additional Influence from rivalries * No longer have an increased Influence cost for being in an Alliance Militarist * No longer gains additional Influence from rivalries * No longer have an increased Influence cost for being in an Alliance Fanatic Pacifist * Pops are now more unhappy in militarist empires * No longer increases Food output, but rather reduces growth needed for a new Pop by 30% Pacifist * Pops are now more unhappy in militarist empires * No longer increases Food output, but rather reduces growth needed for a new Pop by 15% === Components === * Strike Craft engagement range was significantly increased * Strike Craft launch time reduced from 5 to 3 days * Fighter movement speed increased from ~2 to 3.5 * Bomber movement speed increased from 1.5 to 3 * Chemical Thrusters Chance to Evade reduced from +10 to +5 * Ion Thrusters Chance to Evade reduced from +20 to +10 * Plasma Thrusters Chance to Evade reduced from +30 to +15 * Impulse Thrusters Chance to Evade reduced from +40 to +20 === Buildings === * Research Institute modifier to research speed reduced from +10% to +5% * Colony Shelter modifier to ethics divergence reduced from +20% to +10% * Empire Capital-Complex can now only be built on a capital world === Government forms === Theocratic Republic * Additional Core Planets reduced from +2 to +1 Transcendent Republic * Additional Core Planets reduced from +4 to +2 === Traits === * Aggressive - fire rate bonus reduced from +20% to +10% * Butcher - army damage bonus reduced from +20% to +10% * Glory Seeker - army morale damage bonus reduced from +10% to +5% === Modifiers === * Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years
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