群星
ParaWikis
Notice
: Undefined index: HTTP_ACCEPT_LANGUAGE in
/data/wwwroot/www.parawikis.com/skins/Liberty/LibertyTemplate.php
on line
185
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
1.1 版本
”
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
{{Version column}} '''Patch 1.1''', AKA "Clarke", was released on 2016-06-01<ref name="patch_11">[[forum:940049|Update 1.1 (Clarke) Released]]</ref>, having first been released on 2016-05-26 as a beta patch.<ref name="patch_11beta">[[forum:937741|Beta Patch 1.1 (Clarke)]]</ref> It was updated on 2016-05-27<ref name="patch_11update">[[forumpost:21273855|"We have updated the beta patch"]]</ref> and later on 2016-05-31.<ref name="patch_11update2">[[forumpost:21299845|"We have updated the beta again"]]</ref> == Features == * Strike Craft attack behavior was changed * It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore * It is now possible to set a custom ruler/heir title for your custom empires * It is now possible to write a biography for your custom empire * Added an Influence reward for establishing communications, or conversely being contacted * Collection of strategic resources on planet tiles is no longer suppressed by buildings * Added settings for AI aggressiveness in the galaxy setup screen * "Shipwright" mandate for democractic empires has been reworked * Added resource reward to Raid on Smugglers event * Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates * Slaver mandate no longer possible if slavery is outlawed * It is now possible to set difficulty in multiplayer * Symbols of Domination is now available for everyone * Platypus species portrait and Paradox empire flag is now available for everyone == Balance == === Technology === * Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%) * Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs * Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales === Ethics === Fanatic Individualist * Pops are now more unhappy in collectivist empires * No longer have increased ethics divergence Individualist * Pops are now more unhappy in collectivist empires * No longer have increased ethics divergence Fanatic Xenophobe * Rivalries now provide 50% more Influence Xenophobe * Rivalries now provide 25% more Influence Fanatic Xenophile * Alliance Influence cost reduced by 100% * Maximum number of embassies increased by 2 Xenophile * Alliance Influence cost reduced by 50% * Maximum number of embassies increased by 1 Fanatic Militarist * No longer gains additional Influence from rivalries * No longer have an increased Influence cost for being in an Alliance Militarist * No longer gains additional Influence from rivalries * No longer have an increased Influence cost for being in an Alliance Fanatic Pacifist * Pops are now more unhappy in militarist empires * No longer increases Food output, but rather reduces growth needed for a new Pop by 30% Pacifist * Pops are now more unhappy in militarist empires * No longer increases Food output, but rather reduces growth needed for a new Pop by 15% === Components === * Strike Craft engagement range was significantly increased * Strike Craft launch time reduced from 5 to 3 days * Fighter movement speed increased from ~2 to 3.5 * Bomber movement speed increased from 1.5 to 3 * Chemical Thrusters Chance to Evade reduced from +10 to +5 * Ion Thrusters Chance to Evade reduced from +20 to +10 * Plasma Thrusters Chance to Evade reduced from +30 to +15 * Impulse Thrusters Chance to Evade reduced from +40 to +20 === Buildings === * Research Institute modifier to research speed reduced from +10% to +5% * Colony Shelter modifier to ethics divergence reduced from +20% to +10% * Empire Capital-Complex can now only be built on a capital world === Government forms === Theocratic Republic * Additional Core Planets reduced from +2 to +1 Transcendent Republic * Additional Core Planets reduced from +4 to +2 === Traits === * Aggressive - fire rate bonus reduced from +20% to +10% * Butcher - army damage bonus reduced from +20% to +10% * Glory Seeker - army morale damage bonus reduced from +10% to +5% === Modifiers === * Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years == AI == === Misc === * Computer-controlled Empires will start outlawing AI over time during a certain Crisis * Increased negative opinion scaling for relative power of subjects * AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled * Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap * Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years * Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits * Fixed a bug where military focused sectors would not build military stations * Fixed an issue where the AI would not enslave any Pops === Diplomacy === * AI will no longer accept a white peace when they are winning in warscore * AI is now more open to trading access, migration rights and (for some personalities) research treaties * Fixed a bug where AI would offer peace deals that gave allies' war goals to the player * Fixed AI spamming the player with military access offers * AI is now more aggressive against easily defeated targets === Economy === * Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit === Sector === * Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances * Improved the way sectors determine which resources the country needs when constructing buildings * Fixed a bug where sector AI would move Pops back and forth * Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships === Warfare === * Improved military tactics and handling of units * Improved handling of military fleets vs. transport fleets * AI now fights Crises * Fixed issues where military fleets would not move * AI should be better at trying to regain control of occupied planets * AI should be better at trying to invade planets taken by ""AI uprisings" == User Interface == * Diplomatic notifications and pop-ups have been improved * End of combat UI has been improved * Colony Ships now show which Pop it is carrying * Localization of armor/shield penetration updated * If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: "Ignores X% Shields" * Habitability icons in galaxy map and systems view have been improved * (BETA) Added a new experimental option for GUI-scaling in the options menu == User modding == * Ported system for weights/triggers on songs from HoI4/EU4 * Fixed so that effect set_name can use localization system * Moved Domination victory condition into defines * Added NOR operator * Species Appearance screen is now moddable * Species City Appearance screen is now moddable * Ship Appearance screen is now moddable * Added num_energy trigger * Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible * Prescripted countries can now set the attribute "disallow_editing = yes" to disable the edit button in the Empire selection view before game start * Added an alert to tell the player that a research field is missing a Scientist == Performance == * Optimized daily AI calculations * Fixed frame rate drop when having one or more fleets selected == Graphics == * Lighting for ship preview images has been improved * 8 new event images added to the game * Textures for Massive Reptilians have been improved * Improved textures for space event assets * Optimized textures for event assets * Increased texture resolution for ancient drone station * Optimized textures for pirate ships * Updated textures for generic station * Increased texture resolution for AI Core * Optimized textures for AI ships * Improved texture for Arthropoid colony ship * Added cover art for Digital OST == Bugfixes == * Military Station maintenance is now correctly discounted by 25% instead of increased by 75% * Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging * Extradimensional Invaders should no longer spawn inside Fallen Empire borders * Reduced chance of generating the Improbable Orbit anomaly * Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring States" not being applied after event project finished * Fixed "Colonial Failure" anomaly event handing out a Colonization tech you already had * Fixed an issue with the VO not triggering for the mining station tutorial mission * Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed * Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first * Species Procurement event chain descriptions now correctly refer to planet names * Various localization bugs have been fixed * Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish * Fixed some faction events not printing planet names properly * Loyalist-affiliated candidates now display proper faction names in Election view * Fixed observation post events sometimes not printing planet name correctly * Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives * Fixed a bug where missiles could appear on the galaxy map * Ring World habitability-trait now has proper localization * Fixed a bug where Destroyer Assembly Yard didn't require the correct Spaceport level to build * Fixed an issue where trait randomization didn't respect opposing traits * Fallen Empires are now able to build armies * Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet * Newly enlightened countries should no longer be despicable neutrals * Fixed right click not working to give additional orders while in FTL transit * Fixed an issue where embassies and rivalries could remain after an empire was annexed * Fixed an issue where you could always enable edicts * Fixed Swarm Infestors and Constructors sometimes not reinforcing properly * Robot Pops should no longer get shuffled ethics from divergence * Heirs now keep the dynasty name of the ruler in monarchies * Added missing localization strings for leaders who gained the arrested development trait * Fixed Power Overwhelming achievement * Fixed Domo Arigato achievement * Fixed Elixir of Life anomaly potentially spawning multiple times if not researched * Fixed Living Metal deposits not being minable * Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers * Fixed being unable to change speed with (-) and (+) on American keyboard * Fixed bugs related to Ethics Divergence. Pops should no longer drift to "neutral" ethics. Drift towards empire ethics is slower than drifting away from * Fixed a bug where Frontier Outposts in sectors would cost no influence maintenance * Fixed a bug where ship_accuracy_add was not being calculated correctly * Fixed a bug where assigning ethics to newly generated pops would cause incorrect ethics divergence. * Custom ruler and heir titles will now be properly saved and loaded. * Fixed armies being stuck on planets * Planets recaptured from the AI empire will no longer randomly become Tundra worlds * Fixed the AI empire having highly self-destructive ideas about AI legality == References == <references /> [[Category:补丁]]
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
本页使用的模板:
Template:Infobox
(
编辑
)
Template:Infobox/row
(
编辑
)
Template:Nowrap
(
编辑
)
Template:Version column
(
编辑
)
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录